Instructions for Playing D/D/D

Instructions for Playing D/D/D

When I wrote this article (June 8, 2022), this deck is currently tier 1

D/D/D is a deck with a bunch of summon types, from Fusion , Synchro, Xyz , Pend ulum to Link ( missing each Ritual ). So D/D/D players have many ways to play, making mirror match not as boring as other decks.
Deck D/D/D has very strong search ability, with high ATK leading to extremely strong OTK, however due to weak DEF like your crush's affection for you, this is not a good deck to go first (if playing purely). )




Skill ( Soul of Deck )

  

Command of the Doom King (Skill Card) (100%)

UR Rarity
Command of the Doom King (Skill Card)
UR Rarity
Command of the Doom King (Skill Card)
Command of the Doom King (Skill Card)
Command of the Doom King (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Khi bắt đầu Trận đấu, hãy thêm Vùng Pendulum vào sân của bạn. Hiệu ứng sau có thể được sử dụng một lần trong mỗi Trận đấu. Chọn 1 "D / D / D Doom King Armageddon" từ tay của bạn và thêm nó vào Extra Deck của bạn mặt ngửa. Sau đó, chọn tối đa 1 Quái thú Pendulum "D / D" tương ứng từ Sân / Bộ bài của bạn và đặt nó vào Vùng Pendulum của bạn, nhưng ứng của nó bị vô hiệu hoá. Vào đầu lượt tiếp theo của bạn, trả lại tất cả các lá bài trong Vùng Pendulum về Bộ bài của bạn. Kỹ năng này sẽ chỉ kích hoạt nếu bạn bắt đầu Đấu với Bộ bài có 6 Quái thú Pendulum "D / D / D" trở lên, bao gồm 1 hoặc nhiều "D / D / D Doom King Armageddon" (Không bao gồm Extra Deck.)


The most important skill of this deck, it allows you to increase a lot of consistency, unlike some normal monster ATK 3000 DEF 2500 8 star deck.


This skill not only throws a brick from your hand into the Extra Deck to throw another brick in the deck and a certain card from the field into the Pendulum Zones, but also thins the deck to increase the odds of picking out good cards, or searching. Nice scale to make Pendulum Summon easier.



Core Deck

Important cards, only the cards below can make this deck play well and strong in this meta

D/D/D Doom King Armageddon (x3)

UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


is a necessary card to activate skills, D/D/D Doom King Armageddon has scale 4, Level 8, high ATK, and no one cares about the effects :). With Scale 4 being a very wide Scale for D/D/D, Level 8 is the premise that helps this deck easily Xyz Summon Rank 8 monsters. With ATK 3000, it helps you easily overcome enemy boss monsters. Or kill yourself with the enemy boss and next turn pendulum summon again :).

D/D Savant Kepler (x3)

SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


deck auto x3 searcher :). Kep ler allows you to perform its effect when summoned, usually to search "Dark Contract" from the deck, or to target another "D/D" and return it to the hand.

Kepler is both a starter and a foil for skills to enter the Pendulum Zone with Scale 10, helping Kepler easily support D/D/D's Level 8 monsters to successfully jump onto the field, although the weakness is that it subtracts itself each turn . 2 Scale itself, but due to skill, you will often end the game before this card's Scale is deducted, making it difficult for you.

D/D Savant Thomas (x3)

R Rarity
D/D Savant Thomas
R Rarity
D/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


Actually, frankly speaking, Scale 6 is not wide at all, but in the case of the current D/D/D deck, Tho Mas 's Scale can still be used because it revolves around Level 8 monsters, and Tho Mas is also a Level 8 monster, so Very strong support for Xyz work.


2 Tho Mas 's Pendulum and Monster effects are both strong. The Pendulum effect allows Tho Mas to recycle 1 card from the Extra Deck to his hand, but this effect can never be used because you end the game before it is activated. Already :).

Tho mas 's strongest thing is its effect, allowing Tho mas to shoot a D/D card in the Pendulum Zone to jump a Level 8 D/D monster from the Deck to the field, that's right, LEVEL 8!!!. Although this effect causes the opponent to split the damage received this turn, if you go first it won't have much of an effect.

D/D Swirl Slime (x1-2)

UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


Swirl Slime allows you to fuse High King Genghis and is also one of the plates that saves you from bricking if you don't peel off Kep ler or Armag eddon .


Additionally, you can remove this card from the Graveyard to play another D/D monster
Note: Even if you take out High King Genghis when bricked, if you peel off 2 or 3 Swirl Slimes it will still be considered bricked.

D/D/D Oblivion King Abyss Ragnarok (x1-2)

SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


King Abyss Ragnarok has a very strong Pendulum Effect, but it is negated by the skill and the current meta does not jump D/D monsters too many times so the Pendulum Effect is extremely useless, but it can reach Level 8 :3


King Abyss Ragnarok allows you to jump 1 D/D/D monster from the grave. You can Tribute 1 D/D monster to target 1 enemy monster and banish it. Because this card does not call monsters from the deck like Tho mas , it is often played 1. In addition, the King Abyss Ragnarok effect allows you to call 1 D/D/D monster from the grave, then you sacrifice the monster you just called (if that monster is Pendulum will return to the Extra Deck) and target 1 enemy monster to banish it, both recycling and -1 enemy.

But because when you peel it off at first, it bricks and can be searched, so usually only x1 is enough :3

D/D Orthros (x1)

SR Rarity
D/D Orthros
SR Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


With Monster Effect, this card... does that, right?


With scale 3, Ort hros has a very large Scale and when this card is in Pendulum Scale, you can see it as a searchable MST version.

Although Monster Effect can have a free body jump out to block another attack, it is unlikely to keep you alive during that turn, and the restriction to only summon Fiend monsters makes it more difficult for you to summon Xyz monsters like Galaxy-Eyes if you jump leaves. This is when burned by Dark Contract effects

Dark Contract with the Gate (x3)

SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


    main search of the deck and searched by Kep ler . (Note that D/D/D monsters are considered D/D monsters, so this card can also search for D/D/D monsters).

    Dark Contract with the Witch (x1)

    R Rarity
    Dark Contract with the Witch
    R Rarity
    Dark Contract with the Witch
    Dark Contract with the Witch
    Trap Continuous
    Dark Contract with the Witch

      You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


      allows you to send 1 "D/D" or "Dark Contract" from hand to grave and target 1 card on the field and destroy it, usually only used and searched in hand when you have 1 Dark Contract With The Gate on hand hand, with the ability to give 1000 ATK to your Fiend monster on the opponent's turn, it also makes your punching bag look more "gigachad".


      Don't try to play more than x1 because it bricks (unless you play D/D/D F2P)

      D/D/D Flame High King Genghis (x1)

      UR Rarity
      D/D/D Flame High King Genghis
      UR Rarity
      D/D/D Flame High King Genghis
      D/D/D Flame High King Genghis
      FIRE 8
      D/D/D Flame High King Genghis
      • ATK:

      • 2800

      • DEF:

      • 2400


      1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


      The card makes Swirl Slime useful in the deck,

      Let's analyze the super power of this card

      1> When this card is summoned, you will use 1 Level 8 D/D monster and 1 Swirl Slime (in all current D/D decks). If another D/D monster jumps onto the field, you can draw 1 D/D monster from the grave (usually a Level 8 monster).
      2> this is a Level 8 monster.
      3> Its ATK of 2k8 can easily overcome boss monsters with quite different body ranges.

      4> Negate Spell/Trap on the field once per turn at no cost.

      High King Genghis is both a support and a boss monster (depending on your play style). However, it cannot be denied that this one is extremely strong.

      D/D/D Super Doom King Dark Armageddon (x0-1)

      UR Rarity
      D/D/D Super Doom King Dark Armageddon
      UR Rarity
      D/D/D Super Doom King Dark Armageddon
      D/D/D Super Doom King Dark Armageddon
      DARK1
      D/D/D Super Doom King Dark Armageddon
      • ATK:

      • 3500

      • DEF:

      • 3000


      [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


      with easy leveling from 2 Level 8 D/D/D monsters. This card has extremely powerful abilities

      This card with 3500 ATK allows you to declare blue-eyes as dbrr. In addition, this card also has the ability to target and shoot cards on the opponent's field corresponding to Pendulum monsters on the field, so it clears the field very well and makes OTK easier. If you run out of Xyz materials, you can detach 1 Pendulum D/D monster from your Extra Deck to this card. As long as you breathe, you can shoot.

      D/D/D Dragonbane King Beowulf (80% bring x0. 20% bring x1)

      R Rarity
      D/D/D Dragonbane King Beowulf
      R Rarity
      D/D/D Dragonbane King Beowulf
      D/D/D Dragonbane King Beowulf
      DARK 8
      D/D/D Dragonbane King Beowulf
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


      Mainly on the field to get a level 8 body and make Swirl Slime more useful in the deck. The ability to penetrate armor is not too outstanding, it is better to use Max well quickly. The ability to shoot all cards in the spell/trap zone is too slow, so this card is increasingly ignored to get a slot in the Extra Deck.

      D/D/D Supersight King Zero Maxwell (10% bring x1. 90% bring x0)

      R Rarity
      D/D/D Supersight King Zero Maxwell
      R Rarity
      D/D/D Supersight King Zero Maxwell
      D/D/D Supersight King Zero Maxwell
      DARK 74
      D/D/D Supersight King Zero Maxwell
      • ATK:

      • 2800

      • DEF:

      • 2500


      [ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.


      even though the armor penetration is too formidable. But we don't have Level 7 in this place... mainly appearing and even playing x3 in F2P decks

      D/D Dog (27% bring x1, 73% bring x0)

      SR Rarity
      D/D Dog
      SR Rarity
      D/D Dog
      D/D Dog
      DARK 63
      D/D Dog
      • ATK:

      • 2000

      • DEF:

      • 2000


      [ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


      Even though it is Level 6, because it has the ability to negate, it is given x1 to make the opponent bitter. If you peel this card into your hand, it's considered 90% brick. Imagine a hand with 1 Max well , 1 Dog , 1 BoM , 1 MST .

      D/D/D Oracle King d'Arc (98% bring x0, 2% bring x1)

      R Rarity
      D/D/D Oracle King d'Arc
      R Rarity
      D/D/D Oracle King d'Arc
      D/D/D Oracle King d'Arc
      DARK 7
      D/D/D Oracle King d'Arc
      • ATK:

      • 2800

      • DEF:

      • 2000


      2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


       Level 7

      Book of Moon (x2-3)

      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        Not only is it a quick-play spell, it also puts the opponent's monster face down, so it can block Synchro, Xyz , and can even block the combos of some decks.

        Enemy Controller (x1-2)

        SR Rarity
        Enemy Controller
        SR Rarity
        Enemy Controller
        Enemy Controller
        Spell Quick
        Enemy Controller

          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


          Your Galaxy-Eyes are also my Galaxy-Eyes.


          When the Pendulum monster is tributed, it will return to the Extra Deck

          You can even avoid OTK with this card.

          Treacherous Trap Hole (x0-2)

          SR Rarity
          Treacherous Trap Hole
          SR Rarity
          Treacherous Trap Hole
          Treacherous Trap Hole
          Trap Normal
          Treacherous Trap Hole

            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


            Extremely powerful control card with the ability to shoot, but is often brought x1 due to leaving 1 slot for Enemy Controller , even brought x0.



            Extra Deck

            Includes a bunch of big body and Rank 8 monsters.

            Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x1)

            UR Rarity
            Galaxy-Eyes Full Armor Photon Dragon
            UR Rarity
            Galaxy-Eyes Full Armor Photon Dragon
            Galaxy-Eyes Full Armor Photon Dragon
            LIGHT
            Galaxy-Eyes Full Armor Photon Dragon
            • ATK:

            • 4000

            • DEF:

            • 3500


            3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


            SR Rarity
            Galaxy-Eyes Cipher Blade Dragon
            SR Rarity
            Galaxy-Eyes Cipher Blade Dragon
            Galaxy-Eyes Cipher Blade Dragon
            LIGHT
            Galaxy-Eyes Cipher Blade Dragon
            • ATK:

            • 3200

            • DEF:

            • 2800


            3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


            UR Rarity
            Galaxy-Eyes Cipher Dragon
            UR Rarity
            Galaxy-Eyes Cipher Dragon
            Galaxy-Eyes Cipher Dragon
            LIGHT
            Galaxy-Eyes Cipher Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


            The reason why Enemy Controller is the king of cards, helps you kidnap an opponent's Galaxy-Eyes monster, even Number 90 to get Cipher Blade or Full Armor, Galaxy-Eyes Cipher Dragon has just captured an opponent's monster, just used it on your Boss (the opponent's card is an Xyz material so it will not be sent to the grave for the opponent to play). In addition, you also shoot 1 card from the opponent and have 2 bodies on the field

            Coach King Giantrainer (x1)

            SR Rarity
            Coach King Giantrainer
            SR Rarity
            Coach King Giantrainer
            Coach King Giantrainer
            FIRE
            Coach King Giantrainer
            • ATK:

            • 2800

            • DEF:

            • 2000


            3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


            You can discard 1 Xyz material from this card. to draw 1 card, not once per turn. so you can draw 3 cards just thanks to this card. Moreover, burn the enemy. It doesn't matter if you don't have Battle Phase during the turn because this monster is raised from Turn 1 :D

            Number 68: Sanaphond the Sky Prison and Number 22: Zombiestein (x0-1)

            R Rarity
            Number 68: Sanaphond the Sky Prison
            R Rarity
            Number 68: Sanaphond the Sky Prison
            Number 68: Sanaphond the Sky Prison
            DARK
            Number 68: Sanaphond the Sky Prison
            • ATK:

            • 2100

            • DEF:

            • 2700


            2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


            SR Rarity
            Number 22: Zombiestein
            SR Rarity
            Number 22: Zombiestein
            Number 22: Zombiestein
            DARK
            Number 22: Zombiestein
            • ATK:

            • 4500

            • DEF:

            • 1000


            2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


            Number 22 has an extremely large body that allows you to trade with enemy boss monsters by punching their mouths, and also has the ability to negate. Even though you switch to a defensive position and are punched to death by the enemy monster, the enemy will slow down. one rhythm, so it is difficult to get a perfect pitch and easy to be OTKed.


            Number 68 prevents both players from calling monsters from the grave and once again Galaxy-Eyes will fall to the bottom of society if they cannot fight back against this card. Even when using this effect, this card is not destroyed by effects until the end of your opponent's turn.

            Hieratic Sun Dragon Overlord of Heliopolis (x0-1)

            UR Rarity
            Hieratic Sun Dragon Overlord of Heliopolis
            UR Rarity
            Hieratic Sun Dragon Overlord of Heliopolis
            Hieratic Sun Dragon Overlord of Heliopolis
            LIGHT
            Hieratic Sun Dragon Overlord of Heliopolis
            • ATK:

            • 3000

            • DEF:

            • 2400


            2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


            is a lord of staple, with the ability to shoot without targeting and shoot both monsters and spells/traps and a large body, so it is used a lot for all Level 8 decks like BE or GE.



            Combo

            Some basic combos, because Xyz and Pendulum are both simple, every combo is different depending on the match, hand, and what the opponent is playing.

            textbook

            UR Rarity
            D/D/D Doom King Armageddon
            UR Rarity
            D/D/D Doom King Armageddon
            D/D/D Doom King Armageddon
            DARK 84
            D/D/D Doom King Armageddon
            • ATK:

            • 3000

            • DEF:

            • 1000


            [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


            SR Rarity
            D/D Savant Kepler
            SR Rarity
            D/D Savant Kepler
            D/D Savant Kepler
            DARK 110
            D/D Savant Kepler
            • ATK:

            • 0

            • DEF:

            • 0


            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


            SR Rarity
            Dark Contract with the Gate
            SR Rarity
            Dark Contract with the Gate
            Dark Contract with the Gate
            Spell Continuous
            Dark Contract with the Gate

              During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


              R Rarity
              Dark Contract with the Witch
              R Rarity
              Dark Contract with the Witch
              Dark Contract with the Witch
              Trap Continuous
              Dark Contract with the Witch

                You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                1> normal summon Kep ler , search Dark Contract With The Gate

                2> search Doom King Armageddon thanks to the Gate 's effect
                3> use skill and summon Pendulum.

                - - - - -
                no Kep ler on hand but Doom King Armageddon
                1> activate the Gate search Kep ler
                2> Close search Dark Contract With The Witch
                3> use skill and summon Pendulum and set the Witch

                So you play Yuuto and Kaito

                R Rarity
                Number 68: Sanaphond the Sky Prison
                R Rarity
                Number 68: Sanaphond the Sky Prison
                Number 68: Sanaphond the Sky Prison
                DARK
                Number 68: Sanaphond the Sky Prison
                • ATK:

                • 2100

                • DEF:

                • 2700


                2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                UR Rarity
                D/D/D Doom King Armageddon
                UR Rarity
                D/D/D Doom King Armageddon
                D/D/D Doom King Armageddon
                DARK 84
                D/D/D Doom King Armageddon
                • ATK:

                • 3000

                • DEF:

                • 1000


                [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                R Rarity
                D/D Savant Thomas
                R Rarity
                D/D Savant Thomas
                D/D Savant Thomas
                DARK 86
                D/D Savant Thomas
                • ATK:

                • 1800

                • DEF:

                • 2600


                [ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


                UR Rarity
                D/D Swirl Slime
                UR Rarity
                D/D Swirl Slime
                D/D Swirl Slime
                DARK 2
                D/D Swirl Slime
                • ATK:

                • 200

                • DEF:

                • 200


                If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                SR Rarity
                D/D Savant Kepler
                SR Rarity
                D/D Savant Kepler
                D/D Savant Kepler
                DARK 110
                D/D Savant Kepler
                • ATK:

                • 0

                • DEF:

                • 0


                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                SR Rarity
                Dark Contract with the Gate
                SR Rarity
                Dark Contract with the Gate
                Dark Contract with the Gate
                Spell Continuous
                Dark Contract with the Gate

                  During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                  UR Rarity
                  D/D/D Flame High King Genghis
                  UR Rarity
                  D/D/D Flame High King Genghis
                  D/D/D Flame High King Genghis
                  FIRE 8
                  D/D/D Flame High King Genghis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                  1> Use Swirl Slime and Tho mas to fuse to create High King Genghis

                  2> normally summon Aleister Kep ler , search the Gate , at this point Genghis will summon Tho mas again from the grave.
                  3> use the Gate search Doom King Armageddon.
                  4> Use the skill to use Kep ler and a random guy whose Scale is less than 8 enters the Pendulum Zone.
                  5> Pendulum Summon Doom King Armageddon
                  6> Use Tho mas and DK A to get Number 68

                  ===> Both Negate Spell/Trap and prevent the opponent from jumping monsters from the grave to the field.

                  1 Negate Spell/Trap and 1 Negate monster Fusion, Synchro, Xyz

                  SR Rarity
                  D/D Dog
                  SR Rarity
                  D/D Dog
                  D/D Dog
                  DARK 63
                  D/D Dog
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  [ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


                  UR Rarity
                  D/D/D Doom King Armageddon
                  UR Rarity
                  D/D/D Doom King Armageddon
                  D/D/D Doom King Armageddon
                  DARK 84
                  D/D/D Doom King Armageddon
                  • ATK:

                  • 3000

                  • DEF:

                  • 1000


                  [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                  UR Rarity
                  D/D Swirl Slime
                  UR Rarity
                  D/D Swirl Slime
                  D/D Swirl Slime
                  DARK 2
                  D/D Swirl Slime
                  • ATK:

                  • 200

                  • DEF:

                  • 200


                  If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                  UR Rarity
                  D/D/D Flame High King Genghis
                  UR Rarity
                  D/D/D Flame High King Genghis
                  D/D/D Flame High King Genghis
                  FIRE 8
                  D/D/D Flame High King Genghis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                  1> Use Swirl Slime 's effect, use it and DK A to fusion High King Genghis .

                  2> use Swirl Slime effect from grave to banish it spec sum Do g from hand.
                  3> High King Genghis brings back DK A.


                  rút 3 set 3 and pass

                  UR Rarity
                  D/D/D Doom King Armageddon
                  UR Rarity
                  D/D/D Doom King Armageddon
                  D/D/D Doom King Armageddon
                  DARK 84
                  D/D/D Doom King Armageddon
                  • ATK:

                  • 3000

                  • DEF:

                  • 1000


                  [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                  R Rarity
                  D/D Savant Thomas
                  R Rarity
                  D/D Savant Thomas
                  D/D Savant Thomas
                  DARK 86
                  D/D Savant Thomas
                  • ATK:

                  • 1800

                  • DEF:

                  • 2600


                  [ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


                  SR Rarity
                  Enemy Controller
                  SR Rarity
                  Enemy Controller
                  Enemy Controller
                  Spell Quick
                  Enemy Controller

                    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      SR Rarity
                      Coach King Giantrainer
                      SR Rarity
                      Coach King Giantrainer
                      Coach King Giantrainer
                      FIRE
                      Coach King Giantrainer
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                      SR Rarity
                      D/D Savant Kepler
                      SR Rarity
                      D/D Savant Kepler
                      D/D Savant Kepler
                      DARK 110
                      D/D Savant Kepler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                      SR Rarity
                      Dark Contract with the Gate
                      SR Rarity
                      Dark Contract with the Gate
                      Dark Contract with the Gate
                      Spell Continuous
                      Dark Contract with the Gate

                        During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                        R Rarity
                        Dark Contract with the Witch
                        R Rarity
                        Dark Contract with the Witch
                        Dark Contract with the Witch
                        Trap Continuous
                        Dark Contract with the Witch

                          You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                          1> use the Gate search Kep ler

                          2> normally summon Aleister Kep ler and search for the Witch
                          3> use the skill to throw away the Kep ler into the pendulum scale and something from the deck such as Ragn arok (no mention of Ragn arok just now, put it here to try to prove it's not a waste :wing dead: )
                          4> Pendulum Summon Tho mas and DK A
                          5> Tho mas shoots Ragn arok or something, you can put it in the Extra Deck to backup for the next turn, then call a Level 8 monster thanks to Tho mas 's effect.
                          6> Xyz summons Pot Of Greed (Coach King Giantrainer)
                          7> draw 3 cards and set 1 the Witch + with the remaining 2 cards ( BoM or Enemy Controller or Treacherous Trap Hole ).





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