Timelord Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Gabrion, the Timelord
R Rarity
Gabrion, the Timelord
R Rarity
Gabrion, the Timelord
WATER 10
Gabrion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

R Rarity
Lazion, the Timelord
R Rarity
Lazion, the Timelord
R Rarity
Lazion, the Timelord
FIRE 10
Lazion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

UR Rarity
Metaion, the Timelord
UR Rarity
Metaion, the Timelord
UR Rarity
Metaion, the Timelord
FIRE 10
Metaion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

UR Rarity
Sephylon, the Ultimate Timelord
UR Rarity
Sephylon, the Ultimate Timelord
UR Rarity
Sephylon, the Ultimate Timelord
LIGHT 10
Sephylon, the Ultimate Timelord
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.

SR Rarity
Time Maiden
SR Rarity
Time Maiden
SR Rarity
Time Maiden
LIGHT 1
Time Maiden
  • ATK:

  • 0

  • DEF:

  • 0


If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.

UR Rarity
Zaphion, the Timelord
UR Rarity
Zaphion, the Timelord
UR Rarity
Zaphion, the Timelord
WATER 10
Zaphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

SR Rarity
Advance Draw
SR Rarity
Advance Draw
SR Rarity
Advance Draw
Spell Normal
Advance Draw

    Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        R Rarity
        Infinite Light
        R Rarity
        Infinite Light
        R Rarity
        Infinite Light
        Trap Continuous
        Infinite Light

          Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.

          R Rarity
          Infinite Machine
          R Rarity
          Infinite Machine
          R Rarity
          Infinite Machine
          Trap Continuous
          Infinite Machine

            Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.

            SR Rarity
            Rainbow Life
            SR Rarity
            Rainbow Life
            SR Rarity
            Rainbow Life
            Trap Normal
            Rainbow Life

              Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

              Extra Deck

              R Rarity
              Baba Barber
              R Rarity
              Baba Barber
              R Rarity
              Baba Barber
              DARK
              Baba Barber
              • ATK:

              • 200

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.

              SR Rarity
              Bujinki Ahashima
              SR Rarity
              Bujinki Ahashima
              SR Rarity
              Bujinki Ahashima
              LIGHT
              Bujinki Ahashima
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Top

              Bottom-Right


              2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              SR Rarity
              World Gears of Theurlogical Demiurgy
              SR Rarity
              World Gears of Theurlogical Demiurgy
              SR Rarity
              World Gears of Theurlogical Demiurgy
              DARK
              World Gears of Theurlogical Demiurgy
              • ATK:

              • 3500

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.

              R Rarity
              Skypalace Gangaridai
              R Rarity
              Skypalace Gangaridai
              R Rarity
              Skypalace Gangaridai
              WIND
              Skypalace Gangaridai
              • ATK:

              • 3400

              • DEF:

              • 3000


              2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

              UR Rarity
              Superdreadnought Rail Cannon Gustav Max
              UR Rarity
              Superdreadnought Rail Cannon Gustav Max
              UR Rarity
              Superdreadnought Rail Cannon Gustav Max
              EARTH
              Superdreadnought Rail Cannon Gustav Max
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

              UR Rarity
              Superdreadnought Rail Cannon Juggernaut Liebe
              UR Rarity
              Superdreadnought Rail Cannon Juggernaut Liebe
              UR Rarity
              Superdreadnought Rail Cannon Juggernaut Liebe
              EARTH
              Superdreadnought Rail Cannon Juggernaut Liebe
              • ATK:

              • 4000

              • DEF:

              • 4000


              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

              Popular Skills

              Empty, Infinite, and Infinite Light: 100%
              Empty, Infinite, and Infinite Light

              Need 10 UR

              UR Rarity
              Metaion, the Timelord1 card
              UR Rarity
              Sandaion, the Timelord1 card
              UR Rarity
              Sephylon, the Ultimate Timelord3 card
              UR Rarity
              Zaphion, the Timelord1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Superdreadnought Rail Cannon Gustav Max1 card
              UR Rarity
              Superdreadnought Rail Cannon Juggernaut Liebe1 card
              UR Rarity
              Forbidden Droplet1 card

              Main: 20 Extra: 8

              R Rarity
              Gabrion, the Timelord
              R Rarity
              Gabrion, the Timelord
              Gabrion, the Timelord
              WATER 10
              Gabrion, the Timelord
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


              R Rarity
              Lazion, the Timelord
              R Rarity
              Lazion, the Timelord
              Lazion, the Timelord
              FIRE 10
              Lazion, the Timelord
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


              UR Rarity
              Metaion, the Timelord
              UR Rarity
              Metaion, the Timelord
              Metaion, the Timelord
              FIRE 10
              Metaion, the Timelord
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


              UR Rarity
              Sandaion, the Timelord
              UR Rarity
              Sandaion, the Timelord
              Sandaion, the Timelord
              LIGHT 10
              Sandaion, the Timelord
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


              UR Rarity
              Sephylon, the Ultimate Timelord
              UR Rarity
              Sephylon, the Ultimate Timelord
              Sephylon, the Ultimate Timelord
              LIGHT 10
              Sephylon, the Ultimate Timelord
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.


              UR Rarity
              Sephylon, the Ultimate Timelord
              UR Rarity
              Sephylon, the Ultimate Timelord
              Sephylon, the Ultimate Timelord
              LIGHT 10
              Sephylon, the Ultimate Timelord
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.


              UR Rarity
              Sephylon, the Ultimate Timelord
              UR Rarity
              Sephylon, the Ultimate Timelord
              Sephylon, the Ultimate Timelord
              LIGHT 10
              Sephylon, the Ultimate Timelord
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.


              SR Rarity
              Time Maiden
              SR Rarity
              Time Maiden
              Time Maiden
              LIGHT 1
              Time Maiden
              • ATK:

              • 0

              • DEF:

              • 0


              If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.


              SR Rarity
              Time Maiden
              SR Rarity
              Time Maiden
              Time Maiden
              LIGHT 1
              Time Maiden
              • ATK:

              • 0

              • DEF:

              • 0


              If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.


              UR Rarity
              Zaphion, the Timelord
              UR Rarity
              Zaphion, the Timelord
              Zaphion, the Timelord
              WATER 10
              Zaphion, the Timelord
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


              SR Rarity
              Advance Draw
              SR Rarity
              Advance Draw
              Advance Draw
              Spell Normal
              Advance Draw

                Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


                SR Rarity
                Advance Draw
                SR Rarity
                Advance Draw
                Advance Draw
                Spell Normal
                Advance Draw

                  Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


                  SR Rarity
                  Dark Hole
                  SR Rarity
                  Dark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      R Rarity
                      Infinite Light
                      R Rarity
                      Infinite Light
                      Infinite Light
                      Trap Continuous
                      Infinite Light

                        Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                        R Rarity
                        Infinite Light
                        R Rarity
                        Infinite Light
                        Infinite Light
                        Trap Continuous
                        Infinite Light

                          Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                          R Rarity
                          Infinite Light
                          R Rarity
                          Infinite Light
                          Infinite Light
                          Trap Continuous
                          Infinite Light

                            Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                            R Rarity
                            Infinite Machine
                            R Rarity
                            Infinite Machine
                            Infinite Machine
                            Trap Continuous
                            Infinite Machine

                              Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.


                              SR Rarity
                              Rainbow Life
                              SR Rarity
                              Rainbow Life
                              Rainbow Life
                              Trap Normal
                              Rainbow Life

                                Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                SR Rarity
                                Rainbow Life
                                SR Rarity
                                Rainbow Life
                                Rainbow Life
                                Trap Normal
                                Rainbow Life

                                  Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                  R Rarity
                                  Baba Barber
                                  R Rarity
                                  Baba Barber
                                  Baba Barber
                                  DARK
                                  Baba Barber
                                  • ATK:

                                  • 200

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.


                                  SR Rarity
                                  Bujinki Ahashima
                                  SR Rarity
                                  Bujinki Ahashima
                                  Bujinki Ahashima
                                  LIGHT
                                  Bujinki Ahashima
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom-Right


                                  2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  SR Rarity
                                  World Gears of Theurlogical Demiurgy
                                  SR Rarity
                                  World Gears of Theurlogical Demiurgy
                                  World Gears of Theurlogical Demiurgy
                                  DARK
                                  World Gears of Theurlogical Demiurgy
                                  • ATK:

                                  • 3500

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.


                                  R Rarity
                                  Skypalace Gangaridai
                                  R Rarity
                                  Skypalace Gangaridai
                                  Skypalace Gangaridai
                                  WIND
                                  Skypalace Gangaridai
                                  • ATK:

                                  • 3400

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                  UR Rarity
                                  Superdreadnought Rail Cannon Gustav Max
                                  UR Rarity
                                  Superdreadnought Rail Cannon Gustav Max
                                  Superdreadnought Rail Cannon Gustav Max
                                  EARTH
                                  Superdreadnought Rail Cannon Gustav Max
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                  UR Rarity
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  UR Rarity
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  EARTH
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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