Instructions for playing Neo-Spacian

Instructions for playing Neo-Spacian

Neo-Spacian is a quite interesting deck revolving around fusion boss monsters but has very special summoning conditions when fusion spells are not needed =)))

Cute and petite Neo-Spacians* but when fused with E.Hero Neo they become tall, big and muscular monsters :D

The deck has the ability to Otk the enemy very strongly (return enemy monsters, large damage,...), snatch the enemy's hand right on turn 1, resist hand traps, and has the ability to resist destruction,...

Sections covered in this guide:




Skill

The main skill of this deck.

Neo Space! (Skill Card) ((100%))

 Rarity
Neo Space! (Skill Card)
 Rarity
Neo Space! (Skill Card)
Neo Space! (Skill Card)
Neo Space! (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Begin the Duel with the card "Neo Space" activated.


Neo Space! Helps you get the Neo Space environmental magic card right at the beginning of the match

Brings 500 atk to E.Hero Neo and monsters that have E.Hero Neos as a fusion material and most especially it can help us keep the deck's bosses from being returned to the extra deck =))

Using Jaden/Yubel combo with this skill and deck is so cool xD



Core

   

Neo Space Connector (x2-3)

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


Normal summoning this card will immediately summon from your deck or hand a Neo-spacian or E.Hero Neo monster. This helps us combo much faster, it is an indispensable card in this deck, almost a searcher for the deck.

In addition, activating the tribute eff of this card will Special summon 1 Neo-spacian or E.Hero Neo from the grave, helping us avoid being bricked in many cases, allowing us to combo: summon boss cards by shuffling the elements. Deck data without Neo Fusion or Miracle Contact

Neos Fusion (x2-3)

SR Rarity
Neos Fusion
SR Rarity
Neos Fusion
Neos Fusion
Spell Normal
Neos Fusion

    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


    From the past until now, we have witnessed the power of this card many times when it has the ability to have one card fusion, being a mercenary for many decks that are meta or have been meta :))

    Just by activating, you can summon 1 Fusion monster with E.Hero Neo and 1 other effect monster as materials. The conditions are very easy, we can call out the deck's boss with just 1 card.

    Furthermore, when in the grave, we can banish it to prevent our Boss from being destroyed or return to the deck with its own eff. Helps us defend better and become many times more resilient =))

    However, it also has some weaknesses: we cannot Special summon any monsters anymore, so be careful and think before using to avoid misplay :D.

    One more thing, this card can only be obtained from Structure Deck or UR Dream. It's quite difficult to find for f2p players, so depending on the conditions, we can x2-x3 for it.

    Neo-Spacian Grand Mole (x2)

    SR Rarity
    Neo-Spacian Grand Mole
    SR Rarity
    Neo-Spacian Grand Mole
    Neo-Spacian Grand Mole
    EARTH 3
    Neo-Spacian Grand Mole
    • ATK:

    • 900

    • DEF:

    • 300


    At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


    Legendary card from the past with its wretched abilities =)). It used to be included in many cancer decks, but now it is no longer as useful as it used to be when new decks with the ability to spam monster combos are dizzyingly strong.

    When on the field, attacking or being attacked, we can activate the mole's Eff, causing both the mole and the opponent's monster to be returned to the hand :D. With this ability, many cases have had to sadly watch the untargeted, anti-banish, destroy boss monster fly off the field easily by a pretty little mouse :D

    It is the material for us to summon the powerful E.Hero Grand Neo

    Elemental HERO Neos (x2)

    UR Rarity
    Elemental HERO Neos
    UR Rarity
    Elemental HERO Neos
    Elemental HERO Neos
    LIGHT 7
    Elemental HERO Neos
    • ATK:

    • 2500

    • DEF:

    • 2000


    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


    The soul of the Neo deck. However, when in hand, it suddenly becomes a brick, no more, no less =))

    Normal 7-star monsters will become a burden in many cases. However, we still need to be able to fuse.

    In this deck, E.Hero Neo is also quite easy to summon when we can special summon through the Neo space connector, creating a 2500atk/2000def meat lump that helps us stay and survive many situations :D

    Neo-Spacian Aqua Dolphin (x1)

    SR Rarity
    Neo-Spacian Aqua Dolphin
    SR Rarity
    Neo-Spacian Aqua Dolphin
    Neo-Spacian Aqua Dolphin
    WATER 3
    Neo-Spacian Aqua Dolphin
    • ATK:

    • 600

    • DEF:

    • 800


    Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


    A very useful card, it is also used in other formats quite a lot because of its ability to see your opponent's hand.


    After discarding a card and looking at the opponent's hand, we can choose to take 1 mons in opp's hand, discard it and deduct 500LP if its ATK is less than the monster's ATK currently on your field. WOW! A very strong ability when we can resist hand traps and predict opp's moves so we can counter and counter :D

    It's the main ingredient to summon Aqua Neo, from there we can make combos that make opp lose up to 2 cards in his hand :D

    Miracle Contact (x2-3)

    UR Rarity
    Miracle Contact
    UR Rarity
    Miracle Contact
    Miracle Contact
    Spell Normal
    Miracle Contact

      Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


      Another card that helps us summon Neo-Spacian bosses. Although it is not as strong as Neo Fusion, it is a F2P card that we can exchange in the trader card

      Shuffle the materials we have in hand or in the grave to summon monsters. Unlike Neo fusion, it does not force us to not be able to special summon anymore. So we can use Miracle Contact first and then use Neo Fusion to summon up to 2 fusion E.Heros in 1 turn.

      However, we don't always have the materials in our hand, field or grave, so in many cases this card is quite bricked so I recommend you only use x2 :D

      Favorite Hero (x1-x2)

      SR Rarity
      Favorite Hero
      SR Rarity
      Favorite Hero
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


        1 card helps your deck become twice as strong. With the ability to +Atk equal to the amount of Def for your E.Hero fusion when there is a field, you can also double attack when the equipped monster destroys 1 monster and sends this equipped card to the grave.


        You don't even have to worry about not being able to gain +Atk without a field because right at the beginning of the Battle Phase, we can immediately activate a Field card from the deck. Again, any field card is in the deck, so we can mix it with a lot of strong field cards

        Opp's field is thin, seeing this card, all I can do is shake my hands and chant Buddha's name because I'm about to get 1 punch up to 5k-8k of your damage :D

        Convert Contact (x0-x3)

        R Rarity
        Convert Contact
        R Rarity
        Convert Contact
        Convert Contact
        Spell Normal
        Convert Contact

          If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


          Draw 2, very useful. Helps you avoid bricking when you first pick up a card and only see petite level 2-3 neo-spacians =))

          However, it will cause you to be bricked because you can only activate it when there are no monsters on the field. In many emergency situations, there is only one monster on the field. If you can draw this card, it's a shame = ))

          It's truly a double-edged sword, many people use this card x3 but some people use x0

          Neo-Spacian Flare Scarab (x0-x1)

          R Rarity
          Neo-Spacian Flare Scarab
          R Rarity
          Neo-Spacian Flare Scarab
          Neo-Spacian Flare Scarab
          FIRE 3
          Neo-Spacian Flare Scarab
          • ATK:

          • 500

          • DEF:

          • 500


          Gains 400 ATK for each Spell/Trap your opponent controls.


          ughhhh.... other than being used as a summoning material, it has no use at all xD

          Neo-Spacian Glow Moss (x0-x1)

          UR Rarity
          Neo-Spacian Glow Moss
          UR Rarity
          Neo-Spacian Glow Moss
          Neo-Spacian Glow Moss
          LIGHT 3
          Neo-Spacian Glow Moss
          • ATK:

          • 300

          • DEF:

          • 900


          If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


          Also only used as fusion materials =))). Eff is nothing worth mentioning, sometimes it can kill you because it helps the enemy draw 1 more, but if the enemy draws a monster card, it will end the battle phase and help you live until the next turn.



          Extra Deck

           

          Elemental HERO Brave Neos (x2)

          UR Rarity
          Elemental HERO Brave Neos
          UR Rarity
          Elemental HERO Brave Neos
          Elemental HERO Brave Neos
          LIGHT 7
          Elemental HERO Brave Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


          Ye sure, x2 because it has been limited to 2 :D, a mercenary for many decks with extremely simple material requirements

          Combining with environment cards + Neo monsters in the grave will give this big, tall, white guy a relatively high amount of ATK.

          After punching a monster to death, we can easily search for a Spell/Trap card with the word E.Hero Neo in it. Then it's easy to search for Neo Fusion or Miracle Contact, Neo space,... to prepare for the next turn to punch Opp in the face =))

          Elemental HERO Grand Neos (x2-x3)

          UR Rarity
          Elemental HERO Grand Neos
          UR Rarity
          Elemental HERO Grand Neos
          Elemental HERO Grand Neos
          EARTH 7
          Elemental HERO Grand Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


          The strength of this card is that it can return the opponent's monsters back to the hand so we can easily and smoothly otk them, bringing them back to fai fai.

          Easily summoned via Neo Fusion, Miracle contact or simply shuffle mole and anchor on the field is one of its strengths.

          The weakness is that without anchor space, it will automatically fly back to the extra deck at the end of the turn :D

          Elemental HERO Glow Neos (x0-x1)

          N Rarity
          Elemental HERO Glow Neos
          N Rarity
          Elemental HERO Glow Neos
          Elemental HERO Glow Neos
          LIGHT 7
          Elemental HERO Glow Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


          The ability helps us destroy 1 card on the opponent's field
          Reading through the eff, everyone will understand =))) I pray that I shoot one of opp's spell cards, causing this card to develop its full power, otherwise it's quite stupid and can only bombard the backrow or clear the path. give my other monsters OTK

          Elemental HERO Aqua Neos (x1)

          R Rarity
          Elemental HERO Aqua Neos
          R Rarity
          Elemental HERO Aqua Neos
          Elemental HERO Aqua Neos
          WATER 7
          Elemental HERO Aqua Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


          One of the strongest Neo-Spacians with similar mechanics to Grand Neo
          The ability to discard 1 card in our hand, destroy 1 card in the enemy's hand, an exchange phase can be quite profitable when we can hit hand traps or important cards of opp so they can only surrender in anger :D

          Elemental HERO Magma Neos (x1)

          R Rarity
          Elemental HERO Magma Neos
          R Rarity
          Elemental HERO Magma Neos
          Elemental HERO Magma Neos
          FIRE 9
          Elemental HERO Magma Neos
          • ATK:

          • 3000

          • DEF:

          • 2500


          "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


          Big Boss of the deck, Huge amount of damage to punch anyone without getting bored at all. We use this card to otk, and in many cases we can return the entire field and fly away, but we will still have an empty field, just like showing off our shirt for someone to see :D

          You can only call with Miracle Contact or shuffle 3 people: mole, neo, and black beetle :D but not with Neo Fusion



          Staple

             

          Reinforcement of the Army (x1)

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            Search for Neo Space Connector, very stable voltage :D

            Mystical Space Typhoon (x2-x3)

            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              Helps us clear the opponent's backrow, making combos and otks smoother, no one knows =))

              Necrovalley (x0-x1)

              UR Rarity
              Necrovalley
              UR Rarity
              Necrovalley
              Necrovalley
              Spell Field
              Necrovalley

                All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                With the current meta situation, Necrovalley's ability to lock graves is very useful. Counter many current meta decks without needing DD Crow.
                Can be easily activated from the deck through Favorite Hero

                Summon Breaker (x0-x1)

                N Rarity
                Summon Breaker
                N Rarity
                Summon Breaker
                Summon Breaker
                Spell Field
                Summon Breaker

                  During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.


                  A field card that no one expected, right =)))
                  Can also be easily activated from Favorite Hero, it prevents the opponent from summoning more than 3 monsters, making them unable to move and slowing their progress.



                  Combo

                   

                  Elemental HERO Aqua Neos, Neo-Spacian Aqua Dolphin and Neo Space Connector ( 3)

                  R Rarity
                  Elemental HERO Aqua Neos
                  R Rarity
                  Elemental HERO Aqua Neos
                  Elemental HERO Aqua Neos
                  WATER 7
                  Elemental HERO Aqua Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                  SR Rarity
                  Neo-Spacian Aqua Dolphin
                  SR Rarity
                  Neo-Spacian Aqua Dolphin
                  Neo-Spacian Aqua Dolphin
                  WATER 3
                  Neo-Spacian Aqua Dolphin
                  • ATK:

                  • 600

                  • DEF:

                  • 800


                  Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                  SR Rarity
                  Neo Space Connector
                  SR Rarity
                  Neo Space Connector
                  Neo Space Connector
                  LIGHT 4
                  Neo Space Connector
                  • ATK:

                  • 800

                  • DEF:

                  • 1800


                  When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                  Combo Destroys 2 Cards in the opponent's hand

                  Normal summon Connector --> Special sumoon Dolphine --> discard Neo to discard 1 monter in opp's hand --> tribute Connector summon Neo --> Shuffle and summon Aqua Neo --> discard and shoot 1 more card

                  If we have miracle contact or neo fusion, the process of this combo will be greatly shortened

                  Elemental HERO Brave Neos, Miracle Contact and Neos Fusion (2)

                  UR Rarity
                  Elemental HERO Brave Neos
                  UR Rarity
                  Elemental HERO Brave Neos
                  Elemental HERO Brave Neos
                  LIGHT 7
                  Elemental HERO Brave Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                  UR Rarity
                  Miracle Contact
                  UR Rarity
                  Miracle Contact
                  Miracle Contact
                  Spell Normal
                  Miracle Contact

                    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                    SR Rarity
                    Neos Fusion
                    SR Rarity
                    Neos Fusion
                    Neos Fusion
                    Spell Normal
                    Neos Fusion

                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                      Activate Neo Fusion to push 1 Neo and 1 Mon into the grave to call out brave Neo --> Brave Neo search Miracle Contact --> we already have the ingredients in the grave waiting for the next turn and dance =))

                      This card is quite slow but it is not weak, we can also search for many other cards from brave neos depending on the situation. But Neo Fusion is a one card combo so I don't know what to say =))

                      Favorite Hero and Elemental HERO Grand Neos (2)

                      SR Rarity
                      Favorite Hero
                      SR Rarity
                      Favorite Hero
                      Favorite Hero
                      Spell Equip
                      Favorite Hero

                        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                        UR Rarity
                        Elemental HERO Grand Neos
                        UR Rarity
                        Elemental HERO Grand Neos
                        Elemental HERO Grand Neos
                        EARTH 7
                        Elemental HERO Grand Neos
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                        Clear the field with Grand Neo and get Opp ready for a 5000 LP punch :D




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