Hand Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Fire Hand
SR Rarity
Fire Hand
SR Rarity
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.

SR Rarity
Ice Hand
SR Rarity
Ice Hand
SR Rarity
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison
UR Rarity
Ice Dragon's Prison
Trap Normal
Ice Dragon's Prison

    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

    Extra Deck

    UR Rarity
    Abyss Dweller
    UR Rarity
    Abyss Dweller
    UR Rarity
    Abyss Dweller
    WATER
    Abyss Dweller
    • ATK:

    • 1700

    • DEF:

    • 1400


    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

    SR Rarity
    Castel, the Skyblaster Musketeer
    SR Rarity
    Castel, the Skyblaster Musketeer
    SR Rarity
    Castel, the Skyblaster Musketeer
    WIND
    Castel, the Skyblaster Musketeer
    • ATK:

    • 2000

    • DEF:

    • 1500


    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

    SR Rarity
    Evilswarm Exciton Knight
    SR Rarity
    Evilswarm Exciton Knight
    SR Rarity
    Evilswarm Exciton Knight
    LIGHT
    Evilswarm Exciton Knight
    • ATK:

    • 1900

    • DEF:

    • 0


    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

    UR Rarity
    Number 39: Utopia
    UR Rarity
    Number 39: Utopia
    UR Rarity
    Number 39: Utopia
    LIGHT
    Number 39: Utopia
    • ATK:

    • 2500

    • DEF:

    • 2000


    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

    SR Rarity
    Number S39: Utopia the Lightning
    SR Rarity
    Number S39: Utopia the Lightning
    SR Rarity
    Number S39: Utopia the Lightning
    LIGHT
    Number S39: Utopia the Lightning
    • ATK:

    • 2500

    • DEF:

    • 2000


    3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

    Popular Skills

    Chain Reaction: 50%
    Barian Battlemorph: Number Over One Hundred: 50%
    Chain Reaction

    Need 20 UR

    UR Rarity
    Lord of the Heavenly Prison3 card
    UR Rarity
    Abyss Dweller1 card
    UR Rarity
    Full Armored Utopic Ray Lancer1 card
    UR Rarity
    Number 39: Utopia1 card
    UR Rarity
    Superdreadnought Rail Cannon Gustav Max1 card
    UR Rarity
    Superdreadnought Rail Cannon Juggernaut Liebe1 card
     Rarity
    Pot of Avarice1 card
    UR Rarity
    Pot of Duality1 card
    UR Rarity
    Bottomless Trap Hole1 card
    UR Rarity
    Dogmatika Punishment1 card
    UR Rarity
    Drowning Mirror Force3 card
     Rarity
    Fiendish Golem1 card
    UR Rarity
    Ice Dragon's Prison3 card
    UR Rarity
    Terrors of the Overroot1 card

    Main: 23 Extra: 9

    SR Rarity
    Fire Hand
    SR Rarity
    Fire Hand
    Fire Hand
    FIRE 4
    Fire Hand
    • ATK:

    • 1600

    • DEF:

    • 1000


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


    SR Rarity
    Fire Hand
    SR Rarity
    Fire Hand
    Fire Hand
    FIRE 4
    Fire Hand
    • ATK:

    • 1600

    • DEF:

    • 1000


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


    SR Rarity
    Fire Hand
    SR Rarity
    Fire Hand
    Fire Hand
    FIRE 4
    Fire Hand
    • ATK:

    • 1600

    • DEF:

    • 1000


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


    SR Rarity
    Ice Hand
    SR Rarity
    Ice Hand
    Ice Hand
    WATER 4
    Ice Hand
    • ATK:

    • 1400

    • DEF:

    • 1600


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


    SR Rarity
    Ice Hand
    SR Rarity
    Ice Hand
    Ice Hand
    WATER 4
    Ice Hand
    • ATK:

    • 1400

    • DEF:

    • 1600


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


    UR Rarity
    Lord of the Heavenly Prison
    UR Rarity
    Lord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


    UR Rarity
    Lord of the Heavenly Prison
    UR Rarity
    Lord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


    UR Rarity
    Lord of the Heavenly Prison
    UR Rarity
    Lord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


     Rarity
    Pot of Avarice
     Rarity
    Pot of Avarice
    Pot of Avarice
    Spell Normal
    Pot of Avarice

      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




      Tag(s):

      UR Rarity
      Pot of Duality
      UR Rarity
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        Back to the Front
        SR Rarity
        Back to the Front
        Back to the Front
        Trap Normal
        Back to the Front

          Target 1 monster in your GY; Special Summon it in Defense Position.


          UR Rarity
          Bottomless Trap Hole
          UR Rarity
          Bottomless Trap Hole
          Bottomless Trap Hole
          Trap Normal
          Bottomless Trap Hole

            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


            SR Rarity
            Debunk
            SR Rarity
            Debunk
            Debunk
            Trap Counter
            Debunk

              When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


              N Rarity
              Dimension Wall
              N Rarity
              Dimension Wall
              Dimension Wall
              Trap Normal
              Dimension Wall

                Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                UR Rarity
                Dogmatika Punishment
                UR Rarity
                Dogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  UR Rarity
                  Drowning Mirror Force
                  UR Rarity
                  Drowning Mirror Force
                  Drowning Mirror Force
                  Trap Normal
                  Drowning Mirror Force

                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                    UR Rarity
                    Drowning Mirror Force
                    UR Rarity
                    Drowning Mirror Force
                    Drowning Mirror Force
                    Trap Normal
                    Drowning Mirror Force

                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                      UR Rarity
                      Drowning Mirror Force
                      UR Rarity
                      Drowning Mirror Force
                      Drowning Mirror Force
                      Trap Normal
                      Drowning Mirror Force

                        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                         Rarity
                        Fiendish Golem
                         Rarity
                        Fiendish Golem
                        Fiendish Golem
                        Trap Normal
                        Fiendish Golem

                          Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Terrors of the Overroot
                                UR Rarity
                                Terrors of the Overroot
                                Terrors of the Overroot
                                Trap Normal
                                Terrors of the Overroot

                                  Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                  UR Rarity
                                  Abyss Dweller
                                  UR Rarity
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  SR Rarity
                                  Baromet the Sacred Sheep Shrub
                                  SR Rarity
                                  Baromet the Sacred Sheep Shrub
                                  Baromet the Sacred Sheep Shrub
                                  EARTH
                                  Baromet the Sacred Sheep Shrub
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 2000


                                  2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                                  SR Rarity
                                  Castel, the Skyblaster Musketeer
                                  SR Rarity
                                  Castel, the Skyblaster Musketeer
                                  Castel, the Skyblaster Musketeer
                                  WIND
                                  Castel, the Skyblaster Musketeer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                  SR Rarity
                                  Evilswarm Exciton Knight
                                  SR Rarity
                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                  UR Rarity
                                  Full Armored Utopic Ray Lancer
                                  UR Rarity
                                  Full Armored Utopic Ray Lancer
                                  Full Armored Utopic Ray Lancer
                                  WATER
                                  Full Armored Utopic Ray Lancer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 600


                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                  UR Rarity
                                  Number 39: Utopia
                                  UR Rarity
                                  Number 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  Number S39: Utopia the Lightning
                                  LIGHT
                                  Number S39: Utopia the Lightning
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                  UR Rarity
                                  Superdreadnought Rail Cannon Gustav Max
                                  UR Rarity
                                  Superdreadnought Rail Cannon Gustav Max
                                  Superdreadnought Rail Cannon Gustav Max
                                  EARTH
                                  Superdreadnought Rail Cannon Gustav Max
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                  UR Rarity
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  UR Rarity
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  EARTH
                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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