Instructions for playing Meklord

Instructions for playing Meklord

I'm a fan of Meklords, mainly because of their art even though they've never competed well against meta decks, but I really believe that Meklords has potential thanks to some recent support rows.

Because Primo/Placido will likely have more Meklord players in Duel Links (quite a few people are fans of these two guys :v). And now would be the best time for us to look at each of the Meklord cards and evaluate them both based on their strengths and how we would use them in Duel Links.

Anyway, this is going to be a bit of a text-heavy article so we should get started right away. :v

Oh, I'm rambling but don't forget the overall rating: 7/10




Skill

 

Meklord Refinement (Skill Card) (100%)

UR Rarity
Meklord Refinement (Skill Card)
UR Rarity
Meklord Refinement (Skill Card)
Meklord Refinement (Skill Card)
Meklord Refinement (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This effect of this Skill changes depending on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand: ● Turn 1-2: 1 "Meklord" Spell / Trap Card from your Deck ● Turn 3 and onward: 1 "Meklord" card from your Deck or 1 "Meklord Astro the Eradicator" from outside of your Deck. This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per Duel.


A skill that can replace all searchers in the deck. Although you are limited in turn 1/2 to only searching for spell traps, if you survive until your next turn, you can search for any meklord card, even the Eradicator from outside the deck.

This skill can only be used once per duel, so please depend on the situation and when to use it



Main Monsters

 

Meklord Astro Dragon Triskelion (x2)

SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


A Boss Monster has up to 3000 ATK and is easily summoned by simply banishing 3 Meklord Monsters of different names from your Graveyard.

Triskelion can also easily break and outplay most of the strategies for Decks that rely heavily on Extra Decks like Galaxy, Elemental HERO, especially Synchro Decks like Rose Dragon because it can attack every turn. and steal a summoned monster from the Extra Deck while increasing its ATK. Even using just 1 Extra Deck Monster is enough to make Triskelion OTK.

Meklord Emperor Wisel (x1)

SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


Can be special summoned when you use Obbligato's effect or with Assembly's effect to destroy your own monster. With Obbligato and Wisel in hand, you can use Obbligato to special summon Army of Wisel and Skiel to the field as well as Emperor Wisel on the field. This can be a good field on turn 1 as Skiel has an effect after leaving the field, while Army of Wisel gives Emperor Wisel a piercing effect if it needs to attack later.

Its main purpose is to drain a SYnchro monster, but it is still useful against non-Synchro decks or even as a very good monster to summon on turn 1 as it can negate a card spells per turn, including Pendulum monsters when placed in the Pendulum zone. However, the big downside is that your other monsters will not be able to attack.

Without a Synchro monster to control and increase Wisel's ATK, you will only be able to attack with 2500 monsters per turn. This can potentially lock your field if your opponent has a monster with a higher atk than Wisel to block the attack. You can remove Wisel using Assembly effects or with abilities if you want to take a different approach.

Meklord Emperor Wisel - Synchro Absorption (x0-x1)

SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


1 card you can select when defending to avoid dangerous cards or block attack(s), but can only be special summoned during your opponent's turn. It can also be used to remove your Emperor Wisel if you carry XYZ rank 1 in the deck.

Meklord Army Deployer Obbligato (x3)

SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


The main Starter combo of the deck because you can special summon 2 Army meklords from the deck. They can then be used to Xyz to rank 4 or simply block attacks. Self-destructing this way also allows you to special summon Emperor Wisel if you have it in hand.

Since its effect does not trigger upon summon, your opponent can still interrupt this when you summon it. If your monster is negated or Floodgate Trap Hole, then you will not be able to special summon 2 monsters from the deck, but you can still special summon Emperor Wisel if you have it in your hand using Assembly to destroy Obbligato.

Meklord Army of Granel, Meklord Army of Skiel and Meklord Army of Wisel (The Meklord Army)

R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


All Meklord Army monsters increase their own ATK depending on the number of other Meklord monsters on the field, which... does not count themselves.

Wisel is the strongest of the group, but also has the weakest effect, giving another meklord the ability to pierce... and that's about it.

Interestingly, Skiel is the most useful card in fact, being able to Float any Meklord Army when destroyed in Battle.

Granel's effect is... it's just Armored Bee, except once. The last time Armored Bee was good in Duel Links was also the only time Armored Bee was effective in Duel Links, when decks revolved around playing things that were good rather than just playing archetype cards.

They suck, so of course we end up having a lot of them but rarely using them

However, like the Emperors, Support recently blessed them with another Meklord Army monster... and this card is actually playable. Meklord Army Deployer Obbligato !



Spell/Trap

 

Meklord Assembly (x3)

SR Rarity
Meklord Assembly
SR Rarity
Meklord Assembly
Meklord Assembly
Spell Continuous
Meklord Assembly

    When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


    Search is core to the deck, but can also be made play in a number of directions because of the ability to destroy your own cards.

    Obbligato and Emperor Wisel are two cards you need to add to your hand to be able to play. Obbligato has a slightly higher priority because you can use special summoned monsters to Xyz Gear Gigant X to search for another card or defend with Skiels Army.

    Assembly's second effect will allow you to destroy another face-up Spell/Trap like Dark Contract with Gate, one of the main search engines of the D/D/D Deck.

    Boon of the Meklord Emperor (x1)

    N Rarity
    Boon of the Meklord Emperor
    N Rarity
    Boon of the Meklord Emperor
    Boon of the Meklord Emperor
    Spell Normal
    Boon of the Meklord Emperor

      If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


      Draw 2 additional free draws if you are controlling 2 Meklords. But always remember that you can't attack the turn you use this card but can still add a ton of resources to your hand when going first.

      Storm, Cosmic Cyclone and Mystical Space Typhoon (x3-x1-x2)

      SR Rarity
      Storm
      SR Rarity
      Storm
      Storm
      Spell Normal
      Storm

        Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            Backrow removal

            Needle Ceiling (x2)

            UR Rarity
            Needle Ceiling
            UR Rarity
            Needle Ceiling
            Needle Ceiling
            Trap Normal
            Needle Ceiling

              When there are 4 or more monsters on the field: Destroy all face-up monsters.


              This Tech can destroy your Meklords, sometimes activating the effects of the Meklords themselves

              .

              UR Rarity
              Floodgate Trap Hole
              UR Rarity
              Floodgate Trap Hole
              Floodgate Trap Hole
              Trap Normal
              Floodgate Trap Hole

                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                UR Rarity
                Bottomless Trap Hole
                UR Rarity
                Bottomless Trap Hole
                Bottomless Trap Hole
                Trap Normal
                Bottomless Trap Hole

                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    UR Rarity
                    Warning Point
                    UR Rarity
                    Warning Point
                    Warning Point
                    Trap Normal
                    Warning Point

                      When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                      Tech trap



                      Extra Deck

                       

                      Heavy Armored Train Ironwolf (x2)

                      UR Rarity
                      Heavy Armored Train Ironwolf
                      UR Rarity
                      Heavy Armored Train Ironwolf
                      Heavy Armored Train Ironwolf
                      EARTH
                      Heavy Armored Train Ironwolf
                      • ATK:

                      • 2200

                      • DEF:

                      • 2200


                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                      Train Ironwolf will allow your Machine-Type monster to attack your opponent directly, you can combine this card with Concentrating Current to make your Machine-Type monster deal a large amount of Battle Damage.

                      Train Ironwolf's off-field effect can allow you to search for 1 Level 4 Machine-Type monster from your Deck, which gives you another source to set up combos later on.

                      Gear Gigant X (x1)

                      UR Rarity
                      Gear Gigant X
                      UR Rarity
                      Gear Gigant X
                      Gear Gigant X
                      EARTH
                      Gear Gigant X
                      • ATK:

                      • 2300

                      • DEF:

                      • 1500


                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                      Searcher for any low level Meklords. You can use Obbligato to special summon 2 Armies from the deck to Xyz this card, then search for Emperor Wisel and destroy Gear Gigant X with Assembly if you want to summon Emperor Wisel quickly.

                      Number 70: Malevolent Sin (x1)

                      SR Rarity
                      Number 70: Malevolent Sin
                      SR Rarity
                      Number 70: Malevolent Sin
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                      Emperor Wisel acts as an anti-Synchro monster, while this card can be good against Xyz monsters as banishing them will also remove their materials.

                      It works best if your opponent only has 1 monster, temporarily banishing them means you can attack directly and get OTK.

                      Super Quantal Mech King Great Magnus (x1)

                      R Rarity
                      Super Quantal Mech King Great Magnus
                      R Rarity
                      Super Quantal Mech King Great Magnus
                      Super Quantal Mech King Great Magnus
                      LIGHT
                      Super Quantal Mech King Great Magnus
                      • ATK:

                      • 3600

                      • DEF:

                      • 3200


                      3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.


                      Great Magnus will become a powerful controller on the field with minimal. The 3 materials can be Xyz Summoned easily using Dreadnoid's effect.

                      Super Quantal Mech Beast Aeroboros (x1)

                      R Rarity
                      Super Quantal Mech Beast Aeroboros
                      R Rarity
                      Super Quantal Mech Beast Aeroboros
                      Super Quantal Mech Beast Aeroboros
                      WIND
                      Super Quantal Mech Beast Aeroboros
                      • ATK:

                      • 2200

                      • DEF:

                      • 2400


                      2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                      A rank 4 Super Quantal monster with the effect of a Book of Moon card will easily break the opponent's combo

                      Number 27: Dreadnought Dreadnoid (x2)

                      R Rarity
                      Number 27: Dreadnought Dreadnoid
                      R Rarity
                      Number 27: Dreadnought Dreadnoid
                      Number 27: Dreadnought Dreadnoid
                      WATER
                      Number 27: Dreadnought Dreadnoid
                      • ATK:

                      • 2200

                      • DEF:

                      • 1000


                      2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                      Good ATK and defense effects to help us survive. Bring it out if your opponent only has 1 monster on the field that you know you can overcome. Destroying a monster in battle will allow you to Xyz summon a rank 10 monster, which can be used to bring out Great Magnus with 3 materials.



                      Other options

                       

                      Desperado Barrel Dragon (x1)

                      UR Rarity
                      Desperado Barrel Dragon
                      UR Rarity
                      Desperado Barrel Dragon
                      Desperado Barrel Dragon
                      DARK 8
                      Desperado Barrel Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


                      Special Summon Desperado Barrel Dragon when Obligato is destroyed. In particular, Oligado's effect greatly speeds up the summoning of Desperado Barrel Dragon, allowing you to bring this card into the field during your Main Phase. Desperado Barrel Dragon's non-target removal effect is great for removing monsters that cannot be destroyed by battle or cannot be targeted.

                      Black Salvo (x2)

                      UR Rarity
                      Black Salvo
                      UR Rarity
                      Black Salvo
                      Black Salvo
                      DARK 3
                      Black Salvo
                      • ATK:

                      • 100

                      • DEF:

                      • 1100


                      When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.


                      One Synchro combo card. Our deck has some level 4 Dark Machines, which are Meklord Army of Wisel and Obligato which can be combined with Black Salvo, allowing you to immediately switch to level 7 Synchro.

                      Meklord Astro Mekanikle (x1)

                      UR Rarity
                      Meklord Astro Mekanikle
                      UR Rarity
                      Meklord Astro Mekanikle
                      Meklord Astro Mekanikle
                      LIGHT 12
                      Meklord Astro Mekanikle
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.


                      A Boss Monster has high attack power, is quite expensive to summon, and mainly only serves as a Beater against non-Synchro decks.

                      Against opponents using Synchro monsters, it is a good OTK monster because it can increase its own attack power. This is a very situational play because the character and skills are likely to let you know that you are playing an anti-Synchro deck, but it can sometimes win some games ahead with opponents. The player did not expect it.

                      Diamond Dire Wolf (x1)

                      SR Rarity
                      Diamond Dire Wolf
                      SR Rarity
                      Diamond Dire Wolf
                      Diamond Dire Wolf
                      EARTH
                      Diamond Dire Wolf
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                      Obbligato makes this card a little less expensive because you only use 1 card in your hand to get the effect of discarding another card.

                      Wind-Up Zenmaister (x1)

                      UR Rarity
                      Wind-Up Zenmaister
                      UR Rarity
                      Wind-Up Zenmaister
                      Wind-Up Zenmaister
                      EARTH
                      Wind-Up Zenmaister
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.


                      Allows you to attack with other monsters when you have Emperor Wisel on the field. Automatically flipping it up during the end phase means you can still negate a spell card during your opponent's turn or absorb another Synchro monster if it survives until your next turn.




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                      - Yu-Gi-Oh! Guidance Vietnam


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