Instructions for playing BlackWing

Instructions for playing BlackWing

“Blackwing” is an archetype full of DARK Winged Beast monsters, whose main gameplay revolves around spam monsters flooding the field and Synchro summons.

Although this Deck is no longer as strong as before due to some cards being put on the banned list, it can still be played quite stably thanks to Black Whirlwind. Something that can help you have up to 2-3 powerful Synchro monsters in just 1 turn

After Komoney's moves to buff Blackwing a bit, will this OTK deck that likes to go turn 2 come back or will it still sink as deep as MCK :v

Sections covered in this guide:




Skill

 

Black Wind to the Top (Skill Card) (100%)

UR Rarity
Black Wind to the Top (Skill Card)
UR Rarity
Black Wind to the Top (Skill Card)
Black Wind to the Top (Skill Card)
Black Wind to the Top (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if you begin with an Extra Deck that contains at least 3 "Blackwing" monsters. At the beginning of the Duel, place 1 "Mountain" to your field and add 1 "Black-Winged Dragon" to your Extra Deck, from outside of your Deck. In addition, the following effect can be used once per Duel. Select 1 "Black-Winged Dragon" you control and place 1 Black Feather Counter to it.


If you are someone who has never experienced the BlackWing deck, reading through this skill you will see that it is quite weak and nothing special. But the truth is not so, this skill helps BW much faster so the usage percentage of this skill is up to 100%.

Adding the Field Mountain card buffs 200 ATK is not much different from the old skills but remember that Black WhirlWind will search for a monster lower ATK than the summoned monster. Simoon has 1600 ATK, so when we summon Blackwing - Zepyros the Elito, we will search for Simoon to extend the combo.
In addition, adding Hogan's Ace card will reduce one slot for this card in the extra so we can combine it with the trap card Blackbird Close. In addition, the second ability of the skill also combines very well with Black-Winged Dragon.



Core

 


Blackwing - Simoon the Poison Wind (x3)

UR Rarity
Blackwing - Simoon the Poison Wind
UR Rarity
Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
DARK 6
Blackwing - Simoon the Poison Wind
  • ATK:

  • 1600

  • DEF:

  • 2000


If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


Simoon's normal summoning effect is considered an effect, meaning it does not count towards your normal once-per-turn summoning rule. Black Whirlwind's effect activates when Simoon is on the field, and you can normal summon another monster to activate Black Whirlwind again.

We often take advantage of this opportunity to summon Simoon and then use Black Whirlwind to search for Oroshi. Special Summon Oroshi and combine it with Simoon to Synchro summon a level 7 monster. If you already have a tuner in hand, you can consider using Black Whirlwind from Simoon to search for Zephyros instead.

Blackwings has always been quite weak when Black Whirlwind is not present, but thanks to Simoon, we now have a way to bring it deep without being negated by monsters like Legendary Six Samurai - Shi En and Silent Magician.

Black Whirlwind (x3)

UR Rarity
Black Whirlwind
UR Rarity
Black Whirlwind
Black Whirlwind
Spell Continuous
Black Whirlwind

    When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


    Black Whirlwind is the deck's core searcher card and it can be activated up to twice per turn if you use Simoon's effect.

    If you are using a skill like Harpies' Hunting Ground or Peak Performance, summoning Simoon will grant an additional monster with less than 1800 ATK (instead of 1600), allowing you to search Zephyros. If you already have Black Whirlwind in hand, remember to activate it before using Simoon's effect so you can search twice.

    During the End Phase, Black Whirlwind placed on the field by Simoon's ability is sent to the GY and you take -1000 LP, but you can prevent this from happening by regaining the Countinuous Spell to your hand via its Eff. Blackwing - Zephyros the Elite.

    Blackwing - Zephyros the Elite (x3 )

    UR Rarity
    Blackwing - Zephyros the Elite
    UR Rarity
    Blackwing - Zephyros the Elite
    Blackwing - Zephyros the Elite
    DARK 4
    Blackwing - Zephyros the Elite
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


    Zephyros is the ideal monster in that you always want to use it to Synchro, then it will stay in the grave. Once it is in the grave, you can activate its effect by returning Black Whirlwind to your hand to Synchro out a cloak monster or simply add a third monster to attack at the same time.

    You can easily search for Zephyros if you are using a skill that gives you +200 ATK like Mountain / Harpies' Hunting Ground, then activate Simoon's effect.

    Blackwing - Bora the Spear (x1-x3)

    UR Rarity
    Blackwing - Bora the Spear
    UR Rarity
    Blackwing - Bora the Spear
    Blackwing - Bora the Spear
    DARK 4
    Blackwing - Bora the Spear
    • ATK:

    • 1700

    • DEF:

    • 800


    If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


    This card's special summoning ability is what makes its name. With 1700 ATK combined with WhirlWind, it is easy to search for other monsters. On the other hand, Level 4 can be easily combined with Blackwing's level 3 tuner monsters to synchro into level 7 and OTK monsters.

    Blackwing - Kris the Crack of Dawn (x0-x2)

    R Rarity
    Blackwing - Kris the Crack of Dawn
    R Rarity
    Blackwing - Kris the Crack of Dawn
    Blackwing - Kris the Crack of Dawn
    DARK 4
    Blackwing - Kris the Crack of Dawn
    • ATK:

    • 1900

    • DEF:

    • 300


    If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.


    Similar to Bora, Kris is a level 4 Blackwing, who can special summon himself if you control another Blackwing. It is also resistant to being destroyed by Spell/Trap, once per turn, with 1900 ATK able to search all other BlackWings swimming with Black Whirlwind. The only problem with Kris is that it is limited to being special summoned only once per turn, so you don't want to have a lot of these cards in your hand.

    However, it is still a Core card used in the deck because it is used to make good Synchro materials and normal summons. If you don't have much money :v , you can substitute one Kris for a third Bora.

    Blackwing - Gale the Whirlwind (x3)

    UR Rarity
    Blackwing - Gale the Whirlwind
    UR Rarity
    Blackwing - Gale the Whirlwind
    Blackwing - Gale the Whirlwind
    DARK 3
    Blackwing - Gale the Whirlwind
    • ATK:

    • 1300

    • DEF:

    • 400


    If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


    A level 3 tuner can be easily summoned to synchro to level 7. This is the tuner you want to find in most cases, especially if your opponent has a face-up monster.

    Besides being just a level 3 tuner, it has a pretty powerful eff that isn't difficult to use either. If you can special summon Gale twice, you can use its effect on the same monster twice. We will be able to overcome most monsters, even if they have 10,000 ATK.

    Blackwing - Oroshi the Squall (x1)

    R Rarity
    Blackwing - Oroshi the Squall
    R Rarity
    Blackwing - Oroshi the Squall
    Blackwing - Oroshi the Squall
    DARK 1
    Blackwing - Oroshi the Squall
    • ATK:

    • 400

    • DEF:

    • 600


    If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


    A card should also be in the deck when we can combine it with Simoon to Synchro to create a level 7 monster or combine it with a level 7 Synchro to create a level 8 Synchro. Having 400 ATK each helps us to search for anything. When



    Extra

     

     

    Trishula Zero Dragon of the Ice Barrier (x1)

    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier
    UR Rarity
    Trishula, Zero Dragon of the Ice Barrier
    Trishula, Zero Dragon of the Ice Barrier
    WATER 11
    Trishula, Zero Dragon of the Ice Barrier
    • ATK:

    • 2700

    • DEF:

    • 2000


    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


    We can summon this card to the field by using 2 level 4 Blackwings ( Zephyros + Kris/Bora) along with the level 3 tuner Gale. Banish up to 3 cards your opponent controls, clear the field and OTK them (remember that this card's effect is not the target).

    Ancient Pixie Dragon (x1)

    UR Rarity
    Ancient Pixie Dragon
    UR Rarity
    Ancient Pixie Dragon
    Ancient Pixie Dragon
    DARK 7
    Ancient Pixie Dragon
    • ATK:

    • 2100

    • DEF:

    • 3000


    1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


    This deck can easily Synchro summon level 7 due to the harmonious combination of monsters and Black Whirlwind's search ability, so the ability to destroy beast monsters like this can be quite handy. However, sometimes it is better to summon Raikiri because it is part of the Blackwing deck, allowing you to perform long combos.

    The +1 card draw effect can be used when you activate Necrovalley or by returning your Mountain/Harpies' Hunting Ground from the skill using Zephyros' ability. Just reactivate the field card and we can draw 1 more card.

    Ancient Fairy Dragon (x1)

    UR Rarity
    Ancient Fairy Dragon
    UR Rarity
    Ancient Fairy Dragon
    Ancient Fairy Dragon
    LIGHT 7
    Ancient Fairy Dragon
    • ATK:

    • 2100

    • DEF:

    • 3000


    1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


    Blackwings do recover things from their graves, but it is not an essential ability. Therefore, the decision whether you choose Ancient Fairy or Ancient Pixie will be up to you.

    When facing decks like Shiranui or Crystron that use graves better than Blackwings, it's better to synchro Ancient Pixie Dragon and activate Necrovalley to keep the opponent from playing the game. This also limits you from using Hawk Joe, but what's more important is stopping your opponent properly.

    When facing decks like Gouki and Gravekeeper that can use Necrovalley as a control card and are not disrupted by Necrovalley itself, we can choose Ancient Fairy Dragon to destroy the opponent's Necrovalley. This allows you to search your own Necrovalley to thin your deck but does not activate it. Without Necrovally on the field, we can freely create powerful combos with Hawk Joe.

    Assault Blackwing - Chidori the Rain Sprinkling (x1)

    R Rarity
    Assault Blackwing - Chidori the Rain Sprinkling
    R Rarity
    Assault Blackwing - Chidori the Rain Sprinkling
    Assault Blackwing - Chidori the Rain Sprinkling
    DARK 7
    Assault Blackwing - Chidori the Rain Sprinkling
    • ATK:

    • 2600

    • DEF:

    • 2000


    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.


    With Chidori's own ATK boost and the monsters you used as Synchro materials, this card will usually start with at least 3200 ATK, enough to defeat even Blue Eyes White Dragon. Chidori is capable of reaching quite high ATK numbers, giving him the ability to deal with monsters that Raikiri cannot destroy.

    When it is destroyed by battle or effect and sent to the GY, it allows you to target 1 WInged Synchro in your GY and Special Summon it. This effect makes Chidori the perfect monster to make a comeback when you are sure that your opponent has run out of attack abilities, defend until the next turn and we will attack the opponent.

    Assault Blackwing - Raikiri the Rain Shower (x1)

    R Rarity
    Assault Blackwing - Raikiri the Rain Shower
    R Rarity
    Assault Blackwing - Raikiri the Rain Shower
    Assault Blackwing - Raikiri the Rain Shower
    DARK 7
    Assault Blackwing - Raikiri the Rain Shower
    • ATK:

    • 2600

    • DEF:

    • 2000


    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.


    Raikiri is one of three level 7 Blackwing Synchros cards that the deck needs. With how easily Blackwings are summoned to the field, this card can destroy more than 2 cards (if you have 2 other Blackwings on the field). Its tuner effect is useful when used in conjunction with Blackwing - Steam the Cloak to create an easy level 8 Synchros. Note that this card's eff is "soft one per turn", meaning you can reuse its effect if it leaves and returns to the field.

    Blackwing Tamer - Obsidian Hawk Joe (x1)

    R Rarity
    Blackwing Tamer - Obsidian Hawk Joe
    R Rarity
    Blackwing Tamer - Obsidian Hawk Joe
    Blackwing Tamer - Obsidian Hawk Joe
    DARK 7
    Blackwing Tamer - Obsidian Hawk Joe
    • ATK:

    • 2600

    • DEF:

    • 2000


    1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.


    Hawk Joe's revive effect can be used to force monsters with high ATK onto the field. This effect will mainly be used to revive your Synchro monsters. Usually, your opponent will destroy Raikiri to remove the effect that destroys many of your cards. In that case, you can revive Raikiri with Hawk Joe's effect.

    With another Blackwing on the field, Raikiri will be able to use his effect immediately. Resurrection also gives this deck good comeback potential, so much so that summoning Hawk Joe when you're on the losing end can turn the tide of your game.

    Redirecting effects targeting Hawk Joe is actually a good form of protection, allowing Hawk Joe to dodge things like Fiendish Chain, Raigeki Break, and Ballista Squad. But it can be expensive because you essentially have to sacrifice another monster on your field. Hawk Joe's revive effect can allow you to redirect targeted effects, then you can simply revive that monster next turn.



    Staple

     

    x1

    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Night Beam
          UR Rarity
          Night Beam
          Night Beam
          Spell Normal
          Night Beam

            Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


            Anti-backrow techs that every OTK deck must have

            Blackbird Close and Fiendish Chain (x2 close)

            SR Rarity
            Blackbird Close
            SR Rarity
            Blackbird Close
            Blackbird Close
            Trap Counter
            Blackbird Close

              When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.


              UR Rarity
              Fiendish Chain
              UR Rarity
              Fiendish Chain
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                2 trap cards cause discomfort to the opponent, which Blackwing is very suitable for. It goes without saying that Blackbird closes because it is a trap created for blackwing, and the fiendish chain can be reused many times thanks to Zephysro.



                Combo

                 

                Combo Pixie 1

                UR Rarity
                Blackwing - Gale the Whirlwind
                UR Rarity
                Blackwing - Gale the Whirlwind
                Blackwing - Gale the Whirlwind
                DARK 3
                Blackwing - Gale the Whirlwind
                • ATK:

                • 1300

                • DEF:

                • 400


                If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


                UR Rarity
                Blackwing - Simoon the Poison Wind
                UR Rarity
                Blackwing - Simoon the Poison Wind
                Blackwing - Simoon the Poison Wind
                DARK 6
                Blackwing - Simoon the Poison Wind
                • ATK:

                • 1600

                • DEF:

                • 2000


                If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


                UR Rarity
                Blackwing - Zephyros the Elite
                UR Rarity
                Blackwing - Zephyros the Elite
                Blackwing - Zephyros the Elite
                DARK 4
                Blackwing - Zephyros the Elite
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                R Rarity
                Blackwing - Oroshi the Squall
                R Rarity
                Blackwing - Oroshi the Squall
                Blackwing - Oroshi the Squall
                DARK 1
                Blackwing - Oroshi the Squall
                • ATK:

                • 400

                • DEF:

                • 600


                If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


                UR Rarity
                Ancient Pixie Dragon
                UR Rarity
                Ancient Pixie Dragon
                Ancient Pixie Dragon
                DARK 7
                Ancient Pixie Dragon
                • ATK:

                • 2100

                • DEF:

                • 3000


                1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                1. Banish any other Blackwing using Blackwing - Simoon the Poison Wind's effect and Normal Summon it. Use Black Whirlwind to find Blackwing - Zephyros the Elite (or Blackwing - Gale the Whirlwind if you have Zeph)


                2.Normal summon Zephyros and use Black Whirlwind to search for Blackwing - Gale the Whirlwind (Or Blackwing - Oroshi the Squall if you have Gale)

                3. Special Summon Gale and synchro it with Zephyros into Assault Blackwing - Raikiri the Rain Shower

                4. Special Summon Oroshi from your hand and use Raikiris effect to destroy 2 cards

                5. Synchro Simoon and Oroshi into Pixie, use Oroshis effect to turn your opponent's monster into attack position

                6. Use Ancient Pixie Dragon to destroy monsters in attack position

                7. Use Zephyros to return your Field Spell and special summon him

                8. Reactivate your Field Spell to draw 1 card from Pixie Dragon

                Blackwing - Jin the Rain Shadow, Blackwing - Simoon the Poison Wind and Blackwing - Oroshi the Squall (Simoon combo with Jin )

                N Rarity
                Blackwing - Jin the Rain Shadow
                N Rarity
                Blackwing - Jin the Rain Shadow
                Blackwing - Jin the Rain Shadow
                DARK 1
                Blackwing - Jin the Rain Shadow
                • ATK:

                • 600

                • DEF:

                • 500


                If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).


                UR Rarity
                Blackwing - Simoon the Poison Wind
                UR Rarity
                Blackwing - Simoon the Poison Wind
                Blackwing - Simoon the Poison Wind
                DARK 6
                Blackwing - Simoon the Poison Wind
                • ATK:

                • 1600

                • DEF:

                • 2000


                If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


                R Rarity
                Blackwing - Oroshi the Squall
                R Rarity
                Blackwing - Oroshi the Squall
                Blackwing - Oroshi the Squall
                DARK 1
                Blackwing - Oroshi the Squall
                • ATK:

                • 400

                • DEF:

                • 600


                If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


                1. Banish any other Blackwing using Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Jin the Rain Shadow

                2. Normal Summon Jin and use Black Whirlwind to search for Blackwing - Oroshi the Squall

                3. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe uses Simoon and Jin.

                4. Use Hawk Joe's effect to summon Simoon again.


                5. Special Summon Oroshi

                6. Synchro LV7 monsters with Oroshi and Simoon
                If you already have Oroshi in hand, this combo is capable of countering your opponent using Floodgate Trap Hole on Jin, as you can special summon Oroshi, Synchro Summon Hawk Joe with him, then use Use Oroshi's effect to flip Jin back. You can then continue with the combo as planned.

                7. If you suspect your opponent saved his Floodgate Trap Hole for your Synchro summon, Synchro Summon Assault Blackwing - Raikiri the Rain Shower instead of Hawk Joe using the Oroshi trick, then use the Raikiris effect to destroy destroy it.

                Combo Pixie 2: counter F Chain

                UR Rarity
                Blackwing - Simoon the Poison Wind
                UR Rarity
                Blackwing - Simoon the Poison Wind
                Blackwing - Simoon the Poison Wind
                DARK 6
                Blackwing - Simoon the Poison Wind
                • ATK:

                • 1600

                • DEF:

                • 2000


                If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


                UR Rarity
                Blackwing - Zephyros the Elite
                UR Rarity
                Blackwing - Zephyros the Elite
                Blackwing - Zephyros the Elite
                DARK 4
                Blackwing - Zephyros the Elite
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                UR Rarity
                Fiendish Chain
                UR Rarity
                Fiendish Chain
                Fiendish Chain
                Trap Continuous
                Fiendish Chain

                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                  UR Rarity
                  Ancient Pixie Dragon
                  UR Rarity
                  Ancient Pixie Dragon
                  Ancient Pixie Dragon
                  DARK 7
                  Ancient Pixie Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 3000


                  1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                  1. Banish any other Blackwings and use Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite, Blackwing - Gale the Whirlwind or Blackwing - Oroshi the Squall

                  2. Normal summon Zeph to search for the second Gale

                  3. Special Summon Gale and Synchro it with Zephyros into Assault Blackwing - Raikiri the Rain Shower

                  4. Special Summon Oroshi and use the Raikiris effect, forcing the opponent to use fiendish chain


                  5. Synchro Simoon and Oroshi into Ancient Pixie Dragon and use its effect to destroy your own Raikiri

                  6. Use Zephyros's effect to return your Field Spell and special summon him

                  7. Activate Field Spell to draw a card from Pixie

                  8. Special Summon Gale and synchro it with Zephyros into Blackwing Tamer - Obsidian Hawk Joe

                  9. Use Hawk Joes effect to summon Raikiri again and use Raikiris effect to destroy another card




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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