Instructions to maximize crafting SR into Free Pack

Instructions to maximize crafting SR into Free Pack

This will be a guide to help newbies maximize the crafting of cards into Free Packs.




overview

After pouring the Gems given at the beginning of the game into your desired decks, you will surely want to create another set to test your strength with strong decks and follow the current meta. Suppose you have accumulated quite a few Gems, but how to open the desired pack because Secret Packs are very difficult to open at will, that will lead you to craft cards to have access to your Secret Pack. want. You also get a free roll from that Secret Pack the first time that day you do so. So, Master Duel Reddit user Jojocheck created a strategy to maximize the number of free packs received by crafting a small amount of SR stones.



Necessary information

Basically, this strategy boils down to this: by crafting SR cards from multiple Secret Packs, you gain access to multiple free pack rolls, which overall will give you more than what you paid for. have invested in.

From there, if you have saved a decent amount of Gems, you can use them in those packs without spending too much Gems on Normal Packs.

Marshalling Field (For example)

 Rarity
Marshalling Field
 Rarity
Marshalling Field
Marshalling Field
Trap Continuous
Marshalling Field

    You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.


    Take Marshalling Field (SR) for example:

    This innocuous SR card belongs to three different Secret Packs: Altered Heraldry , Colossal Mech , and Timeworn Legacy . By crafting this one card, you essentially get a free pull in three packs, potentially increasing your benefits quite significantly! There are a number of Super Rare (SR) cards that we can use with this strategy to maximize the return chances in card crafting.



    Cards need to be crafted

    According to Jojocheck, just by crafting these SR cards, you will be granted one free pull from 22 different Secret Packs. However, pay attention to Secret Packs, as you may have received that specific pack free pull from your crafting, which reduces the effectiveness of any one card.

    For the above reason, this tutorial is very suitable for newbies.

    Marshalling Field (SR)

     Rarity
    Marshalling Field
     Rarity
    Marshalling Field
    Marshalling Field
    Trap Continuous
    Marshalling Field

      You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.


      Altered Heraldry, Colossal Mech, Timeworn Legacies

      Ancient Gear Gadjiltron Dragon (SR)

      R Rarity
      Ancient Gear Gadjiltron Dragon
      R Rarity
      Ancient Gear Gadjiltron Dragon
      Ancient Gear Gadjiltron Dragon
      EARTH 8
      Ancient Gear Gadjiltron Dragon
      • ATK:

      • 3000

      • DEF:

      • 2000


      If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.


      Gargantuan Gears, Shifting Gears

      Charging Gaia the Fierce Knight (SR)

      SR Rarity
      Charging Gaia the Fierce Knight
      SR Rarity
      Charging Gaia the Fierce Knight
      Charging Gaia the Fierce Knight
      LIGHT 7
      Charging Gaia the Fierce Knight
      • ATK:

      • 2300

      • DEF:

      • 2100


      You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.


      Inevitability of Chaos, Warriors of Legend

      Elemental HERO Shadow Mist (SR)

       Rarity
      Elemental HERO Shadow Mist
       Rarity
      Elemental HERO Shadow Mist
      Elemental HERO Shadow Mist
      DARK 4
      Elemental HERO Shadow Mist
      • ATK:

      • 1000

      • DEF:

      • 1500


      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


      Transfigured Heroes, The First Heroes

      Into the Void (SR)

      UR Rarity
      Into the Void
      UR Rarity
      Into the Void
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


        Life Force Control System, The Infinite Void

        Phantom Knights' Rank-Up-Magic Force (SR)

         Rarity
        Phantom Knights' Rank-Up-Magic Force
         Rarity
        Phantom Knights' Rank-Up-Magic Force
        Phantom Knights' Rank-Up-Magic Force
        Spell Quick
        Phantom Knights' Rank-Up-Magic Force

          During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


          Invulnerable Iron Wings, Indomitable Knights

          Destined Rivals (SR)

          SR Rarity
          Destined Rivals
          SR Rarity
          Destined Rivals
          Destined Rivals
          Trap Normal
          Destined Rivals

            If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


            The Azure in the Ivory, Darkest Magics

            Rune-Eyes Pendulum Dragon (SR)

            SR Rarity
            Rune-Eyes Pendulum Dragon
            SR Rarity
            Rune-Eyes Pendulum Dragon
            Rune-Eyes Pendulum Dragon
            DARK 8
            Rune-Eyes Pendulum Dragon
            • ATK:

            • 3000

            • DEF:

            • 2000


            "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.


            Draconic Resplendence, Counterswing Mages

            T.G. Halberd Cannon (SR)

            UR Rarity
            T.G. Halberd Cannon
            UR Rarity
            T.G. Halberd Cannon
            T.G. Halberd Cannon
            EARTH 12
            T.G. Halberd Cannon
            • ATK:

            • 4000

            • DEF:

            • 4000


            1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


            Futuristic Creatures, Synchro Mode Change

            Artemis the Magistus Moon Maiden (SR)

            SR Rarity
            Artemis, the Magistus Moon Maiden
            SR Rarity
            Artemis, the Magistus Moon Maiden
            Artemis, the Magistus Moon Maiden
            LIGHT
            Artemis, the Magistus Moon Maiden
            • ATK:

            • 800

            • LINK-1

            Link Arrow:

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            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


            Knowledge of the Mythlords, Seekers of Witchcraft



            Conclude

            In fact, crafting cards will be very difficult if you don't have enough rare stones. Therefore, you need to pay more attention to keeping for yourself some unnecessary SR and UR cards for future card crafting. You need to save them so as not to dismantle most of them for current card crafting times. in.

            Through clever use of the Secret Pack crafting system, Jojocheck has found a way to get a lot of value from a small amount of SR cards. If you want to read the entire Reddit thread, you can check it out here ! If you decide to craft these SRs for free Secret Packs: may the luck be in your favor, have fun!




            Companion unit:

            - Yu-Gi-Oh! Guidance Vietnam





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