How to play Battlin' Boxer

How to play Battlin' Boxer

Experience the feeling of your entire floor being Indestructible + Untargetable




Introduce

Introduce


A crazy deck that is fun and easy to build. Buying packs in the shop will give you more special cards and packs from the latest set, including Boxers. This deck was okay before, but with Dempsey it became much stronger. Now all that's missing is Cross Counter, Konami please!

Extremely powerful skill , basically a Promoter when going first, or a Promoter/Chief when going later. When you have 105, you can rank up BF and FC for free if they are still in your deck. Don't always use it right away, you can keep it if you have a good hand.

I think this deck is extremely strong and has a huge advantage against almost every meta deck, with the exception of Predaplant to be exact. Salad is almost impossible to lose when going first, and Hero is a high skill matchup but still winnable if played correctly (I highly recommend playing 3 Promoters , as it greatly increases HERO's chances of clearing the board .
You can play this deck without backrow , except for MST to deal with Necrovalley —which is annoying but not too important if you can OTK it. Backrow is only really important in long games .) I believe this deck can only get stronger, especially with Cross Counter coming soon.

Castell and Hope Ray Lancer don't appear in every match, but when they do, they're very useful. If you don't have them, there's no need to rush to find them, just skip Lancer.




Skill

 

Barian Battlemorph! Shooting Star Fist (Skill Card) (100%)

UR Rarity
Barian Battlemorph! Shooting Star Fist (Skill Card)
UR Rarity
Barian Battlemorph! Shooting Star Fist (Skill Card)
Barian Battlemorph! Shooting Star Fist (Skill Card)
Barian Battlemorph! Shooting Star Fist (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon monsters, except "Battlin' Boxer" monsters (excluding Special Summons from the Extra Deck). 2: Send 1 "Battlin' Boxer" monster from your hand or face-up field to the Graveyard, then play 1 "Battlin' Boxer" monster in face-down Defense Position to your field. (Its battle position can be changed.) If only your opponent controls a card, you can play 2 instead. 3: If you control "Number 105: Battlin' Boxer Star Cestus", Barian Battlemorph and regain your true form! Add 1 "Rank-Up-Magic Barian's Force" from outside your Deck to your hand. Then, you can add 1 "Counter" Counter Trap Card from your Deck to your hand.


The Skill name sounds quite similar to Barian Battlemorph! The Barian's White Shield.


  • The first line of Skill is just a small limitation that almost every deck's unique Skill has, which is to lock us down with Battlin' Boxer.

  • The second skill helps us to summon face down (can be changed to attack) 1 Battlin' Boxer from the DECK, if the enemy HAS cards on the field, you can even summon 2 cards from the Deck. This brings a huge advantage if we go 2nd.

  • At the end, I don't want to mention the effect again, it's written like that :v

What we're missing from this deck is Battlin' Boxer Cross Counter. If we had this card with Skill it would be VERY VERY powerful.



Beast

 

Battlin' Boxer Chief Second (x2)

R Rarity
Battlin' Boxer Chief Second
R Rarity
Battlin' Boxer Chief Second
Battlin' Boxer Chief Second
FIRE 4
Battlin' Boxer Chief Second
  • ATK:

  • 500

  • DEF:

  • 2000


During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.


This card is limited to 2 because it has the effect of a Handtrap. It is mainly used with its 2nd Ability to stop 1 attack, banish 1 enemy monster until the end of the turn and + 1 Body on the field.


In addition, the first effect of adding 1 normal summon will also combine very well if used with Promoter and Skill.

Battlin' Boxer Uppercutter (x3)

SR Rarity
Battlin' Boxer Uppercutter
SR Rarity
Battlin' Boxer Uppercutter
Battlin' Boxer Uppercutter
FIRE 4
Battlin' Boxer Uppercutter
  • ATK:

  • 1600

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.


The main Searcher of Archetype, it searches almost everything except Spells. Since it searches Counter traps with the word "Counter" in their name, we combine this deck with the Flamvell Counter card.


When going to the grave, we only need to care about the first effect, the second one will not be used. When going to the grave, this will give us 1 more body.

How to use this card is to summon with Promoter -> then search for 1 Battlin' Boxer (mainly Chief Sound ). Note that this card can only be used once per turn.

Battlin' Boxer Promoter (x3)

SR Rarity
Battlin' Boxer Promoter
SR Rarity
Battlin' Boxer Promoter
Battlin' Boxer Promoter
FIRE 4
Battlin' Boxer Promoter
  • ATK:

  • 1700

  • DEF:

  • 800


If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.


This is probably the most important card in the deck, it is the starter that kickstarts our entire gameplay. If the opponent has a monster on the field, we can special summon this card without spending a Normal Summon turn, from there it will sacrifice itself to summon 2 Battlin' Boxer FROM THE DECKKK.

In addition, when going to the grave, banishing this card can increase the level of Battlin' Boxer by 1 and this will be the main way for us to summon Battlin Boss XYZ Rank 5. Hearing the 2 effects, we can also understand that this is the soul of the whole gameplay.

Battlin' Boxer Switchitter (x3)

R Rarity
Battlin' Boxer Switchitter
R Rarity
Battlin' Boxer Switchitter
Battlin' Boxer Switchitter
FIRE 4
Battlin' Boxer Switchitter
  • ATK:

  • 1500

  • DEF:

  • 1400


When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.


1 very good card to help us flood the field with monsters. If we use this card to revive Chief Second, we will get a bonus of 1 Normal summon, which means +2 cards on the field. Good and not One Per Turn, x3

Battlin' Boxer Shadow (x1)

N Rarity
Battlin' Boxer Shadow
N Rarity
Battlin' Boxer Shadow
Battlin' Boxer Shadow
FIRE 4
Battlin' Boxer Shadow
  • ATK:

  • 1800

  • DEF:

  • 1400


During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.


1 extra card to add body to the field. Because of its effect, it is quite easy to special summon, just draw 1 material from 1 XYZ Battlin' Boxer card. Otherwise, there is nothing, sometimes we just need to summon this card with Promoter

Battlin' Boxer Glassjaw (x1)

N Rarity
Battlin' Boxer Glassjaw
N Rarity
Battlin' Boxer Glassjaw
Battlin' Boxer Glassjaw
FIRE 4
Battlin' Boxer Glassjaw
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.


This card is only summoned as a body to XYZ, the effect has nothing special.

Battlin' Boxer Veil (x1)

R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


This card has been quite famous since ancient times, Being punched -> Heal Restores base points + 1 body on the field. However, to get 1 body on the field with this card, we have to wait for the enemy to attack us, it's quite slow so we only need x1

Battlin' Boxer Sparrer (x0-1)

R Rarity
Battlin' Boxer Sparrer
R Rarity
Battlin' Boxer Sparrer
Battlin' Boxer Sparrer
FIRE 4
Battlin' Boxer Sparrer
  • ATK:

  • 1200

  • DEF:

  • 1400


If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.


This card is really good on turn 1, giving us a free body extremely easily with almost 0 conditions. However, on turn 2 it is a pain because we will not be able to enter the Battle Phase during the turn, not suitable for the Battlin' Boxer deck.

Do not use

R Rarity
Battlin' Boxer Rabbit Puncher
R Rarity
Battlin' Boxer Rabbit Puncher
Battlin' Boxer Rabbit Puncher
FIRE 3
Battlin' Boxer Rabbit Puncher
  • ATK:

  • 800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.


R Rarity
Battlin' Boxer Counterpunch
R Rarity
Battlin' Boxer Counterpunch
Battlin' Boxer Counterpunch
FIRE 3
Battlin' Boxer Counterpunch
  • ATK:

  • 0

  • DEF:

  • 1100


During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.


N Rarity
Battlin' Boxer Big Bandage
N Rarity
Battlin' Boxer Big Bandage
Battlin' Boxer Big Bandage
FIRE 2
Battlin' Boxer Big Bandage
  • ATK:

  • 1100

  • DEF:

  • 1400


Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.


SR Rarity
Battlin' Boxer Headgeared
SR Rarity
Battlin' Boxer Headgeared
Battlin' Boxer Headgeared
FIRE 4
Battlin' Boxer Headgeared
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.


N Rarity
Battlin' Boxer Rib Gardna
N Rarity
Battlin' Boxer Rib Gardna
Battlin' Boxer Rib Gardna
FIRE 3
Battlin' Boxer Rib Gardna
  • ATK:

  • 100

  • DEF:

  • 1400


During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.


Too useless and out of meta, also belongs to the archetype so I put it in but don't use it guys



Spell/Trap & Tech

 

Battlin' Boxing Spirits (x1)

SR Rarity
Battlin' Boxing Spirits
SR Rarity
Battlin' Boxing Spirits
Battlin' Boxing Spirits
Spell Normal
Battlin' Boxing Spirits

    Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.


    1 Extender is quite simple, resurrecting 1 Battlin' Boxer from the grave but exchanging 1 card from the top of the deck.

    Ring Announcer (x1)

    R Rarity
    Ring Announcer
    R Rarity
    Ring Announcer
    Ring Announcer
    Spell Normal
    Ring Announcer

      (This card is always treated as a "Battlin' Boxing" card.) Special Summon 1 "Battlin' Boxer" monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control. You can only activate 1 "Ring Announcer" per turn.


      This card, although not having Battlin' Boxer in its name, is still considered an Archetype due to its effect, and can therefore be searched with King Dempsey . It is both an Extender that helps us add bodies to the field and helps us clear enemy Spells/Traps.

      Flamvell Counter (x1)

      R Rarity
      Flamvell Counter
      R Rarity
      Flamvell Counter
      Flamvell Counter
      Trap Counter
      Flamvell Counter

        When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.


        Although it is not an Archetype, it seems to be born for Battlin' Boxer, with the effect of banishing a FIRE monster with 200 DEF (Perfect when paired with UpperCutter), from there we have a 96.69% unblockable Counter Negate Spell/Trap.

        As an indispensable part of EndBoard, remember to search it with UpperCutter

        Xyz Block (x1-2)

        SR Rarity
        Xyz Block
        SR Rarity
        Xyz Block
        Xyz Block
        Trap Counter
        Xyz Block

          When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.


          Since our deck is purely XYZ, this card will be quite effective. However, we need to consider whether it is worth drawing 1 material from XYZ Bosses.

          Popular tech cards

          UR Rarity
          Ghost Mourner & Moonlit Chill
          UR Rarity
          Ghost Mourner & Moonlit Chill
          Ghost Mourner & Moonlit Chill
          WIND 3
          Ghost Mourner & Moonlit Chill
          • ATK:

          • 0

          • DEF:

          • 1800


          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    Wherever you go, Veiler is the most important thing



                    Extra Deck

                     

                    Number C79: Battlin' Boxer General Kaiser (x1)

                    UR Rarity
                    Number C79: Battlin' Boxer General Kaiser
                    UR Rarity
                    Number C79: Battlin' Boxer General Kaiser
                    Number C79: Battlin' Boxer General Kaiser
                    FIRE
                    Number C79: Battlin' Boxer General Kaiser
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.


                    This card can be summoned by Rank-up from Skill. This card is part of Endboard because it has an effect that negates the opponent's special summon (This effect is similar to Steelswarm Roach 's effect, so we cannot negate Fusion & Ritual Summon).


                    In addition, when Rank-up from Number 79: Nova Kaiser , it will have the effect of stealing enemy monsters as XYZ fuel if they attack. Very strong, making the enemy have to find a way to destroy this card with card effects.

                    Number C105: Battlin' Boxer Comet Cestus (x1)

                    UR Rarity
                    Number C105: Battlin' Boxer Comet Cestus
                    UR Rarity
                    Number C105: Battlin' Boxer Comet Cestus
                    Number C105: Battlin' Boxer Comet Cestus
                    FIRE
                    Number C105: Battlin' Boxer Comet Cestus
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                    The 2nd boss of the deck. Can also be Ranked up with Skills. However, its initial effect is not as good as General Kaiser , only has a little burn damage if it destroys an enemy monster with an attack.


                    If it is Rank-Up from Number 105: Star Cestus , it will have an additional common removal effect: exchange 1 fuel = 1 destroy turn (also burns damage)

                    Battlin' Boxer Lead Yoke (x2)

                    UR Rarity
                    Battlin' Boxer Lead Yoke
                    UR Rarity
                    Battlin' Boxer Lead Yoke
                    Battlin' Boxer Lead Yoke
                    FIRE
                    Battlin' Boxer Lead Yoke
                    • ATK:

                    • 2200

                    • DEF:

                    • 2000


                    2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.


                    This card's effect is not One Per Turn so it can +1600 ATK quite quickly, while also protecting the Battlin' Boxers. 3800 ATK is not a small number in this Duel Links Format, right?

                    Battlin' Boxer King Dempsey (x2)

                     Rarity
                    Battlin' Boxer King Dempsey
                     Rarity
                    Battlin' Boxer King Dempsey
                    Battlin' Boxer King Dempsey
                    FIRE
                    Battlin' Boxer King Dempsey
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                    KING DEMPSEY Here it is!!. This card is extremely good because it fixes many weaknesses of the deck. First, when summoned, it will immediately search or send to the grave 1 Battlin Monster, Trap or even Spell (something UpperCutter cannot do)


                    What makes King Dempsey even more special is his ability to protect ALL Battlin' Boxers on the field from being Targeted for the rest of his turn. You don't have to worry about getting Disruption, just Punch freely.

                    Number 105: Battlin' Boxer Star Cestus (x1)

                    UR Rarity
                    Number 105: Battlin' Boxer Star Cestus
                    UR Rarity
                    Number 105: Battlin' Boxer Star Cestus
                    Number 105: Battlin' Boxer Star Cestus
                    FIRE
                    Number 105: Battlin' Boxer Star Cestus
                    • ATK:

                    • 2500

                    • DEF:

                    • 1600


                    3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                    Requiring 3 level 4 monsters is a bit much but it's quite easy to summon since we have Skill. It's almost just a stepping stone for us to Rank-Up.

                    Number 79: Battlin' Boxer Nova Kaiser (x1)

                    UR Rarity
                    Number 79: Battlin' Boxer Nova Kaiser
                    UR Rarity
                    Number 79: Battlin' Boxer Nova Kaiser
                    Number 79: Battlin' Boxer Nova Kaiser
                    FIRE
                    Number 79: Battlin' Boxer Nova Kaiser
                    • ATK:

                    • 2300

                    • DEF:

                    • 1600


                    2 Level 4 monsters Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.


                    Like number 105, it's just a stepping stone to Rank-Up, no need to care much



                    Combo

                      

                    Basic Combo

                    UR Rarity
                    Number 105: Battlin' Boxer Star Cestus
                    UR Rarity
                    Number 105: Battlin' Boxer Star Cestus
                    Number 105: Battlin' Boxer Star Cestus
                    FIRE
                    Number 105: Battlin' Boxer Star Cestus
                    • ATK:

                    • 2500

                    • DEF:

                    • 1600


                    3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                     Rarity
                    Battlin' Boxer King Dempsey
                     Rarity
                    Battlin' Boxer King Dempsey
                    Battlin' Boxer King Dempsey
                    FIRE
                    Battlin' Boxer King Dempsey
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                    SR Rarity
                    Battlin' Boxer Promoter
                    SR Rarity
                    Battlin' Boxer Promoter
                    Battlin' Boxer Promoter
                    FIRE 4
                    Battlin' Boxer Promoter
                    • ATK:

                    • 1700

                    • DEF:

                    • 800


                    If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.


                    SR Rarity
                    Battlin' Boxer Uppercutter
                    SR Rarity
                    Battlin' Boxer Uppercutter
                    Battlin' Boxer Uppercutter
                    FIRE 4
                    Battlin' Boxer Uppercutter
                    • ATK:

                    • 1600

                    • DEF:

                    • 200


                    If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.




                    Summary

                     

                    Main combo:

                    Promoter → GlassJaw and Uppercutter (look for Chief/Switchhitter, but Chief is preferred). Then Dempsey will look for the remaining piece. If you already have the above two, look for something else. Dempsey splits GlassJaw, providing protection, and GlassJaw will restore Promoter or whatever was removed by the ability.

                    • Summon Chief → Switch → GlassJaw → Summon 105 → Use Skill → Get Barian/Counter.
                    • What happens next depends on the match.

                    Important Note:

                    • Don't always rank up immediately. 105 can beat Hero just by attacking weaker Boxers like Veil .
                    • Rank Up can be used as a feint or rank up on Dempsey .
                    • Promoter can summon from hand if opponent has monster , don't forget the beginning of this effect to extend combo.
                    • Sparrer is useful when going first , but it locks the Battle Phase , so be careful when using it on other turns.
                    • Announcer helps force opponents to use Super Poly .
                    • Turn on "Always Mode ON" to be able to split the King as soon as the opponent draws a card.
                    • Against Hero Rainbow , it is possible to keep King to separate Uppercutter, helping to have monsters on the field after being cleared.
                    • Counter Neos Fusion.

                    Extra Deck Options:

                    • Castel is not very useful, Exicton is more useful because it can clear the opponent's field.
                    • Nova doesn't appear much , but having it will help trigger C79's second effect when ranking up.
                    • 1x Dempsey is enough.

                    Why should you play 3 Veil sometimes?

                    • This card is so awesome, it's the MVP of the deck.
                    • Sometimes just skipping a turn , the opponent thinks it will win easily and attacks, but Veil can block 2 attacks .
                    • Always try to have Chief on hand to combine with Veil .
                    • Many people forget the second effect of Chief , which helps summon/remove if there is a Warrior (Veil).
                    • If your opponent has 3 monsters on the field and a full Extra Monster Zone , you can banish a monster in the Extra Zone , creating an opportunity to counterattack.

                    Popular matchups:

                    • LL/Salad → Caesar GG, try to stop Mirage with Veiler as soon as it enters the field .
                    • Hero → Hardest, win by letting 105 commit suicide on their big monster . Caesar is useless, should not be summoned .




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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