Infernity Gameplay Guide (Launcher Released)

Infernity Gameplay Guide (Launcher Released)

Detailed guide on both Infernity's sample Deck + Gameplay + Combos




Overview

Overview



Welcome to our ultimate guide to the Infernity deck in Yu-Gi-Oh! Duel Links! With the spectacular return of the Infernity Launcher , the archetype’s flagship card, to unlimited status, Infernity is back in full force. In this guide, we’ll break down the optimal card ratios, staple options for each build, an Extra Deck list, and some sample combos to help you master the deck. If you’re a fan of Infernity or are looking for a fun and powerful deck to climb the ladder with, this guide is for you!

This deck currently has two popular playing styles: Shell of a Ghost and   Fleeting Hand .

First, we will look at the ratio of the cards.   Infernity   in the main deck, then we will see both gameplay + combo, deck list...




Skill

First, let's take a look at the 2 most used skills when playing Infernity.

Shell of a Ghost (Skill Card) (80%)

 Rarity
Shell of a Ghost (Skill Card)
 Rarity
Shell of a Ghost (Skill Card)
Shell of a Ghost (Skill Card)
Shell of a Ghost (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if you have 0 cards in your hand and you only control "Infernity" monsters. You can take 1 "Infernity Launcher" from your Deck and place it at the top of your Deck. Then place 1 "Infernity Launcher" from outside your Deck at the bottom of your Deck. This Skill can only be used once per Duel.


This skill basically adds an Infernity Launcher to the deck to extend the combo. With modern combos, placing the Launcher at the top and then drawing it with Stardust Change Warrior is no longer necessary.

However, this Skill can only be activated when you have 0 cards in your hand and your field is full of Infernity monsters. Be careful to activate the skill as soon as possible, don't let it be when summoning Link monsters, we will misplay and completely accept that Skill.

Fleeting Hand (Skill Card) (20%)

UR Rarity
Fleeting Hand (Skill Card)
UR Rarity
Fleeting Hand (Skill Card)
Fleeting Hand (Skill Card)
Fleeting Hand (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life points are at least 2000 less than the opponent's. Return 1 to 3 cards from your hand to your Deck. Then, apply 1 of the following effects, depending on the number of cards you returned: 1 Card: Place 1 'Infernity Archfiend' on top of your Deck from outside of your Deck. 2 Cards: Play 1 'Infernity Necromancer' from outside of your Deck. 3 Cards: Play 1 'Infernity Launcher' face-up from outside of your Deck. This Skill can only be used once per Duel.


Fleeting Hand , a powerful and fun playstyle, uses the ability to summon Infernity Necromancer , place Infernity Archfiend on top of the deck, or place Infernity Launcher (from outside the deck) on the field when your life points are 2000 points lower than your opponent's.


Although the skill is less popular than Shell of a Ghost, it is also very hot, not inferior to the other playstyle. The weakness of this skill is that you have to be 2000 LP lower than your opponent, so sometimes not having a Garage Lord to activate the skill is a big problem.

And that's why it's not as popular, but sometimes when you want a change of pace you can play Fleeting Hand, they have a relatively different combo style, and there are also other interesting builds and variations.



The Infernity Cards

I will talk about the cards and their effects for both Skills, the top part will be about Shell of a Ghost, the bottom part I will note about Fleeting Hand. If a card is not mentioned to differentiate, it means it has the same effect in both versions.

Infernity Archfiend (x1-2)

UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


The ace card, dubbed the "patron saint" of Infernity , Infernity Archfiend is a powerful monster that helps search for other Infernity cards from the deck when special summoned.

Odds : Playing two copies is optimal in a 20 card deck. Three copies can cause bricking, as drawing that many cards at once does not provide an advantage. If you are using a larger deck (over 20 cards), three copies can be considered, but in the Duel Links format, two copies is the best option.

Infernity Necromancer (x1-2)

UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


Next, we have the Archfiend's best friend: Infernity Necromancer . The odds for this card are one to two copies, and it's recommended that you play two copies because if you draw it with Infernity Sage and Transmodify , you'll get bricked.

Because if not, what will you transform Sage into? Infernity Wildcat ? That's not a playable combo =)). If you happen to draw it in your opening hand, you still have a copy in your deck to use the Sage combo with Transmodify , which is the strongest combo. It's also possible that turns with two Necromancers to extend the combo are really necessary, so play two Necromancers to be safe.


* As for Fleeting Hand : thanks to the Fleeting Hand skill, you can summon it directly from nowhere, so it usually doesn't need to be played in the deck. If you use Transmodify , you can play one copy to take advantage of the combo, but if you focus on Downbeat , play 0 copies to optimize deck space.


Infernity Sage (x3)

N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


Next up is Infernity Sage . You have to play this card at three, you want to draw it. And with Launcher back at three, drawing it along with Launcher and of course Transmodify is extremely good. You really need to draw this card in your hand. It can discard your entire hand, and when it goes to the graveyard, it discards another Infernity monster . Of course, this is your main Tuner for Trishula plays . Play this card at three, no less.

Infernity Wildcat (x1-2)

N Rarity
Infernity Wildcat
N Rarity
Infernity Wildcat
Infernity Wildcat
DARK 3
Infernity Wildcat
  • ATK:

  • 1400

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


Next up is our pet, Infernity Wildcat .

  • Role : Wildcat supports combos by sending Infernity cards to the graveyard and can be special summoned from the hand or graveyard.
  • Odds : Two copies are the optimal choice in a 20-card deck. Three copies can be played in larger decks, but in the Duel Links format, drawing multiple copies at once reduces the effectiveness. Two copies ensures you don't have problems drawing multiple copies in your opening hand, and you can send one to the graveyard with the other to trigger a combo.
For Fleeting Hand: Infernity Wildcat required in variant   Fleeting Hand , because you have   Garbage Lord   and other cards. If used   Transmodify , you can play one, but don't play more to keep consistency.

Infernity Launcher (x3)

SR Rarity
Infernity Launcher
SR Rarity
Infernity Launcher
Infernity Launcher
Spell Continuous
Infernity Launcher

    Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


    • Role : The deck's most important card, Launcher is a combo extender and turn starter. It allows Infernity monsters to be revived from the graveyard and has no turn limit, making it a powerful version of Soul Charge .
    • Odds : Play three copies, no question. With Launcher back in unlimited, you want to draw this card in every hand to maximize combos. Paired with Sage and Archfiend , it makes for explosive plays.

    Infernity Barrier (x1)

    UR Rarity
    Infernity Barrier
    UR Rarity
    Infernity Barrier
    Infernity Barrier
    Trap Counter
    Infernity Barrier

      When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


      Counter Trap card, Searchable, All-round Negate. This is one of the best Trap archetype cards ever created in the entire history of Yu-gi-oh!.

      We'll probably never see Konami release more Barriers in Duel Links, because you know, imagine a field with two or three Barriers in Duel Links, that would be crazy. So let's play one because we can only play one. We'll probably never see more Barriers , but who knows. But for now, of course we can only play one, let's play one. Yes, it's a level 40 reward for Kallen, but serious players probably already have it. Barrier is so badass, you have to play it.


      Infernity Break (x1-2)

      UR Rarity
      Infernity Break
      UR Rarity
      Infernity Break
      Infernity Break
      Trap Normal
      Infernity Break

        If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


        • Role : Trap destroy card, helps remove threats on the opponent's field. Its cost when we play a full combo is almost zero because we can banish even the excess Infernity Spell/Trap in the graveyard.

        • Odds : Recommended to play one or two copies. If you don't have an Extra Deck monster to deal with Nibiru, the Primal Being (like Crystal Wing Synchro Dragon or Herald of the Arc Light ), play two Breaks and one Barrier . If you have Extra Deck cards against Nibiru , replace one Break with Infernity Suppression to deal with a hand trap that is activated at the wrong time.

        Infernity Suppression (x1)

        SR Rarity
        Infernity Suppression
        SR Rarity
        Infernity Suppression
        Infernity Suppression
        Trap Normal
        Infernity Suppression

          If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


          • Role : A Trap card that specializes in countering Nibiru, the Primal Being , and other poorly timed trap hands. It shines in Duel Links, especially in lower ranks where players often use trap hands at the wrong time.

          • Ratios : Only play one copy if you don't have an Extra Deck monster like Crystal Wing Synchro Dragon or Herald of the Arc Light to counter Nibiru . If you do have these Extra Deck cards, prioritize two Breaks and one Barrier . Experiment to find the ratio that suits your playstyle, as Suppression isn't as effective in the TCG/OCG.

          Infernity Conjurer, Infernity Mirage and Infernity Patriarch (x0-1)

          R Rarity
          Infernity Conjurer
          R Rarity
          Infernity Conjurer
          Infernity Conjurer
          DARK 3
          Infernity Conjurer
          • ATK:

          • 1200

          • DEF:

          • 900


          While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.


          UR Rarity
          Infernity Mirage
          UR Rarity
          Infernity Mirage
          Infernity Mirage
          DARK 1
          Infernity Mirage
          • ATK:

          • 0

          • DEF:

          • 0


          This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


          SR Rarity
          Infernity Patriarch
          SR Rarity
          Infernity Patriarch
          Infernity Patriarch
          DARK 4
          Infernity Patriarch
          • ATK:

          • 1000

          • DEF:

          • 2000


          If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


          With three Launchers , these cards are unnecessary in Shelf of a Ghost .


          Mirage should only be played in the Fleeting Hand variant . (x1)
          Infernity Mirage   is the key to the combo, allowing two monsters to be special summoned.   Infernity   from the graveyard. Playing one copy is enough, since you can access it via   Downbeat ,   Ancient Fairy Dragon , or   Proxy F Magician   combined with   Starving Venom Fusion Dragon . If drawn, you can put it back in your deck with an ability. No need to play more than one copy.

          Infernity Destroyer and Infernity Archer (x0)

          UR Rarity
          Infernity Destroyer
          UR Rarity
          Infernity Destroyer
          Infernity Destroyer
          DARK 6
          Infernity Destroyer
          • ATK:

          • 2300

          • DEF:

          • 1000


          When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.


          SR Rarity
          Infernity Archer
          SR Rarity
          Infernity Archer
          Infernity Archer
          DARK 6
          Infernity Archer
          • ATK:

          • 2000

          • DEF:

          • 1000


          If you have no cards in your hand, this card can attack your opponent directly.


          Only used in DDD variant with Wave King Caesar for extra 6 star monsters, but generally not needed.

          Infernity Doom Dragon and Infernity Doom Archfiend (x0-1)

          UR Rarity
          Infernity Doom Dragon
          UR Rarity
          Infernity Doom Dragon
          Infernity Doom Dragon
          DARK 8
          Infernity Doom Dragon
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.


          SR Rarity
          Infernity Doom Archfiend
          SR Rarity
          Infernity Doom Archfiend
          Infernity Doom Archfiend
          DARK 6
          Infernity Doom Archfiend
          • ATK:

          • 2200

          • DEF:

          • 1600


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


          2 Extra Deck cards from Infernity, quite good when going later, can be revived with Launcher .

          Doom Archfiend can play a copy in the Extra Deck if you have the space, but prioritize stronger options like   Underworld Goddess of the Closed World .



          Staples

          Along with the Infernity cards , the deck needs Staples cards to increase consistency and the ability to deal with the current meta. Here are the main options:

          Transmodify (x3)

          R Rarity
          Transmodify
          R Rarity
          Transmodify
          Transmodify
          Spell Normal
          Transmodify

            Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


            The most important card, allowing Sage to transform   wall   Necromancer , or   Necromancer turns into Archfiend creating powerful combos.

            Play three pieces, no need to think about anything.

            Into the Void (x0-3)

            UR Rarity
            Into the Void
            UR Rarity
            Into the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              Increases draw and stability, especially when you need to empty your hand (but emptying your hand in Endphase is usually too slow, you won't survive the next turn).

              World Legacy Succession (x0-1)

              UR Rarity
              World Legacy Succession
              UR Rarity
              World Legacy Succession
              World Legacy Succession
              Spell Normal
              World Legacy Succession

                Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                Supports monster revival, good with Salamangreat Almiraj , but not required. Can be replaced with   Monster Reborn   if need to expand combo

                Magical Mallet (x0-1)

                R Rarity
                Magical Mallet
                R Rarity
                Magical Mallet
                Magical Mallet
                Spell Normal
                Magical Mallet

                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                  Useful when starting hand is bad, allows to shuffle and draw new cards.

                  Mystical Space Typhoon (x0-2)

                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    • Great card to go later to deal with backrow. However, in the current meta, Forbidden Droplet or Dark Ruler No More are usually better.

                    Monster Reborn (x1)

                    UR Rarity
                    Monster Reborn
                    UR Rarity
                    Monster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      A limited one card, which helps extend combos or create a stronger field, acting as a mini version of a Launcher .

                      Allure of Darkness (x0-1)

                      UR Rarity
                      Allure of Darkness
                      UR Rarity
                      Allure of Darkness
                      Allure of Darkness
                      Spell Normal
                      Allure of Darkness

                        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                        Increases consistency, but has better limited cards to play.

                        Downbeat (x1-2)

                        R Rarity
                        Downbeat
                        R Rarity
                        Downbeat
                        Downbeat
                        Spell Normal
                        Downbeat

                          Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                          Only used in Fleeting Hand variant with Mirage , not needed in Shelf Ghost .

                          Garbage Lord (x3 )

                          SR Rarity
                          Garbage Lord
                          SR Rarity
                          Garbage Lord
                          Garbage Lord
                          DARK 5
                          Garbage Lord
                          • ATK:

                          • 0

                          • DEF:

                          • 2400


                          You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                          The core card in the Fleeting Hand variant , which activates the ability by losing life points. Play three copies to ensure you draw the opening card. Otherwise, put it in Shell of a Ghost.

                          Sangan (x1-2 Fleeting Hand)

                          UR Rarity
                          Sangan
                          UR Rarity
                          Sangan
                          Sangan
                          DARK 3
                          Sangan
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                          Normal summon Sangan , activate Downbeat to summon Infernity Sage , then add Garbage Lord to your hand. Playing two copies is optimal.

                          Tour Guide From the Underworld (x0-2 Fleeting Hand)

                          UR Rarity
                          Tour Guide From the Underworld
                          UR Rarity
                          Tour Guide From the Underworld
                          Tour Guide From the Underworld
                          DARK 3
                          Tour Guide From the Underworld
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                          Sangan summoning support , but not required. Play 1-2 copies if needed.

                          Fiendish Rhino Warrior (x0-1)

                          SR Rarity
                          Fiendish Rhino Warrior
                          SR Rarity
                          Fiendish Rhino Warrior
                          Fiendish Rhino Warrior
                          EARTH 3
                          Fiendish Rhino Warrior
                          • ATK:

                          • 1400

                          • DEF:

                          • 900


                          Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


                          Send Infernity monsters to the graveyard, but Sangan is usually better.



                          Extra Deck

                          First I will talk about the mandatory Extra cards, the remaining extra cards depending on the build I will focus on later.

                          Trishula Dragon of the Ice Barrier (x1)

                          UR Rarity
                          Trishula, Dragon of the Ice Barrier
                          UR Rarity
                          Trishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          Mandatory, is the main target of the Infernity combo , helping to destroy the opponent's field.

                          Unchained Abomination (x1)

                          SR Rarity
                          Unchained Abomination
                          SR Rarity
                          Unchained Abomination
                          Unchained Abomination
                          DARK
                          Unchained Abomination
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                          Combine with Infernity Break   to destroy multiple cards, especially effective against heavy backrow decks.

                          Knightmare Unicorn (x1)

                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          Great link-3 card to go later, outperforming Decode Talker .

                          Puzzlomino the Drop-n-Deleter (x1)

                          UR Rarity
                          Puzzlomino, the Drop-n-Deleter
                          UR Rarity
                          Puzzlomino, the Drop-n-Deleter
                          Puzzlomino, the Drop-n-Deleter
                          LIGHT
                          Puzzlomino, the Drop-n-Deleter
                          • ATK:

                          • 1300

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                          Required to summon   Crystal Wing   and Herald, the ability to level up and be Link 2 is the stepping stone to many combos



                          Shell of a Ghost gameplay

                            

                          Deck mẫu: Shell of a Ghost

                          Shell of a Ghost

                          Need 12 UR

                          UR Rarity
                          Infernity Archfiend2 card
                          UR Rarity
                          Infernity Necromancer2 card
                           Rarity
                          I:P Masquerena1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          Puzzlomino, the Drop-n-Deleter1 card
                          UR Rarity
                          Crystal Wing Synchro Dragon1 card
                          UR Rarity
                          Trishula, Dragon of the Ice Barrier1 card
                          UR Rarity
                          Forbidden Droplet1 card
                          UR Rarity
                          Infernity Barrier1 card
                          UR Rarity
                          Infernity Break1 card

                          Main: 20 Extra: 9

                          UR Rarity
                          Infernity Archfiend
                          UR Rarity
                          Infernity Archfiend
                          Infernity Archfiend
                          DARK 4
                          Infernity Archfiend
                          • ATK:

                          • 1800

                          • DEF:

                          • 1200


                          When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


                          UR Rarity
                          Infernity Archfiend
                          UR Rarity
                          Infernity Archfiend
                          Infernity Archfiend
                          DARK 4
                          Infernity Archfiend
                          • ATK:

                          • 1800

                          • DEF:

                          • 1200


                          When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


                          UR Rarity
                          Infernity Necromancer
                          UR Rarity
                          Infernity Necromancer
                          Infernity Necromancer
                          DARK 3
                          Infernity Necromancer
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


                          UR Rarity
                          Infernity Necromancer
                          UR Rarity
                          Infernity Necromancer
                          Infernity Necromancer
                          DARK 3
                          Infernity Necromancer
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


                          N Rarity
                          Infernity Sage
                          N Rarity
                          Infernity Sage
                          Infernity Sage
                          DARK 2
                          Infernity Sage
                          • ATK:

                          • 400

                          • DEF:

                          • 800


                          During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                          N Rarity
                          Infernity Sage
                          N Rarity
                          Infernity Sage
                          Infernity Sage
                          DARK 2
                          Infernity Sage
                          • ATK:

                          • 400

                          • DEF:

                          • 800


                          During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                          N Rarity
                          Infernity Sage
                          N Rarity
                          Infernity Sage
                          Infernity Sage
                          DARK 2
                          Infernity Sage
                          • ATK:

                          • 400

                          • DEF:

                          • 800


                          During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                          N Rarity
                          Infernity Wildcat
                          N Rarity
                          Infernity Wildcat
                          Infernity Wildcat
                          DARK 3
                          Infernity Wildcat
                          • ATK:

                          • 1400

                          • DEF:

                          • 0


                          You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


                          N Rarity
                          Infernity Wildcat
                          N Rarity
                          Infernity Wildcat
                          Infernity Wildcat
                          DARK 3
                          Infernity Wildcat
                          • ATK:

                          • 1400

                          • DEF:

                          • 0


                          You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            SR Rarity
                            Infernity Launcher
                            SR Rarity
                            Infernity Launcher
                            Infernity Launcher
                            Spell Continuous
                            Infernity Launcher

                              Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                              SR Rarity
                              Infernity Launcher
                              SR Rarity
                              Infernity Launcher
                              Infernity Launcher
                              Spell Continuous
                              Infernity Launcher

                                Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                SR Rarity
                                Infernity Launcher
                                SR Rarity
                                Infernity Launcher
                                Infernity Launcher
                                Spell Continuous
                                Infernity Launcher

                                  Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                  R Rarity
                                  Magical Mallet
                                  R Rarity
                                  Magical Mallet
                                  Magical Mallet
                                  Spell Normal
                                  Magical Mallet

                                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                    R Rarity
                                    Transmodify
                                    R Rarity
                                    Transmodify
                                    Transmodify
                                    Spell Normal
                                    Transmodify

                                      Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                      R Rarity
                                      Transmodify
                                      R Rarity
                                      Transmodify
                                      Transmodify
                                      Spell Normal
                                      Transmodify

                                        Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                        R Rarity
                                        Transmodify
                                        R Rarity
                                        Transmodify
                                        Transmodify
                                        Spell Normal
                                        Transmodify

                                          Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                          UR Rarity
                                          Infernity Barrier
                                          UR Rarity
                                          Infernity Barrier
                                          Infernity Barrier
                                          Trap Counter
                                          Infernity Barrier

                                            When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                            UR Rarity
                                            Infernity Break
                                            UR Rarity
                                            Infernity Break
                                            Infernity Break
                                            Trap Normal
                                            Infernity Break

                                              If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                              SR Rarity
                                              Infernity Suppression
                                              SR Rarity
                                              Infernity Suppression
                                              Infernity Suppression
                                              Trap Normal
                                              Infernity Suppression

                                                If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


                                                 Rarity
                                                I:P Masquerena
                                                 Rarity
                                                I:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                UR Rarity
                                                Puzzlomino, the Drop-n-Deleter
                                                UR Rarity
                                                Puzzlomino, the Drop-n-Deleter
                                                Puzzlomino, the Drop-n-Deleter
                                                LIGHT
                                                Puzzlomino, the Drop-n-Deleter
                                                • ATK:

                                                • 1300

                                                • LINK-2

                                                Link Arrow:

                                                Right

                                                Bottom


                                                2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                                SR Rarity
                                                Unchained Abomination
                                                SR Rarity
                                                Unchained Abomination
                                                Unchained Abomination
                                                DARK
                                                Unchained Abomination
                                                • ATK:

                                                • 3000

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                SR Rarity
                                                Underworld Goddess of the Closed World
                                                SR Rarity
                                                Underworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                UR Rarity
                                                Crystal Wing Synchro Dragon
                                                UR Rarity
                                                Crystal Wing Synchro Dragon
                                                Crystal Wing Synchro Dragon
                                                WIND 8
                                                Crystal Wing Synchro Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                SR Rarity
                                                Stardust Charge Warrior
                                                SR Rarity
                                                Stardust Charge Warrior
                                                Stardust Charge Warrior
                                                WIND 6
                                                Stardust Charge Warrior
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1300


                                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                UR Rarity
                                                Trishula, Dragon of the Ice Barrier
                                                UR Rarity
                                                Trishula, Dragon of the Ice Barrier
                                                Trishula, Dragon of the Ice Barrier
                                                WATER 9
                                                Trishula, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                 
                                                We'll start with a sample deck – this is a basic Infernity “Shelf of a Ghost” deck after the new ban list is applied, with 3 Launchers and 2 Archfiends .

                                                Here are some sample Deck combos:


                                                Combo Test Hand:
                                                -> Click here to view

                                                Combo to grab 2 cards from enemy's hand:
                                                ->
                                                Click here to view

                                                Stardust Warrior (x0-1)

                                                UR Rarity
                                                Stardust Warrior
                                                UR Rarity
                                                Stardust Warrior
                                                Stardust Warrior
                                                WIND 10
                                                Stardust Warrior
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)



                                                Deck build variation with Stardust Warrior: End board with Stardust Warrior + Abomination + 3 traps.

                                                Sample Deck:

                                                Sample Combo:

                                                Firewall Dragon (x0-1)

                                                UR Rarity
                                                Firewall Dragon
                                                UR Rarity
                                                Firewall Dragon
                                                Firewall Dragon
                                                LIGHT
                                                Firewall Dragon
                                                • ATK:

                                                • 2500

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.



                                                Firewall Dragon Build : Firewall + Abomination + Trishula + 3 traps. If starting with Monster Reborn, Firewall can push up to 2 cards.

                                                Sample Deck:

                                                Sample combo:

                                                Herald of the Arc Light (x0-1)

                                                UR Rarity
                                                Herald of the Arc Light
                                                UR Rarity
                                                Herald of the Arc Light
                                                Herald of the Arc Light
                                                LIGHT 4
                                                Herald of the Arc Light
                                                • ATK:

                                                • 600

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.



                                                Herald of the Arc Light Build : Replace Crystal Wing with Herald (good when the meta has a lot of decks sending cards from hand to grave, for example Shaddoll)

                                                Sample Deck:

                                                Sample Combo:

                                                D/D/D Wave High King Caesar (x0-1)

                                                 Rarity
                                                D/D/D Wave High King Caesar
                                                 Rarity
                                                D/D/D Wave High King Caesar
                                                D/D/D Wave High King Caesar
                                                WATER
                                                D/D/D Wave High King Caesar
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1800


                                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.



                                                Wave King Caesar Build : Use Doom Archfiend + Archer to create Caesar (negate Nibiru). End board: Caesar + Abomination + 3 traps.

                                                Sample Deck:

                                                Sample combo:



                                                Fleeting Hand gameplay

                                                 

                                                Deck mẫu: Fleeting Hand

                                                Fleeting Hand

                                                Need 11 UR

                                                UR Rarity
                                                Infernity Archfiend1 card
                                                UR Rarity
                                                Infernity Mirage1 card
                                                UR Rarity
                                                Infernity Necromancer1 card
                                                UR Rarity
                                                Starving Venom Fusion Dragon1 card
                                                UR Rarity
                                                Decode Talker1 card
                                                UR Rarity
                                                Firewall Dragon1 card
                                                UR Rarity
                                                Knightmare Unicorn1 card
                                                UR Rarity
                                                Puzzlomino, the Drop-n-Deleter1 card
                                                UR Rarity
                                                Trishula, Dragon of the Ice Barrier1 card
                                                UR Rarity
                                                Infernity Barrier1 card
                                                UR Rarity
                                                Infernity Break1 card

                                                Main: 20 Extra: 9

                                                SR Rarity
                                                Garbage Lord
                                                SR Rarity
                                                Garbage Lord
                                                Garbage Lord
                                                DARK 5
                                                Garbage Lord
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                SR Rarity
                                                Garbage Lord
                                                SR Rarity
                                                Garbage Lord
                                                Garbage Lord
                                                DARK 5
                                                Garbage Lord
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                SR Rarity
                                                Garbage Lord
                                                SR Rarity
                                                Garbage Lord
                                                Garbage Lord
                                                DARK 5
                                                Garbage Lord
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                UR Rarity
                                                Infernity Archfiend
                                                UR Rarity
                                                Infernity Archfiend
                                                Infernity Archfiend
                                                DARK 4
                                                Infernity Archfiend
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1200


                                                When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


                                                UR Rarity
                                                Infernity Mirage
                                                UR Rarity
                                                Infernity Mirage
                                                Infernity Mirage
                                                DARK 1
                                                Infernity Mirage
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


                                                UR Rarity
                                                Infernity Necromancer
                                                UR Rarity
                                                Infernity Necromancer
                                                Infernity Necromancer
                                                DARK 3
                                                Infernity Necromancer
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2000


                                                When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


                                                N Rarity
                                                Infernity Sage
                                                N Rarity
                                                Infernity Sage
                                                Infernity Sage
                                                DARK 2
                                                Infernity Sage
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 800


                                                During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                                                N Rarity
                                                Infernity Sage
                                                N Rarity
                                                Infernity Sage
                                                Infernity Sage
                                                DARK 2
                                                Infernity Sage
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 800


                                                During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                                                N Rarity
                                                Infernity Sage
                                                N Rarity
                                                Infernity Sage
                                                Infernity Sage
                                                DARK 2
                                                Infernity Sage
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 800


                                                During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


                                                R Rarity
                                                Downbeat
                                                R Rarity
                                                Downbeat
                                                Downbeat
                                                Spell Normal
                                                Downbeat

                                                  Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                                                  R Rarity
                                                  Downbeat
                                                  R Rarity
                                                  Downbeat
                                                  Downbeat
                                                  Spell Normal
                                                  Downbeat

                                                    Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                                                    R Rarity
                                                    Downbeat
                                                    R Rarity
                                                    Downbeat
                                                    Downbeat
                                                    Spell Normal
                                                    Downbeat

                                                      Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                                                      SR Rarity
                                                      Infernity Launcher
                                                      SR Rarity
                                                      Infernity Launcher
                                                      Infernity Launcher
                                                      Spell Continuous
                                                      Infernity Launcher

                                                        Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                                        SR Rarity
                                                        Infernity Launcher
                                                        SR Rarity
                                                        Infernity Launcher
                                                        Infernity Launcher
                                                        Spell Continuous
                                                        Infernity Launcher

                                                          Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                                          SR Rarity
                                                          Infernity Launcher
                                                          SR Rarity
                                                          Infernity Launcher
                                                          Infernity Launcher
                                                          Spell Continuous
                                                          Infernity Launcher

                                                            Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                                            R Rarity
                                                            Transmodify
                                                            R Rarity
                                                            Transmodify
                                                            Transmodify
                                                            Spell Normal
                                                            Transmodify

                                                              Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                                              R Rarity
                                                              Transmodify
                                                              R Rarity
                                                              Transmodify
                                                              Transmodify
                                                              Spell Normal
                                                              Transmodify

                                                                Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                                                                UR Rarity
                                                                Infernity Barrier
                                                                UR Rarity
                                                                Infernity Barrier
                                                                Infernity Barrier
                                                                Trap Counter
                                                                Infernity Barrier

                                                                  When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                                                  UR Rarity
                                                                  Infernity Break
                                                                  UR Rarity
                                                                  Infernity Break
                                                                  Infernity Break
                                                                  Trap Normal
                                                                  Infernity Break

                                                                    If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                                                    SR Rarity
                                                                    Infernity Suppression
                                                                    SR Rarity
                                                                    Infernity Suppression
                                                                    Infernity Suppression
                                                                    Trap Normal
                                                                    Infernity Suppression

                                                                      If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


                                                                      UR Rarity
                                                                      Starving Venom Fusion Dragon
                                                                      UR Rarity
                                                                      Starving Venom Fusion Dragon
                                                                      Starving Venom Fusion Dragon
                                                                      DARK 8
                                                                      Starving Venom Fusion Dragon
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2000


                                                                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                      UR Rarity
                                                                      Decode Talker
                                                                      UR Rarity
                                                                      Decode Talker
                                                                      Decode Talker
                                                                      DARK
                                                                      Decode Talker
                                                                      • ATK:

                                                                      • 2300

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                                                      UR Rarity
                                                                      Firewall Dragon
                                                                      UR Rarity
                                                                      Firewall Dragon
                                                                      Firewall Dragon
                                                                      LIGHT
                                                                      Firewall Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                                      SR Rarity
                                                                      Knightmare Phoenix
                                                                      SR Rarity
                                                                      Knightmare Phoenix
                                                                      Knightmare Phoenix
                                                                      FIRE
                                                                      Knightmare Phoenix
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Right


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                      UR Rarity
                                                                      Knightmare Unicorn
                                                                      UR Rarity
                                                                      Knightmare Unicorn
                                                                      Knightmare Unicorn
                                                                      DARK
                                                                      Knightmare Unicorn
                                                                      • ATK:

                                                                      • 2200

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                      R Rarity
                                                                      Proxy F Magician
                                                                      R Rarity
                                                                      Proxy F Magician
                                                                      Proxy F Magician
                                                                      FIRE
                                                                      Proxy F Magician
                                                                      • ATK:

                                                                      • 1400

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


                                                                      UR Rarity
                                                                      Puzzlomino, the Drop-n-Deleter
                                                                      UR Rarity
                                                                      Puzzlomino, the Drop-n-Deleter
                                                                      Puzzlomino, the Drop-n-Deleter
                                                                      LIGHT
                                                                      Puzzlomino, the Drop-n-Deleter
                                                                      • ATK:

                                                                      • 1300

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Right

                                                                      Bottom


                                                                      2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                                                      SR Rarity
                                                                      Unchained Abomination
                                                                      SR Rarity
                                                                      Unchained Abomination
                                                                      Unchained Abomination
                                                                      DARK
                                                                      Unchained Abomination
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                                      UR Rarity
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      UR Rarity
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      WATER 9
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                       
                                                                      This is the basic Fleeting Hand Deck you can refer to, I will introduce the variations later.


                                                                      Standard Combo

                                                                      -> Click here to view


                                                                      Combo discards 2 opponent's cards

                                                                      U.A. Blockbacker (UA Variant)

                                                                      R Rarity
                                                                      U.A. Blockbacker
                                                                      R Rarity
                                                                      U.A. Blockbacker
                                                                      U.A. Blockbacker
                                                                      EARTH 7
                                                                      U.A. Blockbacker
                                                                      • ATK:

                                                                      • 1600

                                                                      • DEF:

                                                                      • 2700


                                                                      You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.


                                                                      UA Engine (Signing Deal build)

                                                                      • UA Signing Deal summons Blocker from deck, loses 2100 LP → considers it as adding 1 Garbage Lord.

                                                                      • Used in all versions of Fleeting Hand, the combo is almost the same as the standard version, or double handrip (throw 2 cards from the opponent's hand).

                                                                      Sample Deck

                                                                      -> Click here to view

                                                                      Combo 1:

                                                                      -> Click here to view


                                                                      Stellar Wind Wolfrayet (x0-1)

                                                                      UR Rarity
                                                                      Stellar Wind Wolfrayet
                                                                      UR Rarity
                                                                      Stellar Wind Wolfrayet
                                                                      Stellar Wind Wolfrayet
                                                                      WIND 9
                                                                      Stellar Wind Wolfrayet
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.



                                                                      Wolfrayet build

                                                                      • When ATK ≥ 4000, can tribute itself to return all opponent monsters to the Deck.

                                                                      • Infernity easily reaches 4000 ATK because Arch + Necro loop continuously.

                                                                      • End board: Handrip 1, Wolfriat 4000 ATK, Abomination, 3 traps.

                                                                      Sample Deck:
                                                                      ->
                                                                      Click here to view
                                                                      Combo:

                                                                      Shooting Quasar Dragon (x0-1)

                                                                      UR Rarity
                                                                      Shooting Quasar Dragon
                                                                      UR Rarity
                                                                      Shooting Quasar Dragon
                                                                      Shooting Quasar Dragon
                                                                      LIGHT 12
                                                                      Shooting Quasar Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                                      Shooting Quasar Dragon build (meme)

                                                                      • End board: Quasar (negate Nibiru), Abomination, 2 Infernity names, 2 traps.

                                                                      • Requires synchro spam + Blackwing tuner to cast Quasar.

                                                                      • Using Sage + Garbage Lord is enough for 2 combo cards.

                                                                      Sample Deck:
                                                                      ->
                                                                      Click here to view

                                                                      Combo:
                                                                      ->
                                                                      Click here to

                                                                      Predaplant Ambulomelides (x0-1)

                                                                       Rarity
                                                                      Predaplant Ambulomelides
                                                                       Rarity
                                                                      Predaplant Ambulomelides
                                                                      Predaplant Ambulomelides
                                                                      DARK 5
                                                                      Predaplant Ambulomelides
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 2500


                                                                      2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.


                                                                      Predaplant Infernity build

                                                                      • Requires Scorpio or Lonefire Blossom + Archfiend access.

                                                                      • Combo: Lonefire → Scorpio → discard Rhino Warrior → summon Cobra → Cobra searches for Ultra Polymerization → activate skill → Necromancer + Arch spam combo.

                                                                      • End board: Firewall (bounce 2), Abomination, 3 traps.

                                                                      Sample Deck:
                                                                      ->
                                                                      Click here to view

                                                                      Sample Combo:
                                                                      ->
                                                                      Click here to view




                                                                      Companion unit:

                                                                      - Yu-Gi-Oh! Guidance Vietnam





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