Labrynth gameplay guide

Labrynth gameplay guide

Labrynth is a trap-based control deck . The core gameplay of this archetype revolves around using Normal Traps to remove monsters from the field, thereby triggering a chain of effects that recycle resources, destroy cards on the field, or discard cards directly from the opponent's hand. Considered similar to, but stronger and superior to, Eldlich due to its ability to continuously reuse cards, Labrynth can set up a series of disruptive moves right from Turn 1. Although the current version in Duel Links is still missing some important core cards (such as Lady Labrynth of the Silver Castle or Arias the Labrynth Butler ), with the power of Big Welcome Labrynth and combined with Odion's abilities, Labrynth remains an extremely formidable deck!!




Skill

Since Labrynth currently doesn't have a skill specifically designed for this archetype in Duel Links, players can utilize support skills for Traps or Fiends to optimize their strategy. Here are some of the most popular skills used in the Labrynth deck:

Sanctuary of the King's Treasures (Skill Card) (50%)
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Sanctuary of the King's Treasures (Skill Card)
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Sanctuary of the King's Treasures (Skill Card)

This skill is highly valued and extremely popular in most Labrynth builds .

This skill places the Temple of the Kings card on your field, giving you the huge advantage of activating Labrynth traps on the same turn they were placed face down, regardless of whether you go first or second. Even if you use an effect to flip Welcome Labrynth face down on your opponent's turn, or catch a trap thanks to Arianna the Labrynth Servant and flip it face down, you still have the option to flip it face up immediately. .

Additionally, this skill provides a powerful board-breaking tool because it allows you to search for Kaiju or The Winged Dragon of Ra - Sphere Mode. This is crucial in a meta where opponents can easily summon two Shooting Quasar Dragons on Turn 1. .

However, Odion's abilities also have some conflicts with the deck's structure. .

  • First, you cannot use the Skill's side effect (which requires controlling a Continuous Trap) because the Labrynth deck doesn't play this type of trap at all. .

  • Secondly, because there are no Continuous Traps to conditionally move Temple of the Kings to your hand, this Spell card will remain permanently stuck on the field, blocking one of your squares. As a result, you can only play a maximum of two trap cards . Even so, the disruption provided by those two trap cards, combined with Lovely Labrynth of the Silver Castle on the field and the Graveyard effect of Big Welcome Labrynth, is still more than enough to put significant pressure on your opponent. .

Princess Adena's Protection (Skill Card) (Other skills)
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Princess Adena's Protection (Skill Card)
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Princess Adena's Protection (Skill Card)

This deck can also use a few common support skills such as:
  • Precious Cards of the Dark : Increases the chance of drawing a card, fixes the hand.

  • Princess Adena's Protection : Similar to the above, but with an additional level 4 body and increased risk - Flipping Mystic Elf on the field after activating the skill can result in the opponent chaining effects (e.g., destroying the Elf), rendering our skill useless.

  • Makyura's Judgment : The biggest benefit of this is that it gives you the ability to Normal Summon an additional Makyura the Destructor beyond your basic Normal Summon or Set. Next, by revealing this monster in your hand, you can randomly draw 1 Trap card from your Deck.
    This skill allows you to activate a trap card directly from your hand. When combined effectively with Labrynth Cooclock , you have the potential to unleash up to 3 Trap cards to disrupt your opponent in Turn 1. .
    However,
    Makyura the Destructor is limited to level 1, so using this skill comes at a significant cost.



The monsters in the main deck

 

Lovely Labrynth of the Silver Castle (x1)
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Lovely Labrynth of the Silver Castle
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Lovely Labrynth of the Silver Castle

This is an extremely powerful Boss monster with the ability to completely lock down your opponent. Specifically, when controlling this card, your opponent cannot activate monster effects to respond to your activation of Normal Traps. For example, if you use Big Welcome Labrynth to clear the monster, your opponent will be locked and unable to use monster effects to negate it, ensuring your plays are completely safe.

Additionally, once per turn, you can target a Normal Trap from the Graveyard and place it directly onto the field, but this only activates if you are controlling a Fiend monster. The true power of this monster lies in its ability to disrupt your opponent's resources. Whenever a monster leaves the field due to your Normal Trap effect, this card allows you to destroy one additional non-target card on the field or randomly discard one card from your opponent's hand as punishment. While in the past TCG players often used two of these cards, with the introduction of Big Welcome Labrynth in Duel Links, a single card is sufficient to operate the deck.

Arianna the Labrynth Servant (x3)
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Arianna the Labrynth Servant
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Arianna the Labrynth Servant

Considered the ROTA of the archetype (primary searcher), this monster offers great stability. When Normal or Special Summoned, it allows you to add any Labrynth card from your deck to your hand. Additionally, if a monster is removed from the field due to your Normal Trap effect, this card allows you to draw one card, after which you have the option to Special Summon a Fiend monster or Set a Spell/Trap card directly from your hand to the field.

However, it's crucial to note that this card only allows you to use one of the two effects at a time. This means that if you used the Search effect when summoning, you cannot draw another card in that turn, and vice versa.

Ariane the Labrynth Servant (x1)
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Ariane the Labrynth Servant
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Ariane the Labrynth Servant

Similar to her sister card Arianna, this card also has the effect of drawing one card whenever a monster is removed from the field by your Normal Trap. However, its initial effect is more of an extender effect. By discarding a Trap card from your hand, you can Special Summon a 4-star or lower Fiend monster directly from your deck, such as Soul Resonator . Similar to Arianna, you are only allowed to activate one of this card's two effects per turn. .

Labrynth Stovie Torbie (x2)
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Labrynth Stovie Torbie
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Labrynth Stovie Torbie

Unlike the other Lime girls, this is an extremely important 2-star "Interior" piece that helps you set up a lightning-fast defense. From your hand, you can send this card to the Graveyard along with discarding another card to directly place a Spell/Trap Labrynth from your hand or deck onto the field. .

The most valuable aspect of this 2000 Defense monster is its self-recycling ability: if a monster leaves the field due to your Normal Trap while it's in the Graveyard, it will automatically Special Summon back to the field. This free body is very useful as a material to combine with 8-star Labrynth monsters to create Chaos Angel.

Labrynth Chandraglier (x2)
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Labrynth Chandraglier
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Labrynth Chandraglier

Similar in function to Stovie Torbie , this Interior monster works with a Quick Effect, allowing you to send it from your hand or field to the Graveyard, then discard another card to set a Spell/Trap Labrynth straight from your deck. .
Although considered slightly weaker because its Graveyard recycling effect only allows it to be retrieved into your hand instead of being directly summoned to the field, this card remains an indispensable tool. Increasing the number of cards that provide access to the deck's engine will ensure you always have plenty of resources to rotate. .

Labrynth Cooclock (x1)
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Labrynth Cooclock
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Labrynth Cooclock

This third Interior card is the key to accelerating the deck's explosive power right from Turn 1. By discarding this card with Quick Effect, you are allowed to activate a Normal Trap on the same turn it was placed face down, provided you are controlling a Labrynth monster. This ability turns traps like Welcome Labrynth or Big Welcome Labrynth into instant combo starter cards.

Furthermore, this monster has the ability to recall itself very flexibly.
If you discard this card to pay the activation cost for other Furniture pieces while it's in the Graveyard, you can choose to retrieve it to your hand or Special Summon it to the field, giving you a full body completely free. .
Although using Odion's Skill might be less effective due to the Spell that helps flip the trap, it's still a very valuable backup card. .

Makyura the Destructor (x0-1)
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Limited to 1 copy
Makyura the Destructor
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Limited to 1 copy
Makyura the Destructor

Appearing in deck builds utilizing Makyura's Judgment skill, this card acts as a catalyst for quick trap releases. When sent from the Monster Zone to the Graveyard, it grants you the privilege to activate 1 Trap Card directly from your hand during that turn (limited to one per turn). Thanks to the extra Normal Summon bonus from the Skill, you can easily summon it onto the field, use it as Link material to send it to the Graveyard, and activate its immediate Trap ability. .

However, as of July 6, 2026, this card is currently Limit 1, meaning there are trade-offs involved in adding it to your deck.

Soul Resonator (x1)
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Soul Resonator
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Soul Resonator

Although not part of the Labrynth Archetype, this card integrates extremely well because it can summon any 4-star or lower Fiend monster to your hand. Thanks to this, you can use it as a great starter to obtain "Interior" pieces and activate combo chains immediately . Additionally, this monster has the ability to synergize extremely well with Dark Highlander to shut down your opponent's Synchro abilities early on. .

The Winged Dragon of Ra - Sphere Mode, Jizukiru and the Star Destroying Kaiju (x1 each leaf)
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The Winged Dragon of Ra - Sphere Mode
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The Winged Dragon of Ra - Sphere Mode
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Jizukiru, the Star Destroying Kaiju
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Jizukiru, the Star Destroying Kaiju

This is a beastly duo specifically designed for situations where you're forced to concede the initiative to your opponent. In gameplay styles that utilize Odion's abilities, you can proactively acquire these two cards for your hand through your abilities. Their ability to directly sacrifice enemy monsters allows you to instantly break up massive battle boards, clear out dangerous omni-negate monsters, and create a safe space for Labrynth Traps to clear the rest. .

Lord of the Heavenly Prison (x0-1)
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Lord of the Heavenly Prison
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Lord of the Heavenly Prison

Protect the face-down cards.



Spell/Trap

  

Labrynth Labyrinth (x1)
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Labrynth Labyrinth
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Labrynth Labyrinth

This Environment card provides two incredibly powerful supplementary effects to the entire deck . First, when you activate a face-down Normal Welcome Labrynth (or Big Welcome Labrynth ) trap, this card adds a secondary effect that allows you to destroy a card on the field without specifying a target (non-target). The frightening thing is that this effect applies immediately after the trap is resolved, rather than triggering a new chain, making it completely impossible for the opponent to activate it to disable it. .

Secondly, whenever you activate a Normal Trap that is not of the Labrynth archetype (such as Titanocider or Compulsory Evacuation Device ), you are allowed to Special Summon a Demon (Fiend) monster from your hand or graveyard. Thanks to this, you can easily revive bosses like Lovely Labrynth Of The Silver Castle or even extra-species monsters like Chaos Angel to re-utilize their board-clearing abilities. .

Big Welcome Labrynth (x2-3)
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Big Welcome Labrynth
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Big Welcome Labrynth

Considered the centerpiece of the entire strategy, this card allows you to Special Summon a Labrynth monster from your hand, deck, or graveyard, then forces you to discard a card you control to your hand. Although pushing the listening card might seem disadvantageous, this action satisfies the condition " a monster leaving the field by a Normal Trap ", thereby triggering all other Labrynth effects on the field. Combining boss summoning with returning searcher cards (such as Arianna The Labrynth Servant or Soul Resonator ) to your hand will create a huge resource advantage. .

The card's second strength lies in its Graveyard effect, turning it into a completely free Compulsory Evacuation Device. By banishing this card from the Graveyard, if you control an 8-star or higher Fiend, you can target and send an opponent's card straight into their hand. This disruptive ability is extremely useful, but you need to remember that you are only allowed to use one of the card's two effects at a time. .

Welcome Labrynth (x2-3)
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Welcome Labrynth
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Welcome Labrynth

This card provides a long-term, sustained grind for the deck . It allows you to Special Summon a Labrynth monster directly from your deck, but it comes with an Extra Deck lock, only allowing you to summon Fiend monsters until the end of the next turn. .

The most valuable characteristic of this Trap card is its ability to automatically flip back from the Graveyard whenever a monster leaves the field due to your Normal Trap effect. This ensures you always have a continuous flow of monsters being supplied to the battlefield. .

Temple of the Kings (x0 - Skill Odion)
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Temple of the Kings
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Temple of the Kings

This Continuous Spellcard isn't part of the main deck but is placed directly onto the field through Odion 's Sanctuary of the King's Treasures ability. Its appearance was a spectacular rule-changing move, allowing you to activate Labrynth Traps in the very turn they were placed face down. .
Although it has the disadvantage of permanently blocking a Spell/Trap slot because the deck lacks Continuous Traps to trigger the Skill's hand-to-hand effect, the speed it brings to deck strategy is irreplaceable. .

Versatile Trap Group
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Compulsory Evacuation Device
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Compulsory Evacuation Device
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Infinite Impermanence
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Infinite Impermanence
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Ice Dragon's Prison
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Ice Dragon's Prison
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Lost Wind
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Lost Wind
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Terrors of the Overroot
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Terrors of the Overroot

This group of commonly dropped traps is extremely suitable for filling empty spaces in the deck. They all possess the ability to directly remove an opponent's monster from the field ( except for Lost Wind and Imperm , which negate monsters and may therefore not be as prioritized ), perfectly fulfilling the conditions for activating the chain effect of the Labrynth Archetype. .

Specifically, Compulsory Evacuation Device offers the ability to knock monsters back to your hand very flexibly, Ice Dragon's Prison handles both field and graveyard monsters efficiently, and Terrors Of The Overroot provides graveyard control and effectively counters enemy backline. .

Dogmatika Punishment (x1)
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Dogmatika Punishment
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Dogmatika Punishment

This is an extremely reliable wide-area Trap Clear choice . Although this card has the side effect of locking you out of the Extra Deck, it's not a major issue as Labrynth can function smoothly without the Extra Deck. .
By sending targets like Elder Entity N'tss or Fossil Machine Skull Wagon from the Extra Deck to the Graveyard, this trap card allows you to destroy two cards on the field simultaneously, creating an overwhelming resource exchange advantage. .

Archfiend's Ghastly Glitch (x1-2)
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Archfiend's Ghastly Glitch
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Archfiend's Ghastly Glitch

This is a trap card that appears in the Box with Labrynth, allowing you to target and destroy a card on the field and then send a Fiend monster from your deck to the Graveyard. This effect is perfectly suited to the Environment Spell card, because as soon as the trap is activated, you can send the Boss to the Graveyard and instantly revive it. .

However, its drawback is that it requires you to be controlling a Fiend monster to activate it, making it somewhat passive and vulnerable to counter-traps from opponents. .

Cheap traps
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Trap Hole
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Trap Hole
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Void Trap Hole
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Void Trap Hole
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Traptrix Trap Hole Nightmare
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Traptrix Trap Hole Nightmare
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Centur-Ion Phalanx
Card rarity
Centur-Ion Phalanx

For those on a budget who want to use F2P (free-to-play), here are some very accessible alternatives. Trap Hole cards can be easily exchanged using Box Chips, while Centur-Ion Phalanx is a common card found in the same box as Labrynth. .

The Phalanx card offers a very cheap way to remove the monster by banishing it until the next Standby Phase, thus ensuring that Labrynth's effects are still activated without expending too many resources. .



Extra Deck

 

Chaos Angel (x1)
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Chaos Angel
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Chaos Angel

As one of the most important Extra Deck monsters, this card provides the ability to actively remove enemies during your turn, something Labrynth often struggles to do. The unique aspect of this card is that you don't need to use Tuner to Synchro Summon; you can use any Light or Dark monster instead. A common combo is to combine Lovely Labrynth Of The Silver Castle (or the combination of Ariane The Labrynth Servant and Arianna The Labrynth Servant ) with the 2-star Labrynth Stovie Torbie interior monster to easily summon it to the field. .

Once Special Summoned, it allows you to target and banish any card on the field. The great thing is that this banishment ability activates regardless of whether it's properly Synchro Summoned or revived from the Graveyard by the effect of Muckraker From The Underworld or Field Spell . However, since the deck doesn't use Light-type monsters, Chaos Angel won't receive immunity to the activated monster's effect, only the ability to remain invulnerable in battle. .

Muckraker From the Underworld (x1)
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Muckraker From the Underworld
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Muckraker From the Underworld

This Link-Fiend monster is an incredibly resource-intensive recycling tool. By discarding a card from your hand, you can revive any Labrynth monster or even Chaos Angel from the Graveyard . This ability is crucial if your Lovely Labrynth Of The Silver Castle is destroyed, especially if you can only play x1 Big Welcome Labrynth (if free-to-play). .

But that's not all; this monster also provides excellent protection for your battle arena. If the monsters you control are about to be destroyed by battle or card effects, you can sacrifice another Fiend monster to replace them, helping to preserve your most important carries on the field.

Dark Highlander (x1)
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Dark Highlander
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Dark Highlander

This Synchro card acts as a very dirty floodgate, preventing both players from performing Synchro Summon. In matchups against meta decks centered around Synchro Summoning, such as Stardust Dragon , summoning this monster on Turn 1 will completely freeze your opponent's strategy. You can easily access and summon this card to the field through Soul Resonator . .

Underworld Goddess of the Closed World (x1)
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Underworld Goddess of the Closed World
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Underworld Goddess of the Closed World

Goddess is the ultimate monster-eliminating solution targeting dangerous enemy bosses. This Link-5 monster ( Underworld Goddess Of The Closed World ) is Fiend-type, meaning you can still summon it even when it's locked in your Extra Deck by the effect of Welcome Labrynth. .

Elder Entity N'tss, Golden Cloud Beast - Malong and Fossil Machine Skull Wagon (x1)
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Elder Entity N'tss
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Elder Entity N'tss
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Golden Cloud Beast - Malong
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Golden Cloud Beast - Malong
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Fossil Machine Skull Wagon
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Fossil Machine Skull Wagon

Since Labrynth is a completely self-contained deck that doesn't rely on the Extra Deck, you can freely use these empty slots to store "cost" targets for Dogmatika Punishment. When a Trap card is activated on the field, you will send these cards directly from the Extra Deck to the Graveyard. .

Upon hitting the Graveyard, these monsters will activate their unique effect, allowing you to destroy or clear another card from the field. This combination transforms a trap card into a wide-area board-clearing ability, creating a massive resource advantage over your opponent. .

Fiend mercenaries
SR rarity
Knightmare Phoenix
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Knightmare Phoenix
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Steelswarm Roach
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Steelswarm Roach
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Evilswarm Exciton Knight
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Evilswarm Exciton Knight
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Number 60: Dugares the Timeless
Card rarity
Number 60: Dugares the Timeless
Card rarity
Super Starslayer TY-PHON - Sky Crisis
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Super Starslayer TY-PHON - Sky Crisis
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Knightmare Unicorn
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Knightmare Unicorn

These versatile Extra cards are extremely well-suited to Labrynth because they are Fiend cards themselves, allowing them to easily bypass Welcome Labrynth 's type-locking condition. .
If you own them, these are excellent and extremely useful tools for dealing with your opponent's cards, adding more variety to your reactions to situations on the table. .



How to play

Gameplay Overview

Labrynth's gameplay revolves around an extremely annoying trap control mechanism, similar to Eldlich but considered superior due to its ability to constantly recycle resources. Instead of relying on Extra Deck monsters, you'll use Normal Traps to remove enemy monsters from the field. This action acts as a trigger, activating a chain reaction of effects from Labrynth monsters that allow you to draw cards, automatically recall Furniture pieces from the Graveyard, destroy cards on the field, or tear cards directly from your opponent's hand. .

How to play this deck (since it's a control deck, not a combo deck)

1. Handling when going first - board setup

This is the perfect sequence of actions using Odion's Skill to create multiple layers of disruption right in Turn 1:

  • Flip Welcome Labrynth and activate it instantly thanks to the Temple of the Kings card available from the Skill. .

  • Special Summon Arianna The Labrynth Servant and use its effect to find Big Welcome Labrynth in your hand. .

  • Place the newly found Trap Card face down on the field, then you can activate the effect of Labrynth Cooclock from your hand to flip this Trap Card during your turn. . (if any)

  • Activate Big Welcome Labrynth , directly summon Lovely Labrynth Of The Silver Castle onto the field, and choose to send Arianna The Labrynth Servant to her. This action satisfies the condition of removing a monster using a trap, activating Lovely Labrynth Of The Silver Castle and immediately destroying one card in your opponent's hand. .

  • Discard Labrynth Chandraglier to place Labrynth Labyrinth , then use the boss effect to flip Welcome Labrynth back up from the Graveyard onto the battlefield. .

2. Handling situations when following behind

When facing boards full of disabling effects (omni-negate) like Stardust Dragon, patience is key:

  • Keep Interior pieces like Labrynth Stovie Torbie in your hand and wait for your opponent to unleash their entire combo. .

  • During your opponent's End Phase, activate Inner Strength to safely place Big Welcome Labrynth onto the field. .

  • At the start of your turn, use the Skill - Odion Search for Kaiju or The Winged Dragon Of Ra - Sphere Mode .

  • Sacrifice the enemy's main force of monsters to eliminate the threats. Then, flip the traps you've set to get rid of the remnants and regain control of the battle. .

3. Dealing with Chaos Angel & Muckraker

A powerful board-clearing sequence during your turn if you decide to use the Extra Deck:

  • Use the Labrynth Stovie Torbie boss combined with a 2-star Furniture piece to Synchro Summon Chaos Angel. Activate the effect, target, and instantly banish one of your opponent's cards . .

  • Link uses Chaos Angel and any other monster as materials to summon Muckraker From The Underworld. .

  • Discard one card to pay the fee for Link's monster, instantly reviving Chaos Angel from the Graveyard back to the field. .

  • Because Chaos Angel always activates its effect when Special Summoned, it will continue to banish another card from your opponent, thoroughly depleting their resources. .




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