Aigami - a Cool character appearing in the movie Yugioh!: The Dark side of Dimensions - Occupies a lot of Spotlight in the movie as a Boss. An explosive movie with very careful investment, from images to characters, so Aigami's fan base is very large.
Furthermore, the Deck that Aigami carries in the movie is Cubic. This Archetype has appeared for a long time in Duel Links as a Free to Play deck for newbies, especially this deck is completely 100% free and depends on how you plow, without spending a single gem.
The art of the Cubic product is also very beautiful, the deck is even more sought after when the game drops a boss monster, Dark Cubic Lord, which is also a free product. However, Cubic is really quite weak in the current meta, even as a certain youtuber said to play to Lose :V, but with the appearance of the boss monster, will cubic have CANCER and increase competitiveness? ??
I highly recommend you build this deck because it is a completely F2P deck, sometimes it's fun to change things up (cool aigami)
Overall rating: 6/10
Instructions for playing Cubic
Sections covered in this guide:
Skill
Cubic Seeds (Skill Card) (25%)
Cubic Seeds (Skill Card)
ATK:
0
DEF:
0
At the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "Cubic" monsters. In addition, the number of Spell/Trap Cards that are not "Cubic" cards must be 6 or lower.
Cubic Seeds is a previously more refined version of the deck but requires more conditions to bring out your boss monster. However, if you manage well and then bring out Buster Gundil and set up your grave with Vijams, you'll be doing quite a bit of looping to maximize what this Archetype can do.
Dimension Summon (Skill Card) (75%)
Dimension Summon (Skill Card)
ATK:
0
DEF:
0
Play 1 Level 4 or lower 'Cubic' monster from your hand. The ATK of the monster you played with this Skill is equal to its original Level x 500. If the monster is destroyed, you lose Life Points equal to its original Level x 500. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than 'Cubic' monsters. This Skill can only be used once per turn and twice per Duel.
Free 1 summon from skill helps this deck increase its speed quite a lot, Free 1 Buster Gundil without having to tribute is also bad with 2000 ATK. But be careful not to let the monster summoned with this skill be destroyed because it will damage your own Life Points.
This skill is Twice per duel, which is quite good but the monster will not be able to activate its summoning effect when summoned with a skill (eg -800LP ability or DUZA's mill ability).
Cubic Main monsters
Crimson Nova the Dark Cubic Lord (x1)
Crimson Nova the Dark Cubic Lord
ATK:
3000
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.
This is the boss I mentioned above, taken from a recent event. Since having this card, the draw rate has increased significantly :V
Unlike the previously released 2 bosses of cubic Buster Gundil and Indioria Doom, we only need to show 3 Cubic monsters in our hand to special summon this card (not a very messy tribute). In addition, 3000 ATK and being able to ATK up to 2 times makes this card a card that helps Cubic finish off enemies more easily than ever (something that Cubic previously did not have at all but only relied on Buster Gundil very slowly). prison, Indora Doom is off the table :V)
It's not even affected by the effs of other cards (Monsters with over 3000 ATK or cards with active Effs available, you can still get hit normally :V) helps you defend very well on the field without fear of losing your cards. The boss took a lot of effort to summon him.
At the end of the turn, both players will have 3k LP deducted (I'm kidding, Duel links are nerfed and only have 1500 LP :V) which makes the game easier to draw than ever, so let's calculate the damage correctly, 1500 LP is also quite poor in duel links
Duza the Meteor Cubic Vessel (x3)
Duza the Meteor Cubic Vessel
ATK:
1600
DEF:
1600
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
Buster Gundil the Cubic Behemoth (x2-x3)
Buster Gundil the Cubic Behemoth
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
- Buster Gundil is sent to the graveyard.
- Revive 3 Vijam and add Buster Gundil to hand.
- Summon the Buster Gundil you added to your hand using 3 Vijam as sacrifice.
- Repeats every time Buster Gundil is sent to the graveyard.
Geira Guile the Cubic King (x3)
Geira Guile the Cubic King
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
800 is a significant amount of burn damage, especially in a format where opponents only start with 4000. Therefore, Geira Guile can be brought out to tease your opponents or even sometimes steal some wins by burning their last 800 LP. The cost of sacrificing to Geira Guile is also not high as it only requires 1 Cubic Monster, from which we can easily spam a lot of 800 and 800
Vulcan Dragni the Cubic King (x0-x2)
Vulcan Dragni the Cubic King
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
Vijam the Cubic Seed (x1)
Vijam the Cubic Seed
ATK:
0
DEF:
0
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
In recent updates, Vijam has been added to Aigami's level-up Reward (level 38) and we can completely own x1 Vijam instead of having to go through the Cubic Seed skill like before.
The discomfort of this card is undeniable, it is a card that can be Normal summoned in cubic decks besides Duza. Cannot be destroyed by battle, if the opponent refuses to read the text and attacks Vijam, they will be negated and unable to attack, no different from a brick carrying a burden on the field. If we have Dhrama, we can actively use Vijam to attack and block the enemy's field.
Recently, because of Vijam, the Dimenson Summon version has been used much more than the Cubic Seed version (many limitations), although only x1 Vijam has clearly shown discomfort, will Konami give us x3 Vijam in the future? and Crimson Nova? :)))
Indiora Doom Volt the Cubic Emperor (x0-x1)
Indiora Doom Volt the Cubic Emperor
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
Indora really isn't a good monster. It has the same summoning conditions as Buster Gundil so most times you will spend just summoning Buster Gundil. The burning effect upon summon can also be performed by Geira, a Cubic monster that is much easier to summon. The only real reason we play Indiora is to have another monster named Cubic to increase Duza's ATK.
Cubic Tech
Cubic Dharma (x3)
Cubic Dharma
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
Cubic Karma (x3)
Cubic Karma
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.
Cubic Ascension (x1)
Cubic Ascension
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
Sadly, we only have x1 Vijam earned through leveling Aigami and Cubic Seed is no longer popular, so the usage rate of this card is also significantly reduced, even x0
Cubic Causality (x3)
Cubic Causality
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
Hehee, the highlight of the cubic buff is this trap card. Now we have another way to attach counters to the opponent's monster's face besides using Vijam, which is using Cubic Causality. And of course, stick with a cubic counter = a brick that's no better or worse.
In addition, Cubic Causality's grave effect will also combine very well with Buster Gundil, punching many times and causing Effect damage to death.
Techs
These are the Techs that block the opponent's attack path, and will usually only have extra slots to fill when we use the Cubic Seed version. The Cubic Seed version alone is a counter-attacking, burning style of play, so adding tech cards to increase defense and discomfort is quite necessary when playing Cubic Seed.
Mystical Space Typhoon (x2-x3)
1 card is quite effective when combined with most decks in current Duel Links. In addition to destroying the opponent's backrow, we can also remove our own Spells on the field like Dhrama and Karma to activate effects in their graves.
Storm (x1)
Has the same ability as MST, but it can destroy many spells/traps at the same time (corresponding to simultaneously clearing slots to set other traps when stuck by Countinous spells).
Raigeki Break and Karma Cut (Trap discard)
These traps require you to spend a certain cost to activate, which is to discard 1 card in your hand. From there we can discard Dhrama, Karma, Vijam, or even Ancesion to optimize their abilities while slowing down the attack of concentration.
In addition, Raigeki Break can also destroy cards on your field, so you can use them appropriately according to the situation.
Floodgate Trap Hole and Paleozoic Canadia (Trap blocks the enemy field)
Paleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Just f*king Face-down.
Some other Cubic leaves
Cubic Mandala (x0-x1)
Cubic Mandala
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.
Dark Garnex the Cubic Beast (x0-x1)
Dark Garnex the Cubic Beast
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
Blade Garoodia the Cubic Beast (x0-x1)
Blade Garoodia the Cubic Beast
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
Blade Garoodia is the next step up from Dark Garnex, finally allowing you to search for Buster Gundil. It has better ATK allowing you to use the second effect more easily. Like Dark Garnex, the real reason why we put Blade Garoodia in the deck is to fill the deck with Cubics.
Weakness
- The Locked Build only plays Cubic cards if you want to use Aigami's Skills, which are very useful for this Archetype. This means you can't add too many Techs to increase consistency and power, support your playstyle, or counter the meta.
- The Cubics themselves do not have any backrow removal leaves. And not being able to use too much Tech is detrimental to OTK Decks like this set because it prevents you from using Backrow removal like Cosmic Cyclone and Hey, Trunade!. (Hey, please comment =)))