Icejade gameplay guide

Icejade gameplay guide

After months , here's Icejade for you! Icejade works much better than you think and is often underestimated, even though it has two Floodgates and can combine well with a ton of other things. So let's dive into this guide to see what this deck has to offer.




Skill

 

Icejade Ripple (Skill Card) (100%)
UR rarity
Icejade Ripple (Skill Card)
UR rarity
Icejade Ripple (Skill Card)

The first effect of the most difficult problem-solving skill in any Control deck: Starting Resources .

  • You don't need to draw or search for Field Spell; it's always available. This Field Spell is key to reducing your opponent's ATK and activating Icejade Kosmochlor 's effect (locking the effects of your opponent's monsters).
  • Sending an Icejade to the Graveyard (usually an Icejade Tremora or Icejade Aegirine ) immediately sets "floating effects". For example, sending Aegirine to the Graveyard prepares it for resurrection and later for the Trap Icejade Erosion .

The second effect transforms this skill into a versatile, two-way search tool.

  • If you draw too many high-level Icejade monsters (like Kosmochlor ) or unnecessary Water monsters, the skill allows you to exchange them for missing combo pieces (usually Deep Sea Diva or Icejade Aegirine ).
  • The ability to search for "any WATER monster" allows Icejade to be combined with other powerful engines such as Atlantean/Deep Sea (find Deep Sea Diva to Synchro Summon) or Ice Barrier (find Revealer of the Ice Barrier to Rank 4/Synchro Summon).



The Beasts

Icejade's monster roster doesn't operate independently but rather as a tightly linked network of floating effects and on-field control abilities.

Icejade Aegirine (x2-3)
SR rarity
Icejade Aegirine
SR rarity
Icejade Aegirine

When summoned (either Normal or Special), Aegirine searches for Spell/Trap[ Icejade]. The target is usually Icejade Cradle (to summon more monsters) or Icejade Erosion (to set up an Omni-negate). More importantly, while in the Graveyard, if one of your Water monsters is destroyed (or removed from the field by your opponent), Aegirine can revive itself or retrieve it, maintaining constant pressure.
  • Icejade Tremora (x3)
    R rarity
    Icejade Tremora
    R rarity
    Icejade Tremora

    Activate from your hand to Special Summon another Water monster. This is key to bringing Floodgate monsters (like General Raiho or Medium ) or Boss monsters ( Kosmochlor ) onto the field without using a Normal Summon. In the Graveyard, Tremora also has a similar "Float" effect to Aegirine (banishing yourself to summon another Icejade), helping you recover after your field is cleared.

    Icejade Tinola (x1)
    N rarity
    Icejade Tinola
    N rarity
    Icejade Tinola

    Allows sending one card from hand to the Graveyard to revive a Water monster from the Graveyard. Very useful when building Synchro-focused decks to adjust levels (e.g., revive Tuner) or reuse lost resources.

    Icejade Creation Kingfisher (x1)
    N rarity
    Icejade Creation Kingfisher
    N rarity
    Icejade Creation Kingfisher

    This monster can be equipped to Kosmochlor , allowing it to attack while in Defense position (using its extremely high ATK to calculate damage). More importantly, it has the effect of returning the equipped monster to your hand to bounce an opponent's monster. This is an extremely powerful non-destructive removal tool.

    Icejade Kosmochlor (x2)
    SR rarity
    Icejade Kosmochlor
    SR rarity
    Icejade Kosmochlor

    When you have Field Spell ( Cenote Enion Cradle ), it locks down the effects of all your opponent's monsters (except the turn they are summoned). It can Special Summon itself if your opponent has more cards than you (this is very likely to happen when you go second). This is a key win condition against decks that rely on monster effects.

    Icejade Acti (x0-1)
    N rarity
    Icejade Acti
    N rarity
    Icejade Acti

    This card isn't actually weak; it provides a decent Draw fix hand and Revive monster ability. It's just that it's not a Starter card, so it's not worth spending a normal summon on it.

    Medium of the Ice Barrier and General Raiho of the Ice Barrier (x1 - Floodgate Students)
    SR rarity
    Medium of the Ice Barrier
    SR rarity
    Medium of the Ice Barrier
    R rarity
    General Raiho of the Ice Barrier
    R rarity
    General Raiho of the Ice Barrier

    • General Raiho of the Ice Barrier: Forces your opponent to discard one card from their hand each time they want to activate a monster effect. This is a nightmare for decks that spam effects like Swordsoul .
    • Medium of the Ice Barrier: Limits the opponent to only 1 Spell/Trap per turn . A strong counter to Sky Striker .
    Note: Both are easily summoned using Icejade Tremora .

    Deep Sea Diva (x3)
    UR rarity
    Deep Sea Diva
    UR rarity
    Deep Sea Diva

    The main Tuner summons either Deep Sea Infantry or Artisan from their deck to Synchro Summon Level 6, 8, or 10 monsters.

    Guitar Gurnards Duonigis and Atlantean Heavy Infantry (x0-1)
    N rarity
    Guitar Gurnards Duonigis
    N rarity
    Guitar Gurnards Duonigis
    SR rarity
    Atlantean Heavy Infantry
    SR rarity
    Atlantean Heavy Infantry

    These are the monsters that will be specially summoned by Deep Sea Diva.

    Guitar Gurnards Duonigis: When Special Summoned, you will banish the top cards of your opponent's deck equal to the number of Water monsters you are controlling, so the minimum is 2 and the maximum is 4.

    Gizmek Okami the Dreaded Deluge Dragon (x0-1)
    UR rarity
    Gizmek Okami, the Dreaded Deluge Dragon
    UR rarity
    Gizmek Okami, the Dreaded Deluge Dragon

    A Level 10 Extender, used to Xyz Summon Rank 10 units such as Rail Cannon or Skypalace .

    Guardian Slime (x0-2)
    UR rarity
    Guardian Slime
    UR rarity
    Guardian Slime

    A great defensive option. When taking damage, it jumps out of the field, making it highly valued for protecting your life points and climbing Rank XYZ 10.



    Spell/Trap

     

    Icejade Cradle (x2)
    SR rarity
    Icejade Cradle
    SR rarity
    Icejade Cradle

    Allows you to add any Icejade monster from your Deck to your hand. This is the most important card for fixing your hand. The basic combo is usually to use Cradle to find Icejade Aegirine , then summon Aegirine to find Trap Icejade Erosion .

    Icejade Cenote Enion Cradle (x1)
    SR rarity
    Icejade Cenote Enion Cradle
    SR rarity
    Icejade Cenote Enion Cradle

    When summoned, it reduces the ATK of the opposing monster (based on the Icejade monster's original ATK), helping you win team fights.

    Most importantly, the presence of this Field Spell is a prerequisite for Icejade Kosmochlor to activate the lite version of its "Skill Drain" effect (disabling monster effects on the field, except for the turn it was summoned).

    And this card is often given to the field for free right from the start thanks to the Icejade Ripple skill .

    Icejade Erosion (x1-2)
    R rarity
    Icejade Erosion
    R rarity
    Icejade Erosion

    Omni-Negate & Grave Effect Activation.

    Choose one of your opponent's face-up cards -> Destroy one of your controlled Icejade monsters -> Disable the effect of that card.

    This isn't just an ordinary Negate card. Destroying an Icejade monster (like Aegirine or Tremora ) will activate its floating effect in the Graveyard, allowing it to revive or reclaim resources. This is a beneficial resource exchange for Icejade.

    Deep Sea Aria (x0-2)
    R rarity
    Deep Sea Aria
    R rarity
    Deep Sea Aria

    Search for Deep Sea Diva to perform a Synchro Summon.

    Synchro Overtake (x0-1)
    SR rarity
    Synchro Overtake
    SR rarity
    Synchro Overtake

    Search for or summon Deep Sea Diva from your deck/grave to begin a Level 10 Synchro combo chain.

    Medallion of the Ice Barrier (x0-2)
    SR rarity
    Medallion of the Ice Barrier
    SR rarity
    Medallion of the Ice Barrier

    Use in the Ice Barrier build. Take General Raiho (to disrupt your opponent's hand), or Medium of the Ice Barrier (to block Spell/Trap spells), or Revealer (to deploy the field).

    Tech/Staple
    UR rarity
    Cosmic Cyclone
    UR rarity
    Cosmic Cyclone
    SR rarity
    Book of Eclipse
    SR rarity
    Book of Eclipse
    UR rarity
    D.D. Crow
    UR rarity
    D.D. Crow
    UR rarity
    Dark Ruler No More
    UR rarity
    Dark Ruler No More
    UR rarity
    Forbidden Droplet
    UR rarity
    Forbidden Droplet
    Card rarity
    Ghost Belle & Haunted Mansion
    Card rarity
    Ghost Belle & Haunted Mansion

     



    Extra Deck

     

    Accel Synchro Stardust Dragon (x1)
    UR rarity
    Accel Synchro Stardust Dragon
    UR rarity
    Accel Synchro Stardust Dragon

    This is the brightest star. It allows you to Synchro Summon during your opponent's turn. More importantly, the summoned monster will not be affected by your opponent's active effects during that turn.

    Swordsoul Supreme Sovereign - Chengying (x1)
    SR rarity
    Swordsoul Supreme Sovereign - Chengying
    SR rarity
    Swordsoul Supreme Sovereign - Chengying

    This level 10 card is suitable from star count to Water type.

    When summoned via Accel Synchro Stardust , Chengying becomes immune to all active effects while it can protect itself from being attacked by Destroy (Counter also attacks Battle).


    Trishula, Zero and Dragon of the Ice Barrier, Trishula and Dragon of the Ice Barrier (x0-1)
    UR rarity
    Trishula, Zero Dragon of the Ice Barrier
    UR rarity
    Trishula, Zero Dragon of the Ice Barrier
    UR rarity
    Trishula, Dragon of the Ice Barrier
    UR rarity
    Trishula, Dragon of the Ice Barrier

    Summon Trishula during your opponent's turn (thanks to Accel Synchro Stardust ) to banish 3 cards (hand, field, graveyard), completely disrupting their combo.

    Adamancipator Risen - Dragite (x1)
    SR rarity
    Adamancipator Risen - Dragite
    SR rarity
    Adamancipator Risen - Dragite

    The effect can always be activated because your graveyard is full of Water monsters.

    Stardust Dragon (x1)
    UR rarity
    Stardust Dragon
    UR rarity
    Stardust Dragon

    Used to activate Accel's effect.

    Marincess Coral Anemone (x1)
    SR rarity
    Marincess Coral Anemone
    SR rarity
    Marincess Coral Anemone

    Coral Anemone is very powerful for reviving Water monsters (like Aegirine to find Erosion ), but it will lock you into only summoning Water monsters for the rest of your turn. (Note that the Extra Deck has many other types besides Water!)

    Underworld Goddess of the Closed World and Moon of the Closed Heaven (x0-1)
    SR rarity
    Underworld Goddess of the Closed World
    SR rarity
    Underworld Goddess of the Closed World
    SR rarity
    Moon of the Closed Heaven
    SR rarity
    Moon of the Closed Heaven

    Use your opponent's own monsters as Link material. This is the perfect solution for dealing with "unkillable/untargetable" monsters that Icejade struggles to overcome.

    Knightmare Phoenix and Knightmare Unicorn (x0-1)
    SR rarity
    Knightmare Phoenix
    SR rarity
    Knightmare Phoenix
    UR rarity
    Knightmare Unicorn
    UR rarity
    Knightmare Unicorn

    Destroying the back row or pushing cards back into the deck. Always a safe option for any deck.

    Skypalace Gangaridai and Superdreadnought Rail Cannon Juggernaut Liebe (x0-1)
    R rarity
    Skypalace Gangaridai
    R rarity
    Skypalace Gangaridai
    UR rarity
    Superdreadnought Rail Cannon Juggernaut Liebe
    UR rarity
    Superdreadnought Rail Cannon Juggernaut Liebe

    Specifically for builds using Guardian Slime or Gizmek , take advantage of Icejade Kosmochlor 's Level 10 .

    Super Starslayer TY-PHON - Sky Crisis (x1)
    Card rarity
    Super Starslayer TY-PHON - Sky Crisis
    Card rarity
    Super Starslayer TY-PHON - Sky Crisis

    This card is new to the Selection Box and quite expensive, but its effect is undeniably powerful. Those of you who are wealthy enough should definitely add this card.

    Egyptian God Slime (x1)
    UR rarity
    Egyptian God Slime
    UR rarity
    Egyptian God Slime

    Easy to summon, Big Body, Boss of Protection



    Combo

     

    1. BASIC COMBO: SETTING UP AN OMNI-NEGATE (GOING FIRST)

    This is the most standard move for all Icejade variations to ensure safety on the first turn. The goal is to have the Icejade Erosion trap and the monster in the graveyard ready (float).

    • Requirements: Icejade Aegirine (or Icejade Cradle to find it) + Icejade Ripple skill.

    • Steps to follow:

      1. Early game: Skill activates automatically -> Place Field Spell Icejade, Cenote, Enion Cradle from your deck & Send 1 Icejade (e.g., Tremora ) to the Graveyard.

      2. Summon: Normal Summon Icejade Aegirine .

      3. Search for: Aegirine effect activated -> Add Icejade Erosion Trap to hand.

      4. Setup: Set Icejade Erosion .

      5. Opponent's turn (Interaction):

        • When your opponent activates a dangerous effect, flip Erosion .

        • Cost: Choose to destroy Aegirine on the field to negate your opponent's card.

        • Consequence (Chain Link): Aegirine (just destroyed and sent to the Graveyard) or Tremora (already in the Graveyard) will trigger the effect -> Special Summon itself or another Icejade from hand/graveyard.

      • Result: You block one of your opponent's effects, and your monster returns to the field.


    2. ICE BARRIER VARIATION COMBO: FLOODGATE LOCK

    This combo utilizes Tremora 's Special Summon ability to bring out the annoying Ice Barrier monsters without requiring a sacrifice.

    • Requirements: Icejade Tremora + General Raiho (or Medium ) in hand (can be found using Skills/Cradle/Medallion).

    • Steps to follow:

      1. Activating Skill: Swap cards in hand to find the missing piece (if needed).

      2. Special Summon: Activate Icejade Tremora's effect from hand -> Send itself to Graveyard to Special Summon General Raiho of the Ice Barrier from hand.

      3. Normal Summon (If available): Normal Summon Icejade Aegirine -> Search for Icejade Erosion and place it down.

      4. End of turn (End Board):

        • General Raiho: Forces your opponent to discard one card from their hand each time they want to activate a monster effect.

        • Erosion: Ready to neutralize any remaining threats.

        • This is an "auto-win" combo with many decks that rely on monster combos (like Swordsoul).


    3. SYNCHRO VARIATION COMBO: "UNAFFECTED BOSS"

    This combo uses the Deep Sea engine to create Synchro monsters that are unaffected by the opponent's turn's effects.

    • Requirements: Deep Sea Diva + 1 other Water Monster (to be used as bait for the Skill or as a cost).

    • Steps to follow:

      1. Activating Skill: Send 1 Water from your hand to the graveyard to obtain Deep Sea Diva (if you don't already have it).

      2. Summon: Normal Summon Deep Sea Diva -> Activates the effect of summoning Deep Sea Infantry (or Deep Sea Artisan, depending on the level you want to Synchroize).

      3. Synchro Summon:

        • Synchro Level 6 (e.g. Coral Dragon or Stardust Charge Warrior ).

        • Continue Synchro to Level 8 -> Summon Accel Synchro Stardust Dragon .

      4. Opponent's turn:

        • Activate the Quick Effect of Accel Synchro Stardust Dragon : Banish yourself to Synchro Summon Trishula (Level 9/11).

      • Result:

        • The summoned monster will not be affected by your opponent's activated effects this turn.


    4. COMBO FOR THE SECOND TIME: KOSMOCHLOR OTK (GOING SECOND)

    When playing second, the goal is to break down the defense and finish with Icejade Kosmochlor .

    • Condition: The opponent has a monster and Icejade Kosmochlor in their hand/grave.

    • Steps to follow:

      1. Field Spell: Ensure Icejade Cenote Enion Cradle is on the field (thanks to the Skill).

      2. Recalling Kosmochlor:

        • If Cradle (Spell) is present: Look for Kosmochlor .

        • If the field has a Field Spell: Activate Kosmochlor's effect on your hand -> Special Summon itself.

      3. Effect Lock: As soon as Kosmochlor enters the field, all opponent monsters (that were already on the field) will be unable to activate their effects (unless they are summoned during this turn).

      4. Clean Up & Attack:

        • Summon Icejade Kingfisher (from your hand or by using Cradle to find it).

        • Equip Kingfisher for Kosmochlor .

        • Activate Kingfisher's effect: Return it to your hand to bounce one of your opponent's monsters.

        • Attack with Kosmochlor (usually very high ATK thanks to the ATK reduction effect of Field Spell).




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