Spellbooks Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

N Rarity
Spellbook of Eternity
N Rarity
Spellbook of Eternity
N Rarity
Spellbook of Eternity
Spell Normal
Spellbook of Eternity

    Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

    R Rarity
    Spellbook of Fate
    R Rarity
    Spellbook of Fate
    R Rarity
    Spellbook of Fate
    Spell Quick
    Spellbook of Fate

      If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.

      UR Rarity
      Spellbook of Knowledge
      UR Rarity
      Spellbook of Knowledge
      UR Rarity
      Spellbook of Knowledge
      Spell Normal
      Spellbook of Knowledge

        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

        SR Rarity
        Spellbook of Secrets
        SR Rarity
        Spellbook of Secrets
        SR Rarity
        Spellbook of Secrets
        Spell Normal
        Spellbook of Secrets

          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

          N Rarity
          Spellbook of the Master
          N Rarity
          Spellbook of the Master
          N Rarity
          Spellbook of the Master
          Spell Normal
          Spellbook of the Master

            If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.

            UR Rarity
            Dogmatika Punishment
            UR Rarity
            Dogmatika Punishment
            UR Rarity
            Dogmatika Punishment
            Trap Normal
            Dogmatika Punishment

              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

              UR Rarity
              Fuse Line
              UR Rarity
              Fuse Line
              UR Rarity
              Fuse Line
              Trap Normal
              Fuse Line

                While this card is Set: Target 1 card on the field in this card's column; destroy it.

                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                  UR Rarity
                  Lost Wind
                  UR Rarity
                  Lost Wind
                  UR Rarity
                  Lost Wind
                  Trap Normal
                  Lost Wind

                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                    Extra Deck

                    UR Rarity
                    Dragon Master Knight
                    UR Rarity
                    Dragon Master Knight
                    UR Rarity
                    Dragon Master Knight
                    LIGHT 12
                    Dragon Master Knight
                    • ATK:

                    • 5000

                    • DEF:

                    • 5000


                    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                    N Rarity
                    Fossil Machine Skull Wagon
                    N Rarity
                    Fossil Machine Skull Wagon
                    N Rarity
                    Fossil Machine Skull Wagon
                    EARTH 6
                    Fossil Machine Skull Wagon
                    • ATK:

                    • 1700

                    • DEF:

                    • 1500


                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

                    R Rarity
                    Fossil Warrior Skull Knight
                    R Rarity
                    Fossil Warrior Skull Knight
                    R Rarity
                    Fossil Warrior Skull Knight
                    EARTH 6
                    Fossil Warrior Skull Knight
                    • ATK:

                    • 2400

                    • DEF:

                    • 1100


                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

                    UR Rarity
                    Titaniklad the Ash Dragon
                    UR Rarity
                    Titaniklad the Ash Dragon
                    UR Rarity
                    Titaniklad the Ash Dragon
                    DARK 8
                    Titaniklad the Ash Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

                    SR Rarity
                    Artemis, the Magistus Moon Maiden
                    SR Rarity
                    Artemis, the Magistus Moon Maiden
                    SR Rarity
                    Artemis, the Magistus Moon Maiden
                    LIGHT
                    Artemis, the Magistus Moon Maiden
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                    UR Rarity
                    Borreload Dragon
                    UR Rarity
                    Borreload Dragon
                    UR Rarity
                    Borreload Dragon
                    DARK
                    Borreload Dragon
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

                    SR Rarity
                    Gravity Controller
                    SR Rarity
                    Gravity Controller
                    SR Rarity
                    Gravity Controller
                    DARK
                    Gravity Controller
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                    Popular Skills

                    Spellcaster's Exchange: 100%
                    Spellcaster's Exchange

                    Need 16 UR

                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous3 card
                    UR Rarity
                    Lord of the Heavenly Prison1 card
                    UR Rarity
                    Dragon Master Knight1 card
                    UR Rarity
                    Titaniklad the Ash Dragon1 card
                    UR Rarity
                    Borreload Dragon1 card
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star1 card
                    UR Rarity
                    Spellbook of Knowledge1 card
                    UR Rarity
                    Dogmatika Punishment2 card
                    UR Rarity
                    Fuse Line2 card
                    UR Rarity
                    Ice Dragon's Prison2 card
                    UR Rarity
                    Lost Wind1 card

                    Main: 26 Extra: 9

                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    Dogmatika Ecclesia, the Virtuous
                    LIGHT 4
                    Dogmatika Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    Dogmatika Ecclesia, the Virtuous
                    LIGHT 4
                    Dogmatika Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    UR Rarity
                    Dogmatika Ecclesia, the Virtuous
                    Dogmatika Ecclesia, the Virtuous
                    LIGHT 4
                    Dogmatika Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    Dogmatika Fleurdelis, the Knighted
                    LIGHT 8
                    Dogmatika Fleurdelis, the Knighted
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    Dogmatika Fleurdelis, the Knighted
                    LIGHT 8
                    Dogmatika Fleurdelis, the Knighted
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    SR Rarity
                    Dogmatika Fleurdelis, the Knighted
                    Dogmatika Fleurdelis, the Knighted
                    LIGHT 8
                    Dogmatika Fleurdelis, the Knighted
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    SR Rarity
                    Spellbook Magician of Prophecy
                    SR Rarity
                    Spellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    N Rarity
                    Spellbook of Eternity
                    N Rarity
                    Spellbook of Eternity
                    Spellbook of Eternity
                    Spell Normal
                    Spellbook of Eternity

                      Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.


                      R Rarity
                      Spellbook of Fate
                      R Rarity
                      Spellbook of Fate
                      Spellbook of Fate
                      Spell Quick
                      Spellbook of Fate

                        If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                        R Rarity
                        Spellbook of Fate
                        R Rarity
                        Spellbook of Fate
                        Spellbook of Fate
                        Spell Quick
                        Spellbook of Fate

                          If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                          UR Rarity
                          Spellbook of Knowledge
                          UR Rarity
                          Spellbook of Knowledge
                          Spellbook of Knowledge
                          Spell Normal
                          Spellbook of Knowledge

                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                            SR Rarity
                            Spellbook of Secrets
                            SR Rarity
                            Spellbook of Secrets
                            Spellbook of Secrets
                            Spell Normal
                            Spellbook of Secrets

                              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                              SR Rarity
                              Spellbook of Secrets
                              SR Rarity
                              Spellbook of Secrets
                              Spellbook of Secrets
                              Spell Normal
                              Spellbook of Secrets

                                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                SR Rarity
                                Spellbook of Secrets
                                SR Rarity
                                Spellbook of Secrets
                                Spellbook of Secrets
                                Spell Normal
                                Spellbook of Secrets

                                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                  N Rarity
                                  Spellbook of the Master
                                  N Rarity
                                  Spellbook of the Master
                                  Spellbook of the Master
                                  Spell Normal
                                  Spellbook of the Master

                                    If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.


                                    N Rarity
                                    Spellbook of the Master
                                    N Rarity
                                    Spellbook of the Master
                                    Spellbook of the Master
                                    Spell Normal
                                    Spellbook of the Master

                                      If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.


                                      UR Rarity
                                      Dogmatika Punishment
                                      UR Rarity
                                      Dogmatika Punishment
                                      Dogmatika Punishment
                                      Trap Normal
                                      Dogmatika Punishment

                                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                        UR Rarity
                                        Dogmatika Punishment
                                        UR Rarity
                                        Dogmatika Punishment
                                        Dogmatika Punishment
                                        Trap Normal
                                        Dogmatika Punishment

                                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                          UR Rarity
                                          Fuse Line
                                          UR Rarity
                                          Fuse Line
                                          Fuse Line
                                          Trap Normal
                                          Fuse Line

                                            While this card is Set: Target 1 card on the field in this card's column; destroy it.


                                            UR Rarity
                                            Fuse Line
                                            UR Rarity
                                            Fuse Line
                                            Fuse Line
                                            Trap Normal
                                            Fuse Line

                                              While this card is Set: Target 1 card on the field in this card's column; destroy it.


                                              UR Rarity
                                              Ice Dragon's Prison
                                              UR Rarity
                                              Ice Dragon's Prison
                                              Ice Dragon's Prison
                                              Trap Normal
                                              Ice Dragon's Prison

                                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                UR Rarity
                                                Ice Dragon's Prison
                                                UR Rarity
                                                Ice Dragon's Prison
                                                Ice Dragon's Prison
                                                Trap Normal
                                                Ice Dragon's Prison

                                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                  UR Rarity
                                                  Lost Wind
                                                  UR Rarity
                                                  Lost Wind
                                                  Lost Wind
                                                  Trap Normal
                                                  Lost Wind

                                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                    UR Rarity
                                                    Dragon Master Knight
                                                    UR Rarity
                                                    Dragon Master Knight
                                                    Dragon Master Knight
                                                    LIGHT 12
                                                    Dragon Master Knight
                                                    • ATK:

                                                    • 5000

                                                    • DEF:

                                                    • 5000


                                                    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                    N Rarity
                                                    Fossil Machine Skull Wagon
                                                    N Rarity
                                                    Fossil Machine Skull Wagon
                                                    Fossil Machine Skull Wagon
                                                    EARTH 6
                                                    Fossil Machine Skull Wagon
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1500


                                                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                    R Rarity
                                                    Fossil Warrior Skull Knight
                                                    R Rarity
                                                    Fossil Warrior Skull Knight
                                                    Fossil Warrior Skull Knight
                                                    EARTH 6
                                                    Fossil Warrior Skull Knight
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1100


                                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                    UR Rarity
                                                    Titaniklad the Ash Dragon
                                                    UR Rarity
                                                    Titaniklad the Ash Dragon
                                                    Titaniklad the Ash Dragon
                                                    DARK 8
                                                    Titaniklad the Ash Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2500


                                                    "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                    SR Rarity
                                                    Artemis, the Magistus Moon Maiden
                                                    SR Rarity
                                                    Artemis, the Magistus Moon Maiden
                                                    Artemis, the Magistus Moon Maiden
                                                    LIGHT
                                                    Artemis, the Magistus Moon Maiden
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                    UR Rarity
                                                    Borreload Dragon
                                                    UR Rarity
                                                    Borreload Dragon
                                                    Borreload Dragon
                                                    DARK
                                                    Borreload Dragon
                                                    • ATK:

                                                    • 3000

                                                    • LINK-4

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom-Right


                                                    3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                    SR Rarity
                                                    Gravity Controller
                                                    SR Rarity
                                                    Gravity Controller
                                                    Gravity Controller
                                                    DARK
                                                    Gravity Controller
                                                    • ATK:

                                                    • 1000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom-Left


                                                    1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    SR Rarity
                                                    Knightmare Phoenix
                                                    Knightmare Phoenix
                                                    FIRE
                                                    Knightmare Phoenix
                                                    • ATK:

                                                    • 1900

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Right


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    Dingirsu, the Orcust of the Evening Star
                                                    UR Rarity
                                                    Dingirsu, the Orcust of the Evening Star
                                                    Dingirsu, the Orcust of the Evening Star
                                                    DARK
                                                    Dingirsu, the Orcust of the Evening Star
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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