
How to play Flowandereeze
Overview

From a gameplay perspective, I can understand why some people have issues with FLOOWANDEREEZE . To put it simply, FLOOWANDEREEZE is an archetype consisting of several Level 1 Winged Beasts, all sharing the following effects:
"They do something when you Normal Summon them, and then they grant you another Normal Summon."
This means the entire archetype is simply a chaining of Normal Summons. But while doing so, they lock you out of Special Summoning. They will also banish themselves if they leave the field face-up, which is extremely important because they can then return from the banish zone to your hand when you Normal Summon a Winged Beast.
All FLOWANDEREEZE are Winged Beast monsters, but they also interact well with additional Winged Beast cards. As far as TCG, OCG, and Master Duel are concerned, they work great alongside BARRIER STATUE OF THE STORMWINDS , one of the most student-friendly floodgates of all time, and MIST VALLEY APEX AVIAN , a card that is simply an omni-negate.
These random interactions were so good that FLOWAWANDEREEZE was a truly playable deck for a very long time. I don't think it was ever considered the strongest deck of any format, despite some detractors saying it would be Tier 0 in the TCG. Especially in a game where your opponent starts with MAXX "C" every time and you have an archetype that doesn't care about it because it doesn't Special Summon at all.
To be fair, those two Floodgate cards mentioned earlier don't exist in Duel Links, which some believe would diminish the archetype's potential and potentially render it unplayable. On the other hand, FLOWAWANDEREEZE has received almost every support card ever released for this archetype to date, and it would certainly be a mistake to remove it entirely before seeing what they can do. So what can they do? Let's find out.
Small bird leaves
Big bird cards / Boss monster
FLOOWANDEREEZE & EMPEN: When Tribute Summoned, it searches for a FLOOWANDEREEZE Spell/Trap card, but then it also grants you an additional Normal Summon. Like the rest of the archetype, you can continue the combo after EMPEN Summoning. This card is also like a walking DRAIN skill . It only affects Special Summoned monsters in Attack Position and doesn't negate Continuous Effects, only preventing them from activating. And last but not least, once per battle, if you banish a card from your hand while EMPEN is battling, your opponent's Attack and Defense are halved, a really good effect. Many people will be fooled because this is NOT "once per turn".
EMPEN is fantastic. A typical turn of yours will always include ROBINA summoning EAGLEN , searching for and summoning EMPEN , thereby paving the way for you to find the necessary backrow to disrupt your opponent on their turn while sitting on a lightweight SKILL DRAIN . For this deck, you don't need too many copies of it. One or two copies are enough because it's extremely easy to find.
Another Boss FLOOWANDEREEZE is FLOOWANDEREEZE & SNOWL . When Tributed, it grants you 3 Normal or Set Summons this turn, which your archetype already does, but that's fine. While you control this Tributed Summoned card, all your monsters gain Defense Penetration, and during your opponent's turn, you can discard a card from your hand to " BOOK OF ECLIPSE" (set face down) any Special Summoned monster your opponent controls.
Unlike EMPEN , a card seen in almost every FLOOWANDEREEZE list, SNOWL isn't really seen played much in the TCG, OCG, or even Master Duel. This is largely because the archetype has access to much better general support, but also because this card simply didn't perform well enough when FLOOWANDEREEZE launched, and I don't think it will perform well enough in Duel Links today. You can still experiment with up to one copy. I think you'll mostly be disappointed.
Spell/Trap
FLOWOWANDEREEZE AND THE UNEXPLORED WINDS is an Eternal Spell card that allows you to show up to 2 Winged Beast monsters from your hand, place them at the bottom of your deck, and then draw the corresponding number of cards.
But more importantly, it allows you to Tribute a monster that requires 2 Tributes by sending an opponent-controlled card to the Graveyard instead of Tributing 2 of your own cards. This is the other half of the Interrupting ability of the end board deck FLOWAWANDEREEZE , a card you'll very often seek out with EMPEN and which gives you the ability to remove almost unconditionally anything your opponent might have. It's a really powerful card, but you only need 1 copy because you can search for it.
Tech
Skill
Strengths & Weaknesses
STRENGTHS
Stability & Simplicity:
The deck operates extremely smoothly with a perfectly synchronized formula in every turn:
Summon Regular ROBINA -> Find EAGLEN .
Summon Normal EAGLEN -> Find EMPEN .
Normal Summon ( EMPEN ) -> Find Backrow.
On your opponent's turn: Repeat the above process to summon RAIZA THE MEGA MONARCH .
Unique Disruption Mechanism:
Unlike other decks, FLOWAWANDEREEZE punishes your opponent immediately when they use a Normal Summon. As soon as your opponent Normal Summons, it suddenly becomes your turn, and you execute a long combo chain. This creates immense psychological pressure on your opponent.
The Potential for Endless Grinding:
All the small monsters return to your hand from the banishment area every time you perform a Normal Summon. This means you have a reusable resource forever, never having to worry about running out of monsters.
WEAKNESSES
Skill Disadvantage (No Broken Skill):
This is its most fatal weakness. While BLUE-EYES can summon MAJESTY WITH EYES OF BLUE for free from the deck, or SHINOBIRD can easily steal monsters, FLOOWANDEREEZE relies solely on pure skill. The lack of a broken skill sometimes puts the deck at a disadvantage against the unreasonable power of other Meta Decks.
Predictable Tactics:
This deck has been figured out. Everyone knows what you're trying to do: continuous Normal Summons. Therefore, it's easy for opponents to anticipate your moves and deploy hard counters at the right time. The overly linear gameplay eliminates the element of surprise.
Missing Tools:
Compared to its TCG/OCG/Master Duel version, FLOOWANDEREEZE in Duel Links has been significantly "crippled." We don't have BARRIER STATUE OF THE STORMWINDS (Special Summon lock), MIST VALLEY APEX AVIAN (Omni-negate), or HARPIE'S FEATHER STORM. The absence of these overbearing cards makes the deck more "fair," but also means it's at a disadvantage.
Summary
Will FLOWAWANDEREEZE be able to take off in the Duel Links meta? I don't know. As I said, it's certainly a good deck, but "good" sometimes considers the creep power skills that have been around since 2024. And the reality has proven it can't make it into the Tier List.
And that's all for this guide. Thank you for reading. I really hope you enjoyed it.




















































