Instructions for playing Black Luster Soldier

Instructions for playing Black Luster Soldier

It seems like I've written so many articles just about Fusion , Synchro or even Pendulum monsters that I've forgotten about Ritual monsters. Well, today I will introduce to you a Ritual card line that has just been released recently and is also the main card line of hacking city Yami Yugi in certain battles in manga and anime - Black Luster Soldier . This is a pretty strong line and has a lot of pretty useful support in Duel Links. Let's follow this article!




overview

overview




Black Luster Soldier is a Ritual monster that can be powered up using certain monsters - Beginning Knight and Evening Twilight Knight , as part of a Ritual Summon. A fully charged Black Luster Soldier can banish 2 monsters in one turn, another monster from the opponent's hand, and has the ability to attack twice per turn.

Even so, this deck also has certain weaknesses that you need to keep in mind. So, please continue following this article to understand more.

Abbreviations

First of all, the abbreviations of this article (sometimes I'm too lazy to write out the names so please understand and try to read this table ~~)

  • Black Luster Soldier = BLS
  • Black Luster Soldier - Super Soldier = BLS-SS
  • Super Soldier Synthesis = SSS
  • Beginning Knight = Begining
  • Evening Twilight Knight = ET
  • Cosmic Cyclone = CC
  • Chaos Dragon Levianeer = Levi
  • Gateway to Chaos = Gate
  • Graveyard = GY
  • Lifepoint = LP



Skills

   

Master of Rites (Skill Card) (100%)
UR rarity
Master of Rites (Skill Card)
UR rarity
Master of Rites (Skill Card)

With Ritual monsters, you will definitely need a suitable Skill set to avoid having your hand too bricked (in case your hand has too many magic/trap cards or there is no Ritual monster in your hand). . Master of Rites is used with the purpose of reducing brick hands for players. The ability to bring back any Ritual Spell or any Ritual monster up to 2 times in a Game is much more useful for a Ritual-oriented deck.

Master of Rites: Super Soldier (Skill Card) (50%)
UR rarity
Master of Rites: Super Soldier (Skill Card)
UR rarity
Master of Rites: Super Soldier (Skill Card)

After Black Luster Soldier - Super Soldier was released in the latest box recently, Konami also provided our Yugis with a completely separate Skill for the Black Luster Soldier line. However, it is not as optimal as the normal Skill Master of Rites because it does not give you a Ritual monster card but only gives you 1 " Super Soldier Synthesis " from the deck to your hand. But, the only plus point for this Skill is that if you send 1 Black Luster Soldier to the Graveyard, you will be allowed to place 1 " Super Soldier Rebirth " face down from your deck on the field - a trap card that helps you continuously summon Black Luster. Soldier from your hand.

In general, it is good that Konami supports a separate Skill for a line of cards, but sometimes what is new is not as good as what is old. So please consider carefully before using Skills.

Master of Rites II (40%)
Card rarity
Master of Rites II
Card rarity
Master of Rites II

This will be the Skill set that can be used the least with ritual monster lines that use only 1 - 2 ritual monster cards, often used in card lines that use more ritual monsters like Cyber ​​Angel . However, it also has its benefits, Master of Rites II provides your ritual monsters with very good protection and effect resistance - something that ritual monsters in Duel Links cannot yet provide on their own. Okay.



Core

    

Black Luster Soldier - Super Soldier (1-2x)
UR rarity
Black Luster Soldier - Super Soldier
UR rarity
Black Luster Soldier - Super Soldier

Although it may not seem impressive since it takes a lot of cards to summon this card, BLS monsters have a number of support rituals that will give it some additional effects.

After you summon the BLS-SS ritual with Super Soldier Synthesis by using the combination of Beginning and Evening Twilight Knights from your hand and deck. This will give your BLS a total of 4 effects:

  • Can banish a monster your opponent controls twice. Activated separately.
  • Can attack twice if the first attack destroys a monster.
  • Can deal effect damage if 1 monster is destroyed by battle
  • Can temporarily banish 1 card from your opponent's hand.

Black Luster Soldier (1x)
UR rarity
Black Luster Soldier
UR rarity
Black Luster Soldier

The staple monster of this deck and is probably used quite a bit in more cost intensive builds. However, you can still choose not to use this card but use BLS - SS because both do not bring much special effect. Only when summoned by BLS monsters do they gain additional power,

Charging Gaia the Fierce Knight (1x)
SR rarity
Charging Gaia the Fierce Knight
SR rarity
Charging Gaia the Fierce Knight

This card is mainly so BLS - Super Soldie r can bring something onto the field when destroyed, but it can also be used to help summon the Super Soldier ritual since it is a level 7 monster plus Sphere Kuriboh level 1.

It can also be searched with Gateway to Chaos when it is first activated, and can be normal summoned immediately if you have no other monsters to use. It doesn't matter if it is destroyed because Super Soldier can special summon Gaia from the hand, main deck, or graveyard.

Evening Twilight Knight and Beginning Knight (3x)
R rarity
Evening Twilight Knight
R rarity
Evening Twilight Knight
R rarity
Beginning Knight
R rarity
Beginning Knight

If you use both Beginning and Evening Twilight Knight to Ritual Summon Black Luster Soldier , you will be able to banish up to two opponent monsters per turn as they are considered two different effects.

Besides the obvious powerful removal effect, they also provide secondary effects that you can use if the corresponding removal effect is not activated. Beginning Knight gives you a second attack, which is great for pushing damage and clearing monsters. Evening Twilight Knight allows you to temporarily banish a card from your opponent's hand, which can be annoying especially if you are lucky enough to banish a card that is essential to their main combo (If you face With Melodious , you can probably avoid their handtraps) .

Envoy of Chaos (0-2x)
SR rarity
Envoy of Chaos
SR rarity
Envoy of Chaos

Envoy of Chaos works like 1 Score the Melodious Diva of the Melodious series but the plus point is that it can be recycled multiple times and the minus point is that it only increases the ATK of BLS on the field and does not decrease the ATK of the opponent's monster. Perhaps because of this minus point and the fact that it has to expel 2 cards, 1 LIGHT 1 DARK, to recycle it, many builds don't use it much.

Super Soldier Soul (1x)
SR rarity
Super Soldier Soul
SR rarity
Super Soldier Soul

The fact that it itself can turn into another BLS to replace the BLS if you can't immediately summon one to the field is also very useful if you are in a brick hand situation. BLS can be immediately summoned back from GY due to their summoning conditions. The second effect of Super Soldier Soul also helps you somewhat if you do not have enough materials to perform the ritual summoning immediately.

Sphere Kuriboh (3x)
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh

It wouldn't be surprising to have an extremely handy tech like Sphere Kuriboh as a core. Not only does Sphere Kuriboh help you escape death for a few turns, but it also helps provide the necessary materials to summon BLS to the field. So, if possible, play all 3 copies of this card.

Super Soldier Synthesis and Super Soldier Ritual (3x)
R rarity
Super Soldier Synthesis
R rarity
Super Soldier Synthesis
UR rarity
Super Soldier Ritual
UR rarity
Super Soldier Ritual

Ritual magic options are very common in the BLS line. Each card will have its own effect and give you very interesting turns with each card and you can search for them through Gateway of Chaos or your Skills.

  • Use Super Soldier Synthesis to Ritual Summon Black Luster Soldier from your hand or grave by sending 1 Beginning Knight and 1 Evening Twilight Knight (1 from your hand and 1 from your Deck) to the graveyard. The fact that one of your materials comes from the Deck helps reduce the cost of demanding Ritual Summons.
  • Using Super Soldier Ritual you will get up to 2 ritual summons, but usually in builds you will only play 1 to 2 BLS ritual monsters so using this card is not very common because it is not limited. gives you the conditions to summon BLS.


Gateway to Chaos (2x)
SR rarity
Gateway to Chaos
SR rarity
Gateway to Chaos

The main purpose is to use it to search for cards needed to summon BLS: Search BLS or Gaia when it is activated. With 3 counters on the field, you will be able to use it again to search for a ritual magic card.



Other Archetype leaves

    

Super Soldier Rebirth (1x)
N rarity
Super Soldier Rebirth
N rarity
Super Soldier Rebirth

You should use only 1 of this card because you can use it faster with your Skill. Rebirth gives you 1 extra puncher and 1 extra attack each time it activates, quite handy if you want to OTK with BLS. But that's not its only ability, changing the BLS prevents your BLS from being targeted by effects like Karma Cut 's removal effect, for example.

Super Soldier Shield (1x)
R rarity
Super Soldier Shield
R rarity
Super Soldier Shield

Shield helps your BLS avoid targeted effects, and it can be recycled multiple times via Gateway to Chaos . One advantage of this card is that it is a counter trap, making it easy to chain quickly so that BLS are protected.

Beginning of Heaven and Earth (1x)
R rarity
Beginning of Heaven and Earth
R rarity
Beginning of Heaven and Earth

This card is a very good choice to replenish your Graveyard and hand with materials to summon BLS. If the opponent chooses 1 BLS correctly, you can summon the ritual immediately, but if they don't choose correctly, you still have the materials to immediately play 1 Levi if you use Levi in ​​this build of Friend.



Extra Deck

Currently, BLS can only use one mercenary Extra Deck depending on the current Meta trend, but the ideal is always Rank 4 Xyz and level 7 Synchro. However, if you want to use it, then You must have reasonable Engines to use them (Will be discussed later).

Number 39: Utopia and Number C39: Utopia Ray (Utopia options)
UR rarity
Number 39: Utopia
UR rarity
Number 39: Utopia
UR rarity
Number C39: Utopia Ray
UR rarity
Number C39: Utopia Ray

With Sphere Kuriboh and Cosmic Cyclone , you can control your LP. If you get below 1000, you can use Utopia Ray 's effect to get a monster with 4000 ATK. It also reduces your opponent's monster's ATK by 1000, meaning if your opponent has a monster of 3000 ATK or lower, you can OTK them immediately. Additionally, you should hold your Utopia to keep the field and summon Utopia Ray for the next turn.

Evilswarm Ouroboros, Number 91: Thunder Spark Dragon and Stellarknight Delteros (1x)
SR rarity
Evilswarm Ouroboros
SR rarity
Evilswarm Ouroboros
SR rarity
Number 91: Thunder Spark Dragon
SR rarity
Number 91: Thunder Spark Dragon
UR rarity
Stellarknight Delteros
UR rarity
Stellarknight Delteros

With the Engine being Star Seraphs , these are the 3 best options that you can Xyz on to request 3 monsters.

  • Delteros is arguably the best because its summon cannot be negated or affected by Floodgate Trap Hole and it also has an effect to discard cards. The floating effect will not be usable here because there are no other " tellarknights " in the deck. But if you want, you can just put 1 Satellarknight Altair in your deck so that Delteros can float into it when destroyed, this will help specifically summon Delteros back from the grave. It won't have materials, but it might be good to at least have a monster on the field to prevent attacks.
  • Another option for Rank 4 with 3 ingredients using Star Seraph is Ouroboros . It has 3 separate effects, but each effect can only be used once. Compared to Delteros , Ouroboros is better if you summon it on turn 1 to make your opponent discard 1 card. But its card removal effect can only be used once. Even so, neither Ouroboros nor Delteros would have lasted this long if it weren't so important.
  • As a final option, having Number 91 in your Extra Deck gives you the option to destroy untargetable monsters, but it can only be used once.

Useful Rank 4 options
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf
SR rarity
Gagaga Samurai
SR rarity
Gagaga Samurai

Some Rank 4 options are necessary for your Extra Deck, they can also help you by separating Begining and ET materials into the grave to charge for finding and summoning rituals for the deck. . In addition, they all have very beneficial effects

  • Malevolent Sin is an anti-Xyz tech and acts as a Galaxy-Eyes Photon Dragon . Summon Malevolent Sin and use its effect to temporarily banish your opponent's Xyz monster. Xyz Monsters will return without any materials attached.
  • Roach is great for destroying high-level monsters or Synchro monsters, like a Trap Hole card. When your opponent summons their main monster, use Roach 's effect to destroy it immediately. This is an especially good counter against Synchro Decks. But most of the time, Roach 's mere presence on the field is enough to intimidate opponents from creating huge monsters.
  • Dire Wolf is a pretty good general pick for removal. Its purpose is to destroy itself along with an opponent's card.
  • Heraldry Patriarch is basically an anti-Harpie tech. Harpies are all renamed "Harpie Lady" so the first effect of Heraldry Patriarch can be used for removal, even on your opponent's turn. The Heraldry Patriarch will then prevent opponents from resurrecting the Harpies as they are all considered "Harpie Lady" while in the grave.
  • Summon Gagaga Samurai to deal massive damage to your opponents. If your opponent is willing to be attacked directly, the Samurai can attack twice to deal a total of 3800 damage on his own.

Michael, the Arch-Lightsworn, Fortune Lady Every and Black Rose Dragon (Level 7 Synchro options)
UR rarity
Michael, the Arch-Lightsworn
UR rarity
Michael, the Arch-Lightsworn
SR rarity
Fortune Lady Every
SR rarity
Fortune Lady Every
UR rarity
Black Rose Dragon
UR rarity
Black Rose Dragon

These will be the best level 7 Synchro options if you play with the Lightsworn Engine. Each card has its own effect and can be quickly summoned not only with Lightsworn monsters but also with BLS monsters, extremely suitable for this deck.

  • The first card of the Lightsworn series, Michael can banish 1 card from the field, as long as you pay 1000 LP. This effect is especially strong in your deck, it gives you 1 extra banish turn. In addition, keeping Michael on the field until the end of the turn can also be a good idea because he can replenish materials for your graveyard by milling 3 cards on the top of your deck, helping to thin out the cards and draw the necessary cards. device that you have not withdrawn yet. However, it's not certain that this will be useful, you can use it to Synchro directly to another monster or like I said, keep it on the field as a shield for you. Because if it is destroyed, your deck will be full of materials again.
  • As for Fortune Lady Every , this card is especially suitable for lines that only use Spellcasters, but it is also suitable for Lightsworn because of the presence of Lumina , helping you satisfy the continuous revival conditions of Every and gives you another useful non-target banish.
  • Finally, Black Rose Dragon - the most common level 7 Synchro card in the Extra Deck mercenaries, you can summon it to destroy the entire front deck to set up the summoning of the following BLS. This way your resources will not be wasted in vain.

Assault Blackwing - Onimaru the Divine Thunder (1x)
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Onimaru the Divine Thunder

This option is used when combining BLS and Raiden to summon it. Can be considered your main monster in the deck in Synchro version. Although it cannot increase ATK to 6000, it still has a destructive effect resistance - very useful in some cases and is also a puncher with 3000 ATK, strong enough to defeat the opponent.

Shooting - Junk Synchro Options
UR rarity
Junk Berserker
UR rarity
Junk Berserker
UR rarity
Junk Warrior
UR rarity
Junk Warrior
UR rarity
Stardust Dragon
UR rarity
Stardust Dragon
SR rarity
Junk Archer
SR rarity
Junk Archer
UR rarity
Shooting Star Dragon
UR rarity
Shooting Star Dragon

There was once a build that used both Engine Synchron and I felt that build was quite good and interesting. Not only can they continuously combine with each other, but they can also replace each other in bringing key monsters to the field. However, such builds cannot be called optimal. Therefore, you should only refer to these options for your BLS set, do not rush into using it without firmly grasping the information of this Engine line (for this part I recommend you read the whole tutorial). My guide to the Synchron line).



Engine

Sometimes just relying on the strength of each BLS is really not enough. That's why many players combine BLS with other lines to test and apply different strengths, helping to increase the stability of BLS. The following are typical "mercenary" lines.

Star Seraph Scepter and Star Seraph Sovereignty (Engine Star Seraph)
UR rarity
Star Seraph Scepter
UR rarity
Star Seraph Scepter
SR rarity
Limited to 2 copies
Star Seraph Sovereignty
SR rarity
Limited to 2 copies
Star Seraph Sovereignty

Star Seraph are additional additions to the deck. They help provide some extra card draw power and provide some Xyz plays. Both Scepte r and Sovereignty are level 4 LIGHT so you can use 1 of them for Super Soldier Synthesis , and the other card will be Evening Twilight Knight because it is DARK attribute.

Scepter, when summoned, can search Sovereignty from the deck. If you already have Sovereignty in your hand when you summon Scepter , you can special summon Sovereignty from your hand and will have 1 additional Sovereignty searched, giving you 1 search and +2 card draw. Creating a Rank 4 Xyz this way will allow you to destroy a card on the field when summoned and gain an additional +1 card draw.

It should be noted that Scepter 's kill effect will only trigger when you use it to Xyz summon Rank 4 which requires 3 materials, and Sovereignty can ONLY be used to create Rank 4 which requires 3 materials.

Lumina, Lightsworn Summoner, Michael, the Arch-Lightsworn, Raiden and Hand of the Lightsworn (Lightsworn Engine)
R rarity
Lumina, Lightsworn Summoner
R rarity
Lumina, Lightsworn Summoner
UR rarity
Michael, the Arch-Lightsworn
UR rarity
Michael, the Arch-Lightsworn
SR rarity
Raiden, Hand of the Lightsworn
SR rarity
Raiden, Hand of the Lightsworn

This is the most typical Engine used to mill cards and provide your grave with enough materials to make plays with monsters that use their grave as a stepping stone to victory. At the same time, they are the only options for BLS to perform additional Synchro rounds - which in turn provide you with more powerful graves. The most typical combo is using Lumina to bring Raiden onto the field and Synchro out a level 7 monster that I briefly introduced in the Extra Deck section.

Stardust Dragon, Junk Synchron and Shooting Star Dragon (Engine Synchron)
UR rarity
Stardust Dragon
UR rarity
Stardust Dragon
UR rarity
Junk Synchron
UR rarity
Junk Synchron
UR rarity
Shooting Star Dragon
UR rarity
Shooting Star Dragon

As introduced in the previous section, Synchrons can still be combined with BLS to give you two options to bring out key monsters. However, this Engine will not be as effective as the other Engines because it does little to increase the consistency of the deck (especially when there are not many Tuner monsters and there are not many Dark and Light monsters to summon Ritual).



Techs

Tech in the deck is actually quite small and sometimes not used very much, but with the techs I'm about to introduce below, you can consider using them in your deck.

Cosmic Cyclone (3x)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

In general, removing magic/traps is important so you can safely summon your monsters without interruption, but Cosmic Cyclone can also be used with a very useful LP reduction. to activate skills. This allows you to reliably receive BLS or ritual magic, even if you only have 1 card in your deck.

You can even use the skill twice in the same turn by using 2 Cosmic Cylones (using the skill after 1 CC) or taking some damage during your opponent's turn to activate the skill before using CC.

Chaos Dragon Levianeer and The Melody of Awakening Dragon (Tech Levi )
UR rarity
Limited to 3 copies
Chaos Dragon Levianeer
UR rarity
Limited to 3 copies
Chaos Dragon Levianeer
SR rarity
The Melody of Awakening Dragon
SR rarity
The Melody of Awakening Dragon

Using The Melody of Awakening Dragon brings easier Levis to your hand and summoning Levi gives you up to 2 destroys / discards 1 card in your opponent's hand / summons 1 LIGHT monster. Regardless of your choice, you should banish Begining and/or ET Knight to give you an extra number of ritual summons.

Chaos Sorcerer and Chaos Betrayer (Chaos options)
UR rarity
Chaos Sorcerer
UR rarity
Chaos Sorcerer
SR rarity
Chaos Betrayer
SR rarity
Chaos Betrayer

Chaos lines still work quite well in BLS decks because they can activate the effects of Begining and ET to help you summon BLS without having to use your skills. Sometimes you will only want to carry one of the cards I am introducing here, depending on your meta and strategy.
  • Betrayer can be summoned from the grave and you can take advantage of this summon through milling Lightsworn cards. Betrayer gives you a banishment in your opponent's GY, helping you control the game against decks that rely too much on graves. However, you should be careful with reflective matchups, you should consider before banishing Beginings and ETs because doing so will activate their abilities and give the opponent another round of ritual summons. .
  • Sorcerer can be summoned from the hand and can be more useful than Betrayer because it can banish 1 face-up monster from the field, making it easier to clear the field than Betrayer .

Stegocyber and Arcana Force XIV - Temperance (Protection options)
UR rarity
Stegocyber
UR rarity
Stegocyber
SR rarity
Arcana Force XIV - Temperance
SR rarity
Arcana Force XIV - Temperance

Using these cards to provide you with additional protective shields and LP adjustments is also quite reasonable. Of course, it's even better because they are all LIGHT and DARK monsters that fit the summoning conditions of the BLS. However, you need to pay attention to Stegocyber 's signal, it can help you activate the Skill by paying 1000 LP to summon it to the field and protect you.

D.D. Sprite and Plaguespreader Zombie (Other Tuner Options)
UR rarity
D.D. Sprite
UR rarity
D.D. Sprite
R rarity
Plaguespreader Zombie
R rarity
Plaguespreader Zombie

These are Tuner options that are completely suitable for the recall conditions of the BLS. In addition, they all have special summoning effects, helping to create quick Synchro turns to speed up your match.



Final thoughts

The Black Luster Soldie r line is one of the ritual lines that is quite worth playing and is quite competitive compared to other ritual lines. However, its position will gradually change in the future of Duel Links because there will be many other ritual lines whose power can be said to be more overwhelming than BLS. However, I hope this article can help you in building a BLS deck and enjoy Yami Yugi's main line of cards. Good luck !!!




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