Hi, if you are a player who loves the Machine race, you must have heard of the Cyber Dragon deck revolving around a monster of the same name of character Zane Truesdale in the movie Yugioh GX. With the ability to easily summon and high attack power, this is a deck suitable for newbies who are new to playing Duel Links. So let's find out what the deck has!
Instructions for playing Cyber Dragon
Sections covered in this guide:
overview
Recently, Konami released the Cyber Style Extreme structure deck, adding a few support cards to this deck such as the new boss Cyber Dragon Nova, Cyber Dragon Nachster, Cyber Revsystem. Plus with available boss monsters like Chimeratech Rampage Dragon, Cyber Twin Dragon and Cyber End Dragon, this deck is now a new meta chosen by many players.
Skill
These are skills that are widely used and highly effective in major tournaments.
Cyber Style Evolution (Skill Card) (95%)
Cyber Style Evolution (Skill Card)
ATK:
0
DEF:
0
At the beginning of the Duel, add 1 "Cyber Emergency" and "Power Bond" to the bottom of your DecIn addition, the following effect can be used twice per turn and thrice per Duel. Select 1 "Cyber Dragon" on your field and change its Level to 5. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Dragon-Type or Machine-Type "Cyber" monsters. (Extra Deck does not count).
Cyber Style (Skill Card) (5%)
Cyber Style (Skill Card)
ATK:
0
DEF:
0
Can be used only once if your Life Points are at 2000 or below. For every 1000 Life Points below 4000, play 1 "Cyber Dragon" with O ATK from your hand or Deck to the field. You can only Special Summon "Cyber End Dragon" until the end of your opponent's next turn. "Cyber Dragon" played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except for Fusion monsters, nor attack except with Fusion Monsters.
After being nerfed, along with the launch of the new Skill " Cyber Style Evolution ", this Skill was used less. However, there are still some players who use this Skill along with using Fusion monsters.
Core Cards
To have a complete deck of cards to climb rank, you need the following:
Cyber Dragon (x3)
There is no denying that you should put this card in your deck because this is a necessary fusion material for the boss cards behind. If you take the next turn, Cyber Dragon can take advantage of its ability to special summon when the opponent has a monster. This card has an even better ability to sweep opposing monsters if Evolution Burst is released.
Cyber Emergency and Cyber Dragon Nachster (x2-3)
Cyber Emergency
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
Cyber Dragon Nachster
ATK:
200
DEF:
200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
Previously, going on the first turn was very difficult because there were no monsters on the opponent's field, but since this card was released, Cyber Dragon can appear in almost any situation. You can take advantage of this card to revive the Cyber Dragon in the grave, or you can perform a short combo such as: activate its effect to send a level 5 Cyber Dragon to the grave so you can special summon this. this and revive the Cyber Dragon. After that, you can use skills on Nachster to become level 5 so you can Xyz summon Nova; or if you have Core and Nachster in hand, summon Core and search for Cyber Emergency (from skill).
Cyber Dragon Vier (x2-3)
Cyber Dragon Vier
ATK:
1100
DEF:
1600
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
Cyber Dragon Vier is very easy to summon when you combine with the above combo, but only take full advantage of the ability when you have Cyberload Fusion or Overload Fusion in your hand, use this monster as a material to fuse Cyber Twin Dragon. , Chimeratech Overdragon or Chimeratech Rampage Dragon or use the skill to level up to 5 and then summon beyond Cyber Dragon Nova from the Extra deck.
Cyber Dragon Core (x2-3)
Cyber Dragon Core
ATK:
400
DEF:
1500
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
The most useful use of Cyber Dragon Core is to be able to search and get Cyberload Fusion, Cyber Revsystem, Cyber Repair Plant or Cybernetic Overflow depending on the situation you use. Then summoning key monsters from the Extra deck will be much easier. However, like Vier or Nachster, if you are negated by the opponent in the combo that calls out the boss, you can easily be defeated because their ATK/DEF stats are very low so you have to wait for the next turn.
Cyberload Fusion (x2)
Cyberload Fusion
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
An indispensable card as this card allows you to fuse by swapping "Cyber Dragon" material monsters back into the deck. The usefulness of this card is undeniable as Konami has included this card in the semi-limited list to reduce its dominance. As a skilled Cyber Dragon player, you must know this card is very important and if you don't end it early, the advantage will only favor the opponent because the deck does not have much Cyberload Fusion.
Cybernetic Overflow (x1-2)
Cybernetic Overflow
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
Cybernetic Overflow is also an extremely powerful trap card with the ability to destroy without targeting. When the ATK of the monsters in the deck is not enough to defeat them, the last resort is to destroy them, but The condition is that you must remove a number of Cyber Dragon monsters equal to the number of cards you destroy from your opponent. This card can be utilized by discarding Cyber Dragon monsters to activate and then activating Cyberload Fusion to add those same monsters to the deck.
Cyber Revsystem (x1-3)
Allows a Cyber Dragon monster to be special summoned from the hand or grave and makes it invulnerable to damage by the card's abilities. Or alternatively, special summon a Cyber Dragon monster to Xyz Summon Nova.
Cyber Dragon Zwei and Cyber Dragon Drei (Depends on the situation)
Cyber Dragon Zwei
ATK:
1500
DEF:
1000
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.
Cyber Dragon Drei
ATK:
1800
DEF:
800
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
A way to turn monsters on the field to level 5 to Xyz Summon a Nova. In any other version of the deck that doesn't use the Cyber Style Evolution skill to become level 5, you can use this to help make level 5.
Extra Deck
Chimeratech Rampage Dragon (1-2)
Chimeratech Rampage Dragon
ATK:
2100
DEF:
1600
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
Allows the destruction of Spell/Trap cards on the field based on the number of fusion materials to create Chimeratech Rampage Dragon, by sending 2 Light-type Machine monsters from the deck to the grave, it will allow 2 extra turns. attack again (easily OTK if the opponent has not yet summoned a high-level monster to deal with it)
Cyber Dragon Nova (x1-2)
Cyber Dragon Nova
ATK:
2100
DEF:
1600
2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
The second main card after the structure deck is released, can remove a Cyber Dragon monster on the field to increase 2100 ATK, then you are strong enough to fight the opponent's powerful monsters. Furthermore, if this monster is sent to the grave with your opponent's ability while in your possession, it allows you to summon a Fusion monster from your Extra Deck so you can counterattack next turn.
Chimeratech Overdragon (x1)
Chimeratech Overdragon
ATK:
0
DEF:
0
"Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
Chimeratech Overdragon can sometimes be performed with high enough ATK to OTK with a single attack, but is vulnerable to interference due to its lack of immunity to effects. The only thing you should do is Fusion Summon Chimeratech Overdragon after sweeping your opponent's backboard with Chimeratech Rampage Dragon, Cybernetic Overflow, or other Spell/Trap removal cards.
Cyber Twin Dragon (x1)
Tech Cards
Book of Moon and Karma Cut (x2-3)
In addition to high ATK, your deck also needs cards that can harass the opponent like Book of Moon or Karma Cut
Mystical Space Typhoon (x1-3)
Although it has high flexibility and attack power, Cyber Dragon's weakness is its inability to resist, so to be safer, you should add a few Mystical Space Typhoon cards to destroy Spell/Trap cards that have the ability Disturb before performing combos.
Tiras, Keeper of Genesis, Number 12: Crimson Shadow Armor Ninja, Adreus and Keeper of Armageddon (x1)
Tiras, Keeper of Genesis
ATK:
2600
DEF:
1700
2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
Although the ATK index is not as high as Cyber Dragon's Fusion monsters, their special abilities help create safety in gameplay by being immune to attacks, effects or card destruction depending on the situation. you face.
Digvorzhak King of Heavy Industry (x1)
Digvorzhak, King of Heavy Industry
ATK:
3200
DEF:
2000
3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.
Gives the deck more untargeted card destruction, but requires 3 monsters to perform. Since you can only use the ability twice per turn, you will need at least a level 5 Cyber Dragon on the field to Xyz into this.
Wind-Up Arsenal Zenmaioh (x1)
Destroying your opponent's Spell/Trap makes it safer for you to perform subsequent combos, or at least, this will force your opponent to use one of their Spell/Trap. This can also destroy summoned monsters, if you use the Book of Moon to place them face down.