Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

R Rarity
Mikanko Fire Dance
R Rarity
Mikanko Fire Dance
R Rarity
Mikanko Fire Dance
Spell Equip
Mikanko Fire Dance

    Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

    UR Rarity
    Mikanko Kagura
    UR Rarity
    Mikanko Kagura
    UR Rarity
    Mikanko Kagura
    Spell Normal
    Mikanko Kagura

      This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.

      R Rarity
      Mikanko Purification Dance
      R Rarity
      Mikanko Purification Dance
      R Rarity
      Mikanko Purification Dance
      Spell Equip
      Mikanko Purification Dance

        Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.

        R Rarity
        Mikanko Reflection Rondo
        R Rarity
        Mikanko Reflection Rondo
        R Rarity
        Mikanko Reflection Rondo
        Spell Equip
        Mikanko Reflection Rondo

          Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

          SR Rarity
          Mikanko Water Arabesque
          SR Rarity
          Mikanko Water Arabesque
          SR Rarity
          Mikanko Water Arabesque
          Spell Equip
          Mikanko Water Arabesque

            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

            N Rarity
            The Great Mikanko Ceremony
            N Rarity
            The Great Mikanko Ceremony
            N Rarity
            The Great Mikanko Ceremony
            Spell Quick
            The Great Mikanko Ceremony

              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

              R Rarity
              Mikanko Promise
              R Rarity
              Mikanko Promise
              R Rarity
              Mikanko Promise
              Trap Normal
              Mikanko Promise

                Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.

                Extra Deck

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                Popular Skills

                Mikanko's Grand Stage: 75%
                The Power of All Creation: 25%
                Mikanko's Grand Stage

                Need 9 UR

                UR Rarity
                Borreload Dragon1 card
                UR Rarity
                Borrelsword Dragon1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Ohime the Manifested Mikanko3 card
                UR Rarity
                Muzurhythm the String Djinn1 card
                UR Rarity
                Mikanko Kagura1 card
                UR Rarity
                Preparation of Rites1 card

                Main: 26 Extra: 9

                SR Rarity
                Ha-Re the Sword Mikanko
                SR Rarity
                Ha-Re the Sword Mikanko
                Ha-Re the Sword Mikanko
                FIRE 3
                Ha-Re the Sword Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                SR Rarity
                Ha-Re the Sword Mikanko
                SR Rarity
                Ha-Re the Sword Mikanko
                Ha-Re the Sword Mikanko
                FIRE 3
                Ha-Re the Sword Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                SR Rarity
                Ha-Re the Sword Mikanko
                SR Rarity
                Ha-Re the Sword Mikanko
                Ha-Re the Sword Mikanko
                FIRE 3
                Ha-Re the Sword Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                Jizukiru, the Star Destroying Kaiju
                LIGHT 10
                Jizukiru, the Star Destroying Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2600


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                Jizukiru, the Star Destroying Kaiju
                LIGHT 10
                Jizukiru, the Star Destroying Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2600


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                SR Rarity
                Jizukiru, the Star Destroying Kaiju
                Jizukiru, the Star Destroying Kaiju
                LIGHT 10
                Jizukiru, the Star Destroying Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2600


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                SR Rarity
                Ni-Ni the Mirror Mikanko
                SR Rarity
                Ni-Ni the Mirror Mikanko
                Ni-Ni the Mirror Mikanko
                WATER 3
                Ni-Ni the Mirror Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                SR Rarity
                Ni-Ni the Mirror Mikanko
                SR Rarity
                Ni-Ni the Mirror Mikanko
                Ni-Ni the Mirror Mikanko
                WATER 3
                Ni-Ni the Mirror Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                UR Rarity
                Ohime the Manifested Mikanko
                UR Rarity
                Ohime the Manifested Mikanko
                Ohime the Manifested Mikanko
                LIGHT 6
                Ohime the Manifested Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                UR Rarity
                Ohime the Manifested Mikanko
                UR Rarity
                Ohime the Manifested Mikanko
                Ohime the Manifested Mikanko
                LIGHT 6
                Ohime the Manifested Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                UR Rarity
                Ohime the Manifested Mikanko
                UR Rarity
                Ohime the Manifested Mikanko
                Ohime the Manifested Mikanko
                LIGHT 6
                Ohime the Manifested Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                SR Rarity
                Axe of Fools
                SR Rarity
                Axe of Fools
                Axe of Fools
                Spell Equip
                Axe of Fools

                  The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                  R Rarity
                  Double-Edged Sword
                  R Rarity
                  Double-Edged Sword
                  Double-Edged Sword
                  Spell Equip
                  Double-Edged Sword

                    You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                    R Rarity
                    Mikanko Fire Dance
                    R Rarity
                    Mikanko Fire Dance
                    Mikanko Fire Dance
                    Spell Equip
                    Mikanko Fire Dance

                      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                      UR Rarity
                      Mikanko Kagura
                      UR Rarity
                      Mikanko Kagura
                      Mikanko Kagura
                      Spell Normal
                      Mikanko Kagura

                        This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                        R Rarity
                        Mikanko Purification Dance
                        R Rarity
                        Mikanko Purification Dance
                        Mikanko Purification Dance
                        Spell Equip
                        Mikanko Purification Dance

                          Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                          R Rarity
                          Mikanko Reflection Rondo
                          R Rarity
                          Mikanko Reflection Rondo
                          Mikanko Reflection Rondo
                          Spell Equip
                          Mikanko Reflection Rondo

                            Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                            SR Rarity
                            Mikanko Water Arabesque
                            SR Rarity
                            Mikanko Water Arabesque
                            Mikanko Water Arabesque
                            Spell Equip
                            Mikanko Water Arabesque

                              The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                              SR Rarity
                              Mikanko Water Arabesque
                              SR Rarity
                              Mikanko Water Arabesque
                              Mikanko Water Arabesque
                              Spell Equip
                              Mikanko Water Arabesque

                                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                UR Rarity
                                Preparation of Rites
                                UR Rarity
                                Preparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  N Rarity
                                  The Great Mikanko Ceremony
                                  N Rarity
                                  The Great Mikanko Ceremony
                                  The Great Mikanko Ceremony
                                  Spell Quick
                                  The Great Mikanko Ceremony

                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                    N Rarity
                                    The Great Mikanko Ceremony
                                    N Rarity
                                    The Great Mikanko Ceremony
                                    The Great Mikanko Ceremony
                                    Spell Quick
                                    The Great Mikanko Ceremony

                                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                      R Rarity
                                      Hallowed Life Barrier
                                      R Rarity
                                      Hallowed Life Barrier
                                      Hallowed Life Barrier
                                      Trap Normal
                                      Hallowed Life Barrier

                                        Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                        R Rarity
                                        Hallowed Life Barrier
                                        R Rarity
                                        Hallowed Life Barrier
                                        Hallowed Life Barrier
                                        Trap Normal
                                        Hallowed Life Barrier

                                          Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                          R Rarity
                                          Mikanko Promise
                                          R Rarity
                                          Mikanko Promise
                                          Mikanko Promise
                                          Trap Normal
                                          Mikanko Promise

                                            Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                                            N Rarity
                                            Mikanko Rivalry
                                            N Rarity
                                            Mikanko Rivalry
                                            Mikanko Rivalry
                                            Trap Normal
                                            Mikanko Rivalry

                                              If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                              UR Rarity
                                              Borreload Dragon
                                              UR Rarity
                                              Borreload Dragon
                                              Borreload Dragon
                                              DARK
                                              Borreload Dragon
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                              UR Rarity
                                              Borrelsword Dragon
                                              UR Rarity
                                              Borrelsword Dragon
                                              Borrelsword Dragon
                                              DARK
                                              Borrelsword Dragon
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Bottom-Left

                                              Bottom


                                              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                              SR Rarity
                                              I:P Masquerena
                                              SR Rarity
                                              I:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              Knightmare Unicorn
                                              UR Rarity
                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              SR Rarity
                                              Moon of the Closed Heaven
                                              SR Rarity
                                              Moon of the Closed Heaven
                                              Moon of the Closed Heaven
                                              LIGHT
                                              Moon of the Closed Heaven
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Top-Right


                                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                              SR Rarity
                                              Underworld Goddess of the Closed World
                                              SR Rarity
                                              Underworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                              UR Rarity
                                              Muzurhythm the String Djinn
                                              UR Rarity
                                              Muzurhythm the String Djinn
                                              Muzurhythm the String Djinn
                                              WIND
                                              Muzurhythm the String Djinn
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1000


                                              2 Level 3 monsters When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn.


                                              SR Rarity
                                              Number 49: Fortune Tune
                                              SR Rarity
                                              Number 49: Fortune Tune
                                              Number 49: Fortune Tune
                                              LIGHT
                                              Number 49: Fortune Tune
                                              • ATK:

                                              • 400

                                              • DEF:

                                              • 900


                                              2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                              duel-links
                                              Mikanko
                                              5







                                              https://metaduelist.com/
                                              Top