Salamangreat Gameplay Guide

Salamangreat Gameplay Guide

Salamangreat's enemy is not HEROs but 180 seconds

Sections covered in this guide:




Skill

 

Soulburning Link (Skill Card) (100%)
UR rarity
Soulburning Link (Skill Card)
UR rarity
Soulburning Link (Skill Card)

Just hold 1 card in hand, even handtrap, you can use this skill to create 2 cards from outside the deck to your hand, just like a king



and on turn 2 (if the enemy has a card on the field), you can jump 1 Salamangreat monster from the deck to the field or add it to your hand



CORE

 

Salamangreat of Fire (created by skill)
Card rarity
Salamangreat of Fire
Card rarity
Salamangreat of Fire

Searcher helps the deck expand combos, the body is both Salamangreat, Cyber ​​and FIRE so it interacts very well with the deck (unlike some trap cards of altergeist or field of subterror)


The banish effect from the grave is also good, after using field ATK is 0, you can shoot your monster to avoid OTK

Salamangreat Burning Shell (created by skill)
N rarity
Salamangreat Burning Shell
N rarity
Salamangreat Burning Shell

dodge target


Jump a Salamangreat from hand and immediately link to a Salamangreat monster using that monster (and another monster if desired)

You can use it in the enemy's turn to link, although the link monster cannot use eff, Miragestallio (Horse) can activate eff to push the card.

Alternatively, you can banish this card from the grave and pick up 1 Link Salamangreat monster from the grave to the Extra Deck.

Salamangreat Gazelle (x1 (due to limit))
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Limited to 1 copy
Salamangreat Gazelle

both mills (monsters/magic/traps) and can jump on its own, can jump on both friend and enemy turns to extend combo or defend


Level 3, can Xyz to Horse to expand combo as well as link 1 to Balelynx
 

Salamangreat Spinny (x1-2)
Card rarity
Salamangreat Spinny
Card rarity
Salamangreat Spinny

jumps from the grave by itself (although it gets banished when leaving the field, it won't get banished and sent to the grave as an Xyz material)


This card also has the effect of throwing itself from the hand to the grave, saving normal summon costs if bricked.

Salamangreat Jack Jaguar (x1)
SR rarity
Salamangreat Jack Jaguar
SR rarity
Salamangreat Jack Jaguar

Jumps from the grave and returns to the row by itself. This card plays a very important role in being annoying, especially pushing the horse to the Extra Deck and spamming Xyz continuously as well as picking up Link monsters. Picking up other monsters is also possible, but picking them up for the deck. Sunlight Wolf picking them up in hand will be more profitable.


Attack 1800 and has punches that penetrate the defense, very good support for OTK

Salamangreat Fowl (x1)
R rarity
Salamangreat Fowl
R rarity
Salamangreat Fowl

Jumps from hand when Salamangreat is summoned onto the field.


In addition, this card also has the effect of baiting 1 enemy spell/trap, but that card must be set and can still be used the next turn :v

Salamangreat Foxy (x1)
SR rarity
Salamangreat Foxy
SR rarity
Salamangreat Foxy

pot of duality of deck


it has the ability to jump automatically if there is a spell/trap facing up, you can set the field yourself and then jump, shooting spell/trap is optional so if you don't have a target to shoot then you can not shoot (missplay means you will shoot the field yourself)

Salamangreat Falco (x1)
R rarity
Salamangreat Falco
R rarity
Salamangreat Falco

Jump from the grave by pushing a monster (but that monster must be pushed back to the hand, if banished when leaving the field like Spinny or to the Extra Deck, it will not work). It is recommended that you push cards that can jump from hand or searcher to backup the next turn.


If this card hits the graveyard, you can set 1 Salamangreat spell/trap from the graveyard to the field (and it won't be banished and won't leave the field :) )

Salamangreat Fennec (x1)
N rarity
Salamangreat Fennec
N rarity
Salamangreat Fennec

This one is so bricky, but we have the skill so we can jump straight up if we want.


Can search Salamangreat magic (but must be used as material for Cyberse Link 2 or higher monsters)

jumps automatically if a Cyberse monster summoned from the Extra Deck is destroyed: makes a sandbag, plus jumps from gazell as well as s alamangreat of fire and field, almost immortal, not counting the 2000 LP from Parro

Salamangreat Meer (x0-1)
R rarity
Salamangreat Meer
R rarity
Salamangreat Meer

Jumps automatically when added to hand (or deck or graveyard) unless normally drawn


Also has the ability to jump again from hand by discarding another Salamangreat

In general, this one is sometimes useless, sometimes it's good at grinding, if you like it, play it.

Salamangreat Beat Bison (x0-1)
R rarity
Salamangreat Beat Bison
R rarity
Salamangreat Beat Bison

is a good support card for clearing the field or OTK with the ability to both negate monsters/spells/traps and restore goods and also has the ability to jump by itself.

Salamangreat Mole (x0-1)
Card rarity
Salamangreat Mole
Card rarity
Salamangreat Mole

restores 5 Salamangreat monsters/spells/traps from the grave and draws 2. This effect is only used in the long run because in the early stages you need a bunch of bodies jumping from the grave. Only later will you use it if you have too many bodies.


This card also has the ability to jump on its own.

This one is like Meer and Beat Bison , if you like it, play it.

Salamangreat Sanctuary (x1-2)
UR rarity
Salamangreat Sanctuary
UR rarity
Salamangreat Sanctuary

Help your monster Reincarnate, your link monster using itself as material will have 1 more effect


The effect of paying 1000 LP and receiving LP equal to the original ATK of a monster. Your link is also very good, can be used for defense. Unfortunately, there is no Main Phase 2. If there is, you can punch opp, use this effect, then take that 0 ATK monster and link or combo to remove 1 body.

Salamangreat Circle (x3)
SR rarity
Limited to 3 copies
Salamangreat Circle
SR rarity
Limited to 3 copies
Salamangreat Circle

is a card that increases the stability of the deck, both searching for monsters and providing immunity to monster effects for turn 2.

Salamangreat Transcendence (x1)
Card rarity
Salamangreat Transcendence
Card rarity
Salamangreat Transcendence

Link in enemy turn, usually to Link 4 Pyro Phoenix to destroy the entire enemy field

Salamangreat Recureance (x1)
Card rarity
Salamangreat Recureance
Card rarity
Salamangreat Recureance

Searched by Fennec , picking up 2 Salamangreat monsters with different names from the grave to hand helps restore stronger goods, restoring bodies that jump automatically or backup later turns like Gazell is even more beneficial


If you get shot, search for a Spell/trap from your deck but no one cares about this effect lmao

Fury of Fire (x0-1)
Card rarity
Fury of Fire
Card rarity
Fury of Fire

must have husband


Jumps up to 2 Salamangreat monsters from the grave and/or hand to the field in defensive position, the effect is negated but locked, only allows summoning from the Extra Deck exactly 1 more time, should only be used when you want to attack a certain boss, should not be used in the middle of a combo leading to missplay

Salamangreat Balelynx and Salamangreat Sunlight Wolf (x3 (created by skill))
UR rarity
Salamangreat Balelynx
UR rarity
Salamangreat Balelynx
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf

Balelynx : search Sanctuary from deck as well as have protection effect if 1 or more of your Salamangreat cards are destroyed, this effect supports you very well because Duel Links attack speed is very fast, you slow them down for 1 turn and the field still has 99% cards, next turn you will OTK back and turn the table


Dishwashing Wolf : extremely strong recovery, can pick up any FIRE monster, even non-salamangreat cards like Ash Blossom (DL doesn't have it yet), when reincarnated, has the additional effect of picking up 1 Salamangreat spell/trap from grave to hand

Salamangreat Heatleo (x1-2)
UR rarity
Salamangreat Heatleo
UR rarity
Salamangreat Heatleo

clear spell/trap and change ATK to support clearing the field or OTK, one of the reasons this card is used is because link 3 makes it easy to bridge to link 4 in some cases as well as leaving a space for others to jump into Link Marker if you accidentally missplay

Salamangreat Pyro Phoenix (x2)
Card rarity
Salamangreat Pyro Phoenix
Card rarity
Salamangreat Pyro Phoenix

no one cares about the ability to pull monsters and burn, trust me bro (actually the meta is full of Salamangreats and HEROs but somehow you always meet HEROs, you're lucky to get a salamangreat)


This one has the ability to destroy all cards on the enemy's field after reincarnation. This is an effect that almost wins after using it because you can use it on both your turn and your own. Plus, with the ability to continuously restore goods, you can spam and destroy all cards on the enemy's field until you get bored.

Salamangreat Miragestallio (x1-2)
Card rarity
Salamangreat Miragestallio
Card rarity
Salamangreat Miragestallio

Jumps a Salamangreat monster straight from the Deck to the field but the effect is not negated


If this card is sent to the graveyard as link material for a Salamangreat monster, it can push a monster on the field back to your hand. You will usually use it to link to Pyro Phoenix whether it is turn 1 (disrupt) or turn 2 (OTK support).



Staple

 

Handtrap & Staple
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
D.D. Crow
UR rarity
D.D. Crow
UR rarity
Droll & Lock Bird
UR rarity
Droll & Lock Bird
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

since you only need any card to use the skill (it doesn't matter if it's Salamangreat or a monster like HERO) you can throw handtrap for the skill

Cynet Crosswipe (x0-3)
SR rarity
Cynet Crosswipe
SR rarity
Cynet Crosswipe

well,... shoot card


Because it is an instant magic, it can be used on turn 1 or 2.

Hallowed Life Barrier (x0-2)
R rarity
Limited to 2 copies
Hallowed Life Barrier
R rarity
Limited to 2 copies
Hallowed Life Barrier

Throw 1 card from your hand, you are the enemy's father 🐧

Divine Wrath (Roar at home)
UR rarity
Divine Wrath
UR rarity
Divine Wrath

counter trap negate monster is so strong, can't search but,... who asked?

Ningirsu the World Chalice Warrior (x0-1)
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

also a link 3, can replace Heatleo if you don't have enough link 3 in your deck because they are in the same pack. This one plays the role of sending a non-target monster/spell/trap, specializes in dealing with anti-target or anti-destroy enemies.

Abyss Dweller (heresy)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

If you meet Salamangreat, play this card, trust me bro

Knightmare Phoenix (x0-1)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

Because it's FIRE, there's no fear of being locked, it can shoot spells/traps very coolly, and can co-link with Balelynx or Sunlight Wolf and draw 1.

Hiita the Fire Charmer Ablaze (Our Salamangreat)
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

Jump the fire monster from the enemy's grave to climb the link, this one also has a search effect but requires you to be alive and not OTK to use it 🐧

Underworld Goddess of the Closed World (x0-1)
Card rarity
Underworld Goddess of the Closed World
Card rarity
Underworld Goddess of the Closed World

Steal 1 enemy monster to link to this card, in general, a very powerful body that protects itself with negate




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