The deck of the hacking saint Yami Yugi fell a bit deep after receiving Konami's critical nerfs when targeting Rod, Nagivation,... However, with a large number of fans, Dark Magician will always be a deck with a lot of People are interested and build it
Therefore, Konami has made a move to revive the deck by adding a series of useful SPs and dropping Limit some cards, making Dark Magician now perhaps even stronger than before.
In general, the deck, whether going on turn 1 or turn 2, is quite strong, not bricked like Blue-eyes, only if you are very weak, you can definitely use x3 Dead Magician hand 1 :v. Good OTK, banish, destroy, negate are all strengths of this deck

Instructions for playing the Dark Magician deck
Skill
Based on the original work, we can try the feeling of a hacker when passing this skill. Draw a card of your choice from the deck without knowing where it is after losing 2000 LP =))). Used for epic flips or when combined with the Dark Magician Curtain magic card (Although this magic card is quite slow and not as popular as before)
According to the top Decks of pro players building Dark Magician today, when using this skill they will not carry the Magician of Dark Illusion card. So we will definitely have at least 1 Dark Magician on hand. Having a Dark Magician in hand is completely different from having a Blue-eyed White Dragon in hand, we need it to activate Spells/Traps, not like that brick.
However, with that certainty, we cannot Special summon Effect Monsters on our first turn, but we can still special normal monsters that are Dark Magician.
Core
Not recommended to use when carrying skill A trick up sleeve :P
Most importantly, this is the Ace card of the hacker:v, x3 to buff luck, and it will be given to you by Mr. Yugi.
Yeah, of course. One of the outstanding things that makes Dark Magician strong again. A versatile card with many different abilities and also an SR card. Very good komoney
The ability to summon a dark magician from your hand is similar to Navigation, but because it is a Continuous Trap, it can be activated for many turns. In addition, it is better than Navigation in that it can summon DM from the grave, combined with Circle banish to almost clear the field
The remaining abilities are also very strong, adding Dark Magic attack can clear the backrow, Thousand Knives to clear annoying monsters. However, this ability is rarely used because there are only 20 card slots, so we usually reserve it for stronger cards, not DM attack or thousand knives.
The minus point of this card is that when we take MST or Cosmic, our field will also explode, usually we will protect it by using navigation in the grave.
Although the search ability is very strong, it is limited to 3 so we only need to x1 this card, to make room for Navigation. Anyway, Apprentice or Circle both help us search for what we need so x3 rod is not necessary.
Engine
Currently, Spellbook is the most suitable and powerful engine for DMs because of its drawing ability.
Spellbook of Secrets and Spellbook Magician of Phophecy are important keys for you to search for spellbooks, but for the most part, Prophecy is much more flexible than Secrets. You can place Prophecy face down to defend, wait for the opponent to attack, then flip it up and activate the eff
And Spellbook of Knowledge is what helps us draw and exchange cards without wasting any resources to get 2 more advantageous cards. So this Engine is accounting for almost 100% of the number of users when playing Dark Magician
Some other engines like star seraph also help us draw and XYZ a lot of diverse rank 4 monsters. However, after the critical limit and drastic nerf of the See you later skill, the engine has fallen out of favor and rarely appears
Engine Hero is currently quite strong and unique. Although there are few players, it is not weak at all. We can easily search for Malicious in our hand with Stratos, then use Apprentice discard Malicious to special summon Apprentice, activate the Malicious eff in the grave and from there we can XYZ rank 6 monsters like M7 or bounzer.
Staple
Extra
Ability to destroy your opponent's cards multiple times in 1 turn, based on the number of materials you used to XYZ this card. The condition to activate the skill is to banish 1 more card in the grave, which is not a big problem when we can ban useless cards in the grave such as: Karma cut,...
With 2 DMs on the field after activating Magician Navigaton, it is not difficult for XYZ to play this card, then summon 1 more DM from the deck. In addition, it can also banish the opponent's card, but remember that we can only banish when a normal Spellcaster monster attacks.
Some other cards are fine
Below are a few cards that are also quite good for the Dark Magician Deck, everyone can add them depending on each person's preferences, tactics or even wallet.





























































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