Pendulum Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Ice Queen
R Rarity
Ice Queen
R Rarity
Ice Queen
WATER 8
Ice Queen
  • ATK:

  • 2900

  • DEF:

  • 2100


Cannot be Special Summoned from the GY. When this face-up card you control is destroyed and sent to your GY: You can target 1 Spell in your GY; add that target to your hand. You must have 3 or more Spellcaster monsters in your GY to activate and to resolve this effect.

UR Rarity
Lava Golem
UR Rarity
Lava Golem
UR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Oafdragon Magician
UR Rarity
Oafdragon Magician
UR Rarity
Oafdragon Magician
WIND 62
Oafdragon Magician
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.

UR Rarity
Performapal Skullcrobat Joker
UR Rarity
Performapal Skullcrobat Joker
UR Rarity
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".

UR Rarity
Wisdom-Eye Magician
UR Rarity
Wisdom-Eye Magician
UR Rarity
Wisdom-Eye Magician
LIGHT 45
Wisdom-Eye Magician
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.

UR Rarity
Dragonpit Magician
UR Rarity
Dragonpit Magician
UR Rarity
Dragonpit Magician
WATER 78
Dragonpit Magician
  • ATK:

  • 900

  • DEF:

  • 2700


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''

UR Rarity
Dragonpulse Magician
UR Rarity
Dragonpulse Magician
UR Rarity
Dragonpulse Magician
EARTH 41
Dragonpulse Magician
  • ATK:

  • 1800

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

N Rarity
"Infernoble Arms - Hauteclere"
N Rarity
"Infernoble Arms - Hauteclere"
N Rarity
"Infernoble Arms - Hauteclere"
Spell Equip
"Infernoble Arms - Hauteclere"

    While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.

    UR Rarity
    Living Fossil
    UR Rarity
    Living Fossil
    UR Rarity
    Living Fossil
    Spell Equip
    Living Fossil

      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

      SR Rarity
      Pendulum Call
      SR Rarity
      Pendulum Call
      SR Rarity
      Pendulum Call
      Spell Normal
      Pendulum Call

        Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.

        Extra Deck

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

        SR Rarity
        Security Dragon
        SR Rarity
        Security Dragon
        SR Rarity
        Security Dragon
        LIGHT
        Security Dragon
        • ATK:

        • 1100

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        FIRE 7
        Black Rose Dragon
        • ATK:

        • 2400

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

        R Rarity
        Phantasmal Lord Ultimitl Bishbaalkin
        R Rarity
        Phantasmal Lord Ultimitl Bishbaalkin
        R Rarity
        Phantasmal Lord Ultimitl Bishbaalkin
        DARK 0
        Phantasmal Lord Ultimitl Bishbaalkin
        • ATK:

        • 0

        • DEF:

        • 0


        (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.

        UR Rarity
        Power Tool Dragon
        UR Rarity
        Power Tool Dragon
        UR Rarity
        Power Tool Dragon
        EARTH 7
        Power Tool Dragon
        • ATK:

        • 2300

        • DEF:

        • 2500


        1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.

        SR Rarity
        Stardust Charge Warrior
        SR Rarity
        Stardust Charge Warrior
        SR Rarity
        Stardust Charge Warrior
        WIND 6
        Stardust Charge Warrior
        • ATK:

        • 2000

        • DEF:

        • 1300


        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

        SR Rarity
        Geomathmech Magma
        SR Rarity
        Geomathmech Magma
        SR Rarity
        Geomathmech Magma
        FIRE 8
        Geomathmech Magma
        • ATK:

        • 2500

        • DEF:

        • 0


        1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.

        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

        Popular Skills

        Revolution des Fleurs: 100%
        Revolution des Fleurs

        Need 23 UR

        UR Rarity
        Lava Golem1 card
        UR Rarity
        Sauge de Fleur1 card
        UR Rarity
        Knightmare Unicorn1 card
        UR Rarity
        Oafdragon Magician3 card
        UR Rarity
        Performapal Skullcrobat Joker2 card
        UR Rarity
        Wisdom-Eye Magician3 card
        UR Rarity
        Dragonpit Magician3 card
        UR Rarity
        Dragonpulse Magician2 card
        UR Rarity
        Black Rose Dragon1 card
        UR Rarity
        Power Tool Dragon1 card
        UR Rarity
        Glow-Up Bulb1 card
        UR Rarity
        Dingirsu, the Orcust of the Evening Star1 card
        UR Rarity
        Living Fossil3 card

        Main: 30 Extra: 9

        R Rarity
        Ice Queen
        R Rarity
        Ice Queen
        Ice Queen
        WATER 8
        Ice Queen
        • ATK:

        • 2900

        • DEF:

        • 2100


        Cannot be Special Summoned from the GY. When this face-up card you control is destroyed and sent to your GY: You can target 1 Spell in your GY; add that target to your hand. You must have 3 or more Spellcaster monsters in your GY to activate and to resolve this effect.


        R Rarity
        Ice Queen
        R Rarity
        Ice Queen
        Ice Queen
        WATER 8
        Ice Queen
        • ATK:

        • 2900

        • DEF:

        • 2100


        Cannot be Special Summoned from the GY. When this face-up card you control is destroyed and sent to your GY: You can target 1 Spell in your GY; add that target to your hand. You must have 3 or more Spellcaster monsters in your GY to activate and to resolve this effect.


        UR Rarity
        Lava Golem
        UR Rarity
        Lava Golem
        Lava Golem
        FIRE 8
        Lava Golem
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


        UR Rarity
        Sauge de Fleur
        UR Rarity
        Sauge de Fleur
        Sauge de Fleur
        DARK 8
        Sauge de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        UR Rarity
        Oafdragon Magician
        UR Rarity
        Oafdragon Magician
        Oafdragon Magician
        WIND 62
        Oafdragon Magician
        • ATK:

        • 2100

        • DEF:

        • 1400


        [ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


        UR Rarity
        Oafdragon Magician
        UR Rarity
        Oafdragon Magician
        Oafdragon Magician
        WIND 62
        Oafdragon Magician
        • ATK:

        • 2100

        • DEF:

        • 1400


        [ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


        UR Rarity
        Oafdragon Magician
        UR Rarity
        Oafdragon Magician
        Oafdragon Magician
        WIND 62
        Oafdragon Magician
        • ATK:

        • 2100

        • DEF:

        • 1400


        [ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


        UR Rarity
        Performapal Skullcrobat Joker
        UR Rarity
        Performapal Skullcrobat Joker
        Performapal Skullcrobat Joker
        DARK 48
        Performapal Skullcrobat Joker
        • ATK:

        • 1800

        • DEF:

        • 100


        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


        UR Rarity
        Performapal Skullcrobat Joker
        UR Rarity
        Performapal Skullcrobat Joker
        Performapal Skullcrobat Joker
        DARK 48
        Performapal Skullcrobat Joker
        • ATK:

        • 1800

        • DEF:

        • 100


        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


        UR Rarity
        Wisdom-Eye Magician
        UR Rarity
        Wisdom-Eye Magician
        Wisdom-Eye Magician
        LIGHT 45
        Wisdom-Eye Magician
        • ATK:

        • 1500

        • DEF:

        • 1500


        [ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


        UR Rarity
        Wisdom-Eye Magician
        UR Rarity
        Wisdom-Eye Magician
        Wisdom-Eye Magician
        LIGHT 45
        Wisdom-Eye Magician
        • ATK:

        • 1500

        • DEF:

        • 1500


        [ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


        UR Rarity
        Wisdom-Eye Magician
        UR Rarity
        Wisdom-Eye Magician
        Wisdom-Eye Magician
        LIGHT 45
        Wisdom-Eye Magician
        • ATK:

        • 1500

        • DEF:

        • 1500


        [ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


        UR Rarity
        Dragonpit Magician
        UR Rarity
        Dragonpit Magician
        Dragonpit Magician
        WATER 78
        Dragonpit Magician
        • ATK:

        • 900

        • DEF:

        • 2700


        [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


        UR Rarity
        Dragonpit Magician
        UR Rarity
        Dragonpit Magician
        Dragonpit Magician
        WATER 78
        Dragonpit Magician
        • ATK:

        • 900

        • DEF:

        • 2700


        [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


        UR Rarity
        Dragonpit Magician
        UR Rarity
        Dragonpit Magician
        Dragonpit Magician
        WATER 78
        Dragonpit Magician
        • ATK:

        • 900

        • DEF:

        • 2700


        [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


        UR Rarity
        Dragonpulse Magician
        UR Rarity
        Dragonpulse Magician
        Dragonpulse Magician
        EARTH 41
        Dragonpulse Magician
        • ATK:

        • 1800

        • DEF:

        • 900


        [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


        UR Rarity
        Dragonpulse Magician
        UR Rarity
        Dragonpulse Magician
        Dragonpulse Magician
        EARTH 41
        Dragonpulse Magician
        • ATK:

        • 1800

        • DEF:

        • 900


        [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


        UR Rarity
        Glow-Up Bulb
        UR Rarity
        Glow-Up Bulb
        Glow-Up Bulb
        EARTH 1
        Glow-Up Bulb
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        N Rarity
        "Infernoble Arms - Hauteclere"
        N Rarity
        "Infernoble Arms - Hauteclere"
        "Infernoble Arms - Hauteclere"
        Spell Equip
        "Infernoble Arms - Hauteclere"

          While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.


          UR Rarity
          Living Fossil
          UR Rarity
          Living Fossil
          Living Fossil
          Spell Equip
          Living Fossil

            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


            UR Rarity
            Living Fossil
            UR Rarity
            Living Fossil
            Living Fossil
            Spell Equip
            Living Fossil

              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


              UR Rarity
              Living Fossil
              UR Rarity
              Living Fossil
              Living Fossil
              Spell Equip
              Living Fossil

                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                SR Rarity
                Pendulum Call
                SR Rarity
                Pendulum Call
                Pendulum Call
                Spell Normal
                Pendulum Call

                  Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                  SR Rarity
                  Pendulum Call
                  SR Rarity
                  Pendulum Call
                  Pendulum Call
                  Spell Normal
                  Pendulum Call

                    Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                    SR Rarity
                    Pendulum Call
                    SR Rarity
                    Pendulum Call
                    Pendulum Call
                    Spell Normal
                    Pendulum Call

                      Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      SR Rarity
                      Security Dragon
                      SR Rarity
                      Security Dragon
                      Security Dragon
                      LIGHT
                      Security Dragon
                      • ATK:

                      • 1100

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                      UR Rarity
                      Black Rose Dragon
                      UR Rarity
                      Black Rose Dragon
                      Black Rose Dragon
                      FIRE 7
                      Black Rose Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                      R Rarity
                      Phantasmal Lord Ultimitl Bishbaalkin
                      R Rarity
                      Phantasmal Lord Ultimitl Bishbaalkin
                      Phantasmal Lord Ultimitl Bishbaalkin
                      DARK 0
                      Phantasmal Lord Ultimitl Bishbaalkin
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


                      UR Rarity
                      Power Tool Dragon
                      UR Rarity
                      Power Tool Dragon
                      Power Tool Dragon
                      EARTH 7
                      Power Tool Dragon
                      • ATK:

                      • 2300

                      • DEF:

                      • 2500


                      1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.


                      SR Rarity
                      Stardust Charge Warrior
                      SR Rarity
                      Stardust Charge Warrior
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                      SR Rarity
                      Geomathmech Magma
                      SR Rarity
                      Geomathmech Magma
                      Geomathmech Magma
                      FIRE 8
                      Geomathmech Magma
                      • ATK:

                      • 2500

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.


                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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