Crystal Beasts Gameplay Guide

Crystal Beasts Gameplay Guide

Your Wife Judai has a new skill to suck so she can come back and hit, the deck spams body on the field super attractive and has some big body meat to OTK the opponent, the deck might be cheap but Komoney gives a new card which is UR and to be good that card must be played x3 so...

Sections covered in this guide:




Skill

 

Crystal Radiance (Skill Card) (100%)
UR rarity
Crystal Radiance (Skill Card)
UR rarity
Crystal Radiance (Skill Card)

Whatever you need, the skill will give it and of course the skill will lock you to only summon "Crystal Beast" or "Rainbow Dragon" (except in Extra Deck)


๐Ÿ˜ Add 7 different named "Crystal Beast" monsters to the deck at the start of the match

The following 2 effects can only be used once per duel.

๐Ÿ˜ Throw 2 "Crystal Beast" monsters/spells/traps from hand or field to graveyard and add 2 "Crystal" spells/traps from deck to hand and throw 2 more "Crystal Beast" monsters from deck to graveyard => add a ton of resources in hand and graveyard to serve the combo

๐Ÿฆ If only the enemy controls a monster, you show the opp " Crystal Beast Rainbow Dragon " from your hand and set 1 "Crystal" spell/trap from your deck to the field (that card can be activated this turn) => it's better to go turn 2 but you must have " Crystal Beast Rainbow Dragon " in your hand first before deciding what to do next.



CORE

Most Crystal Beast monsters will have an effect: when destroyed in the monster zone, you can set it to spell/trap zone. Use it depending on the situation, because if you set it wrong, it will ruin the whole battle (for example, 3 pegasus block all spell/trap zones, you can't use spells or traps because there are no more slots).

Crystal Beast Sapphire Pegasus (X3)
UR rarity
Crystal Beast Sapphire Pegasus
UR rarity
Crystal Beast Sapphire Pegasus

Searcher no once per turn, place "Crystal Beast" monster from hand, deck, or graveyard in spell/trap zone


Having Level 4 is a good body for Xyz

Crystal Beast Rainbow Dragon (X3)
Card rarity
Crystal Beast Rainbow Dragon
Card rarity
Crystal Beast Rainbow Dragon

This monster can be used to activate skills when held in hand. When in the spell/trap zone, it acts as a searcher to jump monsters from the deck and when the "Crystal Beast" monster is punched, it will automatically jump from hand.

Rainbow Dragon (X1)
SR rarity
Rainbow Dragon
SR rarity
Rainbow Dragon

Can be searched, jumps onto the field easily (thanks to skills), has a huge body (can be increased by effects) and has awesome field clearing ability.

Crystal Bond (X1 (because you can only get 1 card by leveling up))
UR rarity
Crystal Bond
UR rarity
Crystal Bond

An extremely powerful searcher with the ability to search 2, 1 Crystal Beast monster from deck to hand, 1 spell/trap Zone from deck. Plays very well with the new card: " Crystal Beast Rainbow Dragon "

Rainbow Bridge (x2-3)
SR rarity
Rainbow Bridge
SR rarity
Rainbow Bridge

 search "Crystal" spell/trap khรดng once per turn

Golden Rule (x1-2)
Card rarity
Golden Rule
Card rarity
Golden Rule

Because this card is always considered a "Crystal" card, it can be searched.


You have to be careful when using this card because there are many self-destruct situations when using it.

+ because you put 2 "Crystal Beast" monsters from the deck face up to the spell/trap zone, if you only have 1 monster, you can't use it. If you set the card after placing it, it's over because your spell/trap zone is considered locked by you until you use the card you set.

+ After placing 2 "Crystal Beast" monsters, you will jump 1 "Crystal Beast" from your hand or graveyard with a different name than the 2 cards you placed on the spell/trap zone and equip this card to that monster.

In DL, you have to be careful because spell/trap zone has 3 slots, but this card can be searched and has the ability to jump from hand or grave, so playing x1 is fine.

Crystal Beacon (x1)
SR rarity
Crystal Beacon
SR rarity
Crystal Beacon

searchable, the conditions for use are quite easy (partly thanks to Golden Rule as well as Sapphire Pegasus ), which is having 2 "Crystal Beast" monsters/spells/traps in the spell/trap zone.


After meeting the conditions, you will summon a "Crystal Beast" monster from the deck. At first glance, it looks like a normal monster jumping card, but the difference is that Crystal Beasts are not once per turn, so if you have a piece of Crystal Beast early, you can spam its effect continuously if you can continuously jump that monster onto the field (without missing timing).

Crystal Conclave (x1-2)
SR rarity
Crystal Conclave
SR rarity
Crystal Conclave

Because it can be searched easily (even set directly by skill), it can be played x1


+ has the effect of jumping Crystal Beast monsters from the deck if another face-up Crystal Beast monster is destroyed by battle or effect, helping Crystal Beast pieces to go to the field/graveyard quickly for Rainbow Dragon and search for anti-OTK pieces or backup for the next turn

+ send yourself from the field to the graveyard (1 empty spell/trap zone let's goooo) to push 1 enemy monster/spell/trap and 1 of your "Crystal Beast" monster/spell/trap back to hand (yep, and your Crystal Beast monster is not once per turn, push it back and pull it back up, or next turn normal Sapphire Pegasus adds resources again)

Rare Value (Cheap as hell)
UR rarity
Rare Value
UR rarity
Rare Value

bro is not "Crystal" so can't search


In return, this card allows you to draw 2 very strongly. Unfortunately, Crystal Beast used this card when it sucked traps in the past, but now it's switched to combos so it's not used. You can still bring it because it still has the ability to brick.   if you bring this leaf

Crystal Raigeki (x0-1)
SR rarity
Crystal Raigeki
SR rarity
Crystal Raigeki

Raigeki but only shoots 1 card and can shoot spell/trap ๐Ÿง


I think this card is strong, others think it's weak, so it's up to you whether you play it or not.

Ultimate Crystal Rainbow Dragon Overdrive (SUNLIGHT YELLOW OVERDRIVEEEEE)
Card rarity
Ultimate Crystal Rainbow Dragon Overdrive
Card rarity
Ultimate Crystal Rainbow Dragon Overdrive

easy to level up and even easier thanks to skills, huge body and ability to clear the field (quick effect)

Rainbow Overdragon (X0-1)
SR rarity
Rainbow Overdragon
SR rarity
Rainbow Overdragon

If you like it, play it. This new card rarely appears :((



Staple

 

Book of Eclipse (x0-3)
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse

turn 1 or 2 is strong, only the monster that is face down can still be brought to fuse while tier 1 is Predaplant with HERO, especially when opp flips super poly

Forbidden Droplet (x0-3)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

strong turn 1 or turn 2, you can send Crystal Beasts in spell/trap zone to use it too

Elder Entity N'tss, Tri-Brigade Ferrijit the Barren Blossom and Dogmatika Punishment (x0-3)
Card rarity
Elder Entity N'tss
Card rarity
Elder Entity N'tss
Card rarity
Tri-Brigade Ferrijit the Barren Blossom
Card rarity
Tri-Brigade Ferrijit the Barren Blossom
UR rarity
Dogmatika Punishment
UR rarity
Dogmatika Punishment

Note that at the end of the next turn after this card resolves, you cannot special summon monsters from the Extra Deck.


Provides the ability to shoot monsters by throwing monsters from the Extra Deck into the grave. If monsters touch the grave, they will have effects such as shooting cards or adding resources, which will help you overwhelm your opponents.

Bottomless Trap Hole, Traptrix Trap Hole Nightmare and Traptrix Rafflesia (Trap Hole(s))
UR rarity
Bottomless Trap Hole
UR rarity
Bottomless Trap Hole
SR rarity
Traptrix Trap Hole Nightmare
SR rarity
Traptrix Trap Hole Nightmare
UR rarity
Traptrix Rafflesia
UR rarity
Traptrix Rafflesia

Going into turn 1 and ruining your opponent's playstyle with trap hole is even more stressful, especially when the current boss rarely has negate trap. If you know the enemy deck well, just wait for the choke point or the enemy boss to use it.

Non-Fusion Area (x0-3)
N rarity
Non-Fusion Area
N rarity
Non-Fusion Area

I heard Fusion is meta?


Even though it squeezes your boss, don't care, the deck has that monster as a fusion monster, the rest are all Link and Xyz, if you lose one, get the other, and for damage to OTK, get Rainbow Dragon 4000 ATK to punch quickly

Sunavalon Bloom and Sunavalon Dryatrentiay (Sunavalon)
SR rarity
Sunavalon Bloom
SR rarity
Sunavalon Bloom
SR rarity
Sunavalon Dryatrentiay
SR rarity
Sunavalon Dryatrentiay

The summoning condition is too easy, go to the field and search for traps - something that can block all enemy monster effects and increase your boss's ATK by the total ATK of the monsters pointed at by the Link arrow.


Yep, your boss can also shoot cards, it's so cool, 1 cosmic cyclone is down

The Melody of Awakening Dragon (Oily)
SR rarity
The Melody of Awakening Dragon
SR rarity
The Melody of Awakening Dragon

Search your boss not once per turn, sometimes plays a very good role in thinning the deck. Only recommended to use x3 if you use 2 or more Rainbow Dragons and x3 Crystal Beast Rainbow Dragon

Sauravis the Ancient and Ascended (X0-3)
Card rarity
Sauravis, the Ancient and Ascended
Card rarity
Sauravis, the Ancient and Ascended

Good target protection, because they are peeled from the same pack, they are all considered cheap (unless you are lucky enough to take all the leaves and reset the box)

Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Sweep the enemy's field)
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Possess the ability to slowly chip away at the opponent's resources, paving the way for OTK.


These guys when co-link have protection effects as well as draw cards, you should pay attention to get more resources, because adding cards is always good in all situations.

Tri-Brigade Ferrijit the Barren Blossom (X0-1)
Card rarity
Tri-Brigade Ferrijit the Barren Blossom
Card rarity
Tri-Brigade Ferrijit the Barren Blossom

Crystal Beasts are not once per turn so pull as many bodies as possible, if you want to add more bodies to your combo this is also a good option

Firewall Dragon (X0-1)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon

Easy to level up, has the ability to push enemy resources, and can restore resources for yourself. Because it is a quick effect, leveling up on turn 1 or 2 is very stressful.

Underworld Goddess of the Closed World (X0-1)
Card rarity
Underworld Goddess of the Closed World
Card rarity
Underworld Goddess of the Closed World

Can deal with monsters that are immune to enemy effects or have annoying enemy effects by having an opponent's monster link to this card.


Has the ability to block the effects of all enemy monsters, helping you clear the field and even OTK very easily.

Block the grave dirty

Only affected by monsters/spells/traps with targeting effects, otherwise unaffected

Body 3000 ATK, one punch and he's down (or dying maybe)

Abyss Dweller and Lightning Chidori (Xyz)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Lightning Chidori
SR rarity
Lightning Chidori

Chidori : strong turn 2, clears the field or lures the enemy


Abyss Dweller : block graves, not afraid of super poly because there is no monster that can fuse HERO that needs water attribute

Decode Talker (X0-1)
UR rarity
Decode Talker
UR rarity
Decode Talker

Body link 3 is easy to level up, protects target and has up to 3300 ATK, enough to punch through a few enemy bosses




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