Mermails (also known as Mermail Atlanteans) is a toolbox deck that focuses on taking advantage of the effects of Atlantean monsters and the effects of Mermail monsters. Most of Mermail's effects involve special summoning or searching by discarding a Water monster from hand, while Atlantean's effects involve destroying face-up or face-down cards on the field when Water monsters are discarded. When the two archetypes combine, it will be able to help us end the game very quickly by plowing through the field and continuously taking out the opponent's cards.
According to the recent tier list, this is a deck with high potential to level up, comparable to Salamangreat or Odd-eyes.
Instructions for playing the Mermail deck
Sections covered in this guide:
Skill
Territory of the Sharks (Skill Card) (100%)
Territory of the Sharks (Skill Card)
ATK:
0
DEF:
0
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
The king of fishing and seafood farming. This damn skill can be used up to 2 times in 1 match, giving us a series of delicious options for synchro or xyz rank 4. So the data of 100% using this skill when playing decks is not strange.
Core
Deep Sea Diva (x3)
When we talk about Shark in Duel Links, we will immediately think of this card. It is almost the soul of the deck, a combo opening card, expanding combos for both Synchro, Xyz, Link:
- Synchro: Summon Diva, Diva's active effect brings Infantry from the deck, then Infantry gives us one more normal summon of the level 4 monster Sea-Serpent, using the last 3 monsters we can Synchro out Trishula /Ravenous
- XYZ: Use Diva to bring out Heavy Infantry, from there Xyz rank 2 or use skills to xyz rank 4
- Link: summons Heavy Infantry, Link produces Marincess Coral Anemone
Mermail Abyssmegalo (x1)
Mermail Abyssmegalo
ATK:
2400
DEF:
1900
You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
You can special summon this card from your hand by Discarding 2 Water-type monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde you can get back some resources to compensate for what you invested to summon AbyssMegalo.
When you special summon AbyssMegalo with its own ability, Mermail Abyssmegalo allows you to add 1 “Abyss-” Spell / Trap card from your Deck to your hand.
Abyss-scale of the Mizuchi, Abyss-scale of Cetus and Abyss-scale of the Kraken (Option)
A deck of cards spams many, strong monsters and what we need are monsters from the Extra deck, so giving these 3 equip cards will depend on your feelings and preferences. Each card has a unique ability:
Mermail Abyssteus (x3)
Mermail Abyssteus
ATK:
1700
DEF:
2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
Unlike Abyssmegalo, Abyssteus only requires you to discard a WATER monster to Summon, furthermore it allows you to add a level 4 or lower “Mermail” monster from your Deck to your hand when it is Summoned by this way. Effectively, you summon it without losing resources, and you can even gain advantage on the discarded monster's effects.
Mermail Abyssgunde (x1)
An indispensable piece when we want to expand the combo when this card is discarded to the grave (You can combine it with the effect Mermail Abyssmegalo or Mermail Abyssteus) then create an Xyz or Link Monster.
Atlantean Heavy Infantry, Atlantean Dragoons and Atlantean Marksman (Atlantean Monster)
Atlantean Heavy Infantry
ATK:
0
DEF:
1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
Atlantean Dragoons
ATK:
1800
DEF:
0
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
Atlantean Marksman
ATK:
1400
DEF:
0
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Extra deck
Trishula Zero Dragon of the Ice Barrier (x1)
Trishula, Zero Dragon of the Ice Barrier
ATK:
2700
DEF:
2000
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
Banish up to 3 cards your opponent controls when it is Synchro Summoned. In addition, this card's discard effect allows us to immediately summon 1 Trishula Dragon from Extra or Graveyard (with 3300 ATK) and reduces the opponent's monster's ATK by half, which will help us prevent the opponent from OTK. .
Trishula Dragon of the Ice Barrier (x1)
Banish lands 1 card on you, 1 card on the field, and 1 card on your opponent's grave. That almost destroys all combos of the opponent's deck, they can just go to settings and press Surrender
Ravenous Crocodragon Archethys (x1)
Ravenous Crocodragon Archethys
ATK:
1000
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
The god "Osiris" of the hacking saint Yugi is a bit strange now :v, 1 level 9 Synchro card has the same effect as "Slifer the Sky Dragon" with max 2 free card draws when this card is Synchro summoned. The ability to Quick play to destroy is also very strong when used even in the opponent's turn. When discarding like that, we will immediately think of Atlantean monsters, right :v
Number 37: Hope Woven Dragon Spider Shark (x1)
Number 37: Hope Woven Dragon Spider Shark
ATK:
2600
DEF:
2100
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
Abyss Dweller (x2)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Cat Shark (x1)
Cat Shark
ATK:
500
DEF:
500
2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.
Cute on the table =)) In addition, Buff x2 ATK for your Xyz monsters like Abyss Dweller (3400) or Spider Shark (5200) will help us overcome almost all boss monsters of today's decks.
Marincess Coral Anemone (x1)
Marincess Coral Anemone
ATK:
2000
LINK-2
Link Arrow:
Left
Bottom
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
The ability to bring back a monster of 1500 ATK or less will help us bring back delicious Core cards for the next combo setup. We will not be affected by the Summon restriction effect of this card because all the monsters in our deck are Water Attribute.
Weakness
- Currently, as far as I can see, this is still a pretty thin deck, vulnerable when most players end up running out of resources after comboing. So playing cards like "Drowning" or "Wall Of D" can cause us to completely collapse
- Atlantean Marksman is not enough to destroy the opponent's Backrows, but we don't have too many slots for backrow-destroying cards like Cosmic or MST.
Other cards can be substituted
Mermail Abysslinde (x1)
Abyss-sphere (x1)
Mermail Abysspike (x1)
Mermail Abysstrite (x1)
Mermail Abysstrite
ATK:
1600
DEF:
2800
3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.