Instructions for playing Mekk-Knight x Salamangreat

Instructions for playing Mekk-Knight x Salamangreat

Since World Vrain was released, Salamangreat has proven its strength with extremely good recovery ability, Negate counter, very good hand ratio,.... and sat stagnant on tier 0 for several weeks.

However, Salad is still not too OP and has certain weaknesses such as too low ATK or being banned (especially against Infernoids) and crying. Instead of sitting around crying and being bitter, why don't I improve my deck? And that is Mekk-Knight

A new Deck appeared in the box recently but is sitting right on Tier 3 along with a number of other decks like Odd-eyes, Railway,... Powerful monsters are easily summoned when mixed with Salad, good ATK. To compensate for the salad, there is also the ability to defend through battle, Destroy, Negate through the f2p trap card we were recently given.

And let's try to see how each piece of the two decks on the tier list mixed together will look like xD

Sections covered in this guide:




Skill

 

The Tie that Binds (100%)
Card rarity
The Tie that Binds
Card rarity
The Tie that Binds

The very strong ability of both Archetypes to spam monsters on the field will make our field abundant with monsters (If we don't eat traps or something like that, it will disrupt the crowd :v) and from there, using this skill can help us buff to the max. 400 ATK per monster.

In reality, Mekk-knight monsters are not much better than Salamangreat's ATK (I said that jokingly above :D), so buffing a little ATK like this is a big problem. This is even a One Per Turn skill



Core

 

Salamangreat Gazelle (x1)
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Limited to 1 copy
Salamangreat Gazelle

Currently Duel Links only gives us 1 Gazelle card. It is the Main Core combo Setup of the Salamangreat deck.


You can free summon this monster if another Salad monster goes to the Graveyard, and immediately after that you can also discard 1 additional card from your Deck to the graveyard. Everyone can see that we will throw the Salaman Monsters to the grave for Link Combo or Salamangreat Roar to play in Board Control style.

In short, Gazelle is a Combo Extender card and a great, indispensable searcher in the deck.

Salamangreat Jack Jaguar (x1)
SR rarity
Salamangreat Jack Jaguar
SR rarity
Salamangreat Jack Jaguar

A Salamangreat monster with a stable amount of ATK and the ability to deal piercing DMG. Another great effect of this card is the ability to shuffle another Sala monster (including from the Extra Deck) to summon Jack Jaguar to the field.

Jack Jaguar is almost an indispensable card when we want to combo or OTK. Can easily be combined with Salamangreat Fowl to Xyz to get Number 70: Malevolent sin

Salamangreat Foxy (x1)
SR rarity
Salamangreat Foxy
SR rarity
Salamangreat Foxy

Foxy, 1 f2p card we can get just by Farming the character. Its first ability is similar to the very hot UR spell recently released at Duel Links: Pot of Duality when Normal Summoned.

We can also bring this card back to the field from the grave by discarding 1 Sala card, in addition we can also Pop 1 Backrow facing up on the field. Using Foxy will be a very good strategy against other decks that depend on Field or Continuous spells like Infernity or Dark Magician.

Salamangreat Falco (x1)
R rarity
Salamangreat Falco
R rarity
Salamangreat Falco

Once Falco reaches the grave, its effect will be activated immediately: place 1 Salamangreat Spell/Trap card from the grave to the field. This card demonstrates the unique ability of the Sala deck when it has an extremely good Recycle ability, being able to restore spells/traps or monsters.

Falco's second ability is to return another Salamangreat on the field to the hand to summon this card from the Graveyard. We can combine Falco with Salamangreat Meer who is on the field, activating Meer's eff next and we will have both of these cards on the field. (Note: remember that we can only use 1 of Falco's abilities in 1 turn).

Salamangreat Fowl (x1)
R rarity
Salamangreat Fowl
R rarity
Salamangreat Fowl

The first effect is an extended combo that combines while you Normal or Special Summon another Salamangreat monster to your field (except Damage Step). What's great is that Fowl's second effect can freeze your opponent's back row by sending 1 "Salamangreat" card from your hand or face up on the field, and this effect is not limited to once per turn.

Salamangreat Meer (x1)
R rarity
Salamangreat Meer
R rarity
Salamangreat Meer

Another option for us to expand our combo when we don't have Gazelle in hand. You can summon Meer as soon as you add it to your hand (except when you pick it). Or you can discard another "Salamangreat" card from your hand to summon Meer, this can also activate the effects of other Salamangreat monsters for combo play.

Mekk-Knight Purple Nightfall (x3)
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall

Mekk-Knight Purple Nightfall, is the Main Core and Playmaker can Target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your deck to your hand .

Purple Nightfall has a great Quick Effect to dodge backrows, effects that interrupt our combos. Not only that, this effect also helps temporarily remove your other Mekk-Knights to protect them from danger.

Mekk-Knight Blue Sky (x3)
SR rarity
Mekk-Knight Blue Sky
SR rarity
Mekk-Knight Blue Sky

Mekk-Knight Blue Sky, a Core Searcher in this deck allows you to add Mekk-Knight according to the number of cards your opponent controls in their column.

IMPORTANT NOTE : The number of cards added by the Blue Sky effect is determined when the Effect is performed; Therefore, if a card is removed from the same column before Blue Sky's effect takes effect, it will be applied. But if Blue Sky is removed from the field, no cards will be added because Blue Sky is no longer on the field when it is resolved.

Mekk-Knight Indigo Eclipse (x1)
R rarity
Mekk-Knight Indigo Eclipse
R rarity
Mekk-Knight Indigo Eclipse

Indigo Eclipse, is the strategic key that allows you to Target and move the Mekk-Knight you control to an empty Main Monster Zone. This effect will have several uses, including releasing a column to summon additional Mekk-Knights and protecting Mekk-Knight monsters from Battle Destruction under the effect of Morning Star when they are attacked by monsters other pillars.



Tech

 

World Legacy's Memory (x2)
R rarity
Limited to 3 copies
World Legacy's Memory
R rarity
Limited to 3 copies
World Legacy's Memory

World Legacy's Memory can be recognized as a Powerful Extender when it allows you to Special Summon 1 Mekk-Knight monster from your hand or deck, especially Purple Nightfall, you can summon it to search for Blue Sky if you don't have it.

World Legacy's Secret (x1)
UR rarity
Limited to 1 copy
World Legacy's Secret
UR rarity
Limited to 1 copy
World Legacy's Secret

World Legacy's Secret, one of the most annoying cards that made Mekk-Knight famous. Ability to revive a level 5 or higher Mekk-Knight, Negate resolved Effs in the same column as the Mekk-Knight monster you control

Note: This card only has Negate Effect, not Negate Monster. For example, when Brionac, Dragon of the Ice Barrier can still activate the ability: discard 1 or several cards in hand but cannot Return cards on the field.

World Legacy Whispers (x1)
R rarity
Limited to 1 copy
World Legacy Whispers
R rarity
Limited to 1 copy
World Legacy Whispers

Buffing up to 1000 ATK/DEF for a level or higher monster on the field is really not a small number for Duel Links. In addition, it also has the ability to negate Spell, which can make us outplay in many cases. (Let's say someone plays Galaxy-Eyes using spells but puts auto place in the middle like in PlayMaker's vid :V)

Salamangreat Circle (x2-x3)
SR rarity
Limited to 3 copies
Salamangreat Circle
SR rarity
Limited to 3 copies
Salamangreat Circle

1 Quick Spell card but it is the Deck's Main Searcher. Being Quick helps us search even during the opponent's turn, and on our next turn, we can easily Recycle and search again.
In addition, the second ability of this card makes your Salamangreat monsters immune to many nasty Monster Effects like those of Galax-eyes.

Salamangreat Sanctuary (x1)
UR rarity
Salamangreat Sanctuary
UR rarity
Salamangreat Sanctuary

Can be easily searched through Salamagreat Barelynx when it is Link Summoned. Mainly used to Link Summon Sala monsters a second time to unlock all their abilities. Unfortunately, this ability can only be used once per turn

As for the second skill, whether you use it or not depends on your LP calculation :)) In my opinion, it's quite useless

Salamangreat Roar (x1)
UR rarity
Limited to 1 copy
Salamangreat Roar
UR rarity
Limited to 1 copy
Salamangreat Roar

A Cyberse version of " Infernity Barrier ", one card requires the condition of having 0 hands and the other requires controlling a "Salamangreat" Link monster. It can easily be restored by Falco or Sunlight Wolf, or if you don't need anyone, it can recycle itself but will be banned after use (that's just to say it's cool, but it still requires a Link Sala to be Linked when it has the right one). That leaf can be used as an ingredient. Link :V)



Extra

  

Number 70: Malevolent Sin, Abyss Dweller and Steelswarm Roach (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

Rank 4 mercenary staples are common in Duel Links. Depending on our Card cabinet, we can choose 2 of these 3 cards to be 2 XYZ slots in the Extra Deck. Dweller and Roach have very strong Turn 1 defense, countering many current Meta decks. As for Sins, help us clear the way and OTK

Personally, I think the monsters of this Mixed Deck are already quite strong, so I think the 2 slots for XYZ should be Dweller and Roach to help us negate the grave or prevent Summon, disrupt and prevent the opponent from playing the game.

Mekk-Knight of the Morning Star (x1)
UR rarity
Mekk-Knight of the Morning Star
UR rarity
Mekk-Knight of the Morning Star

Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Graveyard when this card is Link Summoned. You can combine this effect with removing 1 Mekk-Knight and searching World Legacy's Secret to revive the discarded Mekk-Knight.

This Link Monster also gives the Mekk-Knight Destroy Protection in battle when they fight a monster in another column with 0 DMG in battle.

Salamangreat Sunlight Wolf (x2)
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf

A Salamangreat Link 2 Monster with 1800 ATK with a powerful Recycle effect. If a monster is Normal or Special Summoned to a zone it points to, you can add any FIRE monster back from your Graveyard, which means you can recycle Gazelle or any other FIRE monster. any other Salamangreat monster, but you cannot summon monsters with the same name for the rest of the turn

When a Sunlight Wolf is summoned with another copy of itself it will allow you to add a Salamangreat Spell/Trap from your grave back to your hand for free each turn, which means you only need 1 Roar to rotate round, the opponent will have to deal with it one turn at a time.

Salamangreat Balelynx (x2)
UR rarity
Salamangreat Balelynx
UR rarity
Salamangreat Balelynx

Free search Salamangreat Sanctuary when it is Link Summoned. With just 1 Cyberse monster, we can search for the Field card. In addition, it can also protect your Sala monster from being destroyed by banishing itself from the grave.

Security Dragon (x1)
SR rarity
Security Dragon
SR rarity
Security Dragon

A 2 link monster with the same ability as the Compulsory Evacuation Device when it is Co-Linked will be great for breaking up your opponent's combos.



Combo

 

Combo 1
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf
R rarity
Mekk-Knight Indigo Eclipse
R rarity
Mekk-Knight Indigo Eclipse
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Limited to 1 copy
Salamangreat Gazelle

Hand: 1 Gazelle + 1 Purple + 1 Mekk = Secret Setup + Recycle Gazelle

1. Normal summon Gazelle, sending Falco to the grave

2. Activate Falco eff, add Gazelle to hand

3, Link Summon Barelynx, add Field, activate and summon Gazelle from hand

4. Continue Link Summoning Sunlight Wolf, Special Summon Purple Nightfall right below Sunlight Wolf

5. Banish Purple Nightfall to add 1 more Mekk-Knight to your hand (Remember that we should try to leave Indigo in the grave, then we can Negate twice with Secret)

6. Summon Indigo and Link Summon to Morning Star (Sunlight Wolf + Indigo)

7. Discard the remaining Mekk-Knight cards in your hand, search and set up World Legacy's Secret

Combo 2
SR rarity
Salamangreat Jack Jaguar
SR rarity
Salamangreat Jack Jaguar
SR rarity
Salamangreat Foxy
SR rarity
Salamangreat Foxy
SR rarity
Mekk-Knight Blue Sky
SR rarity
Mekk-Knight Blue Sky
UR rarity
Limited to 1 copy
World Legacy's Secret
UR rarity
Limited to 1 copy
World Legacy's Secret
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall
UR rarity
Limited to 3 copies
Mekk-Knight Purple Nightfall

Hand: 1 random Sala + Purple + 1 Mekk = Secret Setup

1. Normal summon Sala, Link summons Barelynx and search Field

2. Special Summon Nightfall, activate its Eff and search (Search for Indigo if you don't have it so we can Negate almost all opp monster's eff)

3. Special Summon Indigo below Barelynx and move to another space

4. Recover Sala from the grave (If Foxy, we can discard Sanctuary to summon, Jack Jaguar, activate Field and Link a second time to Barelynx, send back 1 barelynx from the grave to extra and special summon 5 million onto the field)

5. From there we can summon Link to MorningStar with 2 Salads

6. Search Secret, face down and wait for the next turn

Combo 3
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf
SR rarity
Mekk-Knight Blue Sky
SR rarity
Mekk-Knight Blue Sky
UR rarity
Limited to 1 copy
Salamangreat Roar
UR rarity
Limited to 1 copy
Salamangreat Roar
UR rarity
Limited to 1 copy
World Legacy's Secret
UR rarity
Limited to 1 copy
World Legacy's Secret
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Salamangreat Balelynx
UR rarity
Salamangreat Balelynx
R rarity
Limited to 3 copies
World Legacy's Memory
R rarity
Limited to 3 copies
World Legacy's Memory

Basic combo Sala + Memory + any 1 Mekk = Roar + Secret Setup
Note!!: Perform Sala's combo first and then activate Memory because Memory will limit you to only summoning Mekk-Knight monsters

1. Basic Sala combo: then on the field there will be 1 Wolf, 1 Field, 1 Roar and a pile of Sala in the grave

2. Activate Memory, summon Night Purple and search.

3. Special summon the newly searched Mekk-Knight and 1 Mekk-knight in hand from the beginning (remember to recycle 1 Sala back into hand through Wolf's eff)

4. Link MorningStar and search Secret, Set and we have Perfect Board




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