Spellbooks Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

SR Rarity
Kiteroid
SR Rarity
Kiteroid
SR Rarity
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

SR Rarity
V Salamander
SR Rarity
V Salamander
SR Rarity
V Salamander
FIRE 4
V Salamander
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.

UR Rarity
ZW - Pegasus Twin Saber
UR Rarity
ZW - Pegasus Twin Saber
UR Rarity
ZW - Pegasus Twin Saber
LIGHT 5
ZW - Pegasus Twin Saber
  • ATK:

  • 1000

  • DEF:

  • 2100


You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.

R Rarity
Rank-Up-Magic Limited Barian's Force
R Rarity
Rank-Up-Magic Limited Barian's Force
R Rarity
Rank-Up-Magic Limited Barian's Force
Spell Normal
Rank-Up-Magic Limited Barian's Force

    Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

    N Rarity
    Spellbook of Eternity
    N Rarity
    Spellbook of Eternity
    N Rarity
    Spellbook of Eternity
    Spell Normal
    Spellbook of Eternity

      Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

      R Rarity
      Spellbook of Fate
      R Rarity
      Spellbook of Fate
      R Rarity
      Spellbook of Fate
      Spell Quick
      Spellbook of Fate

        If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.

        UR Rarity
        Spellbook of Knowledge
        UR Rarity
        Spellbook of Knowledge
        UR Rarity
        Spellbook of Knowledge
        Spell Normal
        Spellbook of Knowledge

          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

          R Rarity
          Spellbook of Power
          R Rarity
          Spellbook of Power
          R Rarity
          Spellbook of Power
          Spell Normal
          Spellbook of Power

            Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.

            SR Rarity
            Spellbook of Secrets
            SR Rarity
            Spellbook of Secrets
            SR Rarity
            Spellbook of Secrets
            Spell Normal
            Spellbook of Secrets

              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

              N Rarity
              Spellbook of the Master
              N Rarity
              Spellbook of the Master
              N Rarity
              Spellbook of the Master
              Spell Normal
              Spellbook of the Master

                If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.

                Extra Deck

                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                SR Rarity
                Castel, the Skyblaster Musketeer
                SR Rarity
                Castel, the Skyblaster Musketeer
                SR Rarity
                Castel, the Skyblaster Musketeer
                WIND
                Castel, the Skyblaster Musketeer
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                LIGHT
                Number 39: Utopia
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                UR Rarity
                Number C39: Utopia Ray
                UR Rarity
                Number C39: Utopia Ray
                UR Rarity
                Number C39: Utopia Ray
                LIGHT
                Number C39: Utopia Ray
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

                UR Rarity
                Number C39: Utopia Ray V
                UR Rarity
                Number C39: Utopia Ray V
                UR Rarity
                Number C39: Utopia Ray V
                LIGHT
                Number C39: Utopia Ray V
                • ATK:

                • 2600

                • DEF:

                • 2000


                3 Level 5 monsters When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                LIGHT
                Number S39: Utopia the Lightning
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                UR Rarity
                Ultimate Leo Utopia Ray
                UR Rarity
                Ultimate Leo Utopia Ray
                UR Rarity
                Ultimate Leo Utopia Ray
                LIGHT
                Ultimate Leo Utopia Ray
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.

                UR Rarity
                ZW - Leo Arms
                UR Rarity
                ZW - Leo Arms
                UR Rarity
                ZW - Leo Arms
                LIGHT
                ZW - Leo Arms
                • ATK:

                • 3000

                • DEF:

                • 1200


                2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.

                Popular Skills

                Order of Chaos: 100%
                Chain Reaction

                Need 11 UR

                UR Rarity
                The Phantom Knights of Cursed Javelin
                UR Rarity
                Spellbook of Knowledge
                UR Rarity
                Bottomless Trap Hole
                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Dinomischus
                UR Rarity
                Paleozoic Dinomischus

                Main: 30 Extra: 8

                SR Rarity
                Ipiria
                SR Rarity
                Ipiria
                Ipiria
                EARTH 2
                Ipiria
                • ATK:

                • 500

                • DEF:

                • 500


                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                SR Rarity
                Ipiria
                SR Rarity
                Ipiria
                Ipiria
                EARTH 2
                Ipiria
                • ATK:

                • 500

                • DEF:

                • 500


                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                SR Rarity
                Ipiria
                SR Rarity
                Ipiria
                Ipiria
                EARTH 2
                Ipiria
                • ATK:

                • 500

                • DEF:

                • 500


                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                SR Rarity
                Spellbook Magician of Prophecy
                SR Rarity
                Spellbook Magician of Prophecy
                Spellbook Magician of Prophecy
                WATER 2
                Spellbook Magician of Prophecy
                • ATK:

                • 500

                • DEF:

                • 400


                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                SR Rarity
                Spellbook Magician of Prophecy
                SR Rarity
                Spellbook Magician of Prophecy
                Spellbook Magician of Prophecy
                WATER 2
                Spellbook Magician of Prophecy
                • ATK:

                • 500

                • DEF:

                • 400


                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                SR Rarity
                Spellbook Magician of Prophecy
                SR Rarity
                Spellbook Magician of Prophecy
                Spellbook Magician of Prophecy
                WATER 2
                Spellbook Magician of Prophecy
                • ATK:

                • 500

                • DEF:

                • 400


                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                R Rarity
                Spellbook of Fate
                R Rarity
                Spellbook of Fate
                Spellbook of Fate
                Spell Quick
                Spellbook of Fate

                  If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                  UR Rarity
                  Spellbook of Knowledge
                  UR Rarity
                  Spellbook of Knowledge
                  Spellbook of Knowledge
                  Spell Normal
                  Spellbook of Knowledge

                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                    SR Rarity
                    Spellbook of Secrets
                    SR Rarity
                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spell Normal
                    Spellbook of Secrets

                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                      SR Rarity
                      Spellbook of Secrets
                      SR Rarity
                      Spellbook of Secrets
                      Spellbook of Secrets
                      Spell Normal
                      Spellbook of Secrets

                        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                        SR Rarity
                        Spellbook of Secrets
                        SR Rarity
                        Spellbook of Secrets
                        Spellbook of Secrets
                        Spell Normal
                        Spellbook of Secrets

                          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                          SR Rarity
                          The Grand Spellbook Tower
                          SR Rarity
                          The Grand Spellbook Tower
                          The Grand Spellbook Tower
                          Spell Field
                          The Grand Spellbook Tower

                            Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                            SR Rarity
                            The Grand Spellbook Tower
                            SR Rarity
                            The Grand Spellbook Tower
                            The Grand Spellbook Tower
                            Spell Field
                            The Grand Spellbook Tower

                              Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                              UR Rarity
                              Bottomless Trap Hole
                              UR Rarity
                              Bottomless Trap Hole
                              Bottomless Trap Hole
                              Trap Normal
                              Bottomless Trap Hole

                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                UR Rarity
                                Compulsory Evacuation Device
                                UR Rarity
                                Compulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  UR Rarity
                                  Compulsory Evacuation Device
                                  UR Rarity
                                  Compulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    UR Rarity
                                    Compulsory Evacuation Device
                                    UR Rarity
                                    Compulsory Evacuation Device
                                    Compulsory Evacuation Device
                                    Trap Normal
                                    Compulsory Evacuation Device

                                      Target 1 monster on the field; return that target to the hand.


                                      R Rarity
                                      Hallowed Life Barrier
                                      R Rarity
                                      Hallowed Life Barrier
                                      Hallowed Life Barrier
                                      Trap Normal
                                      Hallowed Life Barrier

                                        Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                        R Rarity
                                        Hallowed Life Barrier
                                        R Rarity
                                        Hallowed Life Barrier
                                        Hallowed Life Barrier
                                        Trap Normal
                                        Hallowed Life Barrier

                                          Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                          UR Rarity
                                          Paleozoic Canadia
                                          UR Rarity
                                          Paleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            UR Rarity
                                            Paleozoic Canadia
                                            UR Rarity
                                            Paleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                Paleozoic Dinomischus
                                                UR Rarity
                                                Paleozoic Dinomischus
                                                Paleozoic Dinomischus
                                                Trap Normal
                                                Paleozoic Dinomischus

                                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  UR Rarity
                                                  Paleozoic Dinomischus
                                                  UR Rarity
                                                  Paleozoic Dinomischus
                                                  Paleozoic Dinomischus
                                                  Trap Normal
                                                  Paleozoic Dinomischus

                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    SR Rarity
                                                    Paleozoic Olenoides
                                                    SR Rarity
                                                    Paleozoic Olenoides
                                                    Paleozoic Olenoides
                                                    Trap Normal
                                                    Paleozoic Olenoides

                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      SR Rarity
                                                      Paleozoic Olenoides
                                                      SR Rarity
                                                      Paleozoic Olenoides
                                                      Paleozoic Olenoides
                                                      Trap Normal
                                                      Paleozoic Olenoides

                                                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        R Rarity
                                                        Paleozoic Pikaia
                                                        R Rarity
                                                        Paleozoic Pikaia
                                                        Paleozoic Pikaia
                                                        Trap Normal
                                                        Paleozoic Pikaia

                                                          Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          R Rarity
                                                          Paleozoic Pikaia
                                                          R Rarity
                                                          Paleozoic Pikaia
                                                          Paleozoic Pikaia
                                                          Trap Normal
                                                          Paleozoic Pikaia

                                                            Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            R Rarity
                                                            Paleozoic Pikaia
                                                            R Rarity
                                                            Paleozoic Pikaia
                                                            Paleozoic Pikaia
                                                            Trap Normal
                                                            Paleozoic Pikaia

                                                              Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              SR Rarity
                                                              The Transmigration Prophecy
                                                              SR Rarity
                                                              The Transmigration Prophecy
                                                              The Transmigration Prophecy
                                                              Trap Normal
                                                              The Transmigration Prophecy

                                                                Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                                                SR Rarity
                                                                Knightmare Cerberus
                                                                SR Rarity
                                                                Knightmare Cerberus
                                                                Knightmare Cerberus
                                                                EARTH
                                                                Knightmare Cerberus
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Top


                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                SR Rarity
                                                                Daigusto Phoenix
                                                                SR Rarity
                                                                Daigusto Phoenix
                                                                Daigusto Phoenix
                                                                WIND
                                                                Daigusto Phoenix
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 1100


                                                                2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                Paleozoic Anomalocaris
                                                                WATER
                                                                Paleozoic Anomalocaris
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 0


                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                R Rarity
                                                                Paleozoic Anomalocaris
                                                                Paleozoic Anomalocaris
                                                                WATER
                                                                Paleozoic Anomalocaris
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 0


                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                Paleozoic Opabinia
                                                                WATER
                                                                Paleozoic Opabinia
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2400


                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                SR Rarity
                                                                Paleozoic Opabinia
                                                                Paleozoic Opabinia
                                                                WATER
                                                                Paleozoic Opabinia
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2400


                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                R Rarity
                                                                Shining Elf
                                                                R Rarity
                                                                Shining Elf
                                                                Shining Elf
                                                                WIND
                                                                Shining Elf
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 1000


                                                                2 Level 2 monsters When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.


                                                                UR Rarity
                                                                The Phantom Knights of Cursed Javelin
                                                                UR Rarity
                                                                The Phantom Knights of Cursed Javelin
                                                                The Phantom Knights of Cursed Javelin
                                                                DARK
                                                                The Phantom Knights of Cursed Javelin
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 0


                                                                2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



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