Instructions for completing Duel Quizzes - Magical Musket

Instructions for completing Duel Quizzes - Magical Musket

For newbie guys who are new to the game or even someone who has been around for a long time but is a bit dumb like me, completing this damn Duel Quizz is a bit difficult... But there's Google for everything that's difficult :v This is how I did it. For reference to pass this level, please take a look!




overview

A little introduction to the archetype we will use in the latest Duel Quizz! Magical Musketeer has quite simple gameplay. All monsters allow you to play themed spells and traps right from your hand on either player's turn, and each of those cards has an additional bonus whenever you activate them in a player's column. Magical Musketeer . They will help you gain card advantage, get cards from the grave, and even summon new monsters for free!

So with Duel Quizz, what should we do? The problem you are facing is not being able to activate the correct column so that the monsters can use all their functions, simply because you cannot summon monsters to the box you want . The solution for this lies in the settings , take a look!



Firstly

Firstly


This is a picture of when you started Quizz! Before doing anything, please pay attention to the settings in the first right corner !



Afterward

Afterward


After entering the Setting section, find the Card Position section, select Manual 2 (this is the function for you to optionally summon monsters according to the box you want to select in Duel Links)



At this time

At this time


At this point you can optionally choose the box to summon the Magical Musketeer Starfire in your hand, I personally will choose the box on the far right

Magical Musketeer Starfire (The cards are used)

R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


 



Observe

Observe


Note that at the enemy grave there are 3 extremely strong Techs to avoid our attacks, including the rather annoying Bacon Saver . So we'll use the Dancing Needle we have on hand to expel them!

Similar to above, we can select the cell to use Dancing Needle , now we will select the cell in the same column as Starfire !

Magical Musketeer Starfire and Magical Musket - Dancing Needle (The cards are used)

R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


N Rarity
Magical Musket - Dancing Needle
N Rarity
Magical Musket - Dancing Needle
Magical Musket - Dancing Needle
Trap Normal
Magical Musket - Dancing Needle

    If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


     



    Next

    Next


    Starfire's effect will bring Caspar onto the field in Defense position , and similar to above, we can select the box for Caspar and want to use Desperado on the column where Caspar is lying to activate its effect! We will use Desperado to destroy the Mirror Wall located in the backrow

    Magical Musket - Desperado, Magical Musketeer Caspar and Magical Musketeer Starfire (The cards are used)

    R Rarity
    Magical Musket - Desperado
    R Rarity
    Magical Musket - Desperado
    Magical Musket - Desperado
    Trap Normal
    Magical Musket - Desperado

      If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


      R Rarity
      Magical Musketeer Caspar
      R Rarity
      Magical Musketeer Caspar
      Magical Musketeer Caspar
      LIGHT 3
      Magical Musketeer Caspar
      • ATK:

      • 1200

      • DEF:

      • 2000


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


      R Rarity
      Magical Musketeer Starfire
      R Rarity
      Magical Musketeer Starfire
      Magical Musketeer Starfire
      LIGHT 4
      Magical Musketeer Starfire
      • ATK:

      • 1300

      • DEF:

      • 1700


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


       



      Final

      Final


      After activating Desperado , Caspar will bring Cross-Domination from the deck to your hand, allowing you to change the ATK of opp monsters. At this point, the game ends!

      Magical Musketeer Caspar, Magical Musketeer Starfire and Magical Musket - Cross-Domination (The cards are used)

      R Rarity
      Magical Musketeer Caspar
      R Rarity
      Magical Musketeer Caspar
      Magical Musketeer Caspar
      LIGHT 3
      Magical Musketeer Caspar
      • ATK:

      • 1200

      • DEF:

      • 2000


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


      R Rarity
      Magical Musketeer Starfire
      R Rarity
      Magical Musketeer Starfire
      Magical Musketeer Starfire
      LIGHT 4
      Magical Musketeer Starfire
      • ATK:

      • 1300

      • DEF:

      • 1700


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


      SR Rarity
      Magical Musket - Cross-Domination
      SR Rarity
      Magical Musket - Cross-Domination
      Magical Musket - Cross-Domination
      Spell Quick
      Magical Musket - Cross-Domination

        If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


         



        Epilogue

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