True Draco Gameplay Guide

True Draco Gameplay Guide

True Draco at this point is not too special, the skill is weak, the deck is too slow for the speed of duel links, the F2P build is okay because it's quite cheap, but the full power build is a bit painful compared to a deck for fun.

Sections covered in this guide:




Skill

 

Extended "Dragonic Diagram" (Skill Card) (100%)
UR rarity
Extended "Dragonic Diagram" (Skill Card)
UR rarity
Extended "Dragonic Diagram" (Skill Card)

Bro put 3 fields in then bundle the deck, the skill doesn't search or jump monsters or set cards so the deck is at the bottom of society, we need new skills

Dragonic Diagram (Got by skill)
Card rarity
Dragonic Diagram
Card rarity
Dragonic Diagram

Act as a searcher, increase body and protect


Card firing effects can trigger card firing effects of spell/trap cards.

However, the skill doesn't have any search, whether you pick this card to your hand or not depends on it. This card doesn't have the word "True Draco" in its name either.



CORE

True Draco monsters will have an effect that allows you to summon a sacrifice using a permanent spell/trap instead of a monster.



Permanent spells will have an effect that allows you to summon a sacrifice on your turn, while permanent traps will have the same effect but on your opponent's turn.

When True Draco spells/traps are sent to the grave (e.g. sacrifices):

Magic: shoot spell/trap
Trap: shoot monsters

Dinomight Knight the True Dracofighter (X3)
R rarity
Dinomight Knight, the True Dracofighter
R rarity
Dinomight Knight, the True Dracofighter

Search for cards that make it difficult for the enemy (trap cards, reduce body,...) and have a body with 2500 ATK

Majesty Maiden the True Dracocaster (X1-3)
R rarity
Majesty Maiden, the True Dracocaster
R rarity
Majesty Maiden, the True Dracocaster

Search monsters from the deck, since the deck's monsters can be searched by field and brought in quite a few (and you also need spells/traps to sacrifice first), you can bring x1-2

Ignis Heat the True Dracowarrior (X0-2)
N rarity
Ignis Heat, the True Dracowarrior
N rarity
Ignis Heat, the True Dracowarrior

Search spell, shooting spell/trap from the deck's spell cards sometimes doesn't prevent the enemy from OTKing you instead of trap (shooting monsters) but the spell will restore the goods as well as add resources for you to control, if the meta is too fast you can remove this card and add Nibiru to slow down opp until you can control the game.

True Draco Heritage (X3)
UR rarity
True Draco Heritage
UR rarity
True Draco Heritage

Add resources, this card helps you draw cards equal to the number of monsters/spells/traps "True King" or "True Draco" sent to the grave this turn, although the maximum draw is 3 cards, usually only 1-2 cards, if you draw floodgay or handtrap then it's good, if you draw a monster (rare) then it's 50/50 because you don't always have enough turns to normal summon



Disciples of the True Dracophoenix (X2-3)
R rarity
Disciples of the True Dracophoenix
R rarity
Disciples of the True Dracophoenix

Recovers "True Draco" and "True King" monsters/spells/traps, returns to deck from graveyard and draws 1. You resurrect almost the entire deck, needs to shoot spells/traps or add resources then resurrect spells, resurrects monsters if needed, needs to shoot monsters or disrupt then resurrects traps


The good thing about this card is that it can recover a copy of itself, but the bad thing is that it depends on whether you draw it on turn 1 because at that time, there are not many resources recovered from the grave, but there are a lot of resources from the deck. Late game, this card is like a savior and can also draw 1

True Draco Apocalypse (X2-3)
R rarity
Limited to 3 copies
True Draco Apocalypse
R rarity
Limited to 3 copies
True Draco Apocalypse

Self-shooting monsters/spells/traps "True Draco" or "True King" both activates the spell/trap effect and lures more goods to the grave to restore goods. Then splits ATK/DEF of all enemy monsters, supports blocking enemy OTK and most importantly, you can punch through enemy's big body monsters and snowball, even OTK


Weakness: at first there aren't many "True Draco" or "True King" so you have to shoot the monsters to try to survive.

Weakness (real): limited to 3, cannot be combined with other matday cards

True King's Return (X1-3)
SR rarity
True King's Return
SR rarity
True King's Return

Recovering goods by jumping monsters "True Draco" or "True King" from the grave to the field is very strong because it jumps free monsters, but the monsters are on defense so it cannot be OTK and most importantly: it is not a sacrificial summon so it cannot trigger eff.



Staple

 

Nibiru the Primal Being (X0-3)
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

Slows down enemy deck combos if they don't have monster negates, if you know they don't have monster negates just wait until the end of Main Phase to throw, as for whether the billion ATK body rock can punch you, I don't know

Terraforming (X1)
UR rarity
Limited to 1 copy
Terraforming
UR rarity
Limited to 1 copy
Terraforming

Hiphop dancing skill adds billions of resources, my skill adds 3 fields and then lets you search automatically, damn

Pot of Duality (X3)
UR rarity
Pot of Duality
UR rarity
Pot of Duality

Super cool Searcher of the deck, because the deck is full of sacrifices, this card is very strong


The later the stronger because when you search all the searchable cards, the deck only has staples left, just add the card you need to your hand (usually floodgay).

Powersink Stone (X0-3)
R rarity
Powersink Stone
R rarity
Powersink Stone

Skill Drain at home


This card only blocks monsters, spells/traps are still bantumlum so almost only opp is weak (until they destroy this card)

Shadow-Imprisoning Mirror (X0-1)
SR rarity
Shadow-Imprisoning Mirror
SR rarity
Shadow-Imprisoning Mirror

Depends on the deck

Destroy the field
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior
SR rarity
Unchained Abomination
SR rarity
Unchained Abomination
UR rarity
Gauntlet Launcher
UR rarity
Gauntlet Launcher

 

Powercode Talker, Borrelsword Dragon and Pentestag (OTK Support)
UR rarity
Powercode Talker
UR rarity
Powercode Talker
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon
N rarity
Pentestag
N rarity
Pentestag

 

Spellbook Magician of Prophecy, Spellbook of Knowledge and Spellbook of Secrets (Draw 2)
SR rarity
Spellbook Magician of Prophecy
SR rarity
Spellbook Magician of Prophecy
UR rarity
Spellbook of Knowledge
UR rarity
Spellbook of Knowledge
SR rarity
Spellbook of Secrets
SR rarity
Spellbook of Secrets

Adding resources or thinning the deck depends on your playstyle. You only spend 1 normal summon to get draw 2, which is quite good for a control deck, but drawing Knowledge is a bit tiring.

Magical Musketer
SR rarity
Magical Musket - Cross-Domination
SR rarity
Magical Musket - Cross-Domination
N rarity
Magical Musket - Dancing Needle
N rarity
Magical Musket - Dancing Needle
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Desperado
UR rarity
Magical Musketeer Max
UR rarity
Magical Musketeer Max
N rarity
Magical Musketeer Doc
N rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Caspar
R rarity
Magical Musketeer Caspar
R rarity
Magical Musketeer Starfire
R rarity
Magical Musketeer Starfire

Increase control, but don't know how to brick 🦍




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