Code Talker Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Backup Secretary
SR rarity
Backup Secretary
SR rarity
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

Card rarity
Code Generator
Card rarity
Code Generator
Card rarity
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.

UR rarity
Dotscaper
UR rarity
Dotscaper
UR rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

UR rarity
Limited to 3 copies
Droll & Lock Bird
UR rarity
Limited to 3 copies
Droll & Lock Bird
UR rarity
Limited to 3 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR rarity
Firewall Defenser
SR rarity
Firewall Defenser
SR rarity
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

UR rarity
Firewall Phantom
UR rarity
Firewall Phantom
UR rarity
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

SR rarity
Micro Coder
SR rarity
Micro Coder
SR rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Card rarity
Cynet Codec
Card rarity
Cynet Codec
Card rarity
Cynet Codec
Spell Continuous
Cynet Codec

    If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.

    UR rarity
    Cynet Mining
    UR rarity
    Cynet Mining
    UR rarity
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

      Card rarity
      Cynet Conflict
      Card rarity
      Cynet Conflict
      Card rarity
      Cynet Conflict
      Trap Counter
      Cynet Conflict

        When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

        N rarity
        Cynet Refresh
        N rarity
        Cynet Refresh
        N rarity
        Cynet Refresh
        Trap Normal
        Cynet Refresh

          When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.

          Extra Deck

          Card rarity
          Code Talker Inverted
          Card rarity
          Code Talker Inverted
          Card rarity
          Code Talker Inverted
          LIGHT
          Code Talker Inverted
          • ATK:

          • 1300

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.

          UR rarity
          Decode Talker
          UR rarity
          Decode Talker
          UR rarity
          Decode Talker
          DARK
          Decode Talker
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

          UR rarity
          Decode Talker Heatsoul
          UR rarity
          Decode Talker Heatsoul
          UR rarity
          Decode Talker Heatsoul
          FIRE
          Decode Talker Heatsoul
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

          UR rarity
          Firewall Dragon
          UR rarity
          Firewall Dragon
          UR rarity
          Firewall Dragon
          LIGHT
          Firewall Dragon
          • ATK:

          • 2500

          • LINK-4

          Link Arrow:

          Top

          Left

          Right

          Bottom


          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

          SR rarity
          Splash Mage
          SR rarity
          Splash Mage
          SR rarity
          Splash Mage
          WATER
          Splash Mage
          • ATK:

          • 1100

          • LINK-2

          Link Arrow:

          Top-Right

          Bottom-Right


          2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

          Card rarity
          Transcode Talker
          Card rarity
          Transcode Talker
          Card rarity
          Transcode Talker
          EARTH
          Transcode Talker
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Top

          Right

          Bottom


          2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

          Popular Skills

          Cynet Extended: 50%
          Cyber Energy Amplified: 50%
          Cyber Energy Amplified

          Need 27 UR

          UR rarity
          Avida, Rebuilder of Worlds1 copy
          Card rarity
          Code Generator3 copies
          UR rarity
          D.D. Crow2 copies
          UR rarity
          Degrade Buster1 copy
          UR rarity
          Dotscaper1 copy
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird2 copies
          UR rarity
          Firewall Phantom1 copy
          UR rarity
          Nibiru, the Primal Being2 copies
          Card rarity
          Code Talker Inverted1 copy
          UR rarity
          Decode Talker1 copy
          UR rarity
          Decode Talker Heatsoul1 copy
          UR rarity
          Firewall Dragon1 copy
          UR rarity
          Powercode Talker1 copy
          Card rarity
          Transcode Talker1 copy
          UR rarity
          Effect Veiler2 copies
          UR rarity
          Ghost Belle & Haunted Mansion2 copies
          Card rarity
          Cynet Codec2 copies
          UR rarity
          Cynet Mining1 copy
          Card rarity
          Cynet Conflict1 copy

          Main: 30 Extra: 9

          UR rarity
          Avida, Rebuilder of Worlds
          UR rarity
          Avida, Rebuilder of Worlds
          UR rarity
          Avida, Rebuilder of Worlds
          LIGHT 11
          Avida, Rebuilder of Worlds
          • ATK:

          • 3500

          • DEF:

          • 3500


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.


          SR rarity
          Backup Operator
          SR rarity
          Backup Operator
          SR rarity
          Backup Operator
          LIGHT 3
          Backup Operator
          • ATK:

          • 1200

          • DEF:

          • 800


          You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.


          SR rarity
          Backup Secretary
          SR rarity
          Backup Secretary
          SR rarity
          Backup Secretary
          LIGHT 3
          Backup Secretary
          • ATK:

          • 1200

          • DEF:

          • 800


          If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


          Card rarity
          Code Generator
          Card rarity
          Code Generator
          Card rarity
          Code Generator
          EARTH 3
          Code Generator
          • ATK:

          • 1300

          • DEF:

          • 500


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


          Card rarity
          Code Generator
          Card rarity
          Code Generator
          Card rarity
          Code Generator
          EARTH 3
          Code Generator
          • ATK:

          • 1300

          • DEF:

          • 500


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


          Card rarity
          Code Generator
          Card rarity
          Code Generator
          Card rarity
          Code Generator
          EARTH 3
          Code Generator
          • ATK:

          • 1300

          • DEF:

          • 500


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


          UR rarity
          D.D. Crow
          UR rarity
          D.D. Crow
          UR rarity
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          UR rarity
          D.D. Crow
          UR rarity
          D.D. Crow
          UR rarity
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          UR rarity
          Degrade Buster
          UR rarity
          Degrade Buster
          UR rarity
          Degrade Buster
          FIRE 7
          Degrade Buster
          • ATK:

          • 2500

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.


          UR rarity
          Dotscaper
          UR rarity
          Dotscaper
          UR rarity
          Dotscaper
          EARTH 1
          Dotscaper
          • ATK:

          • 0

          • DEF:

          • 2100


          If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          SR rarity
          Firewall Defenser
          SR rarity
          Firewall Defenser
          SR rarity
          Firewall Defenser
          DARK 4
          Firewall Defenser
          • ATK:

          • 1200

          • DEF:

          • 1500


          If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


          UR rarity
          Firewall Phantom
          UR rarity
          Firewall Phantom
          UR rarity
          Firewall Phantom
          DARK 5
          Firewall Phantom
          • ATK:

          • 2000

          • DEF:

          • 1300


          If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          DARK 1
          Micro Coder
          • ATK:

          • 300

          • DEF:

          • 0


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          DARK 1
          Micro Coder
          • ATK:

          • 300

          • DEF:

          • 0


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          SR rarity
          Micro Coder
          DARK 1
          Micro Coder
          • ATK:

          • 300

          • DEF:

          • 0


          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          N rarity
          Swap Cleric
          N rarity
          Swap Cleric
          N rarity
          Swap Cleric
          EARTH 2
          Swap Cleric
          • ATK:

          • 500

          • DEF:

          • 1000


          If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


          N rarity
          Swap Cleric
          N rarity
          Swap Cleric
          N rarity
          Swap Cleric
          EARTH 2
          Swap Cleric
          • ATK:

          • 500

          • DEF:

          • 1000


          If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR rarity
          Ghost Belle & Haunted Mansion
          UR rarity
          Ghost Belle & Haunted Mansion
          UR rarity
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          UR rarity
          Ghost Belle & Haunted Mansion
          UR rarity
          Ghost Belle & Haunted Mansion
          UR rarity
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          Card rarity
          Cynet Codec
          Card rarity
          Cynet Codec
          Card rarity
          Cynet Codec
          Spell Continuous
          Cynet Codec

            If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


            Card rarity
            Cynet Codec
            Card rarity
            Cynet Codec
            Card rarity
            Cynet Codec
            Spell Continuous
            Cynet Codec

              If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


              UR rarity
              Cynet Mining
              UR rarity
              Cynet Mining
              UR rarity
              Cynet Mining
              Spell Normal
              Cynet Mining

                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                Card rarity
                Cynet Conflict
                Card rarity
                Cynet Conflict
                Card rarity
                Cynet Conflict
                Trap Counter
                Cynet Conflict

                  When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                  N rarity
                  Cynet Refresh
                  N rarity
                  Cynet Refresh
                  N rarity
                  Cynet Refresh
                  Trap Normal
                  Cynet Refresh

                    When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.


                    Card rarity
                    Code Talker Inverted
                    Card rarity
                    Code Talker Inverted
                    Card rarity
                    Code Talker Inverted
                    LIGHT
                    Code Talker Inverted
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                    UR rarity
                    Decode Talker
                    UR rarity
                    Decode Talker
                    UR rarity
                    Decode Talker
                    DARK
                    Decode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                    UR rarity
                    Decode Talker Heatsoul
                    UR rarity
                    Decode Talker Heatsoul
                    UR rarity
                    Decode Talker Heatsoul
                    FIRE
                    Decode Talker Heatsoul
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                    UR rarity
                    Firewall Dragon
                    UR rarity
                    Firewall Dragon
                    UR rarity
                    Firewall Dragon
                    LIGHT
                    Firewall Dragon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                    R rarity
                    Link Disciple
                    R rarity
                    Link Disciple
                    R rarity
                    Link Disciple
                    LIGHT
                    Link Disciple
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                    UR rarity
                    Powercode Talker
                    UR rarity
                    Powercode Talker
                    UR rarity
                    Powercode Talker
                    FIRE
                    Powercode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left


                    3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                    SR rarity
                    S-Force Justify
                    SR rarity
                    S-Force Justify
                    SR rarity
                    S-Force Justify
                    LIGHT
                    S-Force Justify
                    • ATK:

                    • 2600

                    • LINK-3

                    Link Arrow:

                    Top-Left

                    Top

                    Top-Right


                    3 Effect Monsters, including an "S-Force" monster You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.


                    SR rarity
                    Splash Mage
                    SR rarity
                    Splash Mage
                    SR rarity
                    Splash Mage
                    WATER
                    Splash Mage
                    • ATK:

                    • 1100

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Right


                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                    Card rarity
                    Transcode Talker
                    Card rarity
                    Transcode Talker
                    Card rarity
                    Transcode Talker
                    EARTH
                    Transcode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Right

                    Bottom


                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                    duel-links
                    Code Talker
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