Instructions for playing Destiny Hero

Instructions for playing Destiny Hero

Normally you will be quite familiar with a Destiny Hero deck that mixes other Hero lines together in Duel Links. But with the appearance of Aester Phoenix 's new Skill, you can use a deck that only has Destiny Heroes more widely and powerfully. Currently, this can be considered one of the second most powerful decks in Duel Links.




Skills

First of all, we have to talk about Destiny Hero 's Skills. You'll definitely want to play Aester 's newly released Skill for its comprehensive abilities, providing you with a deck that can almost ruin the current Meta.

Clock of Destiny (Skill Card) (100% used)
UR rarity
Clock of Destiny (Skill Card)
UR rarity
Clock of Destiny (Skill Card)

With its card search feature, it not only gives you a powerful Field card, but also gives you an MST card to be able to remove the Clock Tower Prison card or your opponent's backrow. Whatever you choose, you will have a very powerful yard. Therefore, newbies should aim to use this Skill over other free Skills, the cost is not too expensive, you just need to unlock Aester . So, please invest in this Skill.



Core Cards

Cores can be easily found in SD Destiny Rulers and the newly released Main Box Idea of ​​Armageddon , Card Trader and in the Dream Tickets you get for free when you first enter the game.

Destiny HERO - Dreadmaster (1x (100%))
SR rarity
Destiny HERO - Dreadmaster
SR rarity
Destiny HERO - Dreadmaster

Ideally, you want to summon this card when you can special summon 2 Destiny HERO monsters, both from the Graveyard or with Drilldark and another monster from your hand. Mask Change will also help dodge targeted abilities and deal damage in general.

With the other 2 Destiny HERO monsters, the Dreadmaster 's ATK will be 3200. If you XYZ or use Mask Change , the Dreadmaster 's ATK will decrease because they are no longer a Destiny HERO monster.

When it's your turn to summon the Dreadmaster , all Destiny HERO monsters you control are indestructible and you take no damage in battle. You can attack your opponent carelessly to check if there are any backrows before you do something like Mask Change , or even use Treacherous if your opponent only has 1 monster. animal.

Destiny HERO - Decider (2x (60%))
SR rarity
Destiny HERO - Decider
SR rarity
Destiny HERO - Decider

Useful for blocking attacks if your opponent only has high-level monsters, but it is mainly used for the once-per-game recovery effect.

The ability to block effect damage is even more situational. The deck doesn't have a way to manually activate it, so it's just a nice bonus when it's active.

Destiny HERO - Celestial (2-3x (81%))
R rarity
Destiny HERO - Celestial
R rarity
Destiny HERO - Celestial

Helps create a +2 card draw effect, but should not be used early because you will need monsters for Dreadmaster .

Destroying face-up spell cards is pretty good against opponents who use them or Field spells, and you can activate them without risk when attacking the turn you summon Dreadmaster .

Destiny HERO - Drilldark (3x (100%))
R rarity
Destiny HERO - Drilldark
R rarity
Destiny HERO - Drilldark

The effect can be activated easily to help with some XYZ plays. His piercing effect makes him a good card to attack first against a set monster. Otherwise, Drilldark has no useful effects if you take him to the grave.

Destiny Draw (1x (100%))
SR rarity
Destiny Draw
SR rarity
Destiny Draw

You can't find many more of this card in Duel Links because it's only 1 card you get when upgrading Aeter Phoenix to level 40. For more card drawing power, Celestial is usually the card you want to put in the grave because It takes a turn to activate, but if you plan to summon Dreadmaster , Drilldark is a good choice.

Clock Tower Prison (1x (100%))
SR rarity
Clock Tower Prison
SR rarity
Clock Tower Prison

This will be the Field card that will almost completely protect your yard. If it is destroyed, you will have a chance to bring the Dreadmaster onto the field and end the match more quickly. However, you will encounter a rather difficult situation if your opponent uses backrow banishing cards like Cosmic Cyclone . That's why it must be combined with Skill Clock of Destiny to increase the power of this card. This part will be explained in more detail in Combos .

Mask Change (3x (100%))
SR rarity
Mask Change
SR rarity
Mask Change

This is definitely a Core card for most HERO decks, you will need to multiply these 3 cards in your deck. In some situations, Mask Change acts as a Book of Moon to help your monsters avoid targeting effects, while also bringing out key monsters from your Extra Deck. Being a Quick-play Spell itself is enough to increase its power and make it very useful in HERO decks.

Most Destiny HERO monsters are DARK -type monsters, which means the Extra Deck will have to carry 2 to 3 Anki .

Form Change (1x (60%))
UR rarity
Form Change
UR rarity
Form Change

Like the Destiny Draw card, you can only receive one of these cards through the Jaiden/Yubel upgrade. A quite useful card in some situations where you will need some powerful Masked HERO other than Anki such as Blast, Koga. That's why you may need to use it in your deck.



Core Cards (Extra Deck)

Your Extra Deck will want to have a lot of Anki and some other useful Masked Heroes as they will be the key to victory in many situations you will encounter. Not only that, as level 4 monsters themselves, Destiny HERO is very suitable for using an Extra Deck that includes other Xyz monsters.

Masked HERO Anki (2-3x (100%))
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Anki

High ATK and effects help add more situations. Being able to attack directly also makes it a great counter against stalling decks.

When attacking directly, you can activate Forbidden Chalice during the damage step to deal 3200 direct damage.

Masked HERO Blast (1x (88%))
UR rarity
Masked HERO Blast
UR rarity
Masked HERO Blast

Using his ability when summoned, Blast can help you overcome enemy monsters with ease. Not only that, you can do it during your opponent's turn due to the Quick-play Spell effect of the Change cards. Then, use Blast 's quick effect, bringing your opponent's backrow array to their hand. Thus, you will get an OTK turn too easily in a game.

Masked HERO Koga (1x (40%))
UR rarity
Masked HERO Koga
UR rarity
Masked HERO Koga

In certain situations, putting a Koga in the deck is not a bad idea when you have to face monsters with strong ATK like Blue-Eyes, D/D/D ,... Koga has can help you overcome your opponents with your quick effects. You can use Form Change to convert Anki to Koga , gain ATK due to the presence of the opponent's field, reduce their monster ATK with Grave Anki , you will be able to OTK very easily if you have eliminated all the backrows.

Vision HERO Trinity, Destiny HERO - Dangerous and Vision HERO Adoration (Fusion Cards (40% used))
R rarity
Vision HERO Trinity
R rarity
Vision HERO Trinity
R rarity
Destiny HERO - Dangerous
R rarity
Destiny HERO - Dangerous
SR rarity
Vision HERO Adoration
SR rarity
Vision HERO Adoration

Compared to the Masked HEROs , the fusion HEROs below will not be applied much in the Destiny HERO deck. Although these are key monsters in other HERO sets, they are not here. However, there will be some plays that use Fusion to diversify their fighting style to prolong the match.

Heroic Champion - Excalibur (1x (93%))
UR rarity
Heroic Champion - Excalibur
UR rarity
Heroic Champion - Excalibur

In general, Rank 4 has 4000 ATK to defeat monsters higher than Dreadmaster, but can only be used once. You may consider placing this card if you feel you need more support cards or just rely on more Anki to attack directly.

Number 70: Malevolent Sin (1x (100%))
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

As long as they are targetable, you can use this card to deal with monsters that are blocking your attacks. Works well if your opponent only has 1 strong main monster or against XYZ monsters because it removes their materials.

Steelswarm Roach (x1 (40%))
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

A good control beast to spawn if you know what you're up against. Your opponent will have to play around this card, which can make them slower, giving you an advantage.

Diamond Dire Wolf (1x (87%))
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf

A pretty good card to use to destroy almost every card on the field. If you feel the opponent's backrows have been mostly removed, you can destroy this card and Clock Tower Prison to bring out the Dreadmaster quickly, and since the materials for Xyz Wolf are D HERO , you absolutely have can fill his yard and OTK.

Zubaba General (1x (50%))
UR rarity
Zubaba General
UR rarity
Zubaba General

Actually, I recommend this card for newbies if you don't have the means to open boxes to earn Excalibur . You can get this card through leveling up Yuma and Astral . The ability to use D HEROs to increase your ATK and overcome opponents is also a very formidable effect.

Number 18: Heraldry Patriarch (1x (74%))
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch

Very useful against decks that use monsters of the same name like Harpies or Cyber ​​Dragons . It's more valuable when those decks appear a lot in the meta.



Tech Cards

Frequently used Techs are cards that protect your monsters or remove annoying backrows that can banish. Here are some Tech you can refer to

Elemental HERO Stratos (1-3x)
UR rarity
Elemental HERO Stratos
UR rarity
Elemental HERO Stratos

This card can be placed as a Core, but because of its ability to destroy spells/traps, I will explain more in this Tech Cards section.

A useful searcher for HERO monsters in the main deck in general, but Stratos will not be summonable with Dreadmaster 's effect.

Turn 1 Stratos to search for Stratos and set up Mask Change + MST is a pretty good turn 1. Mask Change helps dodge target cards as well as return spells/traps to hand through the effect of Blast and MST can be Use for other spells/traps. On your next turn, you can normal summon the searched Stratos to destroy the Clock Tower and any other remaining spells/traps your opponent may have left.

Mystical Space Typhoon (2-3x)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

It is impossible not to argue about the presence of MST in this deck. However, you should consider giving 2 or 3 MST cards because there are cases where you don't need to use much MST and can just use Stratos . Either way, there should be at least 2 MST cards

Book of Moon (3x)
UR rarity
Book of Moon
UR rarity
Book of Moon

If you're worried about not being able to overcome strong monsters like Blue-Eyes , don't worry. Using BOM will contribute significantly to this, in addition, the uses of BOM are very diverse so this is a great Tech card to use in the deck.

Forbidden Chalice (2x)
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice

This card may not be used to protect your monster, but it can turn off the effects of your opponent's monster so you can easily defeat it. Or simply when you attack directly with Anki , you can turn off its ability and thus, you will get a direct attack with 3200 ATK and not worry about the attack power being reduced.

Raigeki Break and Lightning Vortex (Tech Destroy)
UR rarity
Raigeki Break
UR rarity
Raigeki Break
SR rarity
Lightning Vortex
SR rarity
Lightning Vortex

The ability to discard a monster to destroy the entire opponent's field is also quite good. In particular, you are using the D HERO deck, using your special abilities while in the Grave. Just for that reason, you should consider using one of these two cards in your deck

Treacherous Trap Hole (2x)
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole

If combined with Lightning Vortex , you can both destroy the opponent's monster with the first Treacherous and in the following turns, you can destroy their entire field with LV by discarding the second Treacherous. 2 to the Grave because it can no longer be activated if there is another trap card in the Grave.

In general, with a deck that purely relies on monsters and magic cards, the presence of Treacherous is also considered a huge addition.

Vision HERO Vyon (1x)
R rarity
Vision HERO Vyon
R rarity
Vision HERO Vyon

This is just a small addition from me to the deck. If you want to play with more variety and more monsters to avoid bricking your hand, use this card to create the Fusion playstyle you want. Otherwise, you can use it to bring a material to the Grave for the Dreadmaster , either option is not bad if you want to play in this direction.

Destiny HERO - Malicious (2x)
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
SR rarity
Limited to 3 copies
Destiny HERO - Malicious

Some of you will ask me "Why not use Malicious ? He is also a D HERO?" The answer is absolutely usable. However, you can use him to defend or quickly bring Anki to the field, but you rarely want to use him to bring up Dreadmaster because doing so will reduce Dreadmaster 's ATK. This will lose the optimality of the deck.



Combos

Destiny HERO 's main combo will be heavily related to Skills and Clock Tower , let's see.

Clock of Destiny (Skill Card), Mystical Space Typhoon and Clock Tower Prison (Combo #1)
UR rarity
Clock of Destiny (Skill Card)
UR rarity
Clock of Destiny (Skill Card)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
SR rarity
Clock Tower Prison
SR rarity
Clock Tower Prison

You can definitely get the Clock Tower Prison card by using the Skill, which is easy to activate since you can use any Destiny HERO monster.

Which HERO you send to the grave doesn't really matter much since they will be special summoned back to the Dreadmaster , but they have effects that you can take note of.

  • Drilldark 's effect activates when special summoned, so it has a bit more uses than the other effects.
  • Celestial can give +2 card draw but it banishes itself and another HERO, leaving you with fewer targets to special summon back to Dreadmaster.
  • Decider can negate effect damage and return it to the hand. Only active once per match.
Once Clock Tower has been activated, activate the skill again to immediately place 3 counters and add Mystical Space Typhoon to your hand. After you end your turn, Clock Tower gains another counter during your opponent's Standby Phase.

With 4 counters on the Clock Tower, you are protected from damage in battle. It's important to remember that Clock Tower returns to the deck at the end of your next turn. Once that happens, you can hardly get 4 counters easily, so you should destroy it in the next turn.

Keep in mind how many Mystical Space Typhoons you want to put in your deck. You will need at least 1 to destroy the Clock Tower, so you should not use all of them on your opponent's backrow. You may also need to place at least 1 card face down on the field to chain it in case your opponent uses Cosmic Cyclone on the Clock Tower.

Mask Change, Destiny HERO - Dreadmaster and Masked HERO Anki (Combo #2)
SR rarity
Mask Change
SR rarity
Mask Change
SR rarity
Destiny HERO - Dreadmaster
SR rarity
Destiny HERO - Dreadmaster
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Anki

As mentioned above, you can use Dreadmaste r to test what kind of backrows your opponent has. You certainly won't be afraid of destructive effects, but you will need to pay attention to targeting effects. . Right now, Mask Change will shine, it will help you escape the target range and summon Anki , a monster that can attack the opponent directly. In addition, if you prepare Form Change , you can transform Anki into Koga or Blast to continue defeating your opponent.

Mask Change, Elemental HERO Stratos and Clock Tower Prison (Combo #3)
SR rarity
Mask Change
SR rarity
Mask Change
UR rarity
Elemental HERO Stratos
UR rarity
Elemental HERO Stratos
SR rarity
Clock Tower Prison
SR rarity
Clock Tower Prison

There will be 2 ways to use Stratos :

  • One is to destroy the Clock Tower and bring up the Dreadmaster and continue attacking with his unbeatable field
  • The two of you will destroy one of the opponent's backrow cards, then Mask Change to Blast and continue to remove another backrow card. Doing so will make your OTK turn much easier.

Destiny HERO - Celestial and Destiny Draw (Combo #4)
R rarity
Destiny HERO - Celestial
R rarity
Destiny HERO - Celestial
SR rarity
Destiny Draw
SR rarity
Destiny Draw

This combo will increase your card drawing power, but it will be a bit slow. Most players will use Destiny Draw to send Celestial to the Graveyard and continue to bring Celestial back to the field with Dreadmaste r to avoid wasting resources before being able to use Celestial 's ability to draw 2 more cards.

Mask Change and Form Change (Combo #5)
SR rarity
Mask Change
SR rarity
Mask Change
UR rarity
Form Change
UR rarity
Form Change

This combo is used a lot when you attack with Anki, continuing to bring out other powerful Masked HERO thanks to Form Change and OTK.

Treacherous Trap Hole and Lightning Vortex (Combo #6)
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Lightning Vortex
SR rarity
Lightning Vortex

As mentioned in the Tech section, this will be a combo that will inhibit the opponent when you have just destroyed their monster on the turn to activate Treacherous . You continue to destroy their field with Lightning Vortex , at the cost of an extra Treacherous or another D HERO card. Either way, you'll have resources to activate your other combos.



In short

It will be worth investing in this D HERO deck, not in terms of cost because it is quite cheap compared to new players, but in terms of its stability to pick up an extremely powerful Tech card. However, in the future it is unknown how Skills will be nerfed, but I will definitely still regularly update the playing style and direction of this almost F2P deck.




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