1 Deck was released a long time ago, was on the tier for a while but then died out quite quickly due to the changing meta times. But this is a deck that is not weak, even comparable to decks on the current tier. Recently in the new box "Braver Victory" we have added a new support for Metalfoes, can this one card alone bring glory back to Metalfoes??
One of the few strong Pendulum decks that still exists in Duel Links. The ability to complete Fusion and draw, in addition to quick fusion right on the opponent's turn. Metalfoes monsters have similar abilities and can set Fusion Spells very easily. Other strong points are negate and equip, just like a certain monster with many yellow eyes that recently got support :v
Overall rating: 8/10
Instructions for playing Metalfoes
Sections covered in this guide:
Skill
27%
Middle Age Mechs (Skill Card)
ATK:
0
DEF:
0
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
Any skill gives us 1 card on the field, this helps us activate the effects of Metalfoes cards: destroy and set spell/trap
Light Barrier (64%)
Light Barrier
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
I will use this card to represent Satorius Kumar's skill :v
Similar to the above skills, it gives us a free field spell on the field, but the special thing is that it will set face down, avoiding some of the opponent's face-up destruction effects.
The Metalfoes
The monsters on this Metalfoes Main Deck are all Normal monsters with the same Pendulum effect. They can destroy any other face-up cards you have on the field so you can get Spell/Trap Metalfoes from the deck.
- Goldriver and Silverd are low Scale monsters (scale 1) and they are low level monsters with decent ATK.
- Steelen and Volflame are high Scales (scale 8). Steelen has 0 ATK, while Volflame is Level 7 with decent ATK.
- Mithrilium allows you to restore Metalfoes in your graveyard and has the ability to discard cards + effects after leaving the field.
- Alkahest has a monster removal effect (Quick Effect).
- Orichalc has 2800 ATK with piercing and destroying effects if it is destroyed.
Metalfoes Goldriver (x3)
Metalfoes Goldriver
ATK:
1900
DEF:
500
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''
Metalfoes Volflame (x3)
Metalfoes Volflame
ATK:
2400
DEF:
2000
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''
Metalfoes Silverd (x3)
Metalfoes Silverd
ATK:
1700
DEF:
100
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''
Metalfoes Steelen (x3)
Metalfoes Steelen
ATK:
0
DEF:
2100
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''
Raremetalfoes Bismugear (x3)
Raremetalfoes Bismugear
ATK:
0
DEF:
0
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
The card is more special than other Metalfoes in that it is an Eff monster, with Monster effects. Quite important and often brought x3 into the deck like other Metalfoes.
It has a search effect at the end of the turn (including its own copy). So we should focus on destroying it while it is on the field.
Support rows + Spell/Trap
Metalfoes Fusion (x1)
Metalfoes Fusion
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
Fullmetalfoes Fusion (x1)
A pretty good Metalfoes Quick Spell Fusion. You can use this card to Fusion Summon "Fullmetalfoes Alkahest" during your opponent's turn or escape hindering backrows like Floodgate Trap Hole.
Metalfoes Combination and Metalfoes Counter (Optional Metalfoes Trap)
Metalfoes Combination
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.
Metalfoes Counter
If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
Rescue Rabbit (x3)
Rescue Rabbit
ATK:
300
DEF:
100
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
Rescue Hamster (x1)
Rescue Hamster
ATK:
300
DEF:
100
[ Pendulum Effect ] You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. [ Monster Effect ] If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase.
Pendulum's effect is good for regaining some resources and it's a great next step after using Rabbit's effect, but it can only be used once per match.
Painful Decision (x2)
Painful Decision helps you search for a copy of a Metalfoes when sending that Metalfoes card to the grave
Extra
Metalfoes Mithrilium (x2)
Metalfoes Mithrilium
ATK:
2600
DEF:
1000
1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
Fullmetalfoes Alkahest (x2)
Fullmetalfoes Alkahest
ATK:
0
DEF:
0
1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.
Metalfoes Orichalc (x3)
High ATK with piercing effect helps deal damage. This might work better if you also pair it with cards to turn your opponent's monsters to defense like Windstorm of Etaqua, Book of Moon, Paleozoic Canadia, etc.
Metalfoes Orichalc (x3)
High ATK with piercing effect helps deal damage. This might work better if you also pair it with cards to turn your opponent's monsters to defense like Windstorm of Etaqua, Book of Moon, Paleozoic Canadia, etc.
Number 70: Malevolent Sin (x1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all of their materials, or if it's a monster say it can't be special summoned in the cardtext.
Other Cards Option
Aleister the Invoker, Invoked Purgatrio and Invocation (Invokerrr)
Aleister the Invoker
ATK:
1000
DEF:
1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invoked Purgatrio
ATK:
2300
DEF:
2000
"Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invocation
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
Since all Metalfoes have the FIRE attribute, you can reserve slots for the Aleister Engine to summon Purgatrio. It's a pretty strong boss that can attack all monsters your opponent controls and has the ability to penetrate. Aleister itself can also be a good support tool as it increases the ATK of all fusion monsters, including Metalfoes fusion monsters.
Pendulum Paradox (.)
Works quite similar to Hamster to recover Pendulum cards from Extradeck, but it probably won't be easy because we need those monsters to have different names. You will need to have up to 2 Metalfoes monsters scale 1 to 8 with different names in the extra deck.
Flash Fusion (.)
Necro Fusion (.)
Use materials in the grave to immediately summon Fusion monsters. We can activate this card during our opponent's turn to surprise them with Alkahest.