Evil HERO is a small card clan in HERO used by the emperor Haou Judai. In this article, let's analyze this family.
Instructions for playing Evil HERO
Overview of the deck
Evil HERO is a deck that mainly uses Evil HERO fusion monsters, focusing mainly on card bombardment effects and finishing off opponents with Evil HEROs with their great power.
The Evil HERO
Dark Fusion (2-3)
(first) Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (2) Your opponent cannot target it with card effects this turn. |
Evil HERO monsters can only be fusion summoned with this card, in addition Dark Fusion can be used to fusion summon other Fiend-Type monsters.
Additionally, monsters summoned this turn cannot be targeted by your opponent. This protection effect helps you avoid most of the current strong cards such as Karma Cut , Book of Moon , Fiendish Chain ...
Dark Calling (1->3)
(first) Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY . (This is treated as a Fusion Summon with "Dark Fusion" .) |
Another way to summon Evil HERO is to use Dark Calling . Dark Calling can allow you to use materials in the grave or in your hand. Being able to use resources from the grave can help you avoid losing monsters in your hand and take advantage of Adusted Gold in the grave after use. Use effects.
Evil HERO Adusted Gold (3)
Evil HERO Adusted Gold
ATK:
2100
DEF:
800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
(first) You can discard this card ; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. (2) Cannot attack unless you control a Fusion Monster. |
Because Evil HERO monsters can only be fusion summoned with Dark Fusion or related cards, drawing Dark Fusion to your hand as soon as possible helps you play the game more easily before your opponent shows it. their yard.
Play maximum Adusted Gold to increase the Dark Fusion or Dark Calling rate in your hand as high as possible.
Evil HERO Malicious Fiend (1->3)
Evil HERO Malicious Fiend
ATK:
3500
DEF:
2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
" Evil HERO Malicious Edge " + 1 Level 6 or higher Fiend monster (first) During your opponent's Battle Phase , all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
Malicious Fiend is a key monster for your deck. The fusion requirement is 1 Malicious Edge and a level 6 or higher Fiend-Type monster.
Malicious Fiend has an advantage over other Evil HEROs when summoning because it only needs 1 fusion material with the right name while the remaining Evil HEROs almost require both materials with the right name, which is more difficult than 2 monsters. Those are all from the main deck.
Malicious Fiend is much easier to summon because you only need to have Malicious Edge in your hand or in the grave for Dark Calling , the remaining monster can be a mercenary monster or an Evil HERO sent to the grave with Supreme King's Castle .
The destruction comes from Malicious Fiend 's effect of forcing opponent's monsters to attack Malicious Fiend . With an attack power of 3500 and can be increased higher thanks to Supreme King's Castle , Malicious Fiend will be a punishment for the opponent if they subjectively attack without taking any precautions. Malicious Fiend is a monster that helps you take the initiative by secretly depriving the opponent's monsters of the right to fight and allowing you to attack them in the next turn.
Evil HERO Malicious Edge (1->3)
Malicious Edge is important to this deck because it is the fusion material of Malicious Fiend, so you must have at least 1 Malicious Edge in your deck.
In case the fusion cannot be summoned. Malicious Edge allows you to Tribute Summon only 1 Tribute monster if your opponent controls the monster.
Supreme King's Castle (0->2)
Supreme King's Castle
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
(first) You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". (2) Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY ; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). |
The good thing about Supreme King's Castle that we can take advantage of is that we can help increase the attack of your Evil HERO by sending Evil HERO monsters from the extra deck.
With Supreme King's Castle's (2) effect, you can send Malicious Edge from the deck to the grave. Dark Calling will take advantage of the resources provided by Supreme King's Castle to call out the deck's main monster Malicious Fiend .
Evil HERO Infernal Prodigy and Evil HERO Infernal Gainer (Evil HERO belongs to other main decks)
Evil HERO Infernal Gainer
ATK:
1600
DEF:
0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
- Infernal Prodigy can help you summon Malicious Edge more effectively.
Evil HERO belongs to other extra decks
Evil HERO Infernal Sniper
ATK:
2000
DEF:
2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Wild Cyclone
ATK:
1900
DEF:
2300
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Evil HERO Inferno Wing
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
"Elemental HERO Avian" + "Elemental HERO Wildheart" (first) If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. (2) When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls. |
Using Wild Cyclone to attack can pressure the opponent to use all of the spells and traps that are facing them or they will lose them all.
Evil HERO Dark Gaia (1->3)
Evil HERO Dark Gaia
ATK:
0
DEF:
0
1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
1 Fiend-Type monster + 1 Rock-Type monster (first) The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. (2) When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) |
Dark Gaia is another key monster in place of Malicious Fiend . The attack power Dark Gaia possesses will be equal to the total attack power of the monsters used as fusion materials. Having an advantage over Malicious Fiend , Dark Gaia does not require the exact name of the material monster but only requires 1 fiend monster and 1 rock monster (no requirement for exact level name). With Dark Gaia , Evil HERO can play much easier.
Fusion materials
Fusion materials for Evil HERO
You should not play these monsters because they will reduce your rate of drawing Dark Fusion or Dark Calling even though they are ingredients to create Evil HEROs such as Wild Cyclone , Inferno Wing , Inferno Sniper , Lightning Golem .
Instead, players should use the Domination of Darkness skill to take out these monsters. Domination of Darkness helps you summon up to 2 Evil HERO using Dark Calling. In return, you must play a pure Evil HERO deck to use this skill.
Reveal 1 “Evil HERO” Fusion Monster in your Extra Deck and send all Fusion Materials that are listed on its card to your Graveyard from outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with the same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the conditions below. ● 10 or more cards that are “Evil HERO” monsters, "Dark Fusion", or "Dark Calling" are included in the Deck. ● No monsters other than “HERO” monsters are included in the Deck. ● No monsters other than "Evil HERO" Monsters are included in the Extra Deck. |
Supports for HERO
Elemental HERO Stratos (2-3)
(first) When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
Stratos is a typical HERO that all HERO decks should play because when summoned Stratos helps you get 1 HERO monster in your hand. For Evil HERO, Stratos can be seen as a card to exchange for 1 Dark Fusion by taking Adusted Gold or Stratos can also pull up Malicious Edge for you as a fusion material.
Deck list reference
Evil HERO is released in SD format, so the sample deck below is built with 1 SD.
Sample deck
Destiny Draw
Main: 20 Extra: 7
Evil HERO Adusted Gold
ATK:
2100
DEF:
800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Adusted Gold
ATK:
2100
DEF:
800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Adusted Gold
ATK:
2100
DEF:
800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Infernal Gainer
ATK:
1600
DEF:
0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Gainer
ATK:
1600
DEF:
0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Supreme King's Castle
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Supreme King's Castle
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Evil HERO Inferno Wing
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
Evil HERO Malicious Fiend
ATK:
3500
DEF:
2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Evil HERO Wild Cyclone
ATK:
1900
DEF:
2300
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Masked HERO Anki
ATK:
2800
DEF:
1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Masked HERO Koga
ATK:
2500
DEF:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Evil HERO Adusted Gold, Elemental HERO Stratos and Dark Calling (Key)
Evil HERO Adusted Gold
ATK:
2100
DEF:
800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
With this deck, you only focus on summoning Malicious Fiend to attack and win.
- 1 Dark Calling is played in the deck.
- 3 Adusted Gold to add Dark Calling to your hand.
- 3 Stratos to add Adusted Gold to your hand.
How to summon fusion
Evil HERO Wild Cyclone
ATK:
1900
DEF:
2300
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Evil HERO Inferno Wing
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
Supreme King's Castle
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Evil HERO Malicious Fiend
ATK:
3500
DEF:
2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
- Malicious Edge can be added to the hand by Stratos .
- The remaining ingredients are Inferno Wing and Wild Cyclone sent to the grave by the attack increasing effect of Supreme King's Castle .
Dark Calling and Dark Fusion (Fusion!)
Dark Fusion will not be used in this deck because having fusion materials in your hand or on the field is very disadvantageous for you:
- Having to play additional level 6 or higher Fiend monsters in the main deck can increase the rate of dead cards in your hand.
- You only have 1 Dark Calling and this Dark Calling is already for Malicious Fiend . The reason is the same as above, it is very difficult for you to summon other Evil HERO fusion monsters (you have to play more monsters that require the correct name and cannot do anything other than fusion materials).
Santa Claws and Lava Golem (Some main deck monsters are suitable for Malicious Fiend )
Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Evil HERO Infernal Prodigy and Evil HERO Infernal Gainer (other Evil HERO)
Evil HERO Infernal Gainer
ATK:
1600
DEF:
0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
These Evil HERO will help you buy more time while you don't have enough combo cards.
Mask Change and Form Change (Backup strategies are always necessary!)
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Because it only revolves around summoning Malicious Fiend to win, it will be easy to get caught and you will drown if Malicious Fiend is destroyed or the most important fusion material, Malicious Edge, is banished from the table.
Masked HERO ra trận!
Masked HERO Anki
ATK:
2800
DEF:
1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Masked HERO Koga
ATK:
2500
DEF:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Masked HERO can replace the role of Malicious Fiend to help you continue fighting.
- Dian can help you pull almost any HERO from decks like Stratos , Adusted Gold .
- Koga acts as a bodyguard for your HERO during battle.
- Blast helps you deal with threats from magic and traps every turn.
- Anki acts as a monster that pokes the opponent's blood and also has the effect of adding Mask Change to your hand to call more Masked HERO.
Masked HERO Blast and Elemental HERO Stratos (What to do when encountering a deck full of spells and traps?)
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Stratos
(1) When this card is Normal or Special Summoned: You can
activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of
"HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your
hand. |
When Evil HERO shows off their power
Evil HERO Infernal Sniper
ATK:
2000
DEF:
2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Wild Cyclone
ATK:
1900
DEF:
2300
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Evil HERO Inferno Wing
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
With the help of the Domination of Darkness skill, you can now summon all Evil HEROs and use them as monsters, not simply as fusion materials for Malicious Fiend .
- Inferno Wing can penetrate and poke opponents every time a monster is destroyed by her.
- Lightning Golem allows you to shoot 1 monster on the field each turn.
- Wild Cyclone 's power can force opponents to use spells or traps on their field or they will be destroyed.
- Infernal Sniper is a slow-burning bomb that can cause a lot of discomfort to the opponent by leaking blood during each standby phase.
Favorite Hero (Equipped to increase strength)
Favorite Hero
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
Equip only to a Level 5 or higher "HERO" monster. (first) If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects . (2) At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. (3) When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. |
Almost all Evil HEROs from Malicious Edge to fusion monsters are suitable for this equipment. Favorite Hero makes already strong Evil HEROs even stronger with the outstanding attack boost it brings. In addition, the protection effect this card provides can prevent targeting from the opponent while the monster is equipped ( Dark Fusion can only protect monsters during the turn it is fusion summoned).
Necrovalley (Counter other decks)
(first) All "Gravekeeper's" monsters gain 500 ATK and DEF. (2) Cards in the Graveyard cannot be banished. (3) Negate any card effect that would move a card in the Graveyard to a different place. (4) Negate any card effect that changes Types or Attributes in the Graveyard. |
Evil HERO Sinister Necrom (Fusion materials can be summoned from the deck)
(1) You
can banish this card from your GY;
Special
Summon 1 "Evil HERO" monster from your hand or Deck,
except "Evil HERO Sinister Necrom". You can only use this effect of
"Evil HERO Sinister Necrom" once per turn. |
Với Sinister Necrom,
bạn có thêm một hỗ trợ để triệu hồi Malicious Edge trực tiếp từ bộ bài của mình
lên sân.
Skill: Sinister Calling
Can
be used once per turn by discarding “Evil HERO” monster from your hand. Either add 1 "Dark Fusion" or
"Dark Calling" from your Deck to your hand or place 1 "Evil
HERO Sinister Necrom" in your Graveyard from outside of your Deck. Only 1 card can be added to your hand and
you can place
"Evil HERO Sinister Necrom" in your Graveyard only once.
This
Skill can only be used once per turn and twice per Duel. This
Skill only activate if you begin the Duel with a Deck that follow the
conditions below. ● 10
or more cards that are “Evil HERO” monsters, "Dark Fusion", or
"Dark Calling" are included in the Deck. ● No
monsters other than “Evil HERO” or “Elemental HERO” monsters are included in
the Deck. ● No
monsters other than Fusion Monsters are included in the Extra Deck. |
Skill giúp deck tăng thêm liên kết với nhau và là cách tốt
nhất cho bạn tiếp cận với Sinister
Necrom.
Adusted
Gold
của bạn sẽ không hoàn toàn phế đi nếu có skill này, bạn vẫn cần phải chơi chúng
bởi vì Dark Fusion và Dark Calling là cách duy nhất để triệu
hồi Evil HERO. Bên cạnh đó, Adusted Gold
còn là một quái thú level 4 mang đến tận 2100 atk cũng đủ có thể trụ sân được
ít nhất 1 lượt của đối phương.