Evilswarm Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Evilswarm Castor
UR Rarity
Evilswarm Castor
UR Rarity
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

SR Rarity
Evilswarm Kerykeion
SR Rarity
Evilswarm Kerykeion
SR Rarity
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

SR Rarity
Evilswarm Mandragora
SR Rarity
Evilswarm Mandragora
SR Rarity
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

UR Rarity
Infestation Pandemic
UR Rarity
Infestation Pandemic
UR Rarity
Infestation Pandemic
Spell Quick
Infestation Pandemic

    All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

    Extra Deck

    SR Rarity
    Castel, the Skyblaster Musketeer
    SR Rarity
    Castel, the Skyblaster Musketeer
    SR Rarity
    Castel, the Skyblaster Musketeer
    WIND
    Castel, the Skyblaster Musketeer
    • ATK:

    • 2000

    • DEF:

    • 1500


    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

    UR Rarity
    Evilswarm Bahamut
    UR Rarity
    Evilswarm Bahamut
    UR Rarity
    Evilswarm Bahamut
    DARK
    Evilswarm Bahamut
    • ATK:

    • 2350

    • DEF:

    • 1350


    2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

    SR Rarity
    Evilswarm Exciton Knight
    SR Rarity
    Evilswarm Exciton Knight
    SR Rarity
    Evilswarm Exciton Knight
    LIGHT
    Evilswarm Exciton Knight
    • ATK:

    • 1900

    • DEF:

    • 0


    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

    UR Rarity
    Evilswarm Ophion
    UR Rarity
    Evilswarm Ophion
    UR Rarity
    Evilswarm Ophion
    DARK
    Evilswarm Ophion
    • ATK:

    • 2550

    • DEF:

    • 1650


    2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

    SR Rarity
    Number 70: Malevolent Sin
    SR Rarity
    Number 70: Malevolent Sin
    SR Rarity
    Number 70: Malevolent Sin
    DARK
    Number 70: Malevolent Sin
    • ATK:

    • 2400

    • DEF:

    • 1200


    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

    Popular Skills

    lswarm Union: 100%
    lswarm Union

    Need 13 UR

    UR Rarity
    Evilswarm Castor3 card
    UR Rarity
    Knightmare Unicorn1 card
    UR Rarity
    Evilswarm Bahamut1 card
    UR Rarity
    Evilswarm Ophion1 card
    UR Rarity
    Infestation Pandemic3 card
    UR Rarity
    Compulsory Evacuation Device3 card
    UR Rarity
    Drowning Mirror Force1 card

    Main: 20 Extra: 8

    UR Rarity
    Evilswarm Castor
    UR Rarity
    Evilswarm Castor
    Evilswarm Castor
    DARK 4
    Evilswarm Castor
    • ATK:

    • 1750

    • DEF:

    • 550


    During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    UR Rarity
    Evilswarm Castor
    UR Rarity
    Evilswarm Castor
    Evilswarm Castor
    DARK 4
    Evilswarm Castor
    • ATK:

    • 1750

    • DEF:

    • 550


    During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    UR Rarity
    Evilswarm Castor
    UR Rarity
    Evilswarm Castor
    Evilswarm Castor
    DARK 4
    Evilswarm Castor
    • ATK:

    • 1750

    • DEF:

    • 550


    During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    SR Rarity
    Evilswarm Kerykeion
    SR Rarity
    Evilswarm Kerykeion
    Evilswarm Kerykeion
    DARK 4
    Evilswarm Kerykeion
    • ATK:

    • 1600

    • DEF:

    • 1550


    You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


    SR Rarity
    Evilswarm Kerykeion
    SR Rarity
    Evilswarm Kerykeion
    Evilswarm Kerykeion
    DARK 4
    Evilswarm Kerykeion
    • ATK:

    • 1600

    • DEF:

    • 1550


    You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


    SR Rarity
    Evilswarm Kerykeion
    SR Rarity
    Evilswarm Kerykeion
    Evilswarm Kerykeion
    DARK 4
    Evilswarm Kerykeion
    • ATK:

    • 1600

    • DEF:

    • 1550


    You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


    SR Rarity
    Evilswarm Mandragora
    SR Rarity
    Evilswarm Mandragora
    Evilswarm Mandragora
    DARK 4
    Evilswarm Mandragora
    • ATK:

    • 1550

    • DEF:

    • 1450


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


    SR Rarity
    Evilswarm Mandragora
    SR Rarity
    Evilswarm Mandragora
    Evilswarm Mandragora
    DARK 4
    Evilswarm Mandragora
    • ATK:

    • 1550

    • DEF:

    • 1450


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


    SR Rarity
    Evilswarm Mandragora
    SR Rarity
    Evilswarm Mandragora
    Evilswarm Mandragora
    DARK 4
    Evilswarm Mandragora
    • ATK:

    • 1550

    • DEF:

    • 1450


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


    SR Rarity
    Evilswarm Heliotrope
    SR Rarity
    Evilswarm Heliotrope
    Evilswarm Heliotrope
    DARK 4
    Evilswarm Heliotrope
    • ATK:

    • 1950

    • DEF:

    • 650


    .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


    SR Rarity
    Evilswarm Heliotrope
    SR Rarity
    Evilswarm Heliotrope
    Evilswarm Heliotrope
    DARK 4
    Evilswarm Heliotrope
    • ATK:

    • 1950

    • DEF:

    • 650


    .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


    UR Rarity
    Infestation Pandemic
    UR Rarity
    Infestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


      UR Rarity
      Infestation Pandemic
      UR Rarity
      Infestation Pandemic
      Infestation Pandemic
      Spell Quick
      Infestation Pandemic

        All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


        UR Rarity
        Infestation Pandemic
        UR Rarity
        Infestation Pandemic
        Infestation Pandemic
        Spell Quick
        Infestation Pandemic

          All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            UR Rarity
            Compulsory Evacuation Device
            UR Rarity
            Compulsory Evacuation Device
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                N Rarity
                Dark Illusion
                N Rarity
                Dark Illusion
                Dark Illusion
                Trap Counter
                Dark Illusion

                  When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


                  N Rarity
                  Dark Illusion
                  N Rarity
                  Dark Illusion
                  Dark Illusion
                  Trap Counter
                  Dark Illusion

                    When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.


                    UR Rarity
                    Drowning Mirror Force
                    UR Rarity
                    Drowning Mirror Force
                    Drowning Mirror Force
                    Trap Normal
                    Drowning Mirror Force

                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      N Rarity
                      Steelswarm Origin
                      N Rarity
                      Steelswarm Origin
                      Steelswarm Origin
                      LIGHT
                      Steelswarm Origin
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.


                      SR Rarity
                      Castel, the Skyblaster Musketeer
                      SR Rarity
                      Castel, the Skyblaster Musketeer
                      Castel, the Skyblaster Musketeer
                      WIND
                      Castel, the Skyblaster Musketeer
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                      UR Rarity
                      Evilswarm Bahamut
                      UR Rarity
                      Evilswarm Bahamut
                      Evilswarm Bahamut
                      DARK
                      Evilswarm Bahamut
                      • ATK:

                      • 2350

                      • DEF:

                      • 1350


                      2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                      SR Rarity
                      Evilswarm Exciton Knight
                      SR Rarity
                      Evilswarm Exciton Knight
                      Evilswarm Exciton Knight
                      LIGHT
                      Evilswarm Exciton Knight
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                      SR Rarity
                      Evilswarm Nightmare
                      SR Rarity
                      Evilswarm Nightmare
                      Evilswarm Nightmare
                      DARK
                      Evilswarm Nightmare
                      • ATK:

                      • 950

                      • DEF:

                      • 1950


                      2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                      UR Rarity
                      Evilswarm Ophion
                      UR Rarity
                      Evilswarm Ophion
                      Evilswarm Ophion
                      DARK
                      Evilswarm Ophion
                      • ATK:

                      • 2550

                      • DEF:

                      • 1650


                      2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                      SR Rarity
                      Number 70: Malevolent Sin
                      SR Rarity
                      Number 70: Malevolent Sin
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



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