Instructions for playing Gouki (Link Update)

Instructions for playing Gouki (Link Update)

To answer the question: Is Gouki worth playing? Then you need to read this article. There are also some questions such as:
  • Is Gouki a F2P deck? : Yes, yes, although farming is a bit difficult, everything can be earned with farming gems.
  • Is Gouki suitable for newbies? : Definitely suitable after you read this article of mine.
Gouki is a prototype line of Warrior EARTH monsters used by George Gore (The Gore), Kenmochi and Yoroizaka in Yu-Gi-Oh! VRAINS . This line of archetypes was also introduced in Code of the Duelist . Gouki have a wrestling theme in their design and name, as shown by them wearing tights and a golden championship belt. While each Main Deck monster is based on an animal, the Extra Deck monsters are based on the Elves they take elements from. That's why each monster has its own different color. Currently, Duel Links has not released all the cards of this line, but they are enough to make a splash in the current meta. (Even though there are a bunch of additional support links)




Skill

 

LP Boost Alpha (11%)
Card rarity
LP Boost Alpha
Card rarity
LP Boost Alpha

Free buff 1000 LP so we have more opportunities to play the game

Three Effects! (Skill Card) (69%)
UR rarity
Three Effects! (Skill Card)
UR rarity
Three Effects! (Skill Card)

A skill suitable for all Link decks. There are up to 3 very flexible effects, we can choose depending on the situation of the match. There is no exception for Gouki, now Gouki has become a deck full of Link monsters, so it is understandable that this skill is used a lot.

The Main Event: Gouki (Skill Card) (14%)
UR rarity
The Main Event: Gouki (Skill Card)
UR rarity
The Main Event: Gouki (Skill Card)

The new skill comes from the character using Gouki, but it doesn't really help Gouki much, adding a card is probably more suitable for f2p people.



overview

Gouki is a prototype line that debuted in Duel Links with the release of the Flames of the Heart mini-BOX on May 28, 2020, and has had a lot of recent Link support. In the months since its release, the deck has been optimized by top players and continues to fare as a meta contender today. Even though Gouki has been a fairly underrepresented deck in tournaments so far, its players have consistently made it to the top quite often, making its conversion rate higher than some other decks in the tier list.

The Gouki archetype line includes Warrior EARTH monsters with the sharing ability of adding a Gouki card with a different name from your deck to your hand when sent from the field to the graveyard, resulting in impressive resource retention statue while coercing your opponent. Frequently used Gouki monsters can be summoned normally. Along with their ability to seek each other out, they are very consistent because they don't run the risk of encountering unbeatable beasts. Over time, the backrow controlled version of Gouki became popular in Tournaments and Ranks, showing impressive synergy with Ballista Squad and Enemy Controller as Gouki monsters replenished their power when sacrificed. As mentioned, Gouki can interrupt his opponent's turn and cause death by using Gouki Twistcobra once his opponent's field has been cleared through multiple attacks and timing spells/traps. Exactly. In addition to the backrow version there are currently 2 non-competitive versions of the deck being run: Silent Swordsman , a synchro focused version.

Previously, Gouki was only full of huge ATK buff beaters and a bunch of tech traps, but now Gouki is a deck focusing on LINK. Although they are still beaters with huge ATK, they are more mobile and less dependent on tech cards



Core

 

Gouki Suprex (x3)
UR rarity
Gouki Suprex
UR rarity
Gouki Suprex

When normally summoned, Gouki Suprex allows you to special summon another Gouki monster from your hand. The ideal Gouki monster you want to summon is Gouki Twistcobra because of the incredible synergy those two monsters provide when they are on the field at the same time. Gouki Suprex is only played for that reason: to create field presence by swarming the field. If 2 different Gouki monsters are on the field and sent to the Graveyard, you can search those 2 Gouki monsters again, ideally Gouki Suprex and Gouki Twistcobra , allowing you to Summon both again to create Add 1 similar combo.

Gouki Twistcobra (x3)
SR rarity
Gouki Twistcobra
SR rarity
Gouki Twistcobra

The most optimal field layout for a Gouki deck is to have Gouki Twistcobra on the field along with another Gouki . Arguably the most important card in this deck, Twistcobra's effect allows you to Tribute 1 Gouki on the field to make another Gouki gain the original ATK of the sacrificed monster. When you need to overcome a monster with higher attack power than your own, you can sacrifice Gouki Twistcobra itself or another Gouki monster on the field to increase your attack and search for your next Gouki monster at the same time. to keep his aggression. It's important to note that you should always use boost effects during the damage step when attacking or being attacked due to the fact that many cards and effects cannot activate then. Additionally, if you activate the Gouki Twistcobra effect during the damage step when one of your monsters is attacked, your opponent cannot choose to switch targets. Twistcobra's effect can also be used when facing Gouki monsters . This is very useful when one of your monsters is flipped face-up by the Floodgate Trap Hole .

Gouki Riscorpio (x2)
SR rarity
Gouki Riscorpio
SR rarity
Gouki Riscorpio

Even though Gouki Riscorpio is a level 5 monster, you can summon it normally without sacrificing if you only control face-up Gouki monsters or you control no monsters. The main reason Gouki Riscorpio is used is to find other Gouki monsters missing for the optimal field setup (Twistcobra along with another Gouki monster) and add it to your hand for continued play. Another reason to include it is its higher ATK of 2300, which is enough to kill other problematic monsters like Aleister the Invoker , Keeper of Dragon Magic , or E lementsaber Molehu in battle without needing a boost from Twistcobra. If you only start with Suprex or Twistcobra in your opening hand, you should look for Riscorpio as it gives you the option of looking for Suprex or Twistcobra when sent to the grave to complete the optimal field set if the deck is sloppy You have 1 of these cards in your next turns.

Gouki Headbatt (x2-x3)
R rarity
Gouki Headbatt
R rarity
Gouki Headbatt

In the previous article it was said: " If Link monsters are released into Duel Links, this deck will switch from a disruptive/control version to a more aggressive version, using Goukis like Gouki Headbatt or Gouki Re-Match (unreleased in Duel Links)." and now this moment has come.

We will often play up to 3
Gouki Headbatts. The special summon ability from the Hand helps us have more monsters to Link. In addition, it also helps us send a Gouki monster from our hand to the grave, thereby activating the search eff and Buff damage. for boss monsters. With this very mobile ability combined with Gouki Re-Match L is a really good thing and that is why it is indispensable in this link version.

Gouki Octostretch (x1)
R rarity
Gouki Octostretch
R rarity
Gouki Octostretch

Acts as a Hand trap, helping you increase your survival rate by halving the damage you receive, even in the Damage step.

When discarding like that, of course we can Search, defend and search to prepare for the flip in the next phase. That is the reason why we should play x1 this card

Gouki Iron Claw (x0-x1)
R rarity
Gouki Iron Claw
R rarity
Gouki Iron Claw

Gouki Iron Claw is different from other Goukis because you don't want it on the field, instead you want to keep it in your hand so it can unleash its abilities. The ATK boost is great for attacking slightly stronger monsters, but effect immunity is much more useful as it allows you to ignore combat traps like Sea Stealth Attack .



Spell/Trap & Tech

Although the Gouki deck has greatly reduced the amount of Tech, it does not make this deck easier to farm :V. They still need certain techs and spells/traps to farm and scattered Link monsters

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

New Tech in Bundle with Limit 1. 99% of gouki players will reserve the tech limit 1 slot for this card because we can easily search for 1 gouki for free, making this deck much thinner. Usually used to search for Suprex

Gouki Re-Match (x1)
UR rarity
Gouki Re-Match
UR rarity
Gouki Re-Match

The brightest point of this new Deck Link is this card. Special summon up to 2 Gouki in defense position --> Link --> search 2. Very strong, isn't it, but we need to have Gouki in the grave and Headbatt will help a lot with that. A Strong spell that is F2P only requires grinding the character's level, so the x1 of this card is 100% without question.

Gouki Finishing Move (x1)
SR rarity
Gouki Finishing Move
SR rarity
Gouki Finishing Move

True to its name, "Finishing Move" with its ultimate rider kick will almost end your opponent's LP pile. Most of Gouki's boss monsters will be Link 3, which means this Spell card will buff up to 3k damage with additional penetration effects, so no opponent can stand it :V

Dark Hole (x2)
SR rarity
Dark Hole
SR rarity
Dark Hole

yeah The newest and most annoying Tech :V from the Master side and Duel links, it's still really something very annoying. Most current Meta decks cannot counter Destroy like when Melodious dominated the Meta, so going to Turn 2 and holding a Dark Hole in hand is no different. Just wait for your opponent to turn around and then use Dark Hole (*Boom* surrendering is always a hassle :v)

Cosmic Cyclone and Mystical Space Typhoon (x3)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

Cosmic cyclone has been released from Limit 3 so inserting it is OK, not affected much by the 1000 LP deduction.

Although Gouki has ATK and is a strong punching deck, it is poor at dealing with backrows, so x3 slots for clear backrow cards are relatively necessary.

Book of Moon (x2)
UR rarity
Book of Moon
UR rarity
Book of Moon

In fact, BoM has been released and is more easily accessible, so it's still worth recommending all three copies of it. It can both help you protect your field and help your Goukis avoid powerful card effects.

D.D. Crow (x1-x3)
UR rarity
D.D. Crow
UR rarity
D.D. Crow

Necrovalley is no longer the perfect choice for GOUKI because now this deck is quite dependent on graves such as using Headbatt and Re-match. So how to deal with Decks that use graves like Phantom-Knights,... That is DD Crow, carrying quick eff and banish very quickly so currently DD Crow is a top Hand Card that is used a lot. much

Warning Point (x2)
UR rarity
Warning Point
UR rarity
Warning Point

This Tech Trap appears in almost every deck, so there's no telling :V

Expendable Dai (x2)
SR rarity
Expendable Dai
SR rarity
Expendable Dai

Unlike Warning Point, this is a fairly new trap card and quite suitable for Gouki. Although it is a Card exchange when having to tribute a Warrior-type monster (corresponding to 1 Gouki), it is quite reasonable when we can activate effects in the grave (Search) and get 1 free Draw.



Extra Deck

This new Extra deck will be completely different from the old Extra (Nothing is the same :V)

Knightmare Unicorn (x1)
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Yeah, a very good Link Card that is very new. When I play Master Duel, Knightmare Unicorn always takes up 1 slot in my extra =)). Link Summoning from 2+ monsters with different names is not difficult for Gouki. In addition to exchanging cards by Discard (usually Discard gouki to search) and return, it can even help us a lot in drawing ability (If this card is Co-Linked).

Knightmare Mermaid (x1)
UR rarity
Forbidden
Knightmare Mermaid
UR rarity
Forbidden
Knightmare Mermaid

A very strong card that is banned in all other formats but is only limited to 2 in Duel Links. If we mix with Knightmare, we can summon for free, but in the case of playing with this Gouki, we will mostly use it to combine with other Knightmare in the Extra deck and reduce the enemy monster's ATK by 1000, making it easy to kill. them more.

Knightmare Phoenix (x1)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

Also one of the newly released Knightmare, a card that is quite popular in other Formats, exchanging cards to destroy enemy Backrows and having draw effects like many other Knightmare in Extra.

Gouki Thunder Ogre (x1)
UR rarity
Gouki Thunder Ogre
UR rarity
Gouki Thunder Ogre

One of Gouki's Link 3 bosses. Although it doesn't have a spectacular appearance or too high ATK, it can easily be buffed, and also helps us get 1 free Normal summon.

But be careful because you can kill yourself with this card because one of Thunder Ogre's Arrows will point to the opponent's field (Giving them an extra turn of Normal summon). So be alert when choosing a position. Position and time to summon this card.

Gouki Jet Ogre (x2)
SR rarity
Gouki Jet Ogre
SR rarity
Gouki Jet Ogre

Link 2 is extremely easy to summon, sending 2 Goukis to the grave for Link means we will get 2 searches. We often use this card to Link to Link 3, so it also helps us buff 500 ATK for free on all Gouki monsters we control on the field.

In addition, we can exchange 1 Gouki (with 1 search) in exchange for converting all monsters on the field into attack position (easy to kill if the opponent spams too many defensive monsters and we don't have Finishing Move)

Gouki The Great Ogre (x1)
SR rarity
Gouki The Great Ogre
SR rarity
Gouki The Great Ogre

ATK is stable with the appearance of VKL lettuce

When summoned, it also reduces the ATK of all enemy monsters (even greatly reduced if the enemy monster has high defense like Blue Eyes). You can also protect yourself by sacrificing allies: V

Gouki The Master Ogre (x1)
SR rarity
Gouki The Master Ogre
SR rarity
Gouki The Master Ogre

I think this is Gouki's Main card, worthy of being a Boss. In addition to the fact that this is a Link 4 card (Can be buffed up to 4000 ATK with Finishing Move), its original ATK is also among the highest among the Goukis.

The ability to Negate quick Effect up to 2 monsters on the opponent's field (if we place the Goukis in the right place for it to point at) is also an ability to cause difficulty and slow down the enemy's attacks. Punching all monsters on the field without using a Finishing Move is also a great way to clear the path and end the game.

Missus Radiant (x1)
R rarity
Missus Radiant
R rarity
Missus Radiant

All Gouki Monsters are Earth, so Link's summon produces this card Ez. Buffs an additional 500 ATK, although not much, but easy to link. Depending on the situation, we can also get 1 card back from the grave.



A few other cards

 

Necrovalley (x1)
UR rarity
Necrovalley
UR rarity
Necrovalley

Necrovalley is a perfect counter for many decks since most current meta decks rely on graves to make plays. What could be better than not allowing them to touch their graves for the entire match? Using Necrovalley against a deck that requires a grave such as Shiranui ensures that they get rid of Necrovalley first, which gives your backrow extra protection. The only downside to this card is that many decks now play Cosmic Cyclone or a trap card like Ballista Squad or Bad Aim , which means many decks may have a way to deal with Necrovalley .

Ballista Squad (x2)
UR rarity
Ballista Squad
UR rarity
Ballista Squad

Ballista Squad is a trap card that sees a lot of play in both Gouki and Shiranui because of its synergy with both decks. The reason this trap card is so powerful is because it essentially allows for free destruction of one of your opponent's cards on the field and also allows for the search effect of the sacrificed Gouki to be activated. This is probably the best tech for the deck and is recommended. It helps set up your next play while clearing your opponent's field! Knowing when to use a trap is key as you'll be vulnerable to a direct attack if you use it to sacrifice the only monster on the field.

Super Team Buddy Force Unite! (x2)
SR rarity
Super Team Buddy Force Unite!
SR rarity
Super Team Buddy Force Unite!

This is a great resurrection card for any deck with monsters of a single type. Basically, you can revive a beast for free as long as it's not a copy of the one you targeted. This card has no limit on the level of the monster you revive, so you can use it to put Riscorpio on the field. And placing any Gouki on the field will let you use Twistcobra's effect. It even replenishes itself when destroyed.

Fiendish Chain and Light-Imprisoning Mirror (x1-x2)
UR rarity
Fiendish Chain
UR rarity
Fiendish Chain
SR rarity
Light-Imprisoning Mirror
SR rarity
Light-Imprisoning Mirror

  • Usually, if you're a newbie, the easiest way to chain monsters is to use Light-Imprisoning Mirror , but in the long run, you'll realize you want to use Fiendish Chain more because of the ability to disable both effects and chains as well. even your opponent's monsters.

Options used to push damage
UR rarity
Blade Armor Ninja
UR rarity
Blade Armor Ninja
UR rarity
Heroic Champion - Excalibur
UR rarity
Heroic Champion - Excalibur
UR rarity
Zubaba General
UR rarity
Zubaba General
SR rarity
Gagaga Samurai
SR rarity
Gagaga Samurai

These are damage pushing options that can be used to replace each other. For example, Zubaba General can replace Excalibur as the General's ATK can permanently increase based on the ATK of the card it equips. Samurai can replace Ninja, although its stats are a bit weaker than Ninja.

Daigusto Emeral, Wind-Up Zenmaines and Gagaga Cowboy (Other useful Xyz)
SR rarity
Daigusto Emeral
SR rarity
Daigusto Emeral
SR rarity
Wind-Up Zenmaines
SR rarity
Wind-Up Zenmaines
UR rarity
Gagaga Cowboy
UR rarity
Gagaga Cowboy

  • Cowboy is one of the most consistent Rank-4 cards. It can sometimes win with its burn damage. And the attack position effect can also be useful for attacking your opponents.
  • Zenmaines is a nasty wall to overcome because your opponent also risks triggering its removal effect. Additionally, being protected from destructive impacts is very helpful. So your field is relatively safe unless your opponent has something to remove non-destructively.
  • Emeral is mainly used to recycle used Gouki for a better turn next time.



Final thoughts

The addition of the Gouki archetype to Duel Links should not be overlooked. Although many people consider the deck to be quite weak, the fact that you can regenerate resources while still having room to play multiple techs is extremely powerful in Duel Links. More people should keep an eye on this deck as it continues to improve day by day. They have entered the Top Rank List, Top Tier List and many tournaments where they are always at the top.

There is also a reason why I had to write this tutorial article because partly because after watching the tournament organized by YGO Vietnam, this article line caused so many surprises and big turning points that even I, a Viewers couldn't help but jump out of their seats. This is truly a strong deck worth investing in, newbies!




duel-links
425
5




https://metaduelist.com/
Toparrow_upward