Salamangreat's enemy is not HEROs but 180 seconds

Skill
Just hold 1 card in hand, even handtrap, you can use this skill to create 2 cards from outside the deck to your hand, just like a king
CORE
Searcher helps the deck expand combos, the body is both Salamangreat, Cyber and FIRE so it interacts very well with the deck (unlike some trap cards of altergeist or field of subterror)
dodge target
Jumps from the grave and returns to the row by itself. This card plays a very important role in being annoying, especially pushing the horse to the Extra Deck and spamming Xyz continuously as well as picking up Link monsters. Picking up other monsters is also possible, but picking them up for the deck. Sunlight Wolf picking them up in hand will be more profitable.
pot of duality of deck
Jump from the grave by pushing a monster (but that monster must be pushed back to the hand, if banished when leaving the field like Spinny or to the Extra Deck, it will not work). It is recommended that you push cards that can jump from hand or searcher to backup the next turn.
This one is so bricky, but we have the skill so we can jump straight up if we want.
restores 5 Salamangreat monsters/spells/traps from the grave and draws 2. This effect is only used in the long run because in the early stages you need a bunch of bodies jumping from the grave. Only later will you use it if you have too many bodies.
Help your monster Reincarnate, your link monster using itself as material will have 1 more effect
Searched by Fennec , picking up 2 Salamangreat monsters with different names from the grave to hand helps restore stronger goods, restoring bodies that jump automatically or backup later turns like Gazell is even more beneficial
must have husband
Balelynx : search Sanctuary from deck as well as have protection effect if 1 or more of your Salamangreat cards are destroyed, this effect supports you very well because Duel Links attack speed is very fast, you slow them down for 1 turn and the field still has 99% cards, next turn you will OTK back and turn the table
no one cares about the ability to pull monsters and burn, trust me bro (actually the meta is full of Salamangreats and HEROs but somehow you always meet HEROs, you're lucky to get a salamangreat)
Jumps a Salamangreat monster straight from the Deck to the field but the effect is not negated
Staple















































Top
Bottom-Left
Bottom-Right


Bottom


Top-Right
Right
Left