Winged Dragon of Ra Game Guide

Winged Dragon of Ra Game Guide

Winged Dragon of Ra is currently one of the most underrated decks in the Duel Links meta, but it has actually achieved impressive results, with seven major tournament finishes. The deck is known for its ability to completely ignore your opponent's plans, survive any attack, and when ready, wipe out your opponent's field to end the game with a powerful attack. With the help of Sun God's Flare and one- or two-card plays, the deck is extremely consistent and capable of setting up a solid defensive field while also creating OTK (One Turn Kill) opportunities. This guide will break down the deck's abilities , card list , combos, strengths, weaknesses, and how to optimize it in the current meta.
A god need not concern himself with the babble of mortal men, or the combos of trivial decks.







Skill

 

Sun God's Flare (Skill Card) (100%)
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Sun God's Flare (Skill Card)
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Sun God's Flare (Skill Card)

Sun God's Flare is the cornerstone of the deck, providing consistency and powerful combo setup. Its specific effects are as follows:

  • Reveal the Winged Dragon of Ra in your hand to play a Guardian Slime from the deck to the field, helping start your turns.
  • If you control a god (like Winged Dragon of Ra ), you can set your life points to 4100 and add a Monster Reborn from outside the deck to your hand.

This ability gives the deck significant card advantage, especially when going later, by providing Monster Reborn and life point gain, while also ensuring access to starter cards like Guardian Slime .



Cards in the Main Deck

 

The Winged Dragon of Ra (x3)
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The Winged Dragon of Ra
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The Winged Dragon of Ra

Divine-Beast 10 star chicken.


When summoned, you can sacrifice your life points (leaving 100LP) to increase its ATK/DEF by the amount of life points spent (don't worry too much about having low life points because there is a Skill to buff it back).

Can use Sun God's Flare to summon Guardian Slime from deck, starting combo. Should play maximum number of them

Guardian Slime (x2)
UR rarity
Limited to 2 copies
Guardian Slime
UR rarity
Limited to 2 copies
Guardian Slime

Level 10 monster, an important starter card. Can be summoned from the deck by skill when revealing Ra in hand.

When sent to the graveyard to summon Fusion Egyptian God Slime , it will search for The True Sun God . As a hand trap in battle, if you take damage, you can summon it, and if attacked, it gains DEF equal to the ATK of your opponent's monster to survive. It can then be sacrificed to summon God Slime and search for a backrow like Millennium Revelation or Blaze Cannon .

The True Sun God (x3)
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The True Sun God
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The True Sun God

When activated, searches for Ancient Chant or Sun God Unification . Can send Ra from the field and Immortal Phoenix from the deck to the graveyard, activate Immortal Phoenix to re-summon. Prevents monsters from attacking in the same turn they are special summoned, increasing defense.

Ancient Chant (x2-3)
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Ancient Chant
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Ancient Chant

This card is simple to activate, searching for Winged Dragon of Ra . Has an effect in the graveyard to increase ATK/DEF for   Out . However, it is a pretty important Starter to make sure you have   Go out   in hand

The Winged Dragon of Ra - Immortal Phoenix (x1-2)
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The Winged Dragon of Ra - Immortal Phoenix
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The Winged Dragon of Ra - Immortal Phoenix

Ultimate form of RA: Unaffected by card effects, opponents cannot chain to his re-summon effects.

When Ra was sent to the graveyard by The True Sun God , this card was reborn in the grave ( Phoenix is ​​reborn, hence the card's name, Phoenix ).
You can pay 1000 Life Points to send an opponent's monster to the graveyard without targeting it. In the end phase, it will be forced to be sent to the graveyard, but in return, it will leave a Sphere Mode on the field from the deck. This is the key card to clear the field and OTK

The Winged Dragon of Ra - Sphere Mode (x1-2)
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The Winged Dragon of Ra - Sphere Mode
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The Winged Dragon of Ra - Sphere Mode

This egg (or stone) cannot be targeted by attacks or card effects (defending is also called ok). Can sacrifice itself to summon Ra   from a deck with 4000 ATK.

Can sacrifice three of your opponent's monsters to summon to their side of the field, cannot be countered, very strong when going later to destroy the field. (more than Lava Golem)

Sun God Unification (x1)
R rarity
Sun God Unification
R rarity
Sun God Unification

This Trap Card sacrifices Ra   to restore its original points equal to its ATK, the main purpose is to activate   Immortal Phoenix in the graveyard. Can be activated on the same turn as the face-down card if you control   Out , helps increase ATK or life points to ensure OTK or survival.

Blaze Cannon (x1)
Card rarity
Blaze Cannon
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Blaze Cannon

  Ra will not be affected by card effects, this time it is stronger   Immortal Phoenix   because   Go out   can reach much higher ATK. Has other effects too but rarely used.

Millennium Revelation (x1)
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Millennium Revelation
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Millennium Revelation

Main purpose is to find Monster Reborn , support for long battles. Can send itself to the graveyard to revive   Out , very important because the deck is used up   Go out   fast. Allows playing level 10 monsters from the graveyard to perform Extra Deck summons.

Monster Reborn (x1)
UR rarity
Limited to 1 copy
Monster Reborn
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Limited to 1 copy
Monster Reborn

Will be added to hand via Sun God's Flare skill . Revive   God Slime   or   Guardian Slime (also has a decent selection of revives) to continue combos or set up a stronger field.

Tech
R rarity
Wightprincess
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Wightprincess
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Droll & Lock Bird
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Droll & Lock Bird
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D.D. Crow
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D.D. Crow
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Mystical Space Typhoon
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Mystical Space Typhoon
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Forbidden Droplet
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Forbidden Droplet
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Book of Eclipse
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Book of Eclipse

Optional tech cards, backrow destroyers like Necrovalley   or disruptive cards like   Compulsory Evacuation Device is quite important. As MST can destroy the main   The True Sun God   to allow the beast not to   Go out   attack.



Extra Deck

 

Egyptian God Slime (x2-3)
Card rarity
Egyptian God Slime
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Egyptian God Slime

Level 10 Fusion Beast that never needs Fusion, summoned with Guardian Slime . Used as a sacrificial material for   Out , activate the search effect of   Guardian Slime . Can play three copies to increase the ability to continue combos with   Monster Reborn .

I:P Masquerena (x1)
Card rarity
I:P Masquerena
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I:P Masquerena

  • Link-2 Monster, supports Link Summon during opponent's turn, increases disruption potential and sets up a stronger field.

Knightmare Unicorn and Knightmare Phoenix (x1)
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Knightmare Unicorn
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Knightmare Unicorn
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Knightmare Phoenix
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Knightmare Phoenix

  • Ae knightmare destroys the opponent's backrow, very strong against decks like HERO , Sky Striker , or Crystal Beast .

Underworld Goddess of the Closed World (x1)
SR rarity
Underworld Goddess of the Closed World
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Underworld Goddess of the Closed World

Link-5 Monster, disables the opponent's resurrection moves, making it easy to attack to end the match. Importantly, can pick up 1 enemy monster to use as summon material

XYZ rank 10
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Number 81: Superdreadnought Rail Cannon Super Dora
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Number 81: Superdreadnought Rail Cannon Super Dora
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Galaxy-Eyes Cipher X Dragon
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Galaxy-Eyes Cipher X Dragon
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Skypalace Gangaridai
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Skypalace Gangaridai
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Number 35: Ravenous Tarantula
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Number 35: Ravenous Tarantula
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Number 84: Pain Gainer
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Number 84: Pain Gainer
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Number XX: Utopic Dark Infinity
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Number XX: Utopic Dark Infinity
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Superdreadnought Rail Cannon Juggernaut Liebe
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Superdreadnought Rail Cannon Juggernaut Liebe
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Superdreadnought Rail Cannon Gustav Max
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Superdreadnought Rail Cannon Gustav Max

  You may notice this deck summons a lot of level 10 monsters, and that's not for nothing. You can play a   Number 35: Ravenous Tarantula to break up the field a bit and upgrade to   Number 84: Pain Gainer   to attack ending the match with 6000 ATK attacking twice.  



Combo/ How to play

  Pack   Winged Dragon of Ra   There are one card and two card combos to set up defense and OTK. Here are the main combos:

Combo sample click here to see

One card combo

  • Ra Only: Reveal Ra to activate the skill, play Guardian Slime from the deck. Fusion Guardian Slime into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification . Sacrifice God Slime to summon Ra , pay all health points to increase ATK/DEF. Activate the skill to set health points to 4100 and add Monster Reborn . Use The True Sun God to send Ra and Immortal Phoenix to the graveyard, reviving Immortal Phoenix . During the End Phase, Immortal Phoenix plays Sphere Mode from the deck, untargetable.

  • Ancient Chant Only: Activate Ancient Chant , search for Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification . Continue as above.

  • Only The True Sun God : Activate The True Sun God , search Ancient Chant . Activate Ancient Chant to search Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search Sun God Unification . Continue as above.

  • Ending combo: After summoning Ra , use Sun God Unification to sacrifice Ra , gain 4000 health points, revive Immortal Phoenix . Use Immortal Phoenix to send the opponent's monster to the graveyard and attack to OTK with 4000 ATK.

Two card combo

  • Ra and Ancient Chant : Activate Ancient Chant , search for another Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification .

  • Ra and The True Sun God : Activate The True Sun God , search for Ancient Chant . Activate Ancient Chant to search for a second Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for Sun God Unification .

  • Ancient Chant and The True Sun God : Activate Ancient Chant , search for Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for Sun God Unification . Activate The True Sun God to search for another Ra .

  • Ending combo: Use Ancient Chant 's graveyard effect. Sacrifice to summon Ra , activate it. Use skill to set HP to 4100 and add Monster Reborn . Use The True Sun God to send Ra and Immortal Phoenix to the graveyard, revive Immortal Phoenix . Use Monster Reborn to revive God Slime . Sacrifice God Slime to summon a second Ra , activate it. Set Sun God Unification . In the End Phase, Immortal Phoenix plays Sphere Mode . In the opponent's turn, use Sun God Unification to sacrifice Ra , increase HP, revive Immortal Phoenix . In the End Phase, Immortal Phoenix plays a second Sphere Mode . In the next turn, use Sphere Mode to summon Ra , use Sun God Unification to increase HP, revive Immortal Phoenix for OTK.

Three card combo

  • If you have Ra , Ancient Chant , and The True Sun God , you can use your searches to get support cards like Blaze Cannon , Millennium Revelation , or Sphere Mode , increasing your versatility and OTK potential.



Conclusion

Strengths and weaknesses

Strengths

  • High Consistency: With three starter cards ( Ra , Ancient Chant , The True Sun God ) and the Sun God's Flare ability, the deck easily sets up a strong field.
  • Defense: Sphere Mode cannot be targeted, Immortal Phoenix is ​​not affected by effects, and The True Sun God blocks attacks, allowing you to survive enemy attacks.
  • OTK Ability: Immortal Phoenix clears the opponent's field, combined with Ra or Number 84: Pain Gainer to end the match.
  • Strong anti-field: Sphere Mode can sacrifice three of the opponent's monsters, very effective when going behind against strong disable fields.
  • Increase Sun God Unification's life points and skills to help maintain high life points, ensuring survival and paying for the effects of Immortal Phoenix .

Weaknesses

  • Combo a fragile card: If the opponent has a non-targeted discard (like Compulsory Evacuation Device ) for Sphere Mode or discards The True Sun God , the combo can be broken.
  • Weak against DD Crow : DD Crow targeting Immortal Phoenix in the graveyard can ruin the plan.
  • Backrow Dependent: The deck relies on The True Sun God and Sun God Unification , making it vulnerable to Mystical Space Typhoon or Necrovalley .
  • Attack Lock: The True Sun God prevents monsters other than Ra from attacking during the turn they are special summoned, possibly preventing OTKs if they are not removed.

Conclude

Winged Dragon of Ra is a powerful and underrated option in the Duel Links meta. To optimize, focus on 15-20 starter cards and add tech cards like Mystical Space Typhoon to counter the meta. Good luck conquering Duel Links with Winged Dragon of Ra !




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