
Guide to playing Chimera
Sections covered in this guide:
Skill
Sending Nightmare Magician down to the grave right from the start was the most important preparatory step.
The Chimera deck has a very powerful revival ability. By sending Nightmare Magician to the graveyard early, you can easily revive it later using the effects of Chimera Fusion or other Fusion monsters.
. Nightmare Magician is a powerful board control tool that can steal opponent monsters and destroy cards on the field, so having it readily available in the graveyard is a prerequisite for applying pressure.
If your opponent has a monster and you don't, you can summon the original Chimera , then flip it over on the same turn.
. This Chimera serves as a free fusion material, allowing you to easily summon Chimera the Illusion Beast – a main monster used for OTK (One-Kill) attacks with the ability to attack multiple times and reduce the opponent's stats to zero .
.
The Beasts
Starter is the highest priority.
Field Effect: Sacrifice yourself to Special Summon a monster from your deck (usually Gazelle or Berfomet ).
Graveyard Effect (Important): When in the graveyard and you control Chimera the Flying Mythical Beast , it can banish itself to negate the effects of your opponent's monsters on the field.
It is usually sent to the graveyard during your turn. When sent to the graveyard, it allows you to search for Crimson Gaia in your hand. From there, Crimson Gaia will search for Fiendish Golem (a powerful trap to banish enemy monsters).
. In the next turn, you can retrieve Vision Resonator from the graveyard using Crimson Gaia to Special Summon it (if you have a Level 5 or higher Dark monster) to use it for Link or Synchro summoning.
.
Farfa, Malebranche of the Burning Abyss:
Send to the graveyard to banish one of your opponent's monsters to End Phase. Very useful for clearing the way for attack or removing annoying obstacles.
. You can also use Farfa to banish your own monster to avoid enemy kill/target effects, and that monster will return at End Phase.
.
Extra Deck
In End Phase, it forces the opponent to randomly discard 1 card from their hand . Additionally, it can banish itself from the graveyard to revive an Illusion monster (usually Nightmare Magician ).
- On the field, its name is considered "Chimera the Flying Mythical Beast ," which helps activate the Negate effects of Swordknight and Coatl in the graveyard.
Used to send tech pieces to the graveyard during your opponent's turn. Common targets include:
Invader of Darkness: Disables the opponent from using Quick-Play Spells.
. Tackle Crusader / Farfa: To push away cards or temporarily remove an opponent's monster.
. Vision Resonator: To search for Crimson Gaia
.
Spell/Trap
Combo
Chimera's strength lies in its absolute consistency ("All roads lead to Rome"). No matter which starter you choose ( Mirror Swordknight , Cornfield Coatl , or Gazelle ), the outcome of the Turn 1 combo is usually the same.
1. BASIC COMBO SET
This is the standard combo for going first, aiming to establish three layers of defense: Hand Rip, Negate (disable cards in the graveyard), and prepare resources for the next turn.
Condition: You must have 1 Starter (Example: Mirror Swordknight ).
Steps to follow:
Activation: Summon Normal Mirror Swordknight . Activate effect: Sacrifice yourself to summon Big-Winged Berfomet from your deck.
. Search: Berfomet effect when summoned: Adds Chimera Fusion and 1 Illusion monster (like Gazelle ) to hand.
. First Fusion: Activate Chimera Fusion : Fusion of Berfomet + Gazelle -> Summon Chimera the King of Phantom Beasts .
The important chain link:
CL1: Chimera (Field): Activates an effect that forces the opponent to discard 1 random card in the End Phase.
CL2: Berfomet (Grave): Revives 1 Illusion monster from the graveyard (e.g., Mirror Swordknight ).
CL3: Gazelle (Grave): Search for another Illusion monster (e.g., Apprentice Illusion Magician or Tao )
.
Recycling: Activate Chimera Fusion effect in graveyard -> Get it back into hand
. Extension: Use Apprentice (automatic jump) or Tao to perform Fusion 2 or Xyz Rank 6 (if desired).
End Board:
On the field: Chimera the King of Phantom Beasts (Hand Rip).
In the grave: Mirror Swordknight (Negates monster effects), Cornfield Coatl (Negates targeting effects).
In hand: Chimera Fusion (recalled) and traps/tech cards
.
2. COMBO CONTROL: THE BEATRICE LOCK
This combo uses Beatrice, Lady of the Eternal (Rank 6) to send counter cards to the graveyard during the opponent's turn. It's often used against specific decks (like Despia, Sky Striker).
Condition: You must summon 2 Level 6 monsters (usually Berfomet Fusion + Apprentice or Tao )
. Steps to follow:
Xyz Summon: Stack 2 Level 6 monsters -> Summon Beatrice .
Turn 1 (Your turn): Activate Beatrice's effect -> Send Vision Resonator to the graveyard (to find Crimson Gaia ) or Invader of Darkness
. Turn 2 (Opponent's turn):
Option A (Spell Lock): Use a trap or Chimera effect to revive Invader of Darkness from the graveyard. Result: Opponent unable to activate Quick-Play Spells (Critical hit with Despia/Sky Striker)
. Option B (Harassment): Activate Beatrice -> Send Tackle Crusader (to flip monsters/push environment spells) or Farfa (to temporarily banish an opponent's monster)
.
3. FINISHING COMBO: OTK WITH ILLUSION BEAST
This is a combo used to finish the game when going second, taking advantage of the Skill's capabilities.
Condition: Go after (Turn 2 onwards).
Steps to follow:
Activating Skill: Place Chimera the Flying Mythical Beast (original) from outside the deck onto the field face down.
. Flip Summon Chimera (can be done during the turn).
Activate Chimera Fusion : Fusion of Chimera (on the field) + any monster -> Summon Chimera the Illusion Beast
. Battle Phase:
Attack the opponent's monster.
Activation effect: Disables the effect of that monster + Reduces ATK to 0.
Perform a second attack (Multi-attack) on a monster with 0 ATK to deal massive damage.
.
4. TIPS
Chain Block: When fusing Chimera , arrange the chain so that the most important effect (like Gazelle finding cards) is on the highest Chain Link to avoid Negate (if applicable).
Protecting the Chimera: Always prioritize sending Mirror Swordknight and Cornfield Coatl to the graveyard as early as possible. They act as a "shield," protecting the Chimera from being targeted or destroyed.
. Nightmare Magician: Don't forget to send Nightmare Magician to the graveyard with your Skill at the start of the match. It's a great resurrection target to steal the opponent's monster (Steal) and clear the board.
.





































































