You can totally build this deck in F2P version with 1 copy of UR and still play well (of course with the help of skills), Dragonmaid can totally OTK with big body and good clearing ability, turn 1 also has some disrupt to hinder the opponent

Skill
To use this skill, you must have 8 or more Dragonmaid monsters of different EARTH/WATER/FIRE/WIND attributes. When using this skill, you will only summon monsters with the same Level as Dragonmaid monsters.
CORE
Face down by skill, this card can search for cards and remove enemy spells/traps to break their combo or OTK.
search the deck's spell/trap Dragonmaid, as well as summon a Level 7 or higher Dragonmaid monster from the hand or graveyard by returning this card from the field to the hand
Throw Dragonmaid monsters/spells/traps into the graveyard from the deck, those cards that are not special summoned from the grave will also have their effects activated when in the graveyard, in general this is a good resource-adding card, it can be called a "searcher" is not wrong
The deck's searcher, although searching for monsters, after searching, must send 1 Dragonmaid monster from hand to grave, this is not a problem later in the match because pulling monsters back from grave is very easy, but in the early stages it depends on the situation
Pulls back Level 4 or lower Dragonmaid monsters from the grave to the field when summoned. The effect is simple, but the Dragonmaids that are pulled back continue to add resources and restore goods, which is very annoying.
A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.
A 2700 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.
A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.
Send 3 cards from the top of the deck to the graveyard when summoned, throwing all Dragonmaids is good, throwing 3 staples is a bit tiring, but this is a good mercenary card for some graveyard decks
A 2600 ATK body is not destroyed by effects when you have a fusion monster, and the fusion monsters can also negate and shoot cards, so this monster is quite good at defending the field.
Jump 1 Dragonmaid from your hand or graveyard to the field in defense position, then send 1 Dragonmaid of the same attribute but different level (generally dragon or human form) from your deck to the graveyard.
This card and Chamber are specialized for dragon decks, especially Dragon Link.
is one of the important cards of Dragonmaid
The conditions for summoning fusion are very loose.
Staple
Support clearing the field and even OTK the enemy with a stable body and super easy summoning conditions
with very cheap price: discard 1 magic to block the enemy's magic and the opponent cannot use the same magic for the whole match, block the right important card in the opponent's play is cook























































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