Infernity has a unique feature of playing with a zero-card hand: D. If you don't have any cards in your hand, Infernity will trigger additional effects.

Instructions for Playing Infernity
Sections covered in this guide:
Skill
Seo cladding a heel
Remember, you must have no cards in your hand and all the monsters on the field must be Infernity to use it
Core
1 of the 2 souls of the deck, it has the ability to make your hand lose 2 cards (1 is this card and 1 is the card thrown into the grave by this card), so in theory it has helped you remove half of the cards in your hand (because Duel links on turn 1 only have 4 cards), not only that (when there are no cards in hand) you can send this card from the field to the grave to select up to 2 Infernity monsters from the grave and jump it.
So strong that it was ranked number 1 but luckily it was still released in Duel Links, one of the two souls of the deck
Instead of throwing each card into the grave, this one throws all the cards in hand into the grave quickly. This is a Level 2 Tuner so it has replaced the bug's slot :(
Extra Deck
Big Bad Bosses
It can be said that Level 6 is the king of the... it also has the word Infernity in the name, has negate and destroy, deals x2 damage when punching monsters and when this card is used as material for DARK Synchro monsters, it will punch 2 times ( Onimaru 6000 ATK punches 2 times go brrrr )
Big Bad Boss
OTK lord, staple king, only needs 2 Level 4 monsters, good body, capable of banishing monsters to opp's next standby phase, but before reaching standby phase, you OTK them cmnr :D. This one is extremely satisfying when you banish an Xyz monster and see each ingredient of that Xyz card sent to the grave :3
Exa-Beetle not only has the ability,... has that cc, Peter, this one was brought because it was Rank 6 Insect to get Rhinosebus, but what effect does it have? Why is this one so strong that it doesn't use effects? Because you take turn 1, opp won't have any monsters for you to send to the grave or NTR monsters from the grave.
Staple
Combo
Because combos like Launcher pull back 2 monsters from the grave and then Exa-Beetle -> Rhinosebus set 3 end turn are so famous that I can only briefly mention them, here are situational combos.
Requirements: 1 Archfiend in the grave, 1 Monster Reborn, no cards left in hand (can use dealings or if it's a spell/trap, place it face down on the field)
Requirements: 1 Launcher, 1 Archfiend, 1 Sage












































