Infernity Gameplay Guide (Launcher Released)

Infernity Gameplay Guide (Launcher Released)

Detailed guide on both Infernity's sample Deck + Gameplay + Combos




Overview

Overview



Welcome to our ultimate guide to the Infernity deck in Yu-Gi-Oh! Duel Links! With the spectacular return of the Infernity Launcher , the archetype’s flagship card, to unlimited status, Infernity is back in full force. In this guide, we’ll break down the optimal card ratios, staple options for each build, an Extra Deck list, and some sample combos to help you master the deck. If you’re a fan of Infernity or are looking for a fun and powerful deck to climb the ladder with, this guide is for you!

This deck currently has two popular playing styles: Shell of a Ghost and   Fleeting Hand .

First, we will look at the ratio of the cards.   Infernity   in the main deck, then we will see both gameplay + combo, deck list...




Skill

First, let's take a look at the 2 most used skills when playing Infernity.

Shell of a Ghost (Skill Card) (80%)
Card rarity
Shell of a Ghost (Skill Card)
Card rarity
Shell of a Ghost (Skill Card)

This skill basically adds an Infernity Launcher to the deck to extend the combo. With modern combos, placing the Launcher at the top and then drawing it with Stardust Change Warrior is no longer necessary.

However, this Skill can only be activated when you have 0 cards in your hand and your field is full of Infernity monsters. Be careful to activate the skill as soon as possible, don't let it be when summoning Link monsters, we will misplay and completely accept that Skill.

Fleeting Hand (Skill Card) (20%)
UR rarity
Fleeting Hand (Skill Card)
UR rarity
Fleeting Hand (Skill Card)

Fleeting Hand , a powerful and fun playstyle, uses the ability to summon Infernity Necromancer , place Infernity Archfiend on top of the deck, or place Infernity Launcher (from outside the deck) on the field when your life points are 2000 points lower than your opponent's.


Although the skill is less popular than Shell of a Ghost, it is also very hot, not inferior to the other playstyle. The weakness of this skill is that you have to be 2000 LP lower than your opponent, so sometimes not having a Garage Lord to activate the skill is a big problem.

And that's why it's not as popular, but sometimes when you want a change of pace you can play Fleeting Hand, they have a relatively different combo style, and there are also other interesting builds and variations.



The Infernity Cards

I will talk about the cards and their effects for both Skills, the top part will be about Shell of a Ghost, the bottom part I will note about Fleeting Hand. If a card is not mentioned to differentiate, it means it has the same effect in both versions.

Infernity Archfiend (x1-2)
UR rarity
Infernity Archfiend
UR rarity
Infernity Archfiend

The ace card, dubbed the "patron saint" of Infernity , Infernity Archfiend is a powerful monster that helps search for other Infernity cards from the deck when special summoned.

Odds : Playing two copies is optimal in a 20 card deck. Three copies can cause bricking, as drawing that many cards at once does not provide an advantage. If you are using a larger deck (over 20 cards), three copies can be considered, but in the Duel Links format, two copies is the best option.

Infernity Necromancer (x1-2)
UR rarity
Infernity Necromancer
UR rarity
Infernity Necromancer

Next, we have the Archfiend's best friend: Infernity Necromancer . The odds for this card are one to two copies, and it's recommended that you play two copies because if you draw it with Infernity Sage and Transmodify , you'll get bricked.

Because if not, what will you transform Sage into? Infernity Wildcat ? That's not a playable combo =)). If you happen to draw it in your opening hand, you still have a copy in your deck to use the Sage combo with Transmodify , which is the strongest combo. It's also possible that turns with two Necromancers to extend the combo are really necessary, so play two Necromancers to be safe.


* As for Fleeting Hand : thanks to the Fleeting Hand skill, you can summon it directly from nowhere, so it usually doesn't need to be played in the deck. If you use Transmodify , you can play one copy to take advantage of the combo, but if you focus on Downbeat , play 0 copies to optimize deck space.


Infernity Sage (x3)
N rarity
Infernity Sage
N rarity
Infernity Sage

Next up is Infernity Sage . You have to play this card at three, you want to draw it. And with Launcher back at three, drawing it along with Launcher and of course Transmodify is extremely good. You really need to draw this card in your hand. It can discard your entire hand, and when it goes to the graveyard, it discards another Infernity monster . Of course, this is your main Tuner for Trishula plays . Play this card at three, no less.

Infernity Wildcat (x1-2)
N rarity
Infernity Wildcat
N rarity
Infernity Wildcat

Next up is our pet, Infernity Wildcat .

  • Role : Wildcat supports combos by sending Infernity cards to the graveyard and can be special summoned from the hand or graveyard.
  • Odds : Two copies are the optimal choice in a 20-card deck. Three copies can be played in larger decks, but in the Duel Links format, drawing multiple copies at once reduces the effectiveness. Two copies ensures you don't have problems drawing multiple copies in your opening hand, and you can send one to the graveyard with the other to trigger a combo.
For Fleeting Hand: Infernity Wildcat required in variant   Fleeting Hand , because you have   Garbage Lord   and other cards. If used   Transmodify , you can play one, but don't play more to keep consistency.

Infernity Launcher (x3)
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher

  • Role : The deck's most important card, Launcher is a combo extender and turn starter. It allows Infernity monsters to be revived from the graveyard and has no turn limit, making it a powerful version of Soul Charge .
  • Odds : Play three copies, no question. With Launcher back in unlimited, you want to draw this card in every hand to maximize combos. Paired with Sage and Archfiend , it makes for explosive plays.

Infernity Barrier (x1)
UR rarity
Infernity Barrier
UR rarity
Infernity Barrier

Counter Trap card, Searchable, All-round Negate. This is one of the best Trap archetype cards ever created in the entire history of Yu-gi-oh!.

We'll probably never see Konami release more Barriers in Duel Links, because you know, imagine a field with two or three Barriers in Duel Links, that would be crazy. So let's play one because we can only play one. We'll probably never see more Barriers , but who knows. But for now, of course we can only play one, let's play one. Yes, it's a level 40 reward for Kallen, but serious players probably already have it. Barrier is so badass, you have to play it.


Infernity Break (x1-2)
UR rarity
Infernity Break
UR rarity
Infernity Break

  • Role : Trap destroy card, helps remove threats on the opponent's field. Its cost when we play a full combo is almost zero because we can banish even the excess Infernity Spell/Trap in the graveyard.

  • Odds : Recommended to play one or two copies. If you don't have an Extra Deck monster to deal with Nibiru, the Primal Being (like Crystal Wing Synchro Dragon or Herald of the Arc Light ), play two Breaks and one Barrier . If you have Extra Deck cards against Nibiru , replace one Break with Infernity Suppression to deal with a hand trap that is activated at the wrong time.

Infernity Suppression (x1)
SR rarity
Infernity Suppression
SR rarity
Infernity Suppression

  • Role : A Trap card that specializes in countering Nibiru, the Primal Being , and other poorly timed trap hands. It shines in Duel Links, especially in lower ranks where players often use trap hands at the wrong time.

  • Ratios : Only play one copy if you don't have an Extra Deck monster like Crystal Wing Synchro Dragon or Herald of the Arc Light to counter Nibiru . If you do have these Extra Deck cards, prioritize two Breaks and one Barrier . Experiment to find the ratio that suits your playstyle, as Suppression isn't as effective in the TCG/OCG.

Infernity Conjurer, Infernity Mirage and Infernity Patriarch (x0-1)
R rarity
Infernity Conjurer
R rarity
Infernity Conjurer
UR rarity
Infernity Mirage
UR rarity
Infernity Mirage
SR rarity
Infernity Patriarch
SR rarity
Infernity Patriarch

With three Launchers , these cards are unnecessary in Shelf of a Ghost .


Mirage should only be played in the Fleeting Hand variant . (x1)
Infernity Mirage   is the key to the combo, allowing two monsters to be special summoned.   Infernity   from the graveyard. Playing one copy is enough, since you can access it via   Downbeat ,   Ancient Fairy Dragon , or   Proxy F Magician   combined with   Starving Venom Fusion Dragon . If drawn, you can put it back in your deck with an ability. No need to play more than one copy.

Infernity Destroyer and Infernity Archer (x0)
UR rarity
Infernity Destroyer
UR rarity
Infernity Destroyer
SR rarity
Infernity Archer
SR rarity
Infernity Archer

Only used in DDD variant with Wave King Caesar for extra 6 star monsters, but generally not needed.

Infernity Doom Dragon and Infernity Doom Archfiend (x0-1)
UR rarity
Infernity Doom Dragon
UR rarity
Infernity Doom Dragon
SR rarity
Infernity Doom Archfiend
SR rarity
Infernity Doom Archfiend

2 Extra Deck cards from Infernity, quite good when going later, can be revived with Launcher .

Doom Archfiend can play a copy in the Extra Deck if you have the space, but prioritize stronger options like   Underworld Goddess of the Closed World .



Staples

Along with the Infernity cards , the deck needs Staples cards to increase consistency and the ability to deal with the current meta. Here are the main options:

Transmodify (x3)
R rarity
Transmodify
R rarity
Transmodify

The most important card, allowing Sage to transform   wall   Necromancer , or   Necromancer turns into Archfiend creating powerful combos.

Play three pieces, no need to think about anything.

Into the Void (x0-3)
UR rarity
Limited to 3 copies
Into the Void
UR rarity
Limited to 3 copies
Into the Void

Increases draw and stability, especially when you need to empty your hand (but emptying your hand in Endphase is usually too slow, you won't survive the next turn).

World Legacy Succession (x0-1)
UR rarity
World Legacy Succession
UR rarity
World Legacy Succession

Supports monster revival, good with Salamangreat Almiraj , but not required. Can be replaced with   Monster Reborn   if need to expand combo

Magical Mallet (x0-1)
R rarity
Magical Mallet
R rarity
Magical Mallet

Useful when starting hand is bad, allows to shuffle and draw new cards.

Mystical Space Typhoon (x0-2)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

  • Great card to go later to deal with backrow. However, in the current meta, Forbidden Droplet or Dark Ruler No More are usually better.

Monster Reborn (x1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

A limited one card, which helps extend combos or create a stronger field, acting as a mini version of a Launcher .

Allure of Darkness (x0-1)
UR rarity
Limited to 1 copy
Allure of Darkness
UR rarity
Limited to 1 copy
Allure of Darkness

Increases consistency, but has better limited cards to play.

Downbeat (x1-2)
R rarity
Downbeat
R rarity
Downbeat

Only used in Fleeting Hand variant with Mirage , not needed in Shelf Ghost .

Garbage Lord (x3 )
SR rarity
Garbage Lord
SR rarity
Garbage Lord

The core card in the Fleeting Hand variant , which activates the ability by losing life points. Play three copies to ensure you draw the opening card. Otherwise, put it in Shell of a Ghost.

Sangan (x1-2 Fleeting Hand)
UR rarity
Sangan
UR rarity
Sangan

Normal summon Sangan , activate Downbeat to summon Infernity Sage , then add Garbage Lord to your hand. Playing two copies is optimal.

Tour Guide From the Underworld (x0-2 Fleeting Hand)
UR rarity
Tour Guide From the Underworld
UR rarity
Tour Guide From the Underworld

Sangan summoning support , but not required. Play 1-2 copies if needed.

Fiendish Rhino Warrior (x0-1)
SR rarity
Fiendish Rhino Warrior
SR rarity
Fiendish Rhino Warrior

Send Infernity monsters to the graveyard, but Sangan is usually better.



Extra Deck

First I will talk about the mandatory Extra cards, the remaining extra cards depending on the build I will focus on later.

Trishula Dragon of the Ice Barrier (x1)
UR rarity
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Dragon of the Ice Barrier

Mandatory, is the main target of the Infernity combo , helping to destroy the opponent's field.

Unchained Abomination (x1)
SR rarity
Unchained Abomination
SR rarity
Unchained Abomination

Combine with Infernity Break   to destroy multiple cards, especially effective against heavy backrow decks.

Knightmare Unicorn (x1)
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Great link-3 card to go later, outperforming Decode Talker .

Puzzlomino the Drop-n-Deleter (x1)
UR rarity
Puzzlomino, the Drop-n-Deleter
UR rarity
Puzzlomino, the Drop-n-Deleter

Required to summon   Crystal Wing   and Herald, the ability to level up and be Link 2 is the stepping stone to many combos



Shell of a Ghost gameplay

  

Deck mẫu: Shell of a Ghost
Shell of a Ghost

Need 11 UR

UR rarity
Infernity Archfiend2 copies
UR rarity
Infernity Necromancer2 copies
UR rarity
Knightmare Unicorn1 copy
UR rarity
Puzzlomino, the Drop-n-Deleter1 copy
UR rarity
Limited to 1 copy
Crystal Wing Synchro Dragon1 copy
UR rarity
Trishula, Dragon of the Ice Barrier1 copy
UR rarity
Forbidden Droplet1 copy
UR rarity
Infernity Barrier1 copy
UR rarity
Infernity Break1 copy

Main: 20 Extra: 9

UR rarity
Infernity Archfiend
UR rarity
Infernity Archfiend
UR rarity
Infernity Archfiend
UR rarity
Infernity Archfiend
UR rarity
Infernity Necromancer
UR rarity
Infernity Necromancer
UR rarity
Infernity Necromancer
UR rarity
Infernity Necromancer
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Wildcat
N rarity
Infernity Wildcat
N rarity
Infernity Wildcat
N rarity
Infernity Wildcat
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
R rarity
Magical Mallet
R rarity
Magical Mallet
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
UR rarity
Infernity Barrier
UR rarity
Infernity Barrier
UR rarity
Infernity Break
UR rarity
Infernity Break
SR rarity
Infernity Suppression
SR rarity
Infernity Suppression
SR rarity
I:P Masquerena
SR rarity
I:P Masquerena
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Puzzlomino, the Drop-n-Deleter
UR rarity
Puzzlomino, the Drop-n-Deleter
SR rarity
Unchained Abomination
SR rarity
Unchained Abomination
SR rarity
Underworld Goddess of the Closed World
SR rarity
Underworld Goddess of the Closed World
UR rarity
Limited to 1 copy
Crystal Wing Synchro Dragon
UR rarity
Limited to 1 copy
Crystal Wing Synchro Dragon
SR rarity
Stardust Charge Warrior
SR rarity
Stardust Charge Warrior
UR rarity
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Dragon of the Ice Barrier

 
We'll start with a sample deck – this is a basic Infernity “Shelf of a Ghost” deck after the new ban list is applied, with 3 Launchers and 2 Archfiends .

Here are some sample Deck combos:


Combo Test Hand:
-> Click here to view

Combo to grab 2 cards from enemy's hand:
->
Click here to view

Stardust Warrior (x0-1)
UR rarity
Stardust Warrior
UR rarity
Stardust Warrior


Deck build variation with Stardust Warrior: End board with Stardust Warrior + Abomination + 3 traps.

Sample Deck:

Sample Combo:

Firewall Dragon (x0-1)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon


Firewall Dragon Build : Firewall + Abomination + Trishula + 3 traps. If starting with Monster Reborn, Firewall can push up to 2 cards.

Sample Deck:

Sample combo:

Herald of the Arc Light (x0-1)
UR rarity
Herald of the Arc Light
UR rarity
Herald of the Arc Light


Herald of the Arc Light Build : Replace Crystal Wing with Herald (good when the meta has a lot of decks sending cards from hand to grave, for example Shaddoll)

Sample Deck:

Sample Combo:

D/D/D Wave High King Caesar (x0-1)
Card rarity
D/D/D Wave High King Caesar
Card rarity
D/D/D Wave High King Caesar


Wave King Caesar Build : Use Doom Archfiend + Archer to create Caesar (negate Nibiru). End board: Caesar + Abomination + 3 traps.

Sample Deck:

Sample combo:



Fleeting Hand gameplay

 

Deck mẫu: Fleeting Hand
Fleeting Hand

Need 11 UR

UR rarity
Infernity Archfiend1 copy
UR rarity
Infernity Mirage1 copy
UR rarity
Infernity Necromancer1 copy
UR rarity
Starving Venom Fusion Dragon1 copy
UR rarity
Decode Talker1 copy
UR rarity
Firewall Dragon1 copy
UR rarity
Knightmare Unicorn1 copy
UR rarity
Puzzlomino, the Drop-n-Deleter1 copy
UR rarity
Trishula, Dragon of the Ice Barrier1 copy
UR rarity
Infernity Barrier1 copy
UR rarity
Infernity Break1 copy

Main: 20 Extra: 9

SR rarity
Garbage Lord
SR rarity
Garbage Lord
SR rarity
Garbage Lord
SR rarity
Garbage Lord
SR rarity
Garbage Lord
SR rarity
Garbage Lord
UR rarity
Infernity Archfiend
UR rarity
Infernity Archfiend
UR rarity
Infernity Mirage
UR rarity
Infernity Mirage
UR rarity
Infernity Necromancer
UR rarity
Infernity Necromancer
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
N rarity
Infernity Sage
R rarity
Downbeat
R rarity
Downbeat
R rarity
Downbeat
R rarity
Downbeat
R rarity
Downbeat
R rarity
Downbeat
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
SR rarity
Infernity Launcher
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
R rarity
Transmodify
UR rarity
Infernity Barrier
UR rarity
Infernity Barrier
UR rarity
Infernity Break
UR rarity
Infernity Break
SR rarity
Infernity Suppression
SR rarity
Infernity Suppression
UR rarity
Starving Venom Fusion Dragon
UR rarity
Starving Venom Fusion Dragon
UR rarity
Decode Talker
UR rarity
Decode Talker
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
R rarity
Proxy F Magician
R rarity
Proxy F Magician
UR rarity
Puzzlomino, the Drop-n-Deleter
UR rarity
Puzzlomino, the Drop-n-Deleter
SR rarity
Unchained Abomination
SR rarity
Unchained Abomination
UR rarity
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Dragon of the Ice Barrier

 
This is the basic Fleeting Hand Deck you can refer to, I will introduce the variations later.


Standard Combo

-> Click here to view


Combo discards 2 opponent's cards

U.A. Blockbacker (UA Variant)
R rarity
U.A. Blockbacker
R rarity
U.A. Blockbacker

UA Engine (Signing Deal build)

  • UA Signing Deal summons Blocker from deck, loses 2100 LP → considers it as adding 1 Garbage Lord.

  • Used in all versions of Fleeting Hand, the combo is almost the same as the standard version, or double handrip (throw 2 cards from the opponent's hand).

Sample Deck

-> Click here to view

Combo 1:

-> Click here to view


Stellar Wind Wolfrayet (x0-1)
UR rarity
Stellar Wind Wolfrayet
UR rarity
Stellar Wind Wolfrayet


Wolfrayet build

  • When ATK ≥ 4000, can tribute itself to return all opponent monsters to the Deck.

  • Infernity easily reaches 4000 ATK because Arch + Necro loop continuously.

  • End board: Handrip 1, Wolfriat 4000 ATK, Abomination, 3 traps.

Sample Deck:
->
Click here to view
Combo:

Shooting Quasar Dragon (x0-1)
UR rarity
Shooting Quasar Dragon
UR rarity
Shooting Quasar Dragon

Shooting Quasar Dragon build (meme)

  • End board: Quasar (negate Nibiru), Abomination, 2 Infernity names, 2 traps.

  • Requires synchro spam + Blackwing tuner to cast Quasar.

  • Using Sage + Garbage Lord is enough for 2 combo cards.

Sample Deck:
->
Click here to view

Combo:
->
Click here to

Predaplant Ambulomelides (x0-1)
Card rarity
Predaplant Ambulomelides
Card rarity
Predaplant Ambulomelides

Predaplant Infernity build

  • Requires Scorpio or Lonefire Blossom + Archfiend access.

  • Combo: Lonefire → Scorpio → discard Rhino Warrior → summon Cobra → Cobra searches for Ultra Polymerization → activate skill → Necromancer + Arch spam combo.

  • End board: Firewall (bounce 2), Abomination, 3 traps.

Sample Deck:
->
Click here to view

Sample Combo:
->
Click here to view




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