How to play Galaxy Tachyon

How to play Galaxy Tachyon

2026 ushers in a new era of Power Creep, with Tachyon, along with Branded and Traptrix, leading the way. This deck's power is truly overwhelming, leaving many older decks unable to keep up. Hopefully, this guide will help you master the power of Tachyon!




Skill

 

Barian Battlemorph! Galaxy-Eyes (Skill Card) (100%)

UR Rarity
Barian Battlemorph! Galaxy-Eyes (Skill Card)
UR Rarity
Barian Battlemorph! Galaxy-Eyes (Skill Card)
Barian Battlemorph! Galaxy-Eyes (Skill Card)
Barian Battlemorph! Galaxy-Eyes (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's second and third effects once per turn if your Extra Deck contains 2 different "Number 107" Xyz Monsters. 1: At the beginning of the Duel, all "Rank-Up-Magic - The Seventh One" cards in your Deck are placed at the bottom of the Deck. During your turn, you can only Normal Summon or Special Summon Level 4 or 8 LIGHT or DARK Dragon monsters and Xyz Monsters. 2: Reveal 1 Level 8 Dragon monster or 1 "Tachyon" monster from your hand. Add 1 Level 4 or 8 LIGHT or DARK Dragon monster from your Deck to your hand. 3: Can be used before your normal draw. Barian Battlemorph! Regain your true form! One of the cards from your normal draw this turn will be "Rank-Up-Magic - The Seventh One" from your Deck.


Barian Battlemorph! Galaxy-Eyes acts as the "heart" of the Tachyon deck's entire strategy, with two extremely powerful effects that ensure both stability and finishing potential:

  • Right on your first turn, you are allowed to reveal one "Tachyon" card or one Tier 8 Dragon monster from your hand to directly summon Schwarzschild Infinity Dragon ( you can also summon additional Light or Dark-type Dragon monsters such as Levianeer to clear the board, or Starliege Seyfert , Nebula Dragon to further expand your combo ). This creates absolute stability, making it easy for you to execute a one-card combo to summon Tier 8 Xyz Boss monsters along with your Trap cards.

  • Draw Sense Ultimate (Going Second / Next Turn): On your next turn (or even on your first turn if you go second), this skill allows you to transform into Barian and ensures your draw is definitely the Rank-Up-Magic Spell Card - The Seventh One . This is the core "turnaround" card to directly summon Neo Galaxy-Eyes Tachyon Dragon , nullifying the entire board and preventing your opponent from activating any effects.

Thanks to this skill, Tachyon can easily play through interruptions (like Effect Veiler) and always has ample resources available to overwhelm opponents in subsequent turns.



Monsters in the Main Deck

 

Schwarzschild Infinity Dragon (x3)

 Rarity
Schwarzschild Infinity Dragon
 Rarity
Schwarzschild Infinity Dragon
Schwarzschild Infinity Dragon
DARK 8
Schwarzschild Infinity Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.


This is an extremely important starter 1-card combo in the deck. Its special ability is that it can be activated directly from your hand to Special Summon along with another Dragon from your deck (usually Galactic Spiral Dragon ) if you don't have any monsters or your opponent has monsters with 2000 or more attack power. Because this effect activates in your hand, it can be easily dodged. Opponent's Effect Veiler .

Galactic Spiral Dragon (x1)

SR Rarity
Galactic Spiral Dragon
SR Rarity
Galactic Spiral Dragon
Galactic Spiral Dragon
DARK 8
Galactic Spiral Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


This monster is often summoned directly from the deck thanks to the effect of Infinity Dragon . It acts as a plentiful Xyz material because it can revive itself from the Graveyard to the field. Additionally, it has the effect of leveling up other monsters on the field (such as Starliege Seyfert ) to Level 8, making it easier to perform Rank 8 Xyz Summons.

Tachyon Cloudragon (x2)

 Rarity
Tachyon Cloudragon
 Rarity
Tachyon Cloudragon
Tachyon Cloudragon
LIGHT 4
Tachyon Cloudragon
  • ATK:

  • 300

  • DEF:

  • 250


If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.


This is a combo expansion piece, often acquired by Number 46: Dragluon . When added to hand by card effect, Cloud Dragon can Special Summon itself. Its primary effect is to sacrifice itself to summon. Galaxy-Eyes Tachyon Primal is from the deck. Additionally, when in the Graveyard, it can attach itself to one of your Xyz monsters for material.

Galaxy-Eyes Tachyon Primal (x3)

 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


The core monster's mission is to find and protect resources. When summoned to the field (via Cloud Dragon or from your hand), it will help you find any "Tachyon" cards (usually Counter Trap Tachyon Transmigration ). A great strategy is to keep this card in your hand and Special Summon it right into your opponent's Draw Phase to both take the trap and avoid the risk of getting hit by Nibiru during your turn.

Starliege Seyfert (x1)

SR Rarity
Starliege Seyfert
SR Rarity
Starliege Seyfert
Starliege Seyfert
LIGHT 4
Starliege Seyfert
  • ATK:

  • 1800

  • DEF:

  • 0


You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


This is a monster often used for Normal Summoning when you need to deal with interruptions like Effect Veiler . Seyfert can Tribute another Dragon on the field (like Spiral Dragon) to summon Tier 8 Dragons (like Tachyon Dragon or Nebula Dragon) from your deck to your hand, helping you maintain combo rhythm without fear of getting stuck.

Nebula Dragon (x1)

SR Rarity
Nebula Dragon
SR Rarity
Nebula Dragon
Nebula Dragon
LIGHT 8
Nebula Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


A versatile Extender, often acquired through Seyfert or Deck Abilities, Nebula Dragon allows you to Special Summon itself along with another Tier 8 Dragon from your hand to the field, creating a fast path to spam Tier 8 Xyz monsters.

Chaos Dragon Levianeer (x1)

UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


Although it's a Tech monster (optional), it's touted as an extremely powerful board-clearing weapon when going second. Thanks to Barian's Battlemorph skill , you can easily acquire this Dark/Light Dragon and use its destructive effect to crush your opponent's board before delivering the finishing blow.



Spell/Trap

 

Tachyon Transmigration (x1)

UR Rarity
Tachyon Transmigration
UR Rarity
Tachyon Transmigration
Tachyon Transmigration
Trap Counter
Tachyon Transmigration

    If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


    This is the core power card that makes Tachyon such a formidable force. It's a Counter Trap that can be activated directly from your hand if you control a " Galaxy-Eyes Tachyon Dragon " monster. Its ability is incredibly powerful: it negates all of your opponent's effects within the same Chain and shuffles all those cards back into their deck. This is a non-targeted, non-destructive removal type, effectively clearing out any threat.

    Tachyon Spiral Galaxy (x3)

     Rarity
    Tachyon Spiral Galaxy
     Rarity
    Tachyon Spiral Galaxy
    Tachyon Spiral Galaxy
    Trap Normal
    Tachyon Spiral Galaxy

      Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


      Acting as an absolute shield, this trap card can also be activated from your hand if you have " Galaxy-Eyes Tachyon Dragon ". When activated, it makes your Galaxy-type Dragon monster invulnerable: unaffected by card effects and unkillable in battle. Using this card helps you preserve your main monster without wasting Transmigration too early, saving the disable from your opponent's powerful moves.

      Seventh Tachyon (x1)

       Rarity
      Seventh Tachyon
       Rarity
      Seventh Tachyon
      Seventh Tachyon
      Spell Normal
      Seventh Tachyon

        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


        This is a Spell card that functions to search for resources to increase stability or create a follow-up move. It helps you draw important monsters like Infinity Dragon , Starliege Seyfert , or other support cards into your hand to ensure your combo doesn't break.

        Rank-Up-Magic - The Seventh One (x1)

         Rarity
        Rank-Up-Magic - The Seventh One
         Rarity
        Rank-Up-Magic - The Seventh One
        Rank-Up-Magic - The Seventh One
        Spell Normal
        Rank-Up-Magic - The Seventh One

          To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


          Guaranteed to be drawn by Skill when going second or on the next turn. When activated at the start of Main Phase 1, it allows you to Special Summon " Galaxy-Eyes Tachyon Dragon " from the Extra Deck or Graveyard, and then instantly Rank Up it to " Neo Galaxy-Eyes Tachyon Dragon " to finish the match.

          Tech/Staple

          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                The goal is to disrupt the match or force the opponent to use their effects before entering Main Phase 1, ensuring that Rank-Up-Magic - The Seventh One can be successfully activated without interruption.



                Extra Deck

                 

                Divine Golden Shadow Dragon Dragluxion (x1)

                 Rarity
                Divine Golden Shadow Dragon Dragluxion
                 Rarity
                Divine Golden Shadow Dragon Dragluxion
                Divine Golden Shadow Dragon Dragluxion
                LIGHT
                Divine Golden Shadow Dragon Dragluxion
                • ATK:

                • 2500

                • DEF:

                • 3000


                2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                Serving as a conduit and core combo expansion tool, when Xyz Summoned with two Tier 8 monsters, it allows you to search for any "Tachyon" card. More importantly, by splitting the two materials, it can directly summon "Tachyon Dragon" or "Titanic Galaxy" from the Extra Deck and directly attach a monster from the Extra Deck (such as Galaxy Satellite Dragon) as material for them.

                Number 107: Galaxy-Eyes Tachyon Dragon (x2)

                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                Number 107: Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number 107: Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                As the foundational boss of the deck, the presence of this card on the field is essential for activating powerful trap cards like Tachyon Transmigration or Tachyon Spiral Galaxy directly from your hand. Besides applying initial pressure, in subsequent turns it also serves as a "stepping stone" for materials to upgrade to stronger Xyz forms, helping to clear the board.

                Number C107: Neo Galaxy-Eyes Tachyon Dragon (x1)

                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 4500

                • DEF:

                • 3000


                3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                The "Destruction" card offers the ultimate finishing power. It's often summoned incredibly easily via the Rank-Up-Magic spell card - The Seventh One . This monster can detach an ingredient to negate all other cards on the field and prevent the opponent from activating any card effects. Once this effect is successful, the opponent is completely locked down and unable to retaliate.

                Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)

                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                LIGHT
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                This is a solid defensive wall against your opponent's Spell cards. It provides a Spell Disable, helping to keep the board safe without wasting valuable Trap cards from your hand. Additionally, it can force your opponent to redirect their attack towards it, and if another of your Xyz monsters is destroyed, it can stack that monster's attack power onto another Xyz monster, making it very difficult for your opponent to break through the defense.

                Galaxy Satellite Dragon (x1)

                R Rarity
                Galaxy Satellite Dragon
                R Rarity
                Galaxy Satellite Dragon
                Galaxy Satellite Dragon
                DARK
                Galaxy Satellite Dragon
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


                This Link Monster is special because it's not normally summoned but is "attached" directly from the Extra Deck as material for an Xyz Monster thanks to the Dragluxion effect. When detached and sent to the Graveyard, its effect activates during the Battle Phase, increasing your "Number" Monster's attack power by 100 times its number (reaching 10,700 ATK for Number 107), dealing massive OTK damage.

                Number 46: Dragluon (x1)

                SR Rarity
                Number 46: Dragluon
                SR Rarity
                Number 46: Dragluon
                Number 46: Dragluon
                LIGHT
                Number 46: Dragluon
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.


                The ultimate (Tech card) is used to counter decks that rely on Dragon monsters (such as Branded or Mirror Match Tachyon). By discarding the material when it's the only monster you control on the field, it completely disables the ability of any of your opponent's Dragon monsters to activate their effects until the end of the next turn. This move acts as a "death blow," completely depriving your opponent of any playable ability.

                Galaxy-Eyes Full Armor Photon Dragon (x1)

                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                Galaxy-Eyes Full Armor Photon Dragon
                LIGHT
                Galaxy-Eyes Full Armor Photon Dragon
                • ATK:

                • 4000

                • DEF:

                • 3500


                3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                This is a powerful board-clearing tool for later turns. You can easily summon it by placing it directly on top of "Galaxy-Eyes Tachyon Dragon". This monster can split a material to instantly destroy one of your opponent's face-up cards, quickly eliminating obstacles or your opponent's Bosses.

                Galaxy-Eyes Cipher Blade Dragon (x1)

                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                Galaxy-Eyes Cipher Blade Dragon
                LIGHT
                Galaxy-Eyes Cipher Blade Dragon
                • ATK:

                • 3200

                • DEF:

                • 2800


                3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                Serving as a follow-up board clear, this monster is summoned by placing it directly on top of Full Armor Photon Dragon. It allows you to detach a material to destroy ANY card on the field (including face-down cards), helping to clear any remaining back-row threats or defensive monsters before your full-force attack.



                Combo/How to play

                1. Basic Combo 1 Card (Starting with Schwarzschild Infinity Dragon)

                1. Activate the Skill to acquire the Schwarzschild Infinity Dragon.

                2. Activate Infinity Dragon from your hand, Special Summon it, and Galactic Spiral Dragon from your deck.

                3. Use 2 Xyz Summon monsters to summon Number 46: Dragluon.

                4. Use the Dragluon effect to find Tachyon Cloud Dragon and add it to your hand.

                5. Summon Cloud Dragon, sacrifice it to call Galaxy-Eyes Tachyon Primal from the deck.

                6. Primal effect activated, search for Tachyon Transmigration traps and put them in your hand.

                7. Activate the Dragluon effect (separates 2 materials), summon Hope Harbinger Dragon Titanic Galaxy from the Extra Deck, and attach Galaxy Satellite Dragon as the material.

                8. Activate Galactic Spiral Dragon from the Graveyard to revive itself and bring it to the field.

                9. Xyz Summon Galaxy-Eyes Tachyon Dragon (provides the condition to activate a trap from your hand is met).

                2. Combo that plays through Effect Veiler / Impermanence

                1. Use a Skill or Search Spell to obtain the Schwarzschild Infinity Dragon and Starliege Seyfert.

                2. Special Summon Infinity Dragon and Galactic Spiral Dragon from the deck.

                3. Normal Summon Starliege Seyfert.

                4. Using the Seyfert effect, sacrifice Spiral Dragon to search for Nebula Dragon (or Tachyon Dragon).

                5. Activate Spiral Dragon in the Graveyard to revive yourself, then use its effect to transform Seyfert into a Level 8.

                6. Use Seyfert and Spiral Dragon Xyz Summon directly to summon Galaxy-Eyes Tachyon Dragon.

                7. Special Summon Tachyon Primal from your hand to find the Trap (At this point, even if Dragluon is disabled later, you are still safe from the trap and the Boss).

                3. Combo play around Nibiru (Limited to under 5 summons)

                1. Summon the first monster and observe the game lag to confirm your opponent doesn't have an Effect Veiler.

                2. Follow the basic steps to Xyz Summon Number 46: Dragluon (this is your 3rd summon).

                3. Use the Dragluon effect to directly search for Trap cards (instead of taking Cloud Dragon to expand).

                4. Use Dragluon's effect to separate materials and directly summon Galaxy-Eyes Tachyon Dragon from the Extra Deck (this is the 4th summon).

                5. End your turn or wait until your opponent's Draw Phase to Special Summon Tachyon Primal from your hand to find a second trap (ensure you never reach the 5 summon limit in your turn).

                4. Going Second / On-Time Deal Combo

                1. Use Quick-Play Spells/Traps (Droplet, Eclipse, Imperm) during the Draw/Standby Phase to force or destroy your opponent's board early.

                2. At the very beginning of Main Phase 1 (the first action), activate Rank-Up-Magic - The Seventh One (obtained through a Skill).

                3. Summon Galaxy-Eyes Tachyon Dragon, then it will automatically upgrade to Neo Galaxy-Eyes Tachyon Dragon.

                4. Detach 1 of Neo Tachyon's materials to disable the entire field and prevent the opponent from activating their effects.

                5. Use the Search skill to find additional resources (Seyfert, Nebula, Levianeer) to deploy more monsters.

                6. Place Galaxy-Eyes Full Armor Photon Dragon on top of Tachyon Dragon (separate materials to destroy 1 face-up card).

                7. Place Galaxy-Eyes Cipher Blade Dragon on top of Full Armor (separate the materials to destroy any 1 card) and deliver the finishing blow.

                5. Dragon Lock Combo (Anti-Dragon Lock)

                Use this when facing Mirror Match (Tachyon vs Tachyon) or Branded matches.

                1. Summon Number 46: Dragluon (Ensure there are no other monsters on the field).

                2. Separate 1 ingredient -> Disable your opponent's Dragon effect until the end of their next turn.

                3. Normal Summon Tachyon Cloud Dragon (Do not Special Summon beforehand to maintain the conditions for Dragluon).

                4. Resurrecting Galactic Spiral Dragon .

                5. Xyz Summon Number 107: Galaxy-Eyes Tachyon Dragon .

                6. Result: The opponent was unable to activate the Dragon effect (Albaz, Tachyon... ), resulting in a near-total win (FTK).




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam

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                5




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