Because it's Malefic and not Femalefic, this deck has no coffee, ignores all gender jokes, welcome to beatdown punching bag

Instructions for Playing Malefic
Sections covered in this guide:
Skill
Forget about a certain dragon suddenly jumping into the grave and then being pulled up, shooting all the cards and punching you in the face, now there are a dozen dragons in the sky flying down to the field, their bodies are as big as mountains, punching straight into your soul. your little one, up to 3 punches.
Core
If malefics have effects that only control 1 face-up malefic on the field and if there is no field it will be destroyed and other monsters cannot attack, then I will make the sign: (1)
Paradigm Dragon: has the ability to jump by banishing 1 Malefic in the Extra Deck, usually banishes Paradox, this creature has a large body, not afraid of being placed face down in a defensive position (Cyber End is defended, Blue-Eyes or large body cards will still can punch to death), has the effect of restoring goods and jumping monsters. If there is no field, this card is destroyed
Jump onto the field by banishing StarDuck Dragon. Although its body is a bit cheap compared to the Malefics, it can protect the field - something that the Malefics are worried about when they have a spell/trap activated to shoot their field, but only protect the destruction, banish , return, shuffle are not sure :D
has the ability to jump 1 Parallel Gear - synchro using monsters in hand, not only that, it also searches for 1 more Malefic monster from the deck, except itself. 1 card with +2 resources is OP, OP to the point that it is UR and you have to sell your kidney to buy it :D, not only that, but if you jump on a Malefic monster when you banish a monster, you banish this card from the field or grave to replace it. , super vjp pro
It can be considered a boss, but it's actually a bigger lump of meat than the others :D, it can only be summoned by its own effect - if your Malefic monster is destroyed by battle or effect (except this one). then pay half the LP and jump it from the hand and the grave, because it can jump from the grave, and summoning is very weak which can lead to bricking and can be searched and thrown to the grave so x1 is fine.
Smash Malefic World straight from the deck onto the field and no one targets cards on the environmental magic box with card effects, and this card is so OP that it completely changes their mechanics from only having 1 face-up Malefic monster on the field to having many. Face-up monsters are fine as long as they have different names. Do you remember the malefic monster's effect that other monsters cannot attack? This card does not change that effect, it simply enters the battle phase negate the malefic monster's effect, that's why. say this is a beatdown punching bag :)
The field of these debtors, some people will say this field chooses 3 cards from the deck and opp chooses 1, there is no destiny draw like that but this effect is you can...
Extra Deck
Staple
The deck's staple is more about protecting when you miss turn 1 than bombarding backrows with other types of OTK.


















































