Instructions for playing Black Luster Soldier
Sections covered in this guide:
overview
Abbreviations
First of all, the abbreviations of this article (sometimes I'm too lazy to write out the names so please understand and try to read this table ~~)
- Black Luster Soldier = BLS
- Black Luster Soldier - Super Soldier = BLS-SS
- Super Soldier Synthesis = SSS
- Beginning Knight = Begining
- Evening Twilight Knight = ET
- Cosmic Cyclone = CC
- Chaos Dragon Levianeer = Levi
- Gateway to Chaos = Gate
- Graveyard = GY
- Lifepoint = LP
Skills
Master of Rites (Skill Card) (100%)
Master of Rites (Skill Card)
ATK:
0
DEF:
0
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and choose 1 of the following: ● Add 1 random Ritual Monster from your Deck to your hand. ● Add 1 random Ritual Spell Card from your Deck to your hand. This Skill can only be used twice per Duel.
Master of Rites: Super Soldier (Skill Card) (50%)
Master of Rites: Super Soldier (Skill Card)
ATK:
0
DEF:
0
Select 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. If you send "Black Luster Soldier" to your Graveyard, you can place 1 face-down "Super Soldier Rebirth" to your field from your hand or Deck. You can only Special Summon Ritual Monsters during this tum and you can only activate 1 monster's effect during the Main Phase until the Battle Phase. This Skill will only activate if you begin the Duel with a Deck that has a total of at least 9 cards and at least 6 types of "Black Luster Soldier" Ritual Monsters or monsters that include "Black Luster Soldier in their card text. Can be used from your 2nd turn onward. This Skill can only be used once per Duel.
Master of Rites II (40%)
Core
Black Luster Soldier - Super Soldier (1-2x)
Black Luster Soldier - Super Soldier
ATK:
3000
DEF:
2500
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
- Can banish a monster your opponent controls twice. Activated separately.
- Can attack twice if the first attack destroys a monster.
- Can deal effect damage if 1 monster is destroyed by battle
- Can temporarily banish 1 card from your opponent's hand.
Black Luster Soldier (1x)
Charging Gaia the Fierce Knight (1x)
Charging Gaia the Fierce Knight
ATK:
2300
DEF:
2100
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
Evening Twilight Knight and Beginning Knight (3x)
Evening Twilight Knight
ATK:
500
DEF:
2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
Beginning Knight
ATK:
500
DEF:
2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
Envoy of Chaos (0-2x)
Envoy of Chaos
ATK:
1500
DEF:
0
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
Super Soldier Soul (1x)
Super Soldier Soul
ATK:
0
DEF:
0
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
Sphere Kuriboh (3x)
It wouldn't be surprising to have an extremely handy tech like Sphere Kuriboh as a core. Not only does Sphere Kuriboh help you escape death for a few turns, but it also helps provide the necessary materials to summon BLS to the field. So, if possible, play all 3 copies of this card.
Super Soldier Synthesis and Super Soldier Ritual (3x)
Super Soldier Synthesis
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
Super Soldier Ritual
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
- Use Super Soldier Synthesis to Ritual Summon Black Luster Soldier from your hand or grave by sending 1 Beginning Knight and 1 Evening Twilight Knight (1 from your hand and 1 from your Deck) to the graveyard. The fact that one of your materials comes from the Deck helps reduce the cost of demanding Ritual Summons.
- Using Super Soldier Ritual you will get up to 2 ritual summons, but usually in builds you will only play 1 to 2 BLS ritual monsters so using this card is not very common because it is not limited. gives you the conditions to summon BLS.
Gateway to Chaos (2x)
Gateway to Chaos
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
Other Archetype leaves
Super Soldier Rebirth (1x)
Super Soldier Rebirth
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
Super Soldier Shield (1x)
Super Soldier Shield
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
Beginning of Heaven and Earth (1x)
Beginning of Heaven and Earth
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Extra Deck
Number 39: Utopia and Number C39: Utopia Ray (Utopia options)
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Evilswarm Ouroboros, Number 91: Thunder Spark Dragon and Stellarknight Delteros (1x)
Evilswarm Ouroboros
ATK:
2750
DEF:
1950
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.
Stellarknight Delteros
ATK:
2500
DEF:
2100
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
- Delteros is arguably the best because its summon cannot be negated or affected by Floodgate Trap Hole and it also has an effect to discard cards. The floating effect will not be usable here because there are no other " tellarknights " in the deck. But if you want, you can just put 1 Satellarknight Altair in your deck so that Delteros can float into it when destroyed, this will help specifically summon Delteros back from the grave. It won't have materials, but it might be good to at least have a monster on the field to prevent attacks.
- Another option for Rank 4 with 3 ingredients using Star Seraph is Ouroboros . It has 3 separate effects, but each effect can only be used once. Compared to Delteros , Ouroboros is better if you summon it on turn 1 to make your opponent discard 1 card. But its card removal effect can only be used once. Even so, neither Ouroboros nor Delteros would have lasted this long if it weren't so important.
- As a final option, having Number 91 in your Extra Deck gives you the option to destroy untargetable monsters, but it can only be used once.
Useful Rank 4 options
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Number 18: Heraldry Patriarch
ATK:
2200
DEF:
2200
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Gagaga Samurai
ATK:
1900
DEF:
1600
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
- Malevolent Sin is an anti-Xyz tech and acts as a Galaxy-Eyes Photon Dragon . Summon Malevolent Sin and use its effect to temporarily banish your opponent's Xyz monster. Xyz Monsters will return without any materials attached.
- Roach is great for destroying high-level monsters or Synchro monsters, like a Trap Hole card. When your opponent summons their main monster, use Roach 's effect to destroy it immediately. This is an especially good counter against Synchro Decks. But most of the time, Roach 's mere presence on the field is enough to intimidate opponents from creating huge monsters.
- Dire Wolf is a pretty good general pick for removal. Its purpose is to destroy itself along with an opponent's card.
- Heraldry Patriarch is basically an anti-Harpie tech. Harpies are all renamed "Harpie Lady" so the first effect of Heraldry Patriarch can be used for removal, even on your opponent's turn. The Heraldry Patriarch will then prevent opponents from resurrecting the Harpies as they are all considered "Harpie Lady" while in the grave.
- Summon Gagaga Samurai to deal massive damage to your opponents. If your opponent is willing to be attacked directly, the Samurai can attack twice to deal a total of 3800 damage on his own.
Michael, the Arch-Lightsworn, Fortune Lady Every and Black Rose Dragon (Level 7 Synchro options)
Michael, the Arch-Lightsworn
ATK:
2600
DEF:
2000
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Fortune Lady Every
ATK:
0
DEF:
0
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Black Rose Dragon
ATK:
2400
DEF:
1800
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
- The first card of the Lightsworn series, Michael can banish 1 card from the field, as long as you pay 1000 LP. This effect is especially strong in your deck, it gives you 1 extra banish turn. In addition, keeping Michael on the field until the end of the turn can also be a good idea because he can replenish materials for your graveyard by milling 3 cards on the top of your deck, helping to thin out the cards and draw the necessary cards. device that you have not withdrawn yet. However, it's not certain that this will be useful, you can use it to Synchro directly to another monster or like I said, keep it on the field as a shield for you. Because if it is destroyed, your deck will be full of materials again.
- As for Fortune Lady Every , this card is especially suitable for lines that only use Spellcasters, but it is also suitable for Lightsworn because of the presence of Lumina , helping you satisfy the continuous revival conditions of Every and gives you another useful non-target banish.
- Finally, Black Rose Dragon - the most common level 7 Synchro card in the Extra Deck mercenaries, you can summon it to destroy the entire front deck to set up the summoning of the following BLS. This way your resources will not be wasted in vain.
Assault Blackwing - Onimaru the Divine Thunder (1x)
Assault Blackwing - Onimaru the Divine Thunder
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Shooting - Junk Synchro Options
Junk Berserker
ATK:
2700
DEF:
1800
"Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Shooting Star Dragon
ATK:
3300
DEF:
2500
1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Engine
Sometimes just relying on the strength of each BLS is really not enough. That's why many players combine BLS with other lines to test and apply different strengths, helping to increase the stability of BLS. The following are typical "mercenary" lines.
Star Seraph Scepter and Star Seraph Sovereignty (Engine Star Seraph)
Star Seraph Scepter
ATK:
1800
DEF:
400
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
ATK:
800
DEF:
2000
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.
Lumina, Lightsworn Summoner, Michael, the Arch-Lightsworn, Raiden and Hand of the Lightsworn (Lightsworn Engine)
Michael, the Arch-Lightsworn
ATK:
2600
DEF:
2000
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Raiden, Hand of the Lightsworn
ATK:
1700
DEF:
1000
During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
Stardust Dragon, Junk Synchron and Shooting Star Dragon (Engine Synchron)
Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Shooting Star Dragon
ATK:
3300
DEF:
2500
1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Techs
Cosmic Cyclone (3x)
Chaos Dragon Levianeer and The Melody of Awakening Dragon (Tech Levi )
Chaos Dragon Levianeer
ATK:
3000
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Chaos Sorcerer and Chaos Betrayer (Chaos options)
Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
Chaos Betrayer
ATK:
2000
DEF:
2000
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.
- Betrayer can be summoned from the grave and you can take advantage of this summon through milling Lightsworn cards. Betrayer gives you a banishment in your opponent's GY, helping you control the game against decks that rely too much on graves. However, you should be careful with reflective matchups, you should consider before banishing Beginings and ETs because doing so will activate their abilities and give the opponent another round of ritual summons. .
- Sorcerer can be summoned from the hand and can be more useful than Betrayer because it can banish 1 face-up monster from the field, making it easier to clear the field than Betrayer .
Stegocyber and Arcana Force XIV - Temperance (Protection options)
Stegocyber
ATK:
1200
DEF:
2400
During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
Arcana Force XIV - Temperance
ATK:
2400
DEF:
2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
D.D. Sprite and Plaguespreader Zombie (Other Tuner Options)
These are Tuner options that are completely suitable for the recall conditions of the BLS. In addition, they all have special summoning effects, helping to create quick Synchro turns to speed up your match.