
Sky Striker gameplay guide
Sections covered in this guide:
Introduce

The deck's core strengths:
Drawing cards to find the solution: This deck is best at continuously filtering and drawing cards until a "winning hand" (like NIBIRU , DROLL , etc.) is found to hard counter the opponent.
Field disruption: When going second, this deck is almost unstoppable thanks to a series of spells that remove and control opponents.
Main mechanism: The deck revolves around Spell cards. They have basic effects, but if you have 3 or more Spell cards in your Graveyard , they will activate powerful bonus effects.
Restriction: You cannot activate Sky Striker spells if there are monsters in the Main Monster Zone . You are only allowed to control monsters in the Extra Monster Zone .
Skill
This skill is the "missing piece" that makes Sky Striker in Duel Links much stronger than just playing regular cards. It has three main effects:
1. Automatically place Field leaves
Effect: At the start of your turn, the Skill will automatically play the Environment card SKY STRIKER AIRSPACE - AREA ZERO from outside the deck onto the field.
Why is this important?: You don't need to draw or search for AREA ZERO . You have a tool to "dig" your deck for ENGAGE! or send excess spell cards to the Graveyard right from the first turn.
2. Draw Engine
Effect: You can send 2 Sky Striker cards from your hand or field to the Graveyard to Draw 1 card .
Why is it important?
This helps you quickly reach the milestone of 3 spells in the Graveyard to activate the "bonus" effects of the cards.
Helps in dealing with excess cards (e.g., AREA ZERO after use, or monster cards stuck in your hand).
This will help you "dig" deeper into the deck to find the most important card: SKY STRIKER MOBILIZE - ENGAGE!
3. Extra Deck Boost
Effect: This skill automatically adds copies of KAGARI , SHIZUKU , HAYATE , and KAINA to your Extra Deck.
Why is it important?
Most importantly, it gives you a second Kagari . Normally, you can only play one Kagari (due to limitations or the number of units you can own), but this skill allows you to have a second one to restore resources (recover magic from the Graveyard) during the mid and late game (follow-up play).
This helps you have enough Link Monster resources to maintain your survivability and continuously recycle resources.
In summary: This skill transforms Sky Striker into a stable machine, ensuring you always have a field to play and enough resources in your Extra Deck for extended battles.
Main deck
This card searches for Sky Striker monsters/spells/traps, which sounds similar to Gazell until you have 3 or more Spell cards in your graveyard and draw 1. Yep, it's no different from Pot of Greed, but you search 1 and draw 1.
There's no need to play this card because the Skill already provides this item.
EXTRA DECK (ARMOR SETS)
COMBO & HOW TO PLAY
1. The Fastest Way to Accumulate 3 Spells in the Graveyard
Before doing anything else, prioritize sending 3 Spells to the Graveyard.
TOON TABLE OF CONTENTS: Activate card 1 to find card 2, card 2 to find card 3. Set card 3 face down and use AREA ZERO to send it away. -> You instantly have 3 Spells in your graveyard + filter your deck.
Skill (SKY STRIKER ACE - DEFYING FATE): Automatically play AREA ZERO . Use the skill to send 2 Sky Striker cards to the graveyard to draw 1 card.
2. Going First: A Survival Strategy
The goal is to survive the opponent's turn in order to counterattack (Follow-up) on turn 3.
Basic Gameplay:
Summon RAYE -> Link to SHIZUKU .
Turn face down the interrupted cards ( WIDOW ANCHOR , SHARK CANNON ).
End Phase: Shizuku searches for more resources. If Shizuku is destroyed, Raye will revive to protect him.
Abyss Dweller Playstyle:
If you can summon two Level 4 monsters (Raye + Roze), Xyz Summon ABYSS DWELLER in defense position.
Upgrade to EAGLE BOOSTER .
Opponent's turn: Activate ABYSS DWELLER (grave lock) and chain EAGLE BOOSTER . Dweller will become immortal (immune to crowd control effects + indestructible by combat).
Backline Defense (Lord of the Heavenly Prison) gameplay:
Xyz Summon GALLANT GRANITE -> Search LORD OF THE HEAVENLY PRISON .
Activate Lord in your hand to protect Face-down cards from destruction (such as MST).
3. Going Second & OTK: Destroying the Defense & Finishing the Game
This is where your deck shines. Use Spells to clear your opponent's field before attacking.
Basic OTK with LINKAGE!:
Use Link Monsters (1500 ATK) to attack and wear down your opponent.
Activate LINKAGE! during Battle Phase: Send your current Link Monster to the graveyard to summon KAGARI or another Link Monster.
If the graveyard has enough Raye (Darkness) and Roze (Light), the newly spawned monster will gain 1000 ATK, increasing its total damage to 4000+.
When summoned, KAGARI can retrieve LINKAGE! to continue attacking again.
Hayate Combo:
Attack directly with HAYATE (1500 damage).
Send ROZE to her grave.
Use LINKAGE! to transform Hayate into KAGARI (who receives a massive ATK buff from Graveyard Spells + 1000 ATK from Linkage). Finish him off with a finishing attack.
Combo HAMP + Equimax (Advanced):
Summon HAMP to your opponent's field (sacrificing their monster) to the square your Link Monster will point to.
Summon CRUSADIA EQUIMAX (or a Link monster with a similar attack-boosting effect).
Equimax will gain additional ATK from HAMP, creating a massive monster for OTK.
NOTES & TECH CARDS
Utilize Multi-Role & Shizuku
Set the game to "Self Chain / Manual Order" mode. Go to End Phase:
Activate MULTIROLE first: Bring ENGAGE! back from the grave.
Then activate SHIZUKU : Search for another ENGAGE! from the deck (since there are no Engage cards left in the graveyard due to Multirole taking one, Shizuku is allowed to search). -> You will have 2 Engage cards for the next turn.
Hand Ratio
Always play 3 ENGAGE! (Required).
Keep your deck at 20 cards to optimize your chances of finding Engage.
1-2 links are enough (because they are recyclable).
3 TOON TABLE OF CONTENTS (if you're going to play, you should play 3 to filter the best deck).












































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