Evilswarm Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Evilswarm Castor
UR Rarity
Evilswarm Castor
UR Rarity
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

SR Rarity
Evilswarm Kerykeion
SR Rarity
Evilswarm Kerykeion
SR Rarity
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

SR Rarity
Evilswarm Mandragora
SR Rarity
Evilswarm Mandragora
SR Rarity
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

UR Rarity
Infestation Pandemic
UR Rarity
Infestation Pandemic
UR Rarity
Infestation Pandemic
Spell Quick
Infestation Pandemic

    All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    Trap Normal
    Compulsory Evacuation Device

      Target 1 monster on the field; return that target to the hand.

      N Rarity
      Dark Illusion
      N Rarity
      Dark Illusion
      N Rarity
      Dark Illusion
      Trap Counter
      Dark Illusion

        When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.

        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

          Extra Deck

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

          N Rarity
          Steelswarm Origin
          N Rarity
          Steelswarm Origin
          N Rarity
          Steelswarm Origin
          LIGHT
          Steelswarm Origin
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.

          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          WIND
          Castel, the Skyblaster Musketeer
          • ATK:

          • 2000

          • DEF:

          • 1500


          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

          UR Rarity
          Evilswarm Bahamut
          UR Rarity
          Evilswarm Bahamut
          UR Rarity
          Evilswarm Bahamut
          DARK
          Evilswarm Bahamut
          • ATK:

          • 2350

          • DEF:

          • 1350


          2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

          SR Rarity
          Evilswarm Exciton Knight
          SR Rarity
          Evilswarm Exciton Knight
          SR Rarity
          Evilswarm Exciton Knight
          LIGHT
          Evilswarm Exciton Knight
          • ATK:

          • 1900

          • DEF:

          • 0


          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

          SR Rarity
          Evilswarm Nightmare
          SR Rarity
          Evilswarm Nightmare
          SR Rarity
          Evilswarm Nightmare
          DARK
          Evilswarm Nightmare
          • ATK:

          • 950

          • DEF:

          • 1950


          2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

          UR Rarity
          Evilswarm Ophion
          UR Rarity
          Evilswarm Ophion
          UR Rarity
          Evilswarm Ophion
          DARK
          Evilswarm Ophion
          • ATK:

          • 2550

          • DEF:

          • 1650


          2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

          Popular Skills

          lswarm Union: 100%
          lswarm Union

          Need 13 UR

          UR Rarity
          Evilswarm Castor3 card
          UR Rarity
          Knightmare Unicorn1 card
          UR Rarity
          Evilswarm Bahamut1 card
          UR Rarity
          Evilswarm Ophion1 card
          UR Rarity
          Infestation Pandemic3 card
          UR Rarity
          Compulsory Evacuation Device3 card
          UR Rarity
          Drowning Mirror Force1 card

          Main: 20 Extra: 8

          UR Rarity
          Evilswarm Castor
          UR Rarity
          Evilswarm Castor
          Evilswarm Castor
          DARK 4
          Evilswarm Castor
          • ATK:

          • 1750

          • DEF:

          • 550


          During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


          UR Rarity
          Evilswarm Castor
          UR Rarity
          Evilswarm Castor
          Evilswarm Castor
          DARK 4
          Evilswarm Castor
          • ATK:

          • 1750

          • DEF:

          • 550


          During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


          UR Rarity
          Evilswarm Castor
          UR Rarity
          Evilswarm Castor
          Evilswarm Castor
          DARK 4
          Evilswarm Castor
          • ATK:

          • 1750

          • DEF:

          • 550


          During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


          SR Rarity
          Evilswarm Kerykeion
          SR Rarity
          Evilswarm Kerykeion
          Evilswarm Kerykeion
          DARK 4
          Evilswarm Kerykeion
          • ATK:

          • 1600

          • DEF:

          • 1550


          You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


          SR Rarity
          Evilswarm Kerykeion
          SR Rarity
          Evilswarm Kerykeion
          Evilswarm Kerykeion
          DARK 4
          Evilswarm Kerykeion
          • ATK:

          • 1600

          • DEF:

          • 1550


          You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


          SR Rarity
          Evilswarm Kerykeion
          SR Rarity
          Evilswarm Kerykeion
          Evilswarm Kerykeion
          DARK 4
          Evilswarm Kerykeion
          • ATK:

          • 1600

          • DEF:

          • 1550


          You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


          SR Rarity
          Evilswarm Mandragora
          SR Rarity
          Evilswarm Mandragora
          Evilswarm Mandragora
          DARK 4
          Evilswarm Mandragora
          • ATK:

          • 1550

          • DEF:

          • 1450


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


          SR Rarity
          Evilswarm Mandragora
          SR Rarity
          Evilswarm Mandragora
          Evilswarm Mandragora
          DARK 4
          Evilswarm Mandragora
          • ATK:

          • 1550

          • DEF:

          • 1450


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


          SR Rarity
          Evilswarm Mandragora
          SR Rarity
          Evilswarm Mandragora
          Evilswarm Mandragora
          DARK 4
          Evilswarm Mandragora
          • ATK:

          • 1550

          • DEF:

          • 1450


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


          SR Rarity
          Evilswarm Heliotrope
          SR Rarity
          Evilswarm Heliotrope
          Evilswarm Heliotrope
          DARK 4
          Evilswarm Heliotrope
          • ATK:

          • 1950

          • DEF:

          • 650


          .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


          SR Rarity
          Evilswarm Heliotrope
          SR Rarity
          Evilswarm Heliotrope
          Evilswarm Heliotrope
          DARK 4
          Evilswarm Heliotrope
          • ATK:

          • 1950

          • DEF:

          • 650


          .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


          UR Rarity
          Infestation Pandemic
          UR Rarity
          Infestation Pandemic
          Infestation Pandemic
          Spell Quick
          Infestation Pandemic

            All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


            UR Rarity
            Infestation Pandemic
            UR Rarity
            Infestation Pandemic
            Infestation Pandemic
            Spell Quick
            Infestation Pandemic

              All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


              UR Rarity
              Infestation Pandemic
              UR Rarity
              Infestation Pandemic
              Infestation Pandemic
              Spell Quick
              Infestation Pandemic

                All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    UR Rarity
                    Compulsory Evacuation Device
                    UR Rarity
                    Compulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      N Rarity
                      Dark Illusion
                      N Rarity
                      Dark Illusion
                      Dark Illusion
                      Trap Counter
                      Dark Illusion

                        When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


                        N Rarity
                        Dark Illusion
                        N Rarity
                        Dark Illusion
                        Dark Illusion
                        Trap Counter
                        Dark Illusion

                          When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


                          UR Rarity
                          Drowning Mirror Force
                          UR Rarity
                          Drowning Mirror Force
                          Drowning Mirror Force
                          Trap Normal
                          Drowning Mirror Force

                            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            N Rarity
                            Steelswarm Origin
                            N Rarity
                            Steelswarm Origin
                            Steelswarm Origin
                            LIGHT
                            Steelswarm Origin
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.


                            SR Rarity
                            Castel, the Skyblaster Musketeer
                            SR Rarity
                            Castel, the Skyblaster Musketeer
                            Castel, the Skyblaster Musketeer
                            WIND
                            Castel, the Skyblaster Musketeer
                            • ATK:

                            • 2000

                            • DEF:

                            • 1500


                            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                            UR Rarity
                            Evilswarm Bahamut
                            UR Rarity
                            Evilswarm Bahamut
                            Evilswarm Bahamut
                            DARK
                            Evilswarm Bahamut
                            • ATK:

                            • 2350

                            • DEF:

                            • 1350


                            2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                            SR Rarity
                            Evilswarm Exciton Knight
                            SR Rarity
                            Evilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                            SR Rarity
                            Evilswarm Nightmare
                            SR Rarity
                            Evilswarm Nightmare
                            Evilswarm Nightmare
                            DARK
                            Evilswarm Nightmare
                            • ATK:

                            • 950

                            • DEF:

                            • 1950


                            2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                            UR Rarity
                            Evilswarm Ophion
                            UR Rarity
                            Evilswarm Ophion
                            Evilswarm Ophion
                            DARK
                            Evilswarm Ophion
                            • ATK:

                            • 2550

                            • DEF:

                            • 1650


                            2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



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