Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    R Rarity
    Zombie World
    R Rarity
    Zombie World
    R Rarity
    Zombie World
    Spell Field
    Zombie World

      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

      SR Rarity
      Apophis the Swamp Deity
      SR Rarity
      Apophis the Swamp Deity
      SR Rarity
      Apophis the Swamp Deity
      Trap Continuous
      Apophis the Swamp Deity

        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

        R Rarity
        Conquistador of the Golden Land
        R Rarity
        Conquistador of the Golden Land
        R Rarity
        Conquistador of the Golden Land
        Trap Continuous
        Conquistador of the Golden Land

          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

          R Rarity
          Eldlixir of Scarlet Sanguine
          R Rarity
          Eldlixir of Scarlet Sanguine
          R Rarity
          Eldlixir of Scarlet Sanguine
          Trap Normal
          Eldlixir of Scarlet Sanguine

            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

            R Rarity
            Golden Land Forever!
            R Rarity
            Golden Land Forever!
            R Rarity
            Golden Land Forever!
            Trap Counter
            Golden Land Forever!

              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

              N Rarity
              Guardian of the Golden Land
              N Rarity
              Guardian of the Golden Land
              N Rarity
              Guardian of the Golden Land
              Trap Continuous
              Guardian of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

                N Rarity
                Huaquero of the Golden Land
                N Rarity
                Huaquero of the Golden Land
                N Rarity
                Huaquero of the Golden Land
                Trap Continuous
                Huaquero of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                  N Rarity
                  Mischief of the Gnomes
                  N Rarity
                  Mischief of the Gnomes
                  N Rarity
                  Mischief of the Gnomes
                  Trap Normal
                  Mischief of the Gnomes

                    This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).

                    UR Rarity
                    Statue of Anguish Pattern
                    UR Rarity
                    Statue of Anguish Pattern
                    UR Rarity
                    Statue of Anguish Pattern
                    Trap Continuous
                    Statue of Anguish Pattern

                      Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                      Extra Deck

                      R Rarity
                      Imduk the World Chalice Dragon
                      R Rarity
                      Imduk the World Chalice Dragon
                      R Rarity
                      Imduk the World Chalice Dragon
                      WIND
                      Imduk the World Chalice Dragon
                      • ATK:

                      • 800

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                      N Rarity
                      Pentestag
                      N Rarity
                      Pentestag
                      N Rarity
                      Pentestag
                      DARK
                      Pentestag
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                       Rarity
                      Silhouhatte Rabbit
                       Rarity
                      Silhouhatte Rabbit
                       Rarity
                      Silhouhatte Rabbit
                      LIGHT
                      Silhouhatte Rabbit
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                      SR Rarity
                      Beatrice, Lady of the Eternal
                      SR Rarity
                      Beatrice, Lady of the Eternal
                      SR Rarity
                      Beatrice, Lady of the Eternal
                      LIGHT
                      Beatrice, Lady of the Eternal
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                      R Rarity
                      Skypalace Gangaridai
                      R Rarity
                      Skypalace Gangaridai
                      R Rarity
                      Skypalace Gangaridai
                      WIND
                      Skypalace Gangaridai
                      • ATK:

                      • 3400

                      • DEF:

                      • 3000


                      2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe
                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe
                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe
                      EARTH
                      Superdreadnought Rail Cannon Juggernaut Liebe
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                      Popular Skills

                      Sanctuary of the King's Treasures: 100%
                      Sanctuary of the King's Treasures

                      Need 11 UR

                      UR Rarity
                      Doomking Balerdroch1 card
                      UR Rarity
                      Eldlich the Golden Lord2 card
                      UR Rarity
                      Lord of the Heavenly Prison1 card
                      UR Rarity
                      Nibiru, the Primal Being2 card
                      UR Rarity
                      Knightmare Unicorn1 card
                       Rarity
                      Silhouhatte Rabbit1 card
                       Rarity
                      Super Starslayer TY-PHON - Sky Crisis1 card
                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe1 card
                      UR Rarity
                      Statue of Anguish Pattern1 card

                      Main: 27 Extra: 9

                      R Rarity
                      Alghoul Mazera
                      R Rarity
                      Alghoul Mazera
                      Alghoul Mazera
                      EARTH 8
                      Alghoul Mazera
                      • ATK:

                      • 2800

                      • DEF:

                      • 2300


                      If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                      UR Rarity
                      Doomking Balerdroch
                      UR Rarity
                      Doomking Balerdroch
                      Doomking Balerdroch
                      DARK 8
                      Doomking Balerdroch
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                      UR Rarity
                      Eldlich the Golden Lord
                      UR Rarity
                      Eldlich the Golden Lord
                      Eldlich the Golden Lord
                      LIGHT 10
                      Eldlich the Golden Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                      UR Rarity
                      Eldlich the Golden Lord
                      UR Rarity
                      Eldlich the Golden Lord
                      Eldlich the Golden Lord
                      LIGHT 10
                      Eldlich the Golden Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                      SR Rarity
                      Jizukiru, the Star Destroying Kaiju
                      SR Rarity
                      Jizukiru, the Star Destroying Kaiju
                      Jizukiru, the Star Destroying Kaiju
                      LIGHT 10
                      Jizukiru, the Star Destroying Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2600


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                      UR Rarity
                      Lord of the Heavenly Prison
                      UR Rarity
                      Lord of the Heavenly Prison
                      Lord of the Heavenly Prison
                      DARK 10
                      Lord of the Heavenly Prison
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                      R Rarity
                      Necroworld Banshee
                      R Rarity
                      Necroworld Banshee
                      Necroworld Banshee
                      DARK 4
                      Necroworld Banshee
                      • ATK:

                      • 1800

                      • DEF:

                      • 200


                      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                      UR Rarity
                      Nibiru, the Primal Being
                      UR Rarity
                      Nibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      UR Rarity
                      Nibiru, the Primal Being
                      UR Rarity
                      Nibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      SR Rarity
                      Cursed Eldland
                      SR Rarity
                      Cursed Eldland
                      Cursed Eldland
                      Spell Continuous
                      Cursed Eldland

                        You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                        SR Rarity
                        Cursed Eldland
                        SR Rarity
                        Cursed Eldland
                        Cursed Eldland
                        Spell Continuous
                        Cursed Eldland

                          You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                          R Rarity
                          Zombie World
                          R Rarity
                          Zombie World
                          Zombie World
                          Spell Field
                          Zombie World

                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                            R Rarity
                            Zombie World
                            R Rarity
                            Zombie World
                            Zombie World
                            Spell Field
                            Zombie World

                              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                              SR Rarity
                              Apophis the Swamp Deity
                              SR Rarity
                              Apophis the Swamp Deity
                              Apophis the Swamp Deity
                              Trap Continuous
                              Apophis the Swamp Deity

                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                SR Rarity
                                Apophis the Swamp Deity
                                SR Rarity
                                Apophis the Swamp Deity
                                Apophis the Swamp Deity
                                Trap Continuous
                                Apophis the Swamp Deity

                                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                  R Rarity
                                  Conquistador of the Golden Land
                                  R Rarity
                                  Conquistador of the Golden Land
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                    R Rarity
                                    Conquistador of the Golden Land
                                    R Rarity
                                    Conquistador of the Golden Land
                                    Conquistador of the Golden Land
                                    Trap Continuous
                                    Conquistador of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                      R Rarity
                                      Conquistador of the Golden Land
                                      R Rarity
                                      Conquistador of the Golden Land
                                      Conquistador of the Golden Land
                                      Trap Continuous
                                      Conquistador of the Golden Land

                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        R Rarity
                                        Eldlixir of Scarlet Sanguine
                                        Eldlixir of Scarlet Sanguine
                                        Trap Normal
                                        Eldlixir of Scarlet Sanguine

                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          R Rarity
                                          Eldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            R Rarity
                                            Eldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              R Rarity
                                              Golden Land Forever!
                                              R Rarity
                                              Golden Land Forever!
                                              Golden Land Forever!
                                              Trap Counter
                                              Golden Land Forever!

                                                When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                N Rarity
                                                Guardian of the Golden Land
                                                N Rarity
                                                Guardian of the Golden Land
                                                Guardian of the Golden Land
                                                Trap Continuous
                                                Guardian of the Golden Land

                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  N Rarity
                                                  Huaquero of the Golden Land
                                                  Huaquero of the Golden Land
                                                  Trap Continuous
                                                  Huaquero of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    N Rarity
                                                    Huaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      Statue of Anguish Pattern
                                                      UR Rarity
                                                      Statue of Anguish Pattern
                                                      Statue of Anguish Pattern
                                                      Trap Continuous
                                                      Statue of Anguish Pattern

                                                        Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                        N Rarity
                                                        Tyrant's Tirade
                                                        N Rarity
                                                        Tyrant's Tirade
                                                        Tyrant's Tirade
                                                        Trap Continuous
                                                        Tyrant's Tirade

                                                          Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.


                                                          R Rarity
                                                          Imduk the World Chalice Dragon
                                                          R Rarity
                                                          Imduk the World Chalice Dragon
                                                          Imduk the World Chalice Dragon
                                                          WIND
                                                          Imduk the World Chalice Dragon
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                          SR Rarity
                                                          Knightmare Phoenix
                                                          SR Rarity
                                                          Knightmare Phoenix
                                                          Knightmare Phoenix
                                                          FIRE
                                                          Knightmare Phoenix
                                                          • ATK:

                                                          • 1900

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Right


                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                          UR Rarity
                                                          Knightmare Unicorn
                                                          UR Rarity
                                                          Knightmare Unicorn
                                                          Knightmare Unicorn
                                                          DARK
                                                          Knightmare Unicorn
                                                          • ATK:

                                                          • 2200

                                                          • LINK-3

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom


                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                          N Rarity
                                                          Pentestag
                                                          N Rarity
                                                          Pentestag
                                                          Pentestag
                                                          DARK
                                                          Pentestag
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                           Rarity
                                                          Silhouhatte Rabbit
                                                           Rarity
                                                          Silhouhatte Rabbit
                                                          Silhouhatte Rabbit
                                                          LIGHT
                                                          Silhouhatte Rabbit
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                          SR Rarity
                                                          Beatrice, Lady of the Eternal
                                                          SR Rarity
                                                          Beatrice, Lady of the Eternal
                                                          Beatrice, Lady of the Eternal
                                                          LIGHT
                                                          Beatrice, Lady of the Eternal
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2800


                                                          2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                          R Rarity
                                                          Skypalace Gangaridai
                                                          R Rarity
                                                          Skypalace Gangaridai
                                                          Skypalace Gangaridai
                                                          WIND
                                                          Skypalace Gangaridai
                                                          • ATK:

                                                          • 3400

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                           Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                           Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          EARTH
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                          duel-links
                                                          Eldlich
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