Instructions for playing Cyber ​​Dragon

Instructions for playing Cyber ​​Dragon

Hi, if you are a player who loves the Machine race, you must have heard of the Cyber ​​Dragon deck revolving around a monster of the same name of character Zane Truesdale in the movie Yugioh GX. With the ability to easily summon and high attack power, this is a deck suitable for newbies who are new to playing Duel Links. So let's find out what the deck has!




overview

Recently, Konami released the Cyber ​​Style Extreme structure deck, adding a few support cards to this deck such as the new boss Cyber ​​Dragon Nova, Cyber ​​Dragon Nachster, Cyber ​​Revsystem. Plus with available boss monsters like Chimeratech Rampage Dragon, Cyber ​​Twin Dragon and Cyber ​​End Dragon, this deck is now a new meta chosen by many players.




Skill

These are skills that are widely used and highly effective in major tournaments.

Cyber Style Evolution (Skill Card) (95%)

UR Rarity
Cyber Style Evolution (Skill Card)
UR Rarity
Cyber Style Evolution (Skill Card)
Cyber Style Evolution (Skill Card)
Cyber Style Evolution (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add 1 "Cyber Emergency" and "Power Bond" to the bottom of your DecIn addition, the following effect can be used twice per turn and thrice per Duel. Select 1 "Cyber Dragon" on your field and change its Level to 5. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Dragon-Type or Machine-Type "Cyber" monsters. (Extra Deck does not count).


When starting a Duel, add 1 " Cyber ​​Emergency " and " Power Bond " to the bottom of your deck. Additionally, you can select 1 "Cyber ​​Dragon" you control and make its Level 5. This skill can only be used twice per turn and three times per Duel.

This skill will only activate if you start the Duel with a Deck of 12 or more machine or dragon-type monsters. (Extra Deck does not count)
Using this Skill in matches helps you have a higher chance of Xyz summoning the Cyber ​​Dragon Nova monster.

Cyber Style (Skill Card) (5%)

UR Rarity
Cyber Style (Skill Card)
UR Rarity
Cyber Style (Skill Card)
Cyber Style (Skill Card)
Cyber Style (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used only once if your Life Points are at 2000 or below. For every 1000 Life Points below 4000, play 1 "Cyber Dragon" with O ATK from your hand or Deck to the field. You can only Special Summon "Cyber End Dragon" until the end of your opponent's next turn. "Cyber Dragon" played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except for Fusion monsters, nor attack except with Fusion Monsters.


After being nerfed, along with the launch of the new Skill " Cyber ​​Style Evolution ", this Skill was used less. However, there are still some players who use this Skill along with using Fusion monsters.



Core Cards

To have a complete deck of cards to climb rank, you need the following:

Cyber Dragon (x3)

UR Rarity
Cyber Dragon
UR Rarity
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


There is no denying that you should put this card in your deck because this is a necessary fusion material for the boss cards behind. If you take the next turn, Cyber ​​Dragon can take advantage of its ability to special summon when the opponent has a monster. This card has an even better ability to sweep opposing monsters if Evolution Burst is released.

Cyber Emergency and Cyber Dragon Nachster (x2-3)

 Rarity
Cyber Emergency
 Rarity
Cyber Emergency
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


    SR Rarity
    Cyber Dragon Nachster
    SR Rarity
    Cyber Dragon Nachster
    Cyber Dragon Nachster
    LIGHT 1
    Cyber Dragon Nachster
    • ATK:

    • 200

    • DEF:

    • 200


    This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


    Previously, going on the first turn was very difficult because there were no monsters on the opponent's field, but since this card was released, Cyber ​​Dragon can appear in almost any situation. You can take advantage of this card to revive the Cyber ​​Dragon in the grave, or you can perform a short combo such as: activate its effect to send a level 5 Cyber ​​Dragon to the grave so you can special summon this. this and revive the Cyber ​​Dragon. After that, you can use skills on Nachster to become level 5 so you can Xyz summon Nova; or if you have Core and Nachster in hand, summon Core and search for Cyber ​​Emergency (from skill).

    Use Cyber ​​Emergency to search for Cyber ​​Dragon level 5.
    Special Summon Nachster by removing level 5 Cyber ​​Dragon but do not activate Nachster's revive effect.
    Use the skill to turn Core and Nachster to level 5 to create Nova.
    Activate Nova's effect to special summon Nachster by discarding Nachster as material.
    Activate Nachster's revive effect to special summon a level 5 Cyber ​​Dragon to the field.
    Its effect can special summon, not only the level 5 Cyber ​​Dragon, but also Nova and Chimeratech Rampage Dragon back to the field. Since Nova can activate its ATK-boosting effect without needing any Xyz materials, Nova is what you'll want to bring back if you can.

    Cyber Dragon Vier (x2-3)

    SR Rarity
    Cyber Dragon Vier
    SR Rarity
    Cyber Dragon Vier
    Cyber Dragon Vier
    LIGHT 4
    Cyber Dragon Vier
    • ATK:

    • 1100

    • DEF:

    • 1600


    This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


    Cyber ​​Dragon Vier is very easy to summon when you combine with the above combo, but only take full advantage of the ability when you have Cyberload Fusion or Overload Fusion in your hand, use this monster as a material to fuse Cyber ​​Twin Dragon. , Chimeratech Overdragon or Chimeratech Rampage Dragon or use the skill to level up to 5 and then summon beyond Cyber ​​Dragon Nova from the Extra deck.

    Cyber Dragon Core (x2-3)

    SR Rarity
    Cyber Dragon Core
    SR Rarity
    Cyber Dragon Core
    Cyber Dragon Core
    LIGHT 2
    Cyber Dragon Core
    • ATK:

    • 400

    • DEF:

    • 1500


    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


    The most useful use of Cyber ​​Dragon Core is to be able to search and get Cyberload Fusion, Cyber ​​Revsystem, Cyber ​​Repair Plant or Cybernetic Overflow depending on the situation you use. Then summoning key monsters from the Extra deck will be much easier. However, like Vier or Nachster, if you are negated by the opponent in the combo that calls out the boss, you can easily be defeated because their ATK/DEF stats are very low so you have to wait for the next turn.

    Cyberload Fusion (x2)

    SR Rarity
    Cyberload Fusion
    SR Rarity
    Cyberload Fusion
    Cyberload Fusion
    Spell Quick
    Cyberload Fusion

      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


      An indispensable card as this card allows you to fuse by swapping "Cyber ​​Dragon" material monsters back into the deck. The usefulness of this card is undeniable as Konami has included this card in the semi-limited list to reduce its dominance. As a skilled Cyber ​​Dragon player, you must know this card is very important and if you don't end it early, the advantage will only favor the opponent because the deck does not have much Cyberload Fusion.

      Cybernetic Overflow (x1-2)

      R Rarity
      Cybernetic Overflow
      R Rarity
      Cybernetic Overflow
      Cybernetic Overflow
      Trap Normal
      Cybernetic Overflow

        Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


        Cybernetic Overflow is also an extremely powerful trap card with the ability to destroy without targeting. When the ATK of the monsters in the deck is not enough to defeat them, the last resort is to destroy them, but The condition is that you must remove a number of Cyber ​​Dragon monsters equal to the number of cards you destroy from your opponent. This card can be utilized by discarding Cyber ​​Dragon monsters to activate and then activating Cyberload Fusion to add those same monsters to the deck.

        You can find this card and pick it up into your hand thanks to Core's ability, then place it face down to create a layer of defense in case your Cyber ​​Dragon monsters are wiped out by your opponent.

        Cyber Revsystem (x1-3)

        UR Rarity
        Cyber Revsystem
        UR Rarity
        Cyber Revsystem
        Cyber Revsystem
        Spell Normal
        Cyber Revsystem

          Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


          Allows a Cyber ​​Dragon monster to be special summoned from the hand or grave and makes it invulnerable to damage by the card's abilities. Or alternatively, special summon a Cyber ​​Dragon monster to Xyz Summon Nova.

          Cyber Dragon Zwei and Cyber Dragon Drei (Depends on the situation)

          SR Rarity
          Cyber Dragon Zwei
          SR Rarity
          Cyber Dragon Zwei
          Cyber Dragon Zwei
          LIGHT 4
          Cyber Dragon Zwei
          • ATK:

          • 1500

          • DEF:

          • 1000


          If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.


          SR Rarity
          Cyber Dragon Drei
          SR Rarity
          Cyber Dragon Drei
          Cyber Dragon Drei
          LIGHT 4
          Cyber Dragon Drei
          • ATK:

          • 1800

          • DEF:

          • 800


          This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


          A way to turn monsters on the field to level 5 to Xyz Summon a Nova. In any other version of the deck that doesn't use the Cyber ​​Style Evolution skill to become level 5, you can use this to help make level 5.




          Extra Deck



          Chimeratech Rampage Dragon (1-2)

          UR Rarity
          Chimeratech Rampage Dragon
          UR Rarity
          Chimeratech Rampage Dragon
          Chimeratech Rampage Dragon
          DARK 5
          Chimeratech Rampage Dragon
          • ATK:

          • 2100

          • DEF:

          • 1600


          2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


          Allows the destruction of Spell/Trap cards on the field based on the number of fusion materials to create Chimeratech Rampage Dragon, by sending 2 Light-type Machine monsters from the deck to the grave, it will allow 2 extra turns. attack again (easily OTK if the opponent has not yet summoned a high-level monster to deal with it)

          Cyber Dragon Nova (x1-2)

          UR Rarity
          Cyber Dragon Nova
          UR Rarity
          Cyber Dragon Nova
          Cyber Dragon Nova
          LIGHT
          Cyber Dragon Nova
          • ATK:

          • 2100

          • DEF:

          • 1600


          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


          The second main card after the structure deck is released, can remove a Cyber ​​Dragon monster on the field to increase 2100 ATK, then you are strong enough to fight the opponent's powerful monsters. Furthermore, if this monster is sent to the grave with your opponent's ability while in your possession, it allows you to summon a Fusion monster from your Extra Deck so you can counterattack next turn.

          Chimeratech Overdragon (x1)

          UR Rarity
          Chimeratech Overdragon
          UR Rarity
          Chimeratech Overdragon
          Chimeratech Overdragon
          DARK 9
          Chimeratech Overdragon
          • ATK:

          • 0

          • DEF:

          • 0


          "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


          Chimeratech Overdragon can sometimes be performed with high enough ATK to OTK with a single attack, but is vulnerable to interference due to its lack of immunity to effects. The only thing you should do is Fusion Summon Chimeratech Overdragon after sweeping your opponent's backboard with Chimeratech Rampage Dragon, Cybernetic Overflow, or other Spell/Trap removal cards.

          Cyber Twin Dragon (x1)

          UR Rarity
          Cyber Twin Dragon
          UR Rarity
          Cyber Twin Dragon
          Cyber Twin Dragon
          LIGHT 8
          Cyber Twin Dragon
          • ATK:

          • 2800

          • DEF:

          • 2100


          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


          Mainly a big beater that can attack twice. Since it can only be fusion summoned using "Cyber ​​Dragon", you need to use level 5 Cyber ​​Dragons or use low level monsters like Core, Vier, Nachster when they are on the field/grave to Their name became "Cyber ​​Dragon".

          Remember that changing names from low-level Cyber ​​Dragon related monsters is an effect. This means that if your monsters are negated they will not become "Cyber ​​Dragon".



          Tech Cards



          Book of Moon and Karma Cut (x2-3)

          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            SR Rarity
            Karma Cut
            SR Rarity
            Karma Cut
            Karma Cut
            Trap Normal
            Karma Cut

              Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


              In addition to high ATK, your deck also needs cards that can harass the opponent like Book of Moon or Karma Cut

              Mystical Space Typhoon (x1-3)

              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                Although it has high flexibility and attack power, Cyber ​​Dragon's weakness is its inability to resist, so to be safer, you should add a few Mystical Space Typhoon cards to destroy Spell/Trap cards that have the ability Disturb before performing combos.

                Overload Fusion (x1-2)

                UR Rarity
                Overload Fusion
                UR Rarity
                Overload Fusion
                Overload Fusion
                Spell Normal
                Overload Fusion

                  Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                  In case you feel Cyberload Fusion is not enough, you can add this card to your Main Deck

                  Tiras, Keeper of Genesis, Number 12: Crimson Shadow Armor Ninja, Adreus and Keeper of Armageddon (x1)

                  SR Rarity
                  Tiras, Keeper of Genesis
                  SR Rarity
                  Tiras, Keeper of Genesis
                  Tiras, Keeper of Genesis
                  LIGHT
                  Tiras, Keeper of Genesis
                  • ATK:

                  • 2600

                  • DEF:

                  • 1700


                  2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                  SR Rarity
                  Number 12: Crimson Shadow Armor Ninja
                  SR Rarity
                  Number 12: Crimson Shadow Armor Ninja
                  Number 12: Crimson Shadow Armor Ninja
                  EARTH
                  Number 12: Crimson Shadow Armor Ninja
                  • ATK:

                  • 2400

                  • DEF:

                  • 1700


                  2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


                  SR Rarity
                  Adreus, Keeper of Armageddon
                  SR Rarity
                  Adreus, Keeper of Armageddon
                  Adreus, Keeper of Armageddon
                  DARK
                  Adreus, Keeper of Armageddon
                  • ATK:

                  • 2600

                  • DEF:

                  • 1700


                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                  Although the ATK index is not as high as Cyber ​​Dragon's Fusion monsters, their special abilities help create safety in gameplay by being immune to attacks, effects or card destruction depending on the situation. you face.

                  Digvorzhak King of Heavy Industry (x1)

                  R Rarity
                  Digvorzhak, King of Heavy Industry
                  R Rarity
                  Digvorzhak, King of Heavy Industry
                  Digvorzhak, King of Heavy Industry
                  EARTH
                  Digvorzhak, King of Heavy Industry
                  • ATK:

                  • 3200

                  • DEF:

                  • 2000


                  3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                  Gives the deck more untargeted card destruction, but requires 3 monsters to perform. Since you can only use the ability twice per turn, you will need at least a level 5 Cyber ​​Dragon on the field to Xyz into this.


                  Its effect is a bit of a gamble, but the high ATK makes it quite okay even if the effect fails. It's worth noting that sending a card from your opponent's deck to the grave can reduce your opponent's save, so you'll want to make sure it's useful when you use it in your deck.

                  Wind-Up Arsenal Zenmaioh (x1)

                  R Rarity
                  Wind-Up Arsenal Zenmaioh
                  R Rarity
                  Wind-Up Arsenal Zenmaioh
                  Wind-Up Arsenal Zenmaioh
                  WIND
                  Wind-Up Arsenal Zenmaioh
                  • ATK:

                  • 2600

                  • DEF:

                  • 1900


                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                  Destroying your opponent's Spell/Trap makes it safer for you to perform subsequent combos, or at least, this will force your opponent to use one of their Spell/Trap. This can also destroy summoned monsters, if you use the Book of Moon to place them face down.




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