Raccoon Deck Breakdown

The Tie that Binds

Need 15 UR

UR Rarity
Trishula, the Dragon of Icy Imprisonment1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
The Fabled Cerburrel1 card
UR Rarity
The Phantom Knights of Cursed Javelin1 card
UR Rarity
Bottomless Trap Hole3 card
UR Rarity
Ice Dragon's Prison3 card
UR Rarity
Mirror Force1 card
UR Rarity
Needle Ceiling1 card
UR Rarity
Warning Point3 card

Main: 22 Extra: 8

R Rarity
Baby Raccoon Ponpoko
R Rarity
Baby Raccoon Ponpoko
Baby Raccoon Ponpoko
EARTH 2
Baby Raccoon Ponpoko
  • ATK:

  • 800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.


R Rarity
Baby Raccoon Ponpoko
R Rarity
Baby Raccoon Ponpoko
Baby Raccoon Ponpoko
EARTH 2
Baby Raccoon Ponpoko
  • ATK:

  • 800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.


R Rarity
Baby Raccoon Ponpoko
R Rarity
Baby Raccoon Ponpoko
Baby Raccoon Ponpoko
EARTH 2
Baby Raccoon Ponpoko
  • ATK:

  • 800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.


R Rarity
Kalantosa, Mystical Beast of the Forest
R Rarity
Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


R Rarity
Baby Raccoon Tantan
R Rarity
Baby Raccoon Tantan
Baby Raccoon Tantan
EARTH 2
Baby Raccoon Tantan
  • ATK:

  • 0

  • DEF:

  • 800


FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".


R Rarity
Baby Raccoon Tantan
R Rarity
Baby Raccoon Tantan
Baby Raccoon Tantan
EARTH 2
Baby Raccoon Tantan
  • ATK:

  • 0

  • DEF:

  • 800


FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".


UR Rarity
The Fabled Cerburrel
UR Rarity
The Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.


N Rarity
Valerifawn, Mystical Beast of the Forest
N Rarity
Valerifawn, Mystical Beast of the Forest
Valerifawn, Mystical Beast of the Forest
EARTH 2
Valerifawn, Mystical Beast of the Forest
  • ATK:

  • 400

  • DEF:

  • 900


You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


SR Rarity
Obedience Schooled
SR Rarity
Obedience Schooled
Obedience Schooled
Spell Normal
Obedience Schooled

    If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


    SR Rarity
    Obedience Schooled
    SR Rarity
    Obedience Schooled
    Obedience Schooled
    Spell Normal
    Obedience Schooled

      If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


      SR Rarity
      Obedience Schooled
      SR Rarity
      Obedience Schooled
      Obedience Schooled
      Spell Normal
      Obedience Schooled

        If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


        UR Rarity
        Bottomless Trap Hole
        UR Rarity
        Bottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


          UR Rarity
          Bottomless Trap Hole
          UR Rarity
          Bottomless Trap Hole
          Bottomless Trap Hole
          Trap Normal
          Bottomless Trap Hole

            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


            UR Rarity
            Bottomless Trap Hole
            UR Rarity
            Bottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  Ice Dragon's Prison
                  UR Rarity
                  Ice Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    Mirror Force
                    UR Rarity
                    Mirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                      UR Rarity
                      Needle Ceiling
                      UR Rarity
                      Needle Ceiling
                      Needle Ceiling
                      Trap Normal
                      Needle Ceiling

                        When there are 4 or more monsters on the field: Destroy all face-up monsters.


                        UR Rarity
                        Warning Point
                        UR Rarity
                        Warning Point
                        Warning Point
                        Trap Normal
                        Warning Point

                          When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                          UR Rarity
                          Warning Point
                          UR Rarity
                          Warning Point
                          Warning Point
                          Trap Normal
                          Warning Point

                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                            UR Rarity
                            Warning Point
                            UR Rarity
                            Warning Point
                            Warning Point
                            Trap Normal
                            Warning Point

                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                              UR Rarity
                              Trishula, the Dragon of Icy Imprisonment
                              UR Rarity
                              Trishula, the Dragon of Icy Imprisonment
                              Trishula, the Dragon of Icy Imprisonment
                              WATER 9
                              Trishula, the Dragon of Icy Imprisonment
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              SR Rarity
                              The Fabled Unicore
                              SR Rarity
                              The Fabled Unicore
                              The Fabled Unicore
                              LIGHT 4
                              The Fabled Unicore
                              • ATK:

                              • 2300

                              • DEF:

                              • 1000


                              1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


                              SR Rarity
                              Daigusto Phoenix
                              SR Rarity
                              Daigusto Phoenix
                              Daigusto Phoenix
                              WIND
                              Daigusto Phoenix
                              • ATK:

                              • 1500

                              • DEF:

                              • 1100


                              2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                              SR Rarity
                              Number 64: Ronin Raccoon Sandayu
                              SR Rarity
                              Number 64: Ronin Raccoon Sandayu
                              Number 64: Ronin Raccoon Sandayu
                              EARTH
                              Number 64: Ronin Raccoon Sandayu
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                              SR Rarity
                              Number 64: Ronin Raccoon Sandayu
                              SR Rarity
                              Number 64: Ronin Raccoon Sandayu
                              Number 64: Ronin Raccoon Sandayu
                              EARTH
                              Number 64: Ronin Raccoon Sandayu
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                              UR Rarity
                              The Phantom Knights of Cursed Javelin
                              UR Rarity
                              The Phantom Knights of Cursed Javelin
                              The Phantom Knights of Cursed Javelin
                              DARK
                              The Phantom Knights of Cursed Javelin
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



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