Instructions for playing Destiny Hero

Instructions for playing Destiny Hero

Normally you will be quite familiar with a Destiny Hero deck that mixes other Hero lines together in Duel Links. But with the appearance of Aester Phoenix 's new Skill, you can use a deck that only has Destiny Heroes more widely and powerfully. Currently, this can be considered one of the second most powerful decks in Duel Links.




Skills

First of all, we have to talk about Destiny Hero 's Skills. You'll definitely want to play Aester 's newly released Skill for its comprehensive abilities, providing you with a deck that can almost ruin the current Meta.


Clock of Destiny (Skill Card) (100% used)

UR Rarity
Clock of Destiny (Skill Card)
UR Rarity
Clock of Destiny (Skill Card)
Clock of Destiny (Skill Card)
Clock of Destiny (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Each of the following effects can be used once per Duel. ● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand. ● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn. This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.)


With its card search feature, it not only gives you a powerful Field card, but also gives you an MST card to be able to remove the Clock Tower Prison card or your opponent's backrow. Whatever you choose, you will have a very powerful yard. Therefore, newbies should aim to use this Skill over other free Skills, the cost is not too expensive, you just need to unlock Aester . So, please invest in this Skill.



Core Cards

Cores can be easily found in SD Destiny Rulers and the newly released Main Box Idea of ​​Armageddon , Card Trader and in the Dream Tickets you get for free when you first enter the game.

Destiny HERO - Dreadmaster (1x (100%))

SR Rarity
Destiny HERO - Dreadmaster
SR Rarity
Destiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


Ideally, you want to summon this card when you can special summon 2 Destiny HERO monsters, both from the Graveyard or with Drilldark and another monster from your hand. Mask Change will also help dodge targeted abilities and deal damage in general.

With the other 2 Destiny HERO monsters, the Dreadmaster 's ATK will be 3200. If you XYZ or use Mask Change , the Dreadmaster 's ATK will decrease because they are no longer a Destiny HERO monster.

When it's your turn to summon the Dreadmaster , all Destiny HERO monsters you control are indestructible and you take no damage in battle. You can attack your opponent carelessly to check if there are any backrows before you do something like Mask Change , or even use Treacherous if your opponent only has 1 monster. animal.

Destiny HERO - Decider (2x (60%))

SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


Useful for blocking attacks if your opponent only has high-level monsters, but it is mainly used for the once-per-game recovery effect.

The ability to block effect damage is even more situational. The deck doesn't have a way to manually activate it, so it's just a nice bonus when it's active.

Destiny HERO - Celestial (2-3x (81%))

R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


Helps create a +2 card draw effect, but should not be used early because you will need monsters for Dreadmaster .

Destroying face-up spell cards is pretty good against opponents who use them or Field spells, and you can activate them without risk when attacking the turn you summon Dreadmaster .

Destiny HERO - Drilldark (3x (100%))

R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


The effect can be activated easily to help with some XYZ plays. His piercing effect makes him a good card to attack first against a set monster. Otherwise, Drilldark has no useful effects if you take him to the grave.

Destiny Draw (1x (100%))

SR Rarity
Destiny Draw
SR Rarity
Destiny Draw
Destiny Draw
Spell Normal
Destiny Draw

    Discard 1 "Destiny HERO" card; draw 2 cards.


    You can't find many more of this card in Duel Links because it's only 1 card you get when upgrading Aeter Phoenix to level 40. For more card drawing power, Celestial is usually the card you want to put in the grave because It takes a turn to activate, but if you plan to summon Dreadmaster , Drilldark is a good choice.

    Clock Tower Prison (1x (100%))

    SR Rarity
    Clock Tower Prison
    SR Rarity
    Clock Tower Prison
    Clock Tower Prison
    Spell Field
    Clock Tower Prison

      Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.


      This will be the Field card that will almost completely protect your yard. If it is destroyed, you will have a chance to bring the Dreadmaster onto the field and end the match more quickly. However, you will encounter a rather difficult situation if your opponent uses backrow banishing cards like Cosmic Cyclone . That's why it must be combined with Skill Clock of Destiny to increase the power of this card. This part will be explained in more detail in Combos .

      Mask Change (3x (100%))

      SR Rarity
      Mask Change
      SR Rarity
      Mask Change
      Mask Change
      Spell Quick
      Mask Change

        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


        This is definitely a Core card for most HERO decks, you will need to multiply these 3 cards in your deck. In some situations, Mask Change acts as a Book of Moon to help your monsters avoid targeting effects, while also bringing out key monsters from your Extra Deck. Being a Quick-play Spell itself is enough to increase its power and make it very useful in HERO decks.

        Most Destiny HERO monsters are DARK -type monsters, which means the Extra Deck will have to carry 2 to 3 Anki .

        Form Change (1x (60%))

        UR Rarity
        Form Change
        UR Rarity
        Form Change
        Form Change
        Spell Quick
        Form Change

          Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


          Like the Destiny Draw card, you can only receive one of these cards through the Jaiden/Yubel upgrade. A quite useful card in some situations where you will need some powerful Masked HERO other than Anki such as Blast, Koga. That's why you may need to use it in your deck.



          Core Cards (Extra Deck)

          Your Extra Deck will want to have a lot of Anki and some other useful Masked Heroes as they will be the key to victory in many situations you will encounter. Not only that, as level 4 monsters themselves, Destiny HERO is very suitable for using an Extra Deck that includes other Xyz monsters.

          Masked HERO Anki (2-3x (100%))

          UR Rarity
          Masked HERO Anki
          UR Rarity
          Masked HERO Anki
          Masked HERO Anki
          DARK 8
          Masked HERO Anki
          • ATK:

          • 2800

          • DEF:

          • 1200


          Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


          High ATK and effects help add more situations. Being able to attack directly also makes it a great counter against stalling decks.

          When attacking directly, you can activate Forbidden Chalice during the damage step to deal 3200 direct damage.

          Masked HERO Blast (1x (88%))

          UR Rarity
          Masked HERO Blast
          UR Rarity
          Masked HERO Blast
          Masked HERO Blast
          WIND 6
          Masked HERO Blast
          • ATK:

          • 2200

          • DEF:

          • 1800


          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


          Using his ability when summoned, Blast can help you overcome enemy monsters with ease. Not only that, you can do it during your opponent's turn due to the Quick-play Spell effect of the Change cards. Then, use Blast 's quick effect, bringing your opponent's backrow array to their hand. Thus, you will get an OTK turn too easily in a game.

          Masked HERO Koga (1x (40%))

          UR Rarity
          Masked HERO Koga
          UR Rarity
          Masked HERO Koga
          Masked HERO Koga
          LIGHT 8
          Masked HERO Koga
          • ATK:

          • 2500

          • DEF:

          • 1800


          Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


          In certain situations, putting a Koga in the deck is not a bad idea when you have to face monsters with strong ATK like Blue-Eyes, D/D/D ,... Koga has can help you overcome your opponents with your quick effects. You can use Form Change to convert Anki to Koga , gain ATK due to the presence of the opponent's field, reduce their monster ATK with Grave Anki , you will be able to OTK very easily if you have eliminated all the backrows.

          Vision HERO Trinity, Destiny HERO - Dangerous and Vision HERO Adoration (Fusion Cards (40% used))

          R Rarity
          Vision HERO Trinity
          R Rarity
          Vision HERO Trinity
          Vision HERO Trinity
          DARK 8
          Vision HERO Trinity
          • ATK:

          • 2500

          • DEF:

          • 2000


          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


          R Rarity
          Destiny HERO - Dangerous
          R Rarity
          Destiny HERO - Dangerous
          Destiny HERO - Dangerous
          DARK 6
          Destiny HERO - Dangerous
          • ATK:

          • 2000

          • DEF:

          • 2600


          1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


          SR Rarity
          Vision HERO Adoration
          SR Rarity
          Vision HERO Adoration
          Vision HERO Adoration
          DARK 8
          Vision HERO Adoration
          • ATK:

          • 2800

          • DEF:

          • 2100


          2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


          Compared to the Masked HEROs , the fusion HEROs below will not be applied much in the Destiny HERO deck. Although these are key monsters in other HERO sets, they are not here. However, there will be some plays that use Fusion to diversify their fighting style to prolong the match.

          Heroic Champion - Excalibur (1x (93%))

          UR Rarity
          Heroic Champion - Excalibur
          UR Rarity
          Heroic Champion - Excalibur
          Heroic Champion - Excalibur
          LIGHT
          Heroic Champion - Excalibur
          • ATK:

          • 2000

          • DEF:

          • 2000


          2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


          In general, Rank 4 has 4000 ATK to defeat monsters higher than Dreadmaster, but can only be used once. You may consider placing this card if you feel you need more support cards or just rely on more Anki to attack directly.

          Number 70: Malevolent Sin (1x (100%))

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


          As long as they are targetable, you can use this card to deal with monsters that are blocking your attacks. Works well if your opponent only has 1 strong main monster or against XYZ monsters because it removes their materials.

          Steelswarm Roach (x1 (40%))

          SR Rarity
          Steelswarm Roach
          SR Rarity
          Steelswarm Roach
          Steelswarm Roach
          DARK
          Steelswarm Roach
          • ATK:

          • 1900

          • DEF:

          • 0


          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


          A good control beast to spawn if you know what you're up against. Your opponent will have to play around this card, which can make them slower, giving you an advantage.

          Diamond Dire Wolf (1x (87%))

          SR Rarity
          Diamond Dire Wolf
          SR Rarity
          Diamond Dire Wolf
          Diamond Dire Wolf
          EARTH
          Diamond Dire Wolf
          • ATK:

          • 2000

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


          A pretty good card to use to destroy almost every card on the field. If you feel the opponent's backrows have been mostly removed, you can destroy this card and Clock Tower Prison to bring out the Dreadmaster quickly, and since the materials for Xyz Wolf are D HERO , you absolutely have can fill his yard and OTK.

          Zubaba General (1x (50%))

          UR Rarity
          Zubaba General
          UR Rarity
          Zubaba General
          Zubaba General
          EARTH
          Zubaba General
          • ATK:

          • 2000

          • DEF:

          • 1000


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


          Actually, I recommend this card for newbies if you don't have the means to open boxes to earn Excalibur . You can get this card through leveling up Yuma and Astral . The ability to use D HEROs to increase your ATK and overcome opponents is also a very formidable effect.

          Number 18: Heraldry Patriarch (1x (74%))

          R Rarity
          Number 18: Heraldry Patriarch
          R Rarity
          Number 18: Heraldry Patriarch
          Number 18: Heraldry Patriarch
          LIGHT
          Number 18: Heraldry Patriarch
          • ATK:

          • 2200

          • DEF:

          • 2200


          2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


          Very useful against decks that use monsters of the same name like Harpies or Cyber ​​Dragons . It's more valuable when those decks appear a lot in the meta.



          Tech Cards

          Frequently used Techs are cards that protect your monsters or remove annoying backrows that can banish. Here are some Tech you can refer to

          Elemental HERO Stratos (1-3x)

          UR Rarity
          Elemental HERO Stratos
          UR Rarity
          Elemental HERO Stratos
          Elemental HERO Stratos
          WIND 4
          Elemental HERO Stratos
          • ATK:

          • 1800

          • DEF:

          • 300


          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


          This card can be placed as a Core, but because of its ability to destroy spells/traps, I will explain more in this Tech Cards section.

          A useful searcher for HERO monsters in the main deck in general, but Stratos will not be summonable with Dreadmaster 's effect.

          Turn 1 Stratos to search for Stratos and set up Mask Change + MST is a pretty good turn 1. Mask Change helps dodge target cards as well as return spells/traps to hand through the effect of Blast and MST can be Use for other spells/traps. On your next turn, you can normal summon the searched Stratos to destroy the Clock Tower and any other remaining spells/traps your opponent may have left.

          Mystical Space Typhoon (2-3x)

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            It is impossible not to argue about the presence of MST in this deck. However, you should consider giving 2 or 3 MST cards because there are cases where you don't need to use much MST and can just use Stratos . Either way, there should be at least 2 MST cards

            Book of Moon (3x)

            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              If you're worried about not being able to overcome strong monsters like Blue-Eyes , don't worry. Using BOM will contribute significantly to this, in addition, the uses of BOM are very diverse so this is a great Tech card to use in the deck.

              Forbidden Chalice (2x)

              SR Rarity
              Forbidden Chalice
              SR Rarity
              Forbidden Chalice
              Forbidden Chalice
              Spell Quick
              Forbidden Chalice

                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                This card may not be used to protect your monster, but it can turn off the effects of your opponent's monster so you can easily defeat it. Or simply when you attack directly with Anki , you can turn off its ability and thus, you will get a direct attack with 3200 ATK and not worry about the attack power being reduced.

                Raigeki Break and Lightning Vortex (Tech Destroy)

                UR Rarity
                Raigeki Break
                UR Rarity
                Raigeki Break
                Raigeki Break
                Trap Normal
                Raigeki Break

                  Discard 1 card, then target 1 card on the field; destroy it.


                  SR Rarity
                  Lightning Vortex
                  SR Rarity
                  Lightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    The ability to discard a monster to destroy the entire opponent's field is also quite good. In particular, you are using the D HERO deck, using your special abilities while in the Grave. Just for that reason, you should consider using one of these two cards in your deck

                    Treacherous Trap Hole (2x)

                    SR Rarity
                    Treacherous Trap Hole
                    SR Rarity
                    Treacherous Trap Hole
                    Treacherous Trap Hole
                    Trap Normal
                    Treacherous Trap Hole

                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                      If combined with Lightning Vortex , you can both destroy the opponent's monster with the first Treacherous and in the following turns, you can destroy their entire field with LV by discarding the second Treacherous. 2 to the Grave because it can no longer be activated if there is another trap card in the Grave.

                      In general, with a deck that purely relies on monsters and magic cards, the presence of Treacherous is also considered a huge addition.

                      Vision HERO Vyon (1x)

                      R Rarity
                      Vision HERO Vyon
                      R Rarity
                      Vision HERO Vyon
                      Vision HERO Vyon
                      DARK 4
                      Vision HERO Vyon
                      • ATK:

                      • 1000

                      • DEF:

                      • 1200


                      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                      This is just a small addition from me to the deck. If you want to play with more variety and more monsters to avoid bricking your hand, use this card to create the Fusion playstyle you want. Otherwise, you can use it to bring a material to the Grave for the Dreadmaster , either option is not bad if you want to play in this direction.

                      Destiny HERO - Malicious (2x)

                      SR Rarity
                      Destiny HERO - Malicious
                      SR Rarity
                      Destiny HERO - Malicious
                      Destiny HERO - Malicious
                      DARK 6
                      Destiny HERO - Malicious
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                      Some of you will ask me "Why not use Malicious ? He is also a D HERO?" The answer is absolutely usable. However, you can use him to defend or quickly bring Anki to the field, but you rarely want to use him to bring up Dreadmaster because doing so will reduce Dreadmaster 's ATK. This will lose the optimality of the deck.



                      Combos

                      Destiny HERO 's main combo will be heavily related to Skills and Clock Tower , let's see.

                      Clock of Destiny (Skill Card), Mystical Space Typhoon and Clock Tower Prison (Combo #1)

                      UR Rarity
                      Clock of Destiny (Skill Card)
                      UR Rarity
                      Clock of Destiny (Skill Card)
                      Clock of Destiny (Skill Card)
                      Clock of Destiny (Skill Card)
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      Each of the following effects can be used once per Duel. ● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand. ● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn. This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.)


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        SR Rarity
                        Clock Tower Prison
                        SR Rarity
                        Clock Tower Prison
                        Clock Tower Prison
                        Spell Field
                        Clock Tower Prison

                          Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.


                          You can definitely get the Clock Tower Prison card by using the Skill, which is easy to activate since you can use any Destiny HERO monster.

                          Which HERO you send to the grave doesn't really matter much since they will be special summoned back to the Dreadmaster , but they have effects that you can take note of.

                          • Drilldark 's effect activates when special summoned, so it has a bit more uses than the other effects.
                          • Celestial can give +2 card draw but it banishes itself and another HERO, leaving you with fewer targets to special summon back to Dreadmaster.
                          • Decider can negate effect damage and return it to the hand. Only active once per match.
                          Once Clock Tower has been activated, activate the skill again to immediately place 3 counters and add Mystical Space Typhoon to your hand. After you end your turn, Clock Tower gains another counter during your opponent's Standby Phase.

                          With 4 counters on the Clock Tower, you are protected from damage in battle. It's important to remember that Clock Tower returns to the deck at the end of your next turn. Once that happens, you can hardly get 4 counters easily, so you should destroy it in the next turn.

                          Keep in mind how many Mystical Space Typhoons you want to put in your deck. You will need at least 1 to destroy the Clock Tower, so you should not use all of them on your opponent's backrow. You may also need to place at least 1 card face down on the field to chain it in case your opponent uses Cosmic Cyclone on the Clock Tower.

                          Mask Change, Destiny HERO - Dreadmaster and Masked HERO Anki (Combo #2)

                          SR Rarity
                          Mask Change
                          SR Rarity
                          Mask Change
                          Mask Change
                          Spell Quick
                          Mask Change

                            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                            SR Rarity
                            Destiny HERO - Dreadmaster
                            SR Rarity
                            Destiny HERO - Dreadmaster
                            Destiny HERO - Dreadmaster
                            DARK 8
                            Destiny HERO - Dreadmaster
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


                            UR Rarity
                            Masked HERO Anki
                            UR Rarity
                            Masked HERO Anki
                            Masked HERO Anki
                            DARK 8
                            Masked HERO Anki
                            • ATK:

                            • 2800

                            • DEF:

                            • 1200


                            Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                            As mentioned above, you can use Dreadmaste r to test what kind of backrows your opponent has. You certainly won't be afraid of destructive effects, but you will need to pay attention to targeting effects. . Right now, Mask Change will shine, it will help you escape the target range and summon Anki , a monster that can attack the opponent directly. In addition, if you prepare Form Change , you can transform Anki into Koga or Blast to continue defeating your opponent.

                            Mask Change, Elemental HERO Stratos and Clock Tower Prison (Combo #3)

                            SR Rarity
                            Mask Change
                            SR Rarity
                            Mask Change
                            Mask Change
                            Spell Quick
                            Mask Change

                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                              UR Rarity
                              Elemental HERO Stratos
                              UR Rarity
                              Elemental HERO Stratos
                              Elemental HERO Stratos
                              WIND 4
                              Elemental HERO Stratos
                              • ATK:

                              • 1800

                              • DEF:

                              • 300


                              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                              SR Rarity
                              Clock Tower Prison
                              SR Rarity
                              Clock Tower Prison
                              Clock Tower Prison
                              Spell Field
                              Clock Tower Prison

                                Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.


                                There will be 2 ways to use Stratos :

                                • One is to destroy the Clock Tower and bring up the Dreadmaster and continue attacking with his unbeatable field
                                • The two of you will destroy one of the opponent's backrow cards, then Mask Change to Blast and continue to remove another backrow card. Doing so will make your OTK turn much easier.

                                Destiny HERO - Celestial and Destiny Draw (Combo #4)

                                R Rarity
                                Destiny HERO - Celestial
                                R Rarity
                                Destiny HERO - Celestial
                                Destiny HERO - Celestial
                                DARK 4
                                Destiny HERO - Celestial
                                • ATK:

                                • 1600

                                • DEF:

                                • 1400


                                When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                                SR Rarity
                                Destiny Draw
                                SR Rarity
                                Destiny Draw
                                Destiny Draw
                                Spell Normal
                                Destiny Draw

                                  Discard 1 "Destiny HERO" card; draw 2 cards.


                                  This combo will increase your card drawing power, but it will be a bit slow. Most players will use Destiny Draw to send Celestial to the Graveyard and continue to bring Celestial back to the field with Dreadmaste r to avoid wasting resources before being able to use Celestial 's ability to draw 2 more cards.

                                  Mask Change and Form Change (Combo #5)

                                  SR Rarity
                                  Mask Change
                                  SR Rarity
                                  Mask Change
                                  Mask Change
                                  Spell Quick
                                  Mask Change

                                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                    UR Rarity
                                    Form Change
                                    UR Rarity
                                    Form Change
                                    Form Change
                                    Spell Quick
                                    Form Change

                                      Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                                      This combo is used a lot when you attack with Anki, continuing to bring out other powerful Masked HERO thanks to Form Change and OTK.

                                      Treacherous Trap Hole and Lightning Vortex (Combo #6)

                                      SR Rarity
                                      Treacherous Trap Hole
                                      SR Rarity
                                      Treacherous Trap Hole
                                      Treacherous Trap Hole
                                      Trap Normal
                                      Treacherous Trap Hole

                                        If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                        SR Rarity
                                        Lightning Vortex
                                        SR Rarity
                                        Lightning Vortex
                                        Lightning Vortex
                                        Spell Normal
                                        Lightning Vortex

                                          Discard 1 card; destroy all face-up monsters your opponent controls.


                                          As mentioned in the Tech section, this will be a combo that will inhibit the opponent when you have just destroyed their monster on the turn to activate Treacherous . You continue to destroy their field with Lightning Vortex , at the cost of an extra Treacherous or another D HERO card. Either way, you'll have resources to activate your other combos.



                                          In short

                                          It will be worth investing in this D HERO deck, not in terms of cost because it is quite cheap compared to new players, but in terms of its stability to pick up an extremely powerful Tech card. However, in the future it is unknown how Skills will be nerfed, but I will definitely still regularly update the playing style and direction of this almost F2P deck.




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                                          - Yu-Gi-Oh! Guidance Vietnam


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