Dragonmaid Game Guide

Dragonmaid Game Guide

You can totally build this deck in F2P version with 1 copy of UR and still play well (of course with the help of skills), Dragonmaid can totally OTK with big body and good clearing ability, turn 1 also has some disrupt to hinder the opponent

Sections covered in this guide:




Skill

 

Maid's Downtime (Skill Card) (100%)
UR rarity
Maid's Downtime (Skill Card)
UR rarity
Maid's Downtime (Skill Card)

To use this skill, you must have 8 or more Dragonmaid monsters of different EARTH/WATER/FIRE/WIND attributes. When using this skill, you will only summon monsters with the same Level as Dragonmaid monsters.


The following 2 moves can only be used once per duel.

+ send 1 Dragon monster from your hand to the graveyard and add 1 "Dragonmaid" monster from your deck to your hand

+ If only the enemy has a card on the field, set 1 " Dragonmaid Downtime " from your hand, deck, or graveyard to the field (that card can be used the turn it is set)



CORE

 

Dragonmaid Downtime (x1)
Card rarity
Dragonmaid Downtime
Card rarity
Dragonmaid Downtime

Face down by skill, this card can search for cards and remove enemy spells/traps to break their combo or OTK.


However, this card must push the Dragonmaid monster back to hand, so in some cases where there is no Dragonmaid monster, it is a bit difficult, bringing x2 copy or more to brick is normal.

Chamber Dragonmaid (x1-3)
Card rarity
Chamber Dragonmaid
Card rarity
Chamber Dragonmaid

search the deck's spell/trap Dragonmaid, as well as summon a Level 7 or higher Dragonmaid monster from the hand or graveyard by returning this card from the field to the hand



Mainly fusion or causing difficulty for the enemy can be easily put into hand by this card as well as restore goods or jump body to support OTK due to the wide summon range of high level Dragonmaid

Parlor Dragonmaid (x3)
Card rarity
Parlor Dragonmaid
Card rarity
Parlor Dragonmaid

Throw Dragonmaid monsters/spells/traps into the graveyard from the deck, those cards that are not special summoned from the grave will also have their effects activated when in the graveyard, in general this is a good resource-adding card, it can be called a "searcher" is not wrong


There is also an effect of jumping a Level 8 Dragonmaid monster from hand or grave to the field.

Kitchen Dragonmaid (x1-3)
Card rarity
Kitchen Dragonmaid
Card rarity
Kitchen Dragonmaid

The deck's searcher, although searching for monsters, after searching, must send 1 Dragonmaid monster from hand to grave, this is not a problem later in the match because pulling monsters back from grave is very easy, but in the early stages it depends on the situation


This card also has an effect that pulls a Level 8 Dragonmaid monster from your hand or grave early in the Battle Phase.

Nurse Dragonmaid (x1-2)
Card rarity
Nurse Dragonmaid
Card rarity
Nurse Dragonmaid

Pulls back Level 4 or lower Dragonmaid monsters from the grave to the field when summoned. The effect is simple, but the Dragonmaids that are pulled back continue to add resources and restore goods, which is very annoying.


Additionally, this card has the effect of pulling a Level 7 Dragonmaid monster from the hand or graveyard to the field at the beginning of the Battle Phase.

Dragonmaid Lorpar (x1-2)
Card rarity
Dragonmaid Lorpar
Card rarity
Dragonmaid Lorpar

A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


This card can discard itself and select 1 face-up monster on the field and the player will not activate the selected monster's effect this turn, mainly harassing the enemy.

In addition, after punching, you can also pull back Dragonmaid level 3 from your hand.

Dragonmaid Tinkhec (x1-2)
Card rarity
Dragonmaid Tinkhec
Card rarity
Dragonmaid Tinkhec

A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


discard yourself and choose 1 Dragonmaid you are controlling and buff 2000 ATK, a good effect for OTK and punching through big enemy bodies, especially good for OTK because duel links only have 4000 LP

In addition, after punching, you can also pull back Dragonmaid level 3 from your hand.

Dragonmaid Ernus (x1)
Card rarity
Dragonmaid Ernus
Card rarity
Dragonmaid Ernus

A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


discard and jump 1 Dragonmaid Level 4 or lower monster from hand to field, contributing to extending combo or jump more body if enemy makes it difficult to combo

In addition, after punching, you can also pull back Dragonmaid level 2 from your hand.

Laundry Dragonmaid (x1)
Card rarity
Laundry Dragonmaid
Card rarity
Laundry Dragonmaid

Send 3 cards from the top of the deck to the graveyard when summoned, throwing all Dragonmaids is good, throwing 3 staples is a bit tiring, but this is a good mercenary card for some graveyard decks


Also has the effect of jumping Dragonmaid Level 7 monsters from hand or grave

Dragonmaid Nudyarl (x1)
Card rarity
Dragonmaid Nudyarl
Card rarity
Dragonmaid Nudyarl

A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.


discard yourself and select 1 monster from both players' graves, push it to the deck, this effect destroys enemy resources from the grave or restores resources you need

In addition, after punching, you can also pull back Dragonmaid level 2 from your hand.

Dragonmaid Changeover (x1-2)
Card rarity
Dragonmaid Changeover
Card rarity
Dragonmaid Changeover

Fusion like other fusion cards but can restore goods from the graveyard by returning 1 Dragonmaid on the field to the hand to return this card to the hand from the graveyard.



In general, a fusion card that picks itself up from the grave and returns to the hand.

Dragonmaid Hospitality (x2-3)
Card rarity
Dragonmaid Hospitality
Card rarity
Dragonmaid Hospitality

Jump 1 Dragonmaid from your hand or graveyard to the field in defense position, then send 1 Dragonmaid of the same attribute but different level (generally dragon or human form) from your deck to the graveyard.



both restore goods (or jump body from hand for combo) and mill card to add resources

Dragonmaid Welcome (x0-1)
Card rarity
Dragonmaid Welcome
Card rarity
Dragonmaid Welcome

Buffs ATK/DEF and restores goods but the conditions are a bit lame, and has protection but is quite difficult to use. If you like it, bring it because if you take this card on turn 1, it will brick you.

Dragonmaid Tidying (x3)
Card rarity
Dragonmaid Tidying
Card rarity
Dragonmaid Tidying

This card and Chamber are specialized for dragon decks, especially Dragon Link.


Push monsters/spells/traps on the field or enemy graveyard along with 1 dragon monster you control, extremely annoying harassment

Can banish from the grave to pull 1 Dragonmaid from hand or grave to the field to combo or restore goods, monsters pulled to the field by this effect will return to hand at the end of the turn

That's why this card has very good effects from the yard or grave, but in return you can only use 1 effect per turn.

Dragonmaid Sheou (x1 (due to limit))
Card rarity
Dragonmaid Sheou
Card rarity
Dragonmaid Sheou

is one of the important cards of Dragonmaid



Possessing a large body (in many ways), this is a monster that can pull back a Dragonmaid monster from the hand or graveyard that is Level 9 or lower each Standby Phase and has omni-negate, after omni-negate, this card will return to the Extra Deck and summon House Dragonmaid from the Extra Deck to the field to provide an additional body that can put pressure on the opponent.

House Dragonmaid (x2-3)
Card rarity
House Dragonmaid
Card rarity
House Dragonmaid

The conditions for summoning fusion are very loose.


This card can draw Dragonmaids each Standby Phase by selecting a Dragonmaid other than this card, then summoning a Dragonmaid that is 1 Level higher or lower than the Dragonmaid you select from your hand or graveyard.


no once per turn : when a face-up Dragon monster is returned to your hand (except during the damage step), you can target 1 enemy monster and destroy it.


Usually summoned by Sheou to cause more trouble for the enemy, and if this card still exists, it will restore more resources or jump more body for other effects to serve the combo.



Staple

 

Forbidden Droplet (x0-3)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

Turn 1 or 2 is fine, throwing the card to the grave to activate is also fine because Dragonmaid can pull resources from the grave as well as have effects from the grave

Book of Eclipse (x0-3)
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse

Covering all monsters on both sides of the field will let the enemy draw cards, but if you slow the enemy down for 1 turn and finish them off next turn, there's nothing to be afraid of.

Hand trap
SR rarity
Raging Storm Dragon - Beaufort IX
SR rarity
Raging Storm Dragon - Beaufort IX
UR rarity
D.D. Crow
UR rarity
D.D. Crow
Card rarity
Sauravis, the Ancient and Ascended
Card rarity
Sauravis, the Ancient and Ascended
UR rarity
Effect Veiler
UR rarity
Effect Veiler

Cards that cause trouble for the enemy during their turn by using effects from their hand, sometimes providing protection from enemy effects

Link
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Borreload Dragon
UR rarity
Borreload Dragon
SR rarity
Underclock Taker
SR rarity
Underclock Taker
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon
N rarity
Pentestag
N rarity
Pentestag

Support clearing the field and even OTK the enemy with a stable body and super easy summoning conditions


Pentestag : Any monster linked to this monster will punch through armor
Underclock Talker : deal with aggressive monsters, reduce ATK extremely deeply to deal huge damage, sometimes 1 punch is enough to knock you down

Xyz Monster
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon

Has a big body and is easy to summon (unless the brain stops working to distinguish Level), plus the ability to clear the field to support good OTK

Single target disruption
SR rarity
Offerings to the Doomed
SR rarity
Offerings to the Doomed
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Paleozoic Dinomischus
UR rarity
Paleozoic Dinomischus
UR rarity
Book of Moon
UR rarity
Book of Moon

Make it difficult for the enemy, in the instant magic section can be used on turn 2 to harass the enemy's important monsters/spells/traps to make combo easier or even clear the whole field if possible

Cursed Seal of the Forbidden Spell (x0-3)
SR rarity
Cursed Seal of the Forbidden Spell
SR rarity
Cursed Seal of the Forbidden Spell

with very cheap price: discard 1 magic to block the enemy's magic and the opponent cannot use the same magic for the whole match, block the right important card in the opponent's play is cook


and your spells can be easily restored from the grave, for example Changeover

Needle Ceiling (x0-3)
UR rarity
Limited to 3 copies
Needle Ceiling
UR rarity
Limited to 3 copies
Needle Ceiling

 boom boom bokudan




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