Instructions for playing the Mermail deck

Instructions for playing the Mermail deck

Mermails (also known as Mermail Atlanteans) is a toolbox deck that focuses on taking advantage of the effects of Atlantean monsters and the effects of Mermail monsters. Most of Mermail's effects involve special summoning or searching by discarding a Water monster from hand, while Atlantean's effects involve destroying face-up or face-down cards on the field when Water monsters are discarded. When the two archetypes combine, it will be able to help us end the game very quickly by plowing through the field and continuously taking out the opponent's cards.

According to the recent tier list, this is a deck with high potential to level up, comparable to Salamangreat or Odd-eyes.




Skill

 

Territory of the Sharks (Skill Card) (100%)
UR rarity
Territory of the Sharks (Skill Card)
UR rarity
Territory of the Sharks (Skill Card)

The king of fishing and seafood farming. This damn skill can be used up to 2 times in 1 match, giving us a series of delicious options for synchro or xyz rank 4. So the data of 100% using this skill when playing decks is not strange.



Core

 

Deep Sea Diva (x3)
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva

When we talk about Shark in Duel Links, we will immediately think of this card. It is almost the soul of the deck, a combo opening card, expanding combos for both Synchro, Xyz, Link:

- Synchro: Summon Diva, Diva's active effect brings Infantry from the deck, then Infantry gives us one more normal summon of the level 4 monster Sea-Serpent, using the last 3 monsters we can Synchro out Trishula /Ravenous

- XYZ: Use Diva to bring out Heavy Infantry, from there Xyz rank 2 or use skills to xyz rank 4

- Link: summons Heavy Infantry, Link produces Marincess Coral Anemone

Mermail Abyssmegalo (x1)
UR rarity
Mermail Abyssmegalo
UR rarity
Mermail Abyssmegalo

You can special summon this card from your hand by Discarding 2 Water-type monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde you can get back some resources to compensate for what you invested to summon AbyssMegalo.

When you special summon AbyssMegalo with its own ability, Mermail Abyssmegalo allows you to add 1 “Abyss-” Spell / Trap card from your Deck to your hand.


You can use Abyssmegalo's effect to search for Abyss-sphere or any Abyss equip card.

Abyss-scale of the Mizuchi, Abyss-scale of Cetus and Abyss-scale of the Kraken (Option)
R rarity
Abyss-scale of the Mizuchi
R rarity
Abyss-scale of the Mizuchi
N rarity
Abyss-scale of Cetus
N rarity
Abyss-scale of Cetus
N rarity
Abyss-scale of the Kraken
N rarity
Abyss-scale of the Kraken

A deck of cards spams many, strong monsters and what we need are monsters from the Extra deck, so giving these 3 equip cards will depend on your feelings and preferences. Each card has a unique ability:


- Abyss scale of Cetus can be sent to the Graveyard to negate your opponent's Trap Card effs;

- Mizuchi's Abyss scale can be sent to the Graveyard to negate the opponent's Spell effects;

- Kraken's Abyss scale can be sent to the Graveyard to negate the effects of your opponent's monster.

Mermail Abyssteus (x3)
UR rarity
Mermail Abyssteus
UR rarity
Mermail Abyssteus

Unlike Abyssmegalo, Abyssteus only requires you to discard a WATER monster to Summon, furthermore it allows you to add a level 4 or lower “Mermail” monster from your Deck to your hand when it is Summoned by this way. Effectively, you summon it without losing resources, and you can even gain advantage on the discarded monster's effects.

Mermail Abyssgunde (x1)
R rarity
Mermail Abyssgunde
R rarity
Mermail Abyssgunde

An indispensable piece when we want to expand the combo when this card is discarded to the grave (You can combine it with the effect Mermail Abyssmegalo or Mermail Abyssteus) then create an Xyz or Link Monster.

Atlantean Heavy Infantry, Atlantean Dragoons and Atlantean Marksman (Atlantean Monster)
SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Marksman
SR rarity
Atlantean Marksman

Atlantean monsters are used as a cost for your discard effects. When used in this way, their effects are also activated. Atlantean Dragoons are used to search for Sea serpents such as Deep Sea Diva / Marksman / Heavy Infantry, Marksman is used to destroy face down cards, while Heavy Infantry is used to destroy face up cards.

- Atlantean Dragoons (x3): A Sea-Serpent-Type Searcher with 1800 ATK quite good for both attacking

- Atlantean Marksman (x1): Set Backrow Removal and can send out 1 Level 4 or lower Atlantean monster (Ideally Dragoons) to deal a large amount of Battle DMG or OTK.

- Atlantean Heavy Infantry (x3): An extremely effective Normal Summon that allows you to create an Xyz monster. Summon another Atlantean after Heavy Infantry, activate Territory of the Sharks then XYZ rank 4.



Extra deck

 

Trishula Zero Dragon of the Ice Barrier (x1)
UR rarity
Trishula, Zero Dragon of the Ice Barrier
UR rarity
Trishula, Zero Dragon of the Ice Barrier

Banish up to 3 cards your opponent controls when it is Synchro Summoned. In addition, this card's discard effect allows us to immediately summon 1 Trishula Dragon from Extra or Graveyard (with 3300 ATK) and reduces the opponent's monster's ATK by half, which will help us prevent the opponent from OTK. .

Trishula Dragon of the Ice Barrier (x1)
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier

Banish lands 1 card on you, 1 card on the field, and 1 card on your opponent's grave. That almost destroys all combos of the opponent's deck, they can just go to settings and press Surrender

Ravenous Crocodragon Archethys (x1)
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys

The god "Osiris" of the hacking saint Yugi is a bit strange now :v, 1 level 9 Synchro card has the same effect as "Slifer the Sky Dragon" with max 2 free card draws when this card is Synchro summoned. The ability to Quick play to destroy is also very strong when used even in the opponent's turn. When discarding like that, we will immediately think of Atlantean monsters, right :v

Number 37: Hope Woven Dragon Spider Shark (x1)
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 37: Hope Woven Dragon Spider Shark

Spider Shark is a powerful monster in many Water Decks, especially decks that use the Skill Tettority of the Shark. This skill helps you get Spider Shark on the field very easily. The first effect is enough to completely prevent opponents from attacking while Spider Shark is on the field. It also allows you to defeat your opponent's monsters even though your deck often has below average ATK without complete buffs.

The effect when destroyed is essentially a Monster Reborn. You can even revive another copy of Spider Shark or other Extra Deck monsters.

Abyss Dweller (x2)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Abyss Dweller is another popular Xyz monster that appears in every deck that uses the Territory of the Sharks skill. This monster is very good at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But creating Spider Shark instead of Abyss Dweller is often preferred.

Make sure you have the Toggle Button ON, then use Abyss Dweller's effect at the beginning of your opponent's turn for best results.

Cat Shark (x1)
SR rarity
Cat Shark
SR rarity
Cat Shark

Cute on the table =)) In addition, Buff x2 ATK for your Xyz monsters like Abyss Dweller (3400) or Spider Shark (5200) will help us overcome almost all boss monsters of today's decks.

Marincess Coral Anemone (x1)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

The ability to bring back a monster of 1500 ATK or less will help us bring back delicious Core cards for the next combo setup. We will not be affected by the Summon restriction effect of this card because all the monsters in our deck are Water Attribute.



Weakness

  • Currently, as far as I can see, this is still a pretty thin deck, vulnerable when most players end up running out of resources after comboing. So playing cards like "Drowning" or "Wall Of D" can cause us to completely collapse
  • Atlantean Marksman is not enough to destroy the opponent's Backrows, but we don't have too many slots for backrow-destroying cards like Cosmic or MST.



Other cards can be substituted

 

Mermail Abysslinde (x1)
SR rarity
Mermail Abysslinde
SR rarity
Mermail Abysslinde

Abysslinde is a good monster to Special Summon with Abyss-sphere as it allows you to float into something more permanent and stable. Instead of summoning Abyssmegalo with the self-destructing Abyss-sphere, Special Summon Abysslinde then use Abysslinde's effect to Special Summon Abyssmegalo.

You can also use Mermail Abysslinde's effect to Special Summon Mermail Abysspike and then use Abysspike's effect to add a level 3 WATER monster from your Deck to your hand.

Abyss-sphere (x1)
SR rarity
Abyss-sphere
SR rarity
Abyss-sphere

Abyss-sphere to Special Summon Mermail Abysslinde. If the Abyss -sphere leaves the field, Abysslinde will be destroyed and it will allow you to Special Summon a “Mermail” monster from your Deck. Even if nothing happens to Abyss-sphere, during the next End Phase of your opponent's turn after activation, this card is destroyed.

Remember, if your opponent reacts to the activation of Abyss -sphere by activating Cosmic Cyclone, banishing the Eternal Trap, you will not Special Summon any monsters.

Mermail Abysspike (x1)
SR rarity
Mermail Abysspike
SR rarity
Mermail Abysspike

Merrowgeist's effect can be useful for disrupting enemy decks that have a lot of resurrection from the grave like Infernity. But its low ATK makes it really difficult to kill the monster in battle unless Spider Shark is also on the field.

You can summon Mermail Abysspike, discard Abyssgunde, Special Summon Mermail Abyssmegalo from your graveyard and then sacrifice Abysspike to let Abyssmegalo attack a second time.

The removal cost on this low-level monster is one of the more flexible ways you can trigger the effects of Abyssgunde and Atlanteans. This is because Abysspike's effect also activates when Special Summoned by Abyss -sphere and Abysslinde so you can use Atlanteans removal during your opponent's turn.

Mermail Abysstrite (x1)
R rarity
Mermail Abysstrite
R rarity
Mermail Abysstrite

Abysstrite is quite expensive to produce its "lighting-rod" like effect. In case of enemy attack, Abysstrite has a high chance of survival with a stat of 2800 DEF. But against targeted effects, this will most likely destroy Abysstrite as she has no inherent protection. Although ineffective, some protection is better than no protection at all like Abyssmegalo .

And at least she has abilities when destroyed. You can float out Abysspike, activate its effect, and discard an Atlantean to destroy anything destroyed by Abysspike.




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