Instructions for Playing D/D/D

Instructions for Playing D/D/D

When I wrote this article (June 8, 2022), this deck is currently tier 1

D/D/D is a deck with a bunch of summon types, from Fusion , Synchro, Xyz , Pend ulum to Link ( missing each Ritual ). So D/D/D players have many ways to play, making mirror match not as boring as other decks.
Deck D/D/D has very strong search ability, with high ATK leading to extremely strong OTK, however due to weak DEF like your crush's affection for you, this is not a good deck to go first (if playing purely). )




Skill ( Soul of Deck )

  

Command of the Doom King (Skill Card) (100%)
UR rarity
Command of the Doom King (Skill Card)
UR rarity
Command of the Doom King (Skill Card)

The most important skill of this deck, it allows you to increase a lot of consistency, unlike some normal monster ATK 3000 DEF 2500 8 star deck.


This skill not only throws a brick from your hand into the Extra Deck to throw another brick in the deck and a certain card from the field into the Pendulum Zones, but also thins the deck to increase the odds of picking out good cards, or searching. Nice scale to make Pendulum Summon easier.



Core Deck

Important cards, only the cards below can make this deck play well and strong in this meta

D/D/D Doom King Armageddon (x3)
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D/D Doom King Armageddon

is a necessary card to activate skills, D/D/D Doom King Armageddon has scale 4, Level 8, high ATK, and no one cares about the effects :). With Scale 4 being a very wide Scale for D/D/D, Level 8 is the premise that helps this deck easily Xyz Summon Rank 8 monsters. With ATK 3000, it helps you easily overcome enemy boss monsters. Or kill yourself with the enemy boss and next turn pendulum summon again :).

D/D Savant Kepler (x3)
SR rarity
D/D Savant Kepler
SR rarity
D/D Savant Kepler

deck auto x3 searcher :). Kep ler allows you to perform its effect when summoned, usually to search "Dark Contract" from the deck, or to target another "D/D" and return it to the hand.

Kepler is both a starter and a foil for skills to enter the Pendulum Zone with Scale 10, helping Kepler easily support D/D/D's Level 8 monsters to successfully jump onto the field, although the weakness is that it subtracts itself each turn . 2 Scale itself, but due to skill, you will often end the game before this card's Scale is deducted, making it difficult for you.

D/D Savant Thomas (x3)
R rarity
Limited to 2 copies
D/D Savant Thomas
R rarity
Limited to 2 copies
D/D Savant Thomas

Actually, frankly speaking, Scale 6 is not wide at all, but in the case of the current D/D/D deck, Tho Mas 's Scale can still be used because it revolves around Level 8 monsters, and Tho Mas is also a Level 8 monster, so Very strong support for Xyz work.


2 Tho Mas 's Pendulum and Monster effects are both strong. The Pendulum effect allows Tho Mas to recycle 1 card from the Extra Deck to his hand, but this effect can never be used because you end the game before it is activated. Already :).

Tho mas 's strongest thing is its effect, allowing Tho mas to shoot a D/D card in the Pendulum Zone to jump a Level 8 D/D monster from the Deck to the field, that's right, LEVEL 8!!!. Although this effect causes the opponent to split the damage received this turn, if you go first it won't have much of an effect.

D/D Swirl Slime (x1-2)
UR rarity
D/D Swirl Slime
UR rarity
D/D Swirl Slime

Swirl Slime allows you to fuse High King Genghis and is also one of the plates that saves you from bricking if you don't peel off Kep ler or Armag eddon .


Additionally, you can remove this card from the Graveyard to play another D/D monster
Note: Even if you take out High King Genghis when bricked, if you peel off 2 or 3 Swirl Slimes it will still be considered bricked.

D/D/D Oblivion King Abyss Ragnarok (x1-2)
SR rarity
D/D/D Oblivion King Abyss Ragnarok
SR rarity
D/D/D Oblivion King Abyss Ragnarok

King Abyss Ragnarok has a very strong Pendulum Effect, but it is negated by the skill and the current meta does not jump D/D monsters too many times so the Pendulum Effect is extremely useless, but it can reach Level 8 :3


King Abyss Ragnarok allows you to jump 1 D/D/D monster from the grave. You can Tribute 1 D/D monster to target 1 enemy monster and banish it. Because this card does not call monsters from the deck like Tho mas , it is often played 1. In addition, the King Abyss Ragnarok effect allows you to call 1 D/D/D monster from the grave, then you sacrifice the monster you just called (if that monster is Pendulum will return to the Extra Deck) and target 1 enemy monster to banish it, both recycling and -1 enemy.

But because when you peel it off at first, it bricks and can be searched, so usually only x1 is enough :3

D/D Orthros (x1)
SR rarity
D/D Orthros
SR rarity
D/D Orthros

With Monster Effect, this card... does that, right?


With scale 3, Ort hros has a very large Scale and when this card is in Pendulum Scale, you can see it as a searchable MST version.

Although Monster Effect can have a free body jump out to block another attack, it is unlikely to keep you alive during that turn, and the restriction to only summon Fiend monsters makes it more difficult for you to summon Xyz monsters like Galaxy-Eyes if you jump leaves. This is when burned by Dark Contract effects

Dark Contract with the Gate (x3)
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate

main search of the deck and searched by Kep ler . (Note that D/D/D monsters are considered D/D monsters, so this card can also search for D/D/D monsters).

Dark Contract with the Witch (x1)
R rarity
Dark Contract with the Witch
R rarity
Dark Contract with the Witch

allows you to send 1 "D/D" or "Dark Contract" from hand to grave and target 1 card on the field and destroy it, usually only used and searched in hand when you have 1 Dark Contract With The Gate on hand hand, with the ability to give 1000 ATK to your Fiend monster on the opponent's turn, it also makes your punching bag look more "gigachad".


Don't try to play more than x1 because it bricks (unless you play D/D/D F2P)

D/D/D Flame High King Genghis (x1)
UR rarity
D/D/D Flame High King Genghis
UR rarity
D/D/D Flame High King Genghis

The card makes Swirl Slime useful in the deck,

Let's analyze the super power of this card

1> When this card is summoned, you will use 1 Level 8 D/D monster and 1 Swirl Slime (in all current D/D decks). If another D/D monster jumps onto the field, you can draw 1 D/D monster from the grave (usually a Level 8 monster).
2> this is a Level 8 monster.
3> Its ATK of 2k8 can easily overcome boss monsters with quite different body ranges.

4> Negate Spell/Trap on the field once per turn at no cost.

High King Genghis is both a support and a boss monster (depending on your play style). However, it cannot be denied that this one is extremely strong.

D/D/D Super Doom King Dark Armageddon (x0-1)
UR rarity
D/D/D Super Doom King Dark Armageddon
UR rarity
D/D/D Super Doom King Dark Armageddon

with easy leveling from 2 Level 8 D/D/D monsters. This card has extremely powerful abilities

This card with 3500 ATK allows you to declare blue-eyes as dbrr. In addition, this card also has the ability to target and shoot cards on the opponent's field corresponding to Pendulum monsters on the field, so it clears the field very well and makes OTK easier. If you run out of Xyz materials, you can detach 1 Pendulum D/D monster from your Extra Deck to this card. As long as you breathe, you can shoot.

D/D/D Dragonbane King Beowulf (80% bring x0. 20% bring x1)
R rarity
D/D/D Dragonbane King Beowulf
R rarity
D/D/D Dragonbane King Beowulf

Mainly on the field to get a level 8 body and make Swirl Slime more useful in the deck. The ability to penetrate armor is not too outstanding, it is better to use Max well quickly. The ability to shoot all cards in the spell/trap zone is too slow, so this card is increasingly ignored to get a slot in the Extra Deck.

D/D/D Supersight King Zero Maxwell (10% bring x1. 90% bring x0)
R rarity
D/D/D Supersight King Zero Maxwell
R rarity
D/D/D Supersight King Zero Maxwell

even though the armor penetration is too formidable. But we don't have Level 7 in this place... mainly appearing and even playing x3 in F2P decks

D/D Dog (27% bring x1, 73% bring x0)
SR rarity
D/D Dog
SR rarity
D/D Dog

Even though it is Level 6, because it has the ability to negate, it is given x1 to make the opponent bitter. If you peel this card into your hand, it's considered 90% brick. Imagine a hand with 1 Max well , 1 Dog , 1 BoM , 1 MST .

D/D/D Oracle King d'Arc (98% bring x0, 2% bring x1)
R rarity
D/D/D Oracle King d'Arc
R rarity
D/D/D Oracle King d'Arc

 Level 7

Book of Moon (x2-3)
UR rarity
Book of Moon
UR rarity
Book of Moon

Not only is it a quick-play spell, it also puts the opponent's monster face down, so it can block Synchro, Xyz , and can even block the combos of some decks.

Enemy Controller (x1-2)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller

Your Galaxy-Eyes are also my Galaxy-Eyes.


When the Pendulum monster is tributed, it will return to the Extra Deck

You can even avoid OTK with this card.

Treacherous Trap Hole (x0-2)
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole

Extremely powerful control card with the ability to shoot, but is often brought x1 due to leaving 1 slot for Enemy Controller , even brought x0.



Extra Deck

Includes a bunch of big body and Rank 8 monsters.

Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x1)
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Galaxy-Eyes Cipher Dragon
UR rarity
Galaxy-Eyes Cipher Dragon

The reason why Enemy Controller is the king of cards, helps you kidnap an opponent's Galaxy-Eyes monster, even Number 90 to get Cipher Blade or Full Armor, Galaxy-Eyes Cipher Dragon has just captured an opponent's monster, just used it on your Boss (the opponent's card is an Xyz material so it will not be sent to the grave for the opponent to play). In addition, you also shoot 1 card from the opponent and have 2 bodies on the field

Coach King Giantrainer (x1)
SR rarity
Limited to 1 copy
Coach King Giantrainer
SR rarity
Limited to 1 copy
Coach King Giantrainer

You can discard 1 Xyz material from this card. to draw 1 card, not once per turn. so you can draw 3 cards just thanks to this card. Moreover, burn the enemy. It doesn't matter if you don't have Battle Phase during the turn because this monster is raised from Turn 1 :D

Number 68: Sanaphond the Sky Prison and Number 22: Zombiestein (x0-1)
R rarity
Number 68: Sanaphond the Sky Prison
R rarity
Number 68: Sanaphond the Sky Prison
SR rarity
Number 22: Zombiestein
SR rarity
Number 22: Zombiestein

Number 22 has an extremely large body that allows you to trade with enemy boss monsters by punching their mouths, and also has the ability to negate. Even though you switch to a defensive position and are punched to death by the enemy monster, the enemy will slow down. one rhythm, so it is difficult to get a perfect pitch and easy to be OTKed.


Number 68 prevents both players from calling monsters from the grave and once again Galaxy-Eyes will fall to the bottom of society if they cannot fight back against this card. Even when using this effect, this card is not destroyed by effects until the end of your opponent's turn.

Hieratic Sun Dragon Overlord of Heliopolis (x0-1)
UR rarity
Hieratic Sun Dragon Overlord of Heliopolis
UR rarity
Hieratic Sun Dragon Overlord of Heliopolis

is a lord of staple, with the ability to shoot without targeting and shoot both monsters and spells/traps and a large body, so it is used a lot for all Level 8 decks like BE or GE.



Combo

Some basic combos, because Xyz and Pendulum are both simple, every combo is different depending on the match, hand, and what the opponent is playing.

textbook
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D/D Doom King Armageddon
SR rarity
D/D Savant Kepler
SR rarity
D/D Savant Kepler
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate
R rarity
Dark Contract with the Witch
R rarity
Dark Contract with the Witch

1> normal summon Kep ler , search Dark Contract With The Gate

2> search Doom King Armageddon thanks to the Gate 's effect
3> use skill and summon Pendulum.

- - - - -
no Kep ler on hand but Doom King Armageddon
1> activate the Gate search Kep ler
2> Close search Dark Contract With The Witch
3> use skill and summon Pendulum and set the Witch

So you play Yuuto and Kaito
R rarity
Number 68: Sanaphond the Sky Prison
R rarity
Number 68: Sanaphond the Sky Prison
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D/D Doom King Armageddon
R rarity
Limited to 2 copies
D/D Savant Thomas
R rarity
Limited to 2 copies
D/D Savant Thomas
UR rarity
D/D Swirl Slime
UR rarity
D/D Swirl Slime
SR rarity
D/D Savant Kepler
SR rarity
D/D Savant Kepler
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate
UR rarity
D/D/D Flame High King Genghis
UR rarity
D/D/D Flame High King Genghis

1> Use Swirl Slime and Tho mas to fuse to create High King Genghis

2> normally summon Aleister Kep ler , search the Gate , at this point Genghis will summon Tho mas again from the grave.
3> use the Gate search Doom King Armageddon.
4> Use the skill to use Kep ler and a random guy whose Scale is less than 8 enters the Pendulum Zone.
5> Pendulum Summon Doom King Armageddon
6> Use Tho mas and DK A to get Number 68

===> Both Negate Spell/Trap and prevent the opponent from jumping monsters from the grave to the field.

1 Negate Spell/Trap and 1 Negate monster Fusion, Synchro, Xyz
SR rarity
D/D Dog
SR rarity
D/D Dog
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D Swirl Slime
UR rarity
D/D Swirl Slime
UR rarity
D/D/D Flame High King Genghis
UR rarity
D/D/D Flame High King Genghis

1> Use Swirl Slime 's effect, use it and DK A to fusion High King Genghis .

2> use Swirl Slime effect from grave to banish it spec sum Do g from hand.
3> High King Genghis brings back DK A.


rút 3 set 3 and pass
UR rarity
D/D/D Doom King Armageddon
UR rarity
D/D/D Doom King Armageddon
R rarity
Limited to 2 copies
D/D Savant Thomas
R rarity
Limited to 2 copies
D/D Savant Thomas
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Limited to 1 copy
Coach King Giantrainer
SR rarity
Limited to 1 copy
Coach King Giantrainer
SR rarity
D/D Savant Kepler
SR rarity
D/D Savant Kepler
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate
R rarity
Dark Contract with the Witch
R rarity
Dark Contract with the Witch

1> use the Gate search Kep ler

2> normally summon Aleister Kep ler and search for the Witch
3> use the skill to throw away the Kep ler into the pendulum scale and something from the deck such as Ragn arok (no mention of Ragn arok just now, put it here to try to prove it's not a waste :wing dead: )
4> Pendulum Summon Tho mas and DK A
5> Tho mas shoots Ragn arok or something, you can put it in the Extra Deck to backup for the next turn, then call a Level 8 monster thanks to Tho mas 's effect.
6> Xyz summons Pot Of Greed (Coach King Giantrainer)
7> draw 3 cards and set 1 the Witch + with the remaining 2 cards ( BoM or Enemy Controller or Treacherous Trap Hole ).





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