Instructions for Playing Malefic

Instructions for Playing Malefic

Because it's Malefic and not Femalefic, this deck has no coffee, ignores all gender jokes, welcome to beatdown punching bag


"You can touch my boss, my staple, but please don't touch my field" Malefic Player shared, this deck can be played in Midrange like Blue-Eyes by sandbagging like Blue-Eyes but bigger body, big enough to punch OTK if you don't have any cards to protect you

Sections covered in this guide:




Skill

 

Territory of Malice (Skill Card) (100%)
Card rarity
Territory of Malice (Skill Card)
Card rarity
Territory of Malice (Skill Card)

Forget about a certain dragon suddenly jumping into the grave and then being pulled up, shooting all the cards and punching you in the face, now there are a dozen dragons in the sky flying down to the field, their bodies are as big as mountains, punching straight into your soul. your little one, up to 3 punches.


Skill allows you to search for Territory from OUTSIDE THE DECK, the card you want to put in your hand the most, but your deck must be full of Malefic monsters and Dragon types but luckily it doesn't count as Extra Deck :D



Core

If malefics have effects that only control 1 face-up malefic on the field and if there is no field it will be destroyed and other monsters cannot attack, then I will make the sign: (1)


Malefic Cyber End Dragon (x1-3)
UR rarity
Malefic Cyber End Dragon
UR rarity
Malefic Cyber End Dragon

A lump of meat with 4000 ATK rushes straight onto the field and punches you in the face. Jumping is super easy by banishing 1 Cyber ​​End Dragon from the Extra Deck.


has effect (1)

F2P

Malefic Paradox Dragon and Malefic Paradigm Dragon (x2-3)
R rarity
Malefic Paradox Dragon
R rarity
Malefic Paradox Dragon
UR rarity
Malefic Paradigm Dragon
UR rarity
Malefic Paradigm Dragon

Paradigm Dragon: has the ability to jump by banishing 1 Malefic in the Extra Deck, usually banishes Paradox, this creature has a large body, not afraid of being placed face down in a defensive position (Cyber ​​End is defended, Blue-Eyes or large body cards will still can punch to death), has the effect of restoring goods and jumping monsters. If there is no field, this card is destroyed


F2P

Paradox: No matter how much Paradigm is brought, this card takes up as many slots (or more than 1 slot), this card is extremely easy to pick up (I will talk about gears in the section), has the ability to jump 1 Synchro monster from the graves of two players ( jump Cyber ​​Slash Harpie Lady has a return, Stardust Dragon protects monsters), if there is no field, this card is destroyed

F2P but costs a bit of gems :3

Malefic Stardust Dragon (x1-3)
UR rarity
Malefic Stardust Dragon
UR rarity
Malefic Stardust Dragon

Jump onto the field by banishing StarDuck Dragon. Although its body is a bit cheap compared to the Malefics, it can protect the field - something that the Malefics are worried about when they have a spell/trap activated to shoot their field, but only protect the destruction, banish , return, shuffle are not sure :D


has effect (1)

Malefic Paradox Gear (x3)
UR rarity
Malefic Paradox Gear
UR rarity
Malefic Paradox Gear

has the ability to jump 1 Parallel Gear - synchro using monsters in hand, not only that, it also searches for 1 more Malefic monster from the deck, except itself. 1 card with +2 resources is OP, OP to the point that it is UR and you have to sell your kidney to buy it :D, not only that, but if you jump on a Malefic monster when you banish a monster, you banish this card from the field or grave to replace it. , super vjp pro

Malefic Parallel Gear (x1-2)
UR rarity
Malefic Parallel Gear
UR rarity
Malefic Parallel Gear

Search and use materials from your hand and this monster on the field to synchro shoukan


F2P but costs a bit of gems :D

Malefic Truth Dragon (x1)
R rarity
Malefic Truth Dragon
R rarity
Malefic Truth Dragon

It can be considered a boss, but it's actually a bigger lump of meat than the others :D, it can only be summoned by its own effect - if your Malefic monster is destroyed by battle or effect (except this one). then pay half the LP and jump it from the hand and the grave, because it can jump from the grave, and summoning is very weak which can lead to bricking and can be searched and thrown to the grave so x1 is fine.


In theory, if this monster hits an opp monster, it will destroy all face-up monsters, but that's only in theory if you don't get book of moon, destroy the wrong War Rock monster, etc.

This one has effect (1) but removes the "remaining monsters cannot be attacked" part.

F2P but costs some gems

Malefic Red-Eyes Black Dragon, Vermillion Dragon Mech and Malefic Parallel Gear (x0-1)
UR rarity
Malefic Red-Eyes Black Dragon
UR rarity
Malefic Red-Eyes Black Dragon
UR rarity
Vermillion Dragon Mech
UR rarity
Vermillion Dragon Mech
UR rarity
Malefic Parallel Gear
UR rarity
Malefic Parallel Gear

2 + 7 = 9 :D

This way of playing will shoot away 1 opp card (usually backrow).

Malefic Blue-Eyes White Dragon and Malefic Rainbow Dragon (x0-1)
SR rarity
Malefic Blue-Eyes White Dragon
SR rarity
Malefic Blue-Eyes White Dragon
SR rarity
Malefic Rainbow Dragon
SR rarity
Malefic Rainbow Dragon

Strong is strong, but bricks are on your own :)

Malefic Territory (x1-2)
SR rarity
Malefic Territory
SR rarity
Malefic Territory

Smash Malefic World straight from the deck onto the field and no one targets cards on the environmental magic box with card effects, and this card is so OP that it completely changes their mechanics from only having 1 face-up Malefic monster on the field to having many. Face-up monsters are fine as long as they have different names. Do you remember the malefic monster's effect that other monsters cannot attack? This card does not change that effect, it simply enters the battle phase negate the malefic monster's effect, that's why. say this is a beatdown punching bag :)


Note that these cards are just backup cards in case the card that gives the free skill is destroyed and can't be brought back

Malefic World (x1-2)
UR rarity
Malefic World
UR rarity
Malefic World

The field of these debtors, some people will say this field chooses 3 cards from the deck and opp chooses 1, there is no destiny draw like that but this effect is you can...


Actually, it's just a side effect. Its main effect is thrown straight from the deck by another card and stays put, it's a field zone for malefics who can't deselect themselves :D

Malefic Selector (x1-3)
R rarity
Malefic Selector
R rarity
Malefic Selector

The deck's searcher :D said frankly that this effect banishes 2 malefics and jumps out 2 more pieces of meat to punch opp :D

Malefic Claw Stream (x0-3)
R rarity
Malefic Claw Stream
R rarity
Malefic Claw Stream

Coin toss game If you go first, you have a card to cover

Malefic Tune (x0-3)
N rarity
Malefic Tune
N rarity
Malefic Tune

Never mind, I draw 2, this card also has a search effect but it rarely has any effect because after searching, the OTK dies, or the monster is not destroyed but is returned, sent,...



Extra Deck

 

Ruddy Rose Dragon (x0-1)
UR rarity
Ruddy Rose Dragon
UR rarity
Ruddy Rose Dragon

Galaxy-Eyes lowered its head

Assault Blackwing - Onimaru the Divine Thunder (x0-1)
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Onimaru the Divine Thunder

Acts as a punching bag that cannot be destroyed by card effects

Number 68: Sanaphond the Sky Prison, Galaxy-Eyes Full Armor Photon Dragon and Galaxy-Eyes Cipher Dragon (x0-1)
R rarity
Number 68: Sanaphond the Sky Prison
R rarity
Number 68: Sanaphond the Sky Prison
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Cipher Dragon
UR rarity
Galaxy-Eyes Cipher Dragon

 bắn card go brrrr

 lock mộ go brrrr

Deskbot Jet (x0-1)
N rarity
Deskbot Jet
N rarity
Deskbot Jet

It's also card shooting but makes opp more confused :)

Superdreadnought Rail Cannon Juggernaut Liebe and Skypalace Gangaridai (x0-1)
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
R rarity
Skypalace Gangaridai
R rarity
Skypalace Gangaridai

After shooting the card, the ship gets on the 6000 ATK tank and punches :D



Staple

The deck's staple is more about protecting when you miss turn 1 than bombarding backrows with other types of OTK.

x0-3
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Bottomless Trap Hole
UR rarity
Bottomless Trap Hole
SR rarity
Void Trap Hole
SR rarity
Void Trap Hole
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
UR rarity
Compulsory Escape Device
UR rarity
Compulsory Escape Device
UR rarity
Paleozoic Canadia
UR rarity
Paleozoic Canadia

Void Trap Hole : Frightfur Tiger is also strong :)

Treacherous Trap Hole : Greasy
Floodgate Trap Hole : Greasy
Bottomless Trap Hole : Banishhhh
Canadia: same Floodgate but not numbered and a bit weaker :D
Escape Device : Shuffle Go Brrrrrr
Evacuation Device : Return Go Brrrrr

Book of Moon and Mystical Space Typhoon ( new staple update (September 1, 2022))
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

MST: bombards spells/traps not once per turn

BoM: set the opp monster face down (because it's face down, it can't trigger effects, except for krawler) to help you attack and defend




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