Winged Dragon of Ra Game Guide

Winged Dragon of Ra Game Guide

Winged Dragon of Ra is currently one of the most underrated decks in the Duel Links meta, but it has actually achieved impressive results, with seven major tournament finishes. The deck is known for its ability to completely ignore your opponent's plans, survive any attack, and when ready, wipe out your opponent's field to end the game with a powerful attack. With the help of Sun God's Flare and one- or two-card plays, the deck is extremely consistent and capable of setting up a solid defensive field while also creating OTK (One Turn Kill) opportunities. This guide will break down the deck's abilities , card list , combos, strengths, weaknesses, and how to optimize it in the current meta.


A god need not concern himself with the babble of mortal men, or the combos of trivial decks.







Skill

 

Sun God's Flare (Skill Card) (100%)

UR Rarity
Sun God's Flare (Skill Card)
UR Rarity
Sun God's Flare (Skill Card)
Sun God's Flare (Skill Card)
Sun God's Flare (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second effect once per turn, and the third effect once per Duel. 1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except Divine-Beast and Aqua monsters. 2: Reveal 1 "The Winged Dragon of Ra" in your hand, then play 1 "Guardian Slime" from your hand, Deck, or Graveyard, but negate its effects. 3: If you control a Divine-Beast monster or only your opponent controls a monster, set your LP to 4100 and add 1 "Monster Reborn" from outside of your Deck to your hand. If you control no cards, you can also add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand.


Sun God's Flare is the cornerstone of the deck, providing consistency and powerful combo setup. Its specific effects are as follows:

  • Reveal the Winged Dragon of Ra in your hand to play a Guardian Slime from the deck to the field, helping start your turns.
  • If you control a god (like Winged Dragon of Ra ), you can set your life points to 4100 and add a Monster Reborn from outside the deck to your hand.

This ability gives the deck significant card advantage, especially when going later, by providing Monster Reborn and life point gain, while also ensuring access to starter cards like Guardian Slime .



Cards in the Main Deck

 

The Winged Dragon of Ra (x3)

UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


Divine-Beast 10 star chicken.


When summoned, you can sacrifice your life points (leaving 100LP) to increase its ATK/DEF by the amount of life points spent (don't worry too much about having low life points because there is a Skill to buff it back).

Can use Sun God's Flare to summon Guardian Slime from deck, starting combo. Should play maximum number of them

Guardian Slime (x2)

UR Rarity
Guardian Slime
UR Rarity
Guardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


Level 10 monster, an important starter card. Can be summoned from the deck by skill when revealing Ra in hand.

When sent to the graveyard to summon Fusion Egyptian God Slime , it will search for The True Sun God . As a hand trap in battle, if you take damage, you can summon it, and if attacked, it gains DEF equal to the ATK of your opponent's monster to survive. It can then be sacrificed to summon God Slime and search for a backrow like Millennium Revelation or Blaze Cannon .

The True Sun God (x3)

R Rarity
The True Sun God
R Rarity
The True Sun God
The True Sun God
Spell Continuous
The True Sun God

    When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


    When activated, searches for Ancient Chant or Sun God Unification . Can send Ra from the field and Immortal Phoenix from the deck to the graveyard, activate Immortal Phoenix to re-summon. Prevents monsters from attacking in the same turn they are special summoned, increasing defense.

    Ancient Chant (x2-3)

     Rarity
    Ancient Chant
     Rarity
    Ancient Chant
    Ancient Chant
    Spell Normal
    Ancient Chant

      Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.


      This card is simple to activate, searching for Winged Dragon of Ra . Has an effect in the graveyard to increase ATK/DEF for   Out . However, it is a pretty important Starter to make sure you have   Go out   in hand

      The Winged Dragon of Ra - Immortal Phoenix (x1-2)

      R Rarity
      The Winged Dragon of Ra - Immortal Phoenix
      R Rarity
      The Winged Dragon of Ra - Immortal Phoenix
      The Winged Dragon of Ra - Immortal Phoenix
      DIVINE 10
      The Winged Dragon of Ra - Immortal Phoenix
      • ATK:

      • 4000

      • DEF:

      • 4000


      Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


      Ultimate form of RA: Unaffected by card effects, opponents cannot chain to his re-summon effects.

      When Ra was sent to the graveyard by The True Sun God , this card was reborn in the grave ( Phoenix is ​​reborn, hence the card's name, Phoenix ).
      You can pay 1000 Life Points to send an opponent's monster to the graveyard without targeting it. In the end phase, it will be forced to be sent to the graveyard, but in return, it will leave a Sphere Mode on the field from the deck. This is the key card to clear the field and OTK

      The Winged Dragon of Ra - Sphere Mode (x1-2)

      UR Rarity
      The Winged Dragon of Ra - Sphere Mode
      UR Rarity
      The Winged Dragon of Ra - Sphere Mode
      The Winged Dragon of Ra - Sphere Mode
      DIVINE 10
      The Winged Dragon of Ra - Sphere Mode
      • ATK:

      • -1

      • DEF:

      • -1


      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


      This egg (or stone) cannot be targeted by attacks or card effects (defending is also called ok). Can sacrifice itself to summon Ra   from a deck with 4000 ATK.

      Can sacrifice three of your opponent's monsters to summon to their side of the field, cannot be countered, very strong when going later to destroy the field. (more than Lava Golem)

      Sun God Unification (x1)

      R Rarity
      Sun God Unification
      R Rarity
      Sun God Unification
      Sun God Unification
      Trap Continuous
      Sun God Unification

        If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.


        This Trap Card sacrifices Ra   to restore its original points equal to its ATK, the main purpose is to activate   Immortal Phoenix in the graveyard. Can be activated on the same turn as the face-down card if you control   Out , helps increase ATK or life points to ensure OTK or survival.

        Blaze Cannon (x1)

         Rarity
        Blaze Cannon
         Rarity
        Blaze Cannon
        Blaze Cannon
        Spell Quick
        Blaze Cannon

          (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.


            Ra will not be affected by card effects, this time it is stronger   Immortal Phoenix   because   Go out   can reach much higher ATK. Has other effects too but rarely used.

          Millennium Revelation (x1)

          UR Rarity
          Millennium Revelation
          UR Rarity
          Millennium Revelation
          Millennium Revelation
          Spell Continuous
          Millennium Revelation

            You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.


            Main purpose is to find Monster Reborn , support for long battles. Can send itself to the graveyard to revive   Out , very important because the deck is used up   Go out   fast. Allows playing level 10 monsters from the graveyard to perform Extra Deck summons.

            Monster Reborn (x1)

            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              Will be added to hand via Sun God's Flare skill . Revive   God Slime   or   Guardian Slime (also has a decent selection of revives) to continue combos or set up a stronger field.

              Tech

              R Rarity
              Wightprincess
              R Rarity
              Wightprincess
              Wightprincess
              LIGHT 3
              Wightprincess
              • ATK:

              • 1600

              • DEF:

              • 0


              This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


              UR Rarity
              Droll & Lock Bird
              UR Rarity
              Droll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              D.D. Crow
              UR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    Optional tech cards, backrow destroyers like Necrovalley   or disruptive cards like   Compulsory Evacuation Device is quite important. As MST can destroy the main   The True Sun God   to allow the beast not to   Go out   attack.



                    Extra Deck

                     

                    Egyptian God Slime (x2-3)

                     Rarity
                    Egyptian God Slime
                     Rarity
                    Egyptian God Slime
                    Egyptian God Slime
                    WATER 10
                    Egyptian God Slime
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                    Level 10 Fusion Beast that never needs Fusion, summoned with Guardian Slime . Used as a sacrificial material for   Out , activate the search effect of   Guardian Slime . Can play three copies to increase the ability to continue combos with   Monster Reborn .

                    I:P Masquerena (x1)

                     Rarity
                    I:P Masquerena
                     Rarity
                    I:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    • Link-2 Monster, supports Link Summon during opponent's turn, increases disruption potential and sets up a stronger field.

                    Knightmare Unicorn and Knightmare Phoenix (x1)

                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    • Ae knightmare destroys the opponent's backrow, very strong against decks like HERO , Sky Striker , or Crystal Beast .

                    Underworld Goddess of the Closed World (x1)

                    SR Rarity
                    Underworld Goddess of the Closed World
                    SR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    Link-5 Monster, disables the opponent's resurrection moves, making it easy to attack to end the match. Importantly, can pick up 1 enemy monster to use as summon material

                    XYZ rank 10

                     Rarity
                    Number 81: Superdreadnought Rail Cannon Super Dora
                     Rarity
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    EARTH
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    • ATK:

                    • 3200

                    • DEF:

                    • 4000


                    2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                     Rarity
                    Galaxy-Eyes Cipher X Dragon
                     Rarity
                    Galaxy-Eyes Cipher X Dragon
                    Galaxy-Eyes Cipher X Dragon
                    LIGHT
                    Galaxy-Eyes Cipher X Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                    R Rarity
                    Skypalace Gangaridai
                    R Rarity
                    Skypalace Gangaridai
                    Skypalace Gangaridai
                    WIND
                    Skypalace Gangaridai
                    • ATK:

                    • 3400

                    • DEF:

                    • 3000


                    2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                     Rarity
                    Number 35: Ravenous Tarantula
                     Rarity
                    Number 35: Ravenous Tarantula
                    Number 35: Ravenous Tarantula
                    DARK
                    Number 35: Ravenous Tarantula
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                     Rarity
                    Number 84: Pain Gainer
                     Rarity
                    Number 84: Pain Gainer
                    Number 84: Pain Gainer
                    DARK
                    Number 84: Pain Gainer
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                    UR Rarity
                    Number XX: Utopic Dark Infinity
                    UR Rarity
                    Number XX: Utopic Dark Infinity
                    Number XX: Utopic Dark Infinity
                    DARK
                    Number XX: Utopic Dark Infinity
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.


                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    EARTH
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                      You may notice this deck summons a lot of level 10 monsters, and that's not for nothing. You can play a   Number 35: Ravenous Tarantula to break up the field a bit and upgrade to   Number 84: Pain Gainer   to attack ending the match with 6000 ATK attacking twice.  



                    Combo/ How to play

                      Pack   Winged Dragon of Ra   There are one card and two card combos to set up defense and OTK. Here are the main combos:

                    Combo sample click here to see

                    One card combo

                    • Ra Only: Reveal Ra to activate the skill, play Guardian Slime from the deck. Fusion Guardian Slime into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification . Sacrifice God Slime to summon Ra , pay all health points to increase ATK/DEF. Activate the skill to set health points to 4100 and add Monster Reborn . Use The True Sun God to send Ra and Immortal Phoenix to the graveyard, reviving Immortal Phoenix . During the End Phase, Immortal Phoenix plays Sphere Mode from the deck, untargetable.

                    • Ancient Chant Only: Activate Ancient Chant , search for Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification . Continue as above.

                    • Only The True Sun God : Activate The True Sun God , search Ancient Chant . Activate Ancient Chant to search Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search Sun God Unification . Continue as above.

                    • Ending combo: After summoning Ra , use Sun God Unification to sacrifice Ra , gain 4000 health points, revive Immortal Phoenix . Use Immortal Phoenix to send the opponent's monster to the graveyard and attack to OTK with 4000 ATK.

                    Two card combo

                    • Ra and Ancient Chant : Activate Ancient Chant , search for another Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for The True Sun God . Activate The True Sun God to search for Sun God Unification .

                    • Ra and The True Sun God : Activate The True Sun God , search for Ancient Chant . Activate Ancient Chant to search for a second Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for Sun God Unification .

                    • Ancient Chant and The True Sun God : Activate Ancient Chant , search for Ra . Reveal Ra to play Guardian Slime , Fusion into God Slime , search for Sun God Unification . Activate The True Sun God to search for another Ra .

                    • Ending combo: Use Ancient Chant 's graveyard effect. Sacrifice to summon Ra , activate it. Use skill to set HP to 4100 and add Monster Reborn . Use The True Sun God to send Ra and Immortal Phoenix to the graveyard, revive Immortal Phoenix . Use Monster Reborn to revive God Slime . Sacrifice God Slime to summon a second Ra , activate it. Set Sun God Unification . In the End Phase, Immortal Phoenix plays Sphere Mode . In the opponent's turn, use Sun God Unification to sacrifice Ra , increase HP, revive Immortal Phoenix . In the End Phase, Immortal Phoenix plays a second Sphere Mode . In the next turn, use Sphere Mode to summon Ra , use Sun God Unification to increase HP, revive Immortal Phoenix for OTK.

                    Three card combo

                    • If you have Ra , Ancient Chant , and The True Sun God , you can use your searches to get support cards like Blaze Cannon , Millennium Revelation , or Sphere Mode , increasing your versatility and OTK potential.



                    Conclusion

                    Strengths and weaknesses

                    Strengths

                    • High Consistency: With three starter cards ( Ra , Ancient Chant , The True Sun God ) and the Sun God's Flare ability, the deck easily sets up a strong field.
                    • Defense: Sphere Mode cannot be targeted, Immortal Phoenix is ​​not affected by effects, and The True Sun God blocks attacks, allowing you to survive enemy attacks.
                    • OTK Ability: Immortal Phoenix clears the opponent's field, combined with Ra or Number 84: Pain Gainer to end the match.
                    • Strong anti-field: Sphere Mode can sacrifice three of the opponent's monsters, very effective when going behind against strong disable fields.
                    • Increase Sun God Unification's life points and skills to help maintain high life points, ensuring survival and paying for the effects of Immortal Phoenix .

                    Weaknesses

                    • Combo a fragile card: If the opponent has a non-targeted discard (like Compulsory Evacuation Device ) for Sphere Mode or discards The True Sun God , the combo can be broken.
                    • Weak against DD Crow : DD Crow targeting Immortal Phoenix in the graveyard can ruin the plan.
                    • Backrow Dependent: The deck relies on The True Sun God and Sun God Unification , making it vulnerable to Mystical Space Typhoon or Necrovalley .
                    • Attack Lock: The True Sun God prevents monsters other than Ra from attacking during the turn they are special summoned, possibly preventing OTKs if they are not removed.

                    Conclude

                    Winged Dragon of Ra is a powerful and underrated option in the Duel Links meta. To optimize, focus on 15-20 starter cards and add tech cards like Mystical Space Typhoon to counter the meta. Good luck conquering Duel Links with Winged Dragon of Ra !




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam

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