Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Eldlich the Golden Lord
 Rarity
Eldlich the Golden Lord
 Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

 Rarity
Cursed Eldland
 Rarity
Cursed Eldland
 Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

     Rarity
    Eldlixir of Black Awakening
     Rarity
    Eldlixir of Black Awakening
     Rarity
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

       Rarity
      Conquistador of the Golden Land
       Rarity
      Conquistador of the Golden Land
       Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

         Rarity
        Eldlixir of Scarlet Sanguine
         Rarity
        Eldlixir of Scarlet Sanguine
         Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

           Rarity
          Golden Land Forever!
           Rarity
          Golden Land Forever!
           Rarity
          Golden Land Forever!
          Trap Counter
          Golden Land Forever!

            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

             Rarity
            Guardian of the Golden Land
             Rarity
            Guardian of the Golden Land
             Rarity
            Guardian of the Golden Land
            Trap Continuous
            Guardian of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

               Rarity
              Huaquero of the Golden Land
               Rarity
              Huaquero of the Golden Land
               Rarity
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                R Rarity
                Shapesister
                R Rarity
                Shapesister
                R Rarity
                Shapesister
                Trap Continuous
                Shapesister

                  Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

                  Extra Deck

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                  UR Rarity
                  Black Rose Dragon
                  UR Rarity
                  Black Rose Dragon
                  UR Rarity
                  Black Rose Dragon
                  FIRE 7
                  Black Rose Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                   Rarity
                  Swordsoul Supreme Sovereign - Chengying
                   Rarity
                  Swordsoul Supreme Sovereign - Chengying
                   Rarity
                  Swordsoul Supreme Sovereign - Chengying
                  WATER 10
                  Swordsoul Supreme Sovereign - Chengying
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                  R Rarity
                  Skypalace Gangaridai
                  R Rarity
                  Skypalace Gangaridai
                  R Rarity
                  Skypalace Gangaridai
                  WIND
                  Skypalace Gangaridai
                  • ATK:

                  • 3400

                  • DEF:

                  • 3000


                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                  UR Rarity
                  Superdreadnought Rail Cannon Juggernaut Liebe
                  UR Rarity
                  Superdreadnought Rail Cannon Juggernaut Liebe
                  UR Rarity
                  Superdreadnought Rail Cannon Juggernaut Liebe
                  EARTH
                  Superdreadnought Rail Cannon Juggernaut Liebe
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                  Popular Skills

                  Sanctuary of the King's Treasures: 100%
                  Sanctuary of the King's Treasures

                  Need 33 UR

                   Rarity
                  Eldlich the Golden Lord3 card
                  UR Rarity
                  Lord of the Heavenly Prison1 card
                  UR Rarity
                  The Winged Dragon of Ra - Sphere Mode1 card
                  UR Rarity
                  Knightmare Unicorn1 card
                  UR Rarity
                  Black Rose Dragon1 card
                  UR Rarity
                  Clear Wing Synchro Dragon1 card
                   Rarity
                  Swordsoul Supreme Sovereign - Chengying1 card
                  UR Rarity
                  Lyrilusc - Assembled Nightingale1 card
                   Rarity
                  Number 81: Superdreadnought Rail Cannon Super Dora1 card
                  UR Rarity
                  Superdreadnought Rail Cannon Juggernaut Liebe1 card
                   Rarity
                  Cursed Eldland3 card
                   Rarity
                  Eldlixir of White Destiny1 card
                  UR Rarity
                  Bottomless Trap Hole2 card
                   Rarity
                  Conquistador of the Golden Land3 card
                   Rarity
                  Eldlixir of Scarlet Sanguine3 card
                   Rarity
                  Golden Land Forever!1 card
                   Rarity
                  Guardian of the Golden Land2 card
                   Rarity
                  Huaquero of the Golden Land2 card
                  UR Rarity
                  Ice Dragon's Prison2 card
                   Rarity
                  Space Dragster2 card

                  Main: 30 Extra: 9

                   Rarity
                  Eldlich the Golden Lord
                   Rarity
                  Eldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                   Rarity
                  Eldlich the Golden Lord
                   Rarity
                  Eldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                   Rarity
                  Eldlich the Golden Lord
                   Rarity
                  Eldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                  SR Rarity
                  Jizukiru, the Star Destroying Kaiju
                  SR Rarity
                  Jizukiru, the Star Destroying Kaiju
                  Jizukiru, the Star Destroying Kaiju
                  LIGHT 10
                  Jizukiru, the Star Destroying Kaiju
                  • ATK:

                  • 3300

                  • DEF:

                  • 2600


                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  The Winged Dragon of Ra - Sphere Mode
                  UR Rarity
                  The Winged Dragon of Ra - Sphere Mode
                  The Winged Dragon of Ra - Sphere Mode
                  DIVINE 10
                  The Winged Dragon of Ra - Sphere Mode
                  • ATK:

                  • -1

                  • DEF:

                  • -1


                  Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                   Rarity
                  Cursed Eldland
                   Rarity
                  Cursed Eldland
                  Cursed Eldland
                  Spell Continuous
                  Cursed Eldland

                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                     Rarity
                    Cursed Eldland
                     Rarity
                    Cursed Eldland
                    Cursed Eldland
                    Spell Continuous
                    Cursed Eldland

                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                       Rarity
                      Cursed Eldland
                       Rarity
                      Cursed Eldland
                      Cursed Eldland
                      Spell Continuous
                      Cursed Eldland

                        You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                         Rarity
                        Eldlixir of White Destiny
                         Rarity
                        Eldlixir of White Destiny
                        Eldlixir of White Destiny
                        Spell Quick
                        Eldlixir of White Destiny

                          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                          R Rarity
                          Metalfoes Fusion
                          R Rarity
                          Metalfoes Fusion
                          Metalfoes Fusion
                          Spell Normal
                          Metalfoes Fusion

                            Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                            UR Rarity
                            Bottomless Trap Hole
                            UR Rarity
                            Bottomless Trap Hole
                            Bottomless Trap Hole
                            Trap Normal
                            Bottomless Trap Hole

                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                              UR Rarity
                              Bottomless Trap Hole
                              UR Rarity
                              Bottomless Trap Hole
                              Bottomless Trap Hole
                              Trap Normal
                              Bottomless Trap Hole

                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                 Rarity
                                Conquistador of the Golden Land
                                 Rarity
                                Conquistador of the Golden Land
                                Conquistador of the Golden Land
                                Trap Continuous
                                Conquistador of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                   Rarity
                                  Conquistador of the Golden Land
                                   Rarity
                                  Conquistador of the Golden Land
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                     Rarity
                                    Conquistador of the Golden Land
                                     Rarity
                                    Conquistador of the Golden Land
                                    Conquistador of the Golden Land
                                    Trap Continuous
                                    Conquistador of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                       Rarity
                                      Eldlixir of Scarlet Sanguine
                                       Rarity
                                      Eldlixir of Scarlet Sanguine
                                      Eldlixir of Scarlet Sanguine
                                      Trap Normal
                                      Eldlixir of Scarlet Sanguine

                                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                         Rarity
                                        Eldlixir of Scarlet Sanguine
                                         Rarity
                                        Eldlixir of Scarlet Sanguine
                                        Eldlixir of Scarlet Sanguine
                                        Trap Normal
                                        Eldlixir of Scarlet Sanguine

                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                           Rarity
                                          Eldlixir of Scarlet Sanguine
                                           Rarity
                                          Eldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                             Rarity
                                            Golden Land Forever!
                                             Rarity
                                            Golden Land Forever!
                                            Golden Land Forever!
                                            Trap Counter
                                            Golden Land Forever!

                                              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                               Rarity
                                              Guardian of the Golden Land
                                               Rarity
                                              Guardian of the Golden Land
                                              Guardian of the Golden Land
                                              Trap Continuous
                                              Guardian of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                 Rarity
                                                Guardian of the Golden Land
                                                 Rarity
                                                Guardian of the Golden Land
                                                Guardian of the Golden Land
                                                Trap Continuous
                                                Guardian of the Golden Land

                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                   Rarity
                                                  Huaquero of the Golden Land
                                                   Rarity
                                                  Huaquero of the Golden Land
                                                  Huaquero of the Golden Land
                                                  Trap Continuous
                                                  Huaquero of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                     Rarity
                                                    Huaquero of the Golden Land
                                                     Rarity
                                                    Huaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      Ice Dragon's Prison
                                                      UR Rarity
                                                      Ice Dragon's Prison
                                                      Ice Dragon's Prison
                                                      Trap Normal
                                                      Ice Dragon's Prison

                                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                        UR Rarity
                                                        Ice Dragon's Prison
                                                        UR Rarity
                                                        Ice Dragon's Prison
                                                        Ice Dragon's Prison
                                                        Trap Normal
                                                        Ice Dragon's Prison

                                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                          R Rarity
                                                          Shapesister
                                                          R Rarity
                                                          Shapesister
                                                          Shapesister
                                                          Trap Continuous
                                                          Shapesister

                                                            Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                            R Rarity
                                                            Shapesister
                                                            R Rarity
                                                            Shapesister
                                                            Shapesister
                                                            Trap Continuous
                                                            Shapesister

                                                              Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                               Rarity
                                                              Space Dragster
                                                               Rarity
                                                              Space Dragster
                                                              Space Dragster
                                                              Trap Continuous
                                                              Space Dragster

                                                                Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                                 Rarity
                                                                Space Dragster
                                                                 Rarity
                                                                Space Dragster
                                                                Space Dragster
                                                                Trap Continuous
                                                                Space Dragster

                                                                  Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                                                  SR Rarity
                                                                  Knightmare Phoenix
                                                                  SR Rarity
                                                                  Knightmare Phoenix
                                                                  Knightmare Phoenix
                                                                  FIRE
                                                                  Knightmare Phoenix
                                                                  • ATK:

                                                                  • 1900

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Right


                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                  UR Rarity
                                                                  Knightmare Unicorn
                                                                  UR Rarity
                                                                  Knightmare Unicorn
                                                                  Knightmare Unicorn
                                                                  DARK
                                                                  Knightmare Unicorn
                                                                  • ATK:

                                                                  • 2200

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                  UR Rarity
                                                                  Black Rose Dragon
                                                                  UR Rarity
                                                                  Black Rose Dragon
                                                                  Black Rose Dragon
                                                                  FIRE 7
                                                                  Black Rose Dragon
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                  UR Rarity
                                                                  Clear Wing Synchro Dragon
                                                                  UR Rarity
                                                                  Clear Wing Synchro Dragon
                                                                  Clear Wing Synchro Dragon
                                                                  WIND 7
                                                                  Clear Wing Synchro Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                                                   Rarity
                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                   Rarity
                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                  WATER 10
                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                  UR Rarity
                                                                  Lyrilusc - Assembled Nightingale
                                                                  UR Rarity
                                                                  Lyrilusc - Assembled Nightingale
                                                                  Lyrilusc - Assembled Nightingale
                                                                  WIND
                                                                  Lyrilusc - Assembled Nightingale
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                                   Rarity
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                   Rarity
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  EARTH
                                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                                  • ATK:

                                                                  • 3200

                                                                  • DEF:

                                                                  • 4000


                                                                  2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                  R Rarity
                                                                  Skypalace Gangaridai
                                                                  R Rarity
                                                                  Skypalace Gangaridai
                                                                  Skypalace Gangaridai
                                                                  WIND
                                                                  Skypalace Gangaridai
                                                                  • ATK:

                                                                  • 3400

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                                  UR Rarity
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  UR Rarity
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  EARTH
                                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                                  • ATK:

                                                                  • 4000

                                                                  • DEF:

                                                                  • 4000


                                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


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