The idol's cute cheese stick deck recently arrived at Duel Links. The extremely high quality waifu is famous for causing cancer to burn to death Opp :v
However, Trickstar in duel links has reduced burn by up to 50% and has little stock, so burning opp to death with this deck is almost impossible. But that doesn't mean we can't play this deck, we still have many different ways to play if we really have a passion for it :))
I don't recommend f2p builds or if you seriously try hard rank =))) For fun
Instructions for playing Trickstar deck
Skill
Trickstars Together (Skill Card) (80%)
Trickstars Together (Skill Card)
ATK:
0
DEF:
0
At the beginning of the Duel, add 1 "Trickstar Candina" and 1 "Trickstar Lilybell" to your Deck. Then, add 1 "Trickstar Holly Angel" to your Extra Deck. The following effect can be used once per turn. Select 1 non-Link "Trickstar" monster you control, and move that monster to another of your Main Monster Zones.
1 skill is probably the best for Trickstar, adding 3 Trickstar cards along with moving the Monster position helps us have many different ways to handle things better, even outplaying the opponent.
Chain Reaction (Skill Card) (12%)
Bald N*'s skill is extremely dangerous when mixed with Trickstar. Our waifu deck is famous for its Burn ability and now has the bald hero skill, which can help us burn opponents to death without having to lift a finger.
The weakness of this skill is when using newly burned traps, this means that our deck has to spend a lot of slots for trap cards, bricks or lack of cores which will happen quite often.
The Tie that Binds (8%)
National skill, Trickstar with the ability to spam a lot of monsters. Instead of burning burn burn burn, I'll spam monsters and use face punch skills like 2 months of men :D
Core
Trickstar Corobane (x3)
Trickstar Corobane
ATK:
2000
DEF:
1000
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
Trickstar Candina (x3)
x3 for 1 searcher is sure, right :v. 1 "Elemental Hero Stratos " Trickstar searcher version allows you to get 1 "trickstar" card in your hand as soon as you get a Normal Summon. This effect can be used very intelligently depending on the situation:
- If you have enough resources (Trickstar Monster), you can add Lighting Arena to revive 1 more Trickstar monster and then use it as a material to Link
- If you don't have enough, you can add Corobane or Lilybell for Link Summon Combo
Trickstar Lycoris (x3)
Trickstar Lycoris
ATK:
1600
DEF:
1200
(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
A very powerful Trickstar monster now or further into the future with great effects: the first allows you to Recycle other Trickstars by returning them to your hand, but an important thing to note is that you can chain multiple of these effects to summon multiple Lycoris while only returning one monster. Additionally, you can use this effect to avoid interrupting your opponent's combo because of the return effect of she is Quick Effect aka Speed 2 Effect
Trickstar Lilybell (x1)
Trickstar Lilybell
ATK:
800
DEF:
2000
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
This girl's effect is quite similar to Salamangreat Meer : can be summoned to the field when added to hand (except when I Normal Draw it). You can add this card to your hand with Candina's ability or return Lilybell from the field to your hand with Bouquet's effect. (similar to when comboing Salamangreat)
Trickstar Light Arena (x0-x1)
Trickstar Light Arena
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.
The first effect of Light Arena will help Link Summon Combo. Meanwhile, its second effect can be used to remove the opponent's backrow by locking them until the End Phase, furthermore Lighting Arena will force your opponent to activate the targeted Backrow in the End Phase. If not, Phase is returned to the hand. :D
Trickstar Bouquet (x2)
Trickstar Bouquet
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.
Although 1 N card is not likely to be too special, it is quite good for Trickstar currently. Buffing a little more ATK can sometimes outplay the opponent, not to mention using this card to combo with many other cards, after all it is a quite flexible quick spell.
Forgot to remind you to be careful when using this card, it doesn't buff enemy monsters' ATK :v
Chain Summoning and Trickstar Magical Laurel (Optional)
Trickstar Magical Laurel
Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.
2 cards can be considered temporarily acceptable when placed in the Deck. As always :D the advice here is based on feeling and money =))
Chain Summoning and Trickstar Magical Laurel (Optional)
Trickstar Magical Laurel
Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.
2 cards can be considered temporarily acceptable when placed in the Deck. As always :D the advice here is based on feeling and money =))
Techs
Warning Point (x0-x3)
A Trap breaks up Opp well by negating a monster's effects or blocking attacks when it is Summoned, while also preventing it from being used as material to Summon from the Extra Deck.
Optional
Some of the game's Cancer traps, if you are rich, you can put them in. Coming with the Chain Reaction skill is useless
Optional
Some tech spells are also very useful for you
Extra
optional
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Mercenaries seem to be the most prestigious for this deck. Rank 4 is easy to use, suitable for the level of Trickstars. In addition, they also have quite strong Eff, capable of OTK. If you punch an opp to death with us, they probably won't be able to tell if you're a Trickstar or a Joestar =)))
Trickstar Foxglove Witch (x1)
Trickstar Foxglove Witch
ATK:
2200
LINK-3
Link Arrow:
Top
Left
Right
2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.
The first effect deals a maximum of 700 damage while Foxglove Witch is specially summoned depending on the number of cards your opponent controls. Her second floating effect will allow you to bring out 1 Link 2 or lower (Trickstar monster) from your Extra for up to 700 additional effect damage.
Trickstar Crimson Heart (x1)
Trickstar Crimson Heart
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Right
2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
The ability to gain LP for each Normal or Special Summon a Trickstar monster points to Crimson Heart's link. You can discard 1 Trickstar card to give both players 1 extra turn to draw (2 if your LP is at least 2000 higher than your opponent's), but this will also allow your opponent to have 1 extra card.
Trickstar Holly Angel (x1)
Trickstar Holly Angel
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
The first effect can be used to synergize with Lycoris, as they can special summon themselves extremely easily (during either turn). The second effect protects the Trickstar monsters this card points to. Her ultimate effect will increase Holly Angel's ATK when the Trickstar Monster Damage effect is activated.
Trickstar Black Catbat (x1)
Trickstar Black Catbat
ATK:
2000
LINK-2
Link Arrow:
Left
Right
2 "Trickstar" monsters Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
Black Catbat only acts as one of the Beaters with an ATK stat of 2000. The first EFF will allow you to deal up to 200 damage to each monster this card points to but is not very useful. The second ability is also just to reduce the enemy monster's ATK with a maximum of 200 ATK for each monster, but this only lasts until the end of the turn.
Trickstar Bloom and Trickstar Divaridis (Hmmm)
Trickstar Bloom
ATK:
100
LINK-1
Link Arrow:
Bottom
1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
Trickstar Divaridis
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom
2 Level 3 or lower "Trickstar" monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.
Rac cutii nma does not have much effect. Normally, it would not be a good idea to spend Extra slots on these two cards hehe