Geminis Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Infernoble Knight - Roland
SR Rarity
Infernoble Knight - Roland
SR Rarity
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

SR Rarity
Blazewing Butterfly
SR Rarity
Blazewing Butterfly
SR Rarity
Blazewing Butterfly
FIRE 4
Blazewing Butterfly
  • ATK:

  • 1500

  • DEF:

  • 1500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

SR Rarity
Evocator Chevalier
SR Rarity
Evocator Chevalier
SR Rarity
Evocator Chevalier
FIRE 4
Evocator Chevalier
  • ATK:

  • 1900

  • DEF:

  • 900


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.

R Rarity
Evocator Eveque
R Rarity
Evocator Eveque
R Rarity
Evocator Eveque
FIRE 4
Evocator Eveque
  • ATK:

  • 1500

  • DEF:

  • 1000


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.

UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    SR Rarity
    Gemini Ablation
    SR Rarity
    Gemini Ablation
    SR Rarity
    Gemini Ablation
    Trap Continuous
    Gemini Ablation

      During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.

      Extra Deck

      SR Rarity
      Ferocious Flame Swordsman
      SR Rarity
      Ferocious Flame Swordsman
      SR Rarity
      Ferocious Flame Swordsman
      FIRE
      Ferocious Flame Swordsman
      • ATK:

      • 1300

      • LINK-2

      Link Arrow:

      Left

      Bottom-Left


      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      SR Rarity
      Infernoble Knight Emperor Charles
      SR Rarity
      Infernoble Knight Emperor Charles
      SR Rarity
      Infernoble Knight Emperor Charles
      FIRE 9
      Infernoble Knight Emperor Charles
      • ATK:

      • 3000

      • DEF:

      • 200


      1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

      R Rarity
      Infernoble Knight Captain Roland
      R Rarity
      Infernoble Knight Captain Roland
      R Rarity
      Infernoble Knight Captain Roland
      FIRE 5
      Infernoble Knight Captain Roland
      • ATK:

      • 2000

      • DEF:

      • 500


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

      SR Rarity
      Evilswarm Exciton Knight
      SR Rarity
      Evilswarm Exciton Knight
      SR Rarity
      Evilswarm Exciton Knight
      LIGHT
      Evilswarm Exciton Knight
      • ATK:

      • 1900

      • DEF:

      • 0


      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

      Popular Skills

      Phoenix Rising: 100%
      Phoenix Rising

      Need 18 UR

      UR Rarity
      Great Shogun Shien1 card
      UR Rarity
      Immortal Phoenix Gearfried3 card
      UR Rarity
      Infernoble Knight - Renaud1 card
       Rarity
      Geminize Lord Golknight3 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Abyss Dweller1 card
      UR Rarity
      Lyrilusc - Ensemblue Robin1 card
      UR Rarity
      Gemini Spark1 card
      UR Rarity
      Heritage of the Chalice3 card
      UR Rarity
      Reinforcement of the Army1 card
      UR Rarity
      Supervise2 card

      Main: 28 Extra: 8

      UR Rarity
      Great Shogun Shien
      UR Rarity
      Great Shogun Shien
      Great Shogun Shien
      FIRE 7
      Great Shogun Shien
      • ATK:

      • 2500

      • DEF:

      • 2400


      If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


      UR Rarity
      Immortal Phoenix Gearfried
      UR Rarity
      Immortal Phoenix Gearfried
      Immortal Phoenix Gearfried
      FIRE 9
      Immortal Phoenix Gearfried
      • ATK:

      • 3000

      • DEF:

      • 2200


      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


      UR Rarity
      Immortal Phoenix Gearfried
      UR Rarity
      Immortal Phoenix Gearfried
      Immortal Phoenix Gearfried
      FIRE 9
      Immortal Phoenix Gearfried
      • ATK:

      • 3000

      • DEF:

      • 2200


      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


      UR Rarity
      Immortal Phoenix Gearfried
      UR Rarity
      Immortal Phoenix Gearfried
      Immortal Phoenix Gearfried
      FIRE 9
      Immortal Phoenix Gearfried
      • ATK:

      • 3000

      • DEF:

      • 2200


      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


      UR Rarity
      Infernoble Knight - Renaud
      UR Rarity
      Infernoble Knight - Renaud
      Infernoble Knight - Renaud
      FIRE 1
      Infernoble Knight - Renaud
      • ATK:

      • 500

      • DEF:

      • 500


      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


      SR Rarity
      Infernoble Knight - Roland
      SR Rarity
      Infernoble Knight - Roland
      Infernoble Knight - Roland
      FIRE 1
      Infernoble Knight - Roland
      • ATK:

      • 500

      • DEF:

      • 500


      (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


      R Rarity
      Infernoble Knight Astolfo
      R Rarity
      Infernoble Knight Astolfo
      Infernoble Knight Astolfo
      FIRE 1
      Infernoble Knight Astolfo
      • ATK:

      • 500

      • DEF:

      • 200


      You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


      SR Rarity
      Necro Gardna
      SR Rarity
      Necro Gardna
      Necro Gardna
      DARK 3
      Necro Gardna
      • ATK:

      • 600

      • DEF:

      • 1300


      During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


      SR Rarity
      Blazewing Butterfly
      SR Rarity
      Blazewing Butterfly
      Blazewing Butterfly
      FIRE 4
      Blazewing Butterfly
      • ATK:

      • 1500

      • DEF:

      • 1500


      This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.


      SR Rarity
      Evocator Chevalier
      SR Rarity
      Evocator Chevalier
      Evocator Chevalier
      FIRE 4
      Evocator Chevalier
      • ATK:

      • 1900

      • DEF:

      • 900


      This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.


      SR Rarity
      Evocator Chevalier
      SR Rarity
      Evocator Chevalier
      Evocator Chevalier
      FIRE 4
      Evocator Chevalier
      • ATK:

      • 1900

      • DEF:

      • 900


      This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.


      R Rarity
      Evocator Eveque
      R Rarity
      Evocator Eveque
      Evocator Eveque
      FIRE 4
      Evocator Eveque
      • ATK:

      • 1500

      • DEF:

      • 1000


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


      R Rarity
      Evocator Eveque
      R Rarity
      Evocator Eveque
      Evocator Eveque
      FIRE 4
      Evocator Eveque
      • ATK:

      • 1500

      • DEF:

      • 1000


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


      R Rarity
      Evocator Eveque
      R Rarity
      Evocator Eveque
      Evocator Eveque
      FIRE 4
      Evocator Eveque
      • ATK:

      • 1500

      • DEF:

      • 1000


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.


       Rarity
      Geminize Lord Golknight
       Rarity
      Geminize Lord Golknight
      Geminize Lord Golknight
      EARTH 4
      Geminize Lord Golknight
      • ATK:

      • 1500

      • DEF:

      • 500


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


       Rarity
      Geminize Lord Golknight
       Rarity
      Geminize Lord Golknight
      Geminize Lord Golknight
      EARTH 4
      Geminize Lord Golknight
      • ATK:

      • 1500

      • DEF:

      • 500


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


       Rarity
      Geminize Lord Golknight
       Rarity
      Geminize Lord Golknight
      Geminize Lord Golknight
      EARTH 4
      Geminize Lord Golknight
      • ATK:

      • 1500

      • DEF:

      • 500


      This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


      R Rarity
      "Infernoble Arms - Durendal"
      R Rarity
      "Infernoble Arms - Durendal"
      "Infernoble Arms - Durendal"
      Spell Equip
      "Infernoble Arms - Durendal"

        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


        UR Rarity
        Gemini Spark
        UR Rarity
        Gemini Spark
        Gemini Spark
        Spell Quick
        Gemini Spark

          Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


          UR Rarity
          Heritage of the Chalice
          UR Rarity
          Heritage of the Chalice
          Heritage of the Chalice
          Spell Normal
          Heritage of the Chalice

            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


            UR Rarity
            Heritage of the Chalice
            UR Rarity
            Heritage of the Chalice
            Heritage of the Chalice
            Spell Normal
            Heritage of the Chalice

              Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


              UR Rarity
              Heritage of the Chalice
              UR Rarity
              Heritage of the Chalice
              Heritage of the Chalice
              Spell Normal
              Heritage of the Chalice

                Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  UR Rarity
                  Supervise
                  UR Rarity
                  Supervise
                  Supervise
                  Spell Equip
                  Supervise

                    Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.


                    UR Rarity
                    Supervise
                    UR Rarity
                    Supervise
                    Supervise
                    Spell Equip
                    Supervise

                      Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.


                      SR Rarity
                      Gemini Ablation
                      SR Rarity
                      Gemini Ablation
                      Gemini Ablation
                      Trap Continuous
                      Gemini Ablation

                        During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                        SR Rarity
                        Gemini Ablation
                        SR Rarity
                        Gemini Ablation
                        Gemini Ablation
                        Trap Continuous
                        Gemini Ablation

                          During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                          N Rarity
                          Gemini Counter
                          N Rarity
                          Gemini Counter
                          Gemini Counter
                          Trap Counter
                          Gemini Counter

                            Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.


                            SR Rarity
                            Ferocious Flame Swordsman
                            SR Rarity
                            Ferocious Flame Swordsman
                            Ferocious Flame Swordsman
                            FIRE
                            Ferocious Flame Swordsman
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            SR Rarity
                            Underworld Goddess of the Closed World
                            SR Rarity
                            Underworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Top

                            Top-Right

                            Right

                            Bottom

                            Bottom-Right


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            SR Rarity
                            Infernoble Knight Emperor Charles
                            SR Rarity
                            Infernoble Knight Emperor Charles
                            Infernoble Knight Emperor Charles
                            FIRE 9
                            Infernoble Knight Emperor Charles
                            • ATK:

                            • 3000

                            • DEF:

                            • 200


                            1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                            R Rarity
                            Infernoble Knight Captain Roland
                            R Rarity
                            Infernoble Knight Captain Roland
                            Infernoble Knight Captain Roland
                            FIRE 5
                            Infernoble Knight Captain Roland
                            • ATK:

                            • 2000

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                            UR Rarity
                            Lyrilusc - Ensemblue Robin
                            UR Rarity
                            Lyrilusc - Ensemblue Robin
                            Lyrilusc - Ensemblue Robin
                            WIND
                            Lyrilusc - Ensemblue Robin
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.



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