Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    UR Rarity
    Grand Spiritual Art - Ichirin
    UR Rarity
    Grand Spiritual Art - Ichirin
    UR Rarity
    Grand Spiritual Art - Ichirin
    Spell Field
    Grand Spiritual Art - Ichirin

      Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.

      UR Rarity
      Nadir Servant
      UR Rarity
      Nadir Servant
      UR Rarity
      Nadir Servant
      Spell Normal
      Nadir Servant

        Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

        UR Rarity
        Spirit Charmers
        UR Rarity
        Spirit Charmers
        UR Rarity
        Spirit Charmers
        Spell Quick
        Spirit Charmers

          Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

              UR Rarity
              Possessed Partnerships
              UR Rarity
              Possessed Partnerships
              UR Rarity
              Possessed Partnerships
              Trap Normal
              Possessed Partnerships

                Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                Extra Deck

                UR Rarity
                Dragon Master Knight
                UR Rarity
                Dragon Master Knight
                UR Rarity
                Dragon Master Knight
                LIGHT 12
                Dragon Master Knight
                • ATK:

                • 5000

                • DEF:

                • 5000


                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                 Rarity
                Elder Entity N'tss
                 Rarity
                Elder Entity N'tss
                 Rarity
                Elder Entity N'tss
                LIGHT 4
                Elder Entity N'tss
                • ATK:

                • 2500

                • DEF:

                • 1200


                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                UR Rarity
                Titaniklad the Ash Dragon
                UR Rarity
                Titaniklad the Ash Dragon
                UR Rarity
                Titaniklad the Ash Dragon
                DARK 8
                Titaniklad the Ash Dragon
                • ATK:

                • 2500

                • DEF:

                • 2500


                "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

                SR Rarity
                Artemis, the Magistus Moon Maiden
                SR Rarity
                Artemis, the Magistus Moon Maiden
                SR Rarity
                Artemis, the Magistus Moon Maiden
                LIGHT
                Artemis, the Magistus Moon Maiden
                • ATK:

                • 800

                • LINK-1

                Link Arrow:

                Top


                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                 Rarity
                Aussa the Earth Charmer, Immovable
                 Rarity
                Aussa the Earth Charmer, Immovable
                 Rarity
                Aussa the Earth Charmer, Immovable
                EARTH
                Aussa the Earth Charmer, Immovable
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                SR Rarity
                Hiita the Fire Charmer, Ablaze
                SR Rarity
                Hiita the Fire Charmer, Ablaze
                SR Rarity
                Hiita the Fire Charmer, Ablaze
                FIRE
                Hiita the Fire Charmer, Ablaze
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                SR Rarity
                Wynn the Wind Charmer, Verdant
                SR Rarity
                Wynn the Wind Charmer, Verdant
                SR Rarity
                Wynn the Wind Charmer, Verdant
                WIND
                Wynn the Wind Charmer, Verdant
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                Popular Skills

                Awakening of the Charmers: 100%
                Awakening of the Charmers

                Need 19 UR

                UR Rarity
                Dogmatika Ecclesia, the Virtuous3 card
                UR Rarity
                Dragon Master Knight1 card
                 Rarity
                Elder Entity N'tss1 card
                UR Rarity
                Titaniklad the Ash Dragon1 card
                 Rarity
                Aussa the Earth Charmer, Immovable1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Grand Spiritual Art - Ichirin1 card
                UR Rarity
                Nadir Servant1 card
                UR Rarity
                Spirit Charmers3 card
                UR Rarity
                Dogmatika Punishment1 card
                UR Rarity
                Ice Dragon's Prison2 card
                UR Rarity
                Possessed Partnerships3 card

                Main: 20 Extra: 9

                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                Dogmatika Ecclesia, the Virtuous
                LIGHT 4
                Dogmatika Ecclesia, the Virtuous
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                Dogmatika Ecclesia, the Virtuous
                LIGHT 4
                Dogmatika Ecclesia, the Virtuous
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                UR Rarity
                Dogmatika Ecclesia, the Virtuous
                Dogmatika Ecclesia, the Virtuous
                LIGHT 4
                Dogmatika Ecclesia, the Virtuous
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                SR Rarity
                Dogmatika Fleurdelis, the Knighted
                SR Rarity
                Dogmatika Fleurdelis, the Knighted
                Dogmatika Fleurdelis, the Knighted
                LIGHT 8
                Dogmatika Fleurdelis, the Knighted
                • ATK:

                • 2500

                • DEF:

                • 2500


                During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                SR Rarity
                Familiar-Possessed - Aussa
                SR Rarity
                Familiar-Possessed - Aussa
                Familiar-Possessed - Aussa
                EARTH 4
                Familiar-Possessed - Aussa
                • ATK:

                • 1850

                • DEF:

                • 1500


                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                SR Rarity
                Familiar-Possessed - Eria
                SR Rarity
                Familiar-Possessed - Eria
                Familiar-Possessed - Eria
                WATER 4
                Familiar-Possessed - Eria
                • ATK:

                • 1850

                • DEF:

                • 1500


                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                SR Rarity
                Familiar-Possessed - Hiita
                SR Rarity
                Familiar-Possessed - Hiita
                Familiar-Possessed - Hiita
                FIRE 4
                Familiar-Possessed - Hiita
                • ATK:

                • 1850

                • DEF:

                • 1500


                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                SR Rarity
                Familiar-Possessed - Wynn
                SR Rarity
                Familiar-Possessed - Wynn
                Familiar-Possessed - Wynn
                WIND 4
                Familiar-Possessed - Wynn
                • ATK:

                • 1850

                • DEF:

                • 1500


                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  UR Rarity
                  Grand Spiritual Art - Ichirin
                  UR Rarity
                  Grand Spiritual Art - Ichirin
                  Grand Spiritual Art - Ichirin
                  Spell Field
                  Grand Spiritual Art - Ichirin

                    Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                    UR Rarity
                    Nadir Servant
                    UR Rarity
                    Nadir Servant
                    Nadir Servant
                    Spell Normal
                    Nadir Servant

                      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                      UR Rarity
                      Spirit Charmers
                      UR Rarity
                      Spirit Charmers
                      Spirit Charmers
                      Spell Quick
                      Spirit Charmers

                        Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                        UR Rarity
                        Spirit Charmers
                        UR Rarity
                        Spirit Charmers
                        Spirit Charmers
                        Spell Quick
                        Spirit Charmers

                          Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                          UR Rarity
                          Spirit Charmers
                          UR Rarity
                          Spirit Charmers
                          Spirit Charmers
                          Spell Quick
                          Spirit Charmers

                            Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                            UR Rarity
                            Dogmatika Punishment
                            UR Rarity
                            Dogmatika Punishment
                            Dogmatika Punishment
                            Trap Normal
                            Dogmatika Punishment

                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Ice Dragon's Prison
                                UR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  UR Rarity
                                  Possessed Partnerships
                                  UR Rarity
                                  Possessed Partnerships
                                  Possessed Partnerships
                                  Trap Normal
                                  Possessed Partnerships

                                    Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                    UR Rarity
                                    Possessed Partnerships
                                    UR Rarity
                                    Possessed Partnerships
                                    Possessed Partnerships
                                    Trap Normal
                                    Possessed Partnerships

                                      Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                      UR Rarity
                                      Possessed Partnerships
                                      UR Rarity
                                      Possessed Partnerships
                                      Possessed Partnerships
                                      Trap Normal
                                      Possessed Partnerships

                                        Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                        UR Rarity
                                        Dragon Master Knight
                                        UR Rarity
                                        Dragon Master Knight
                                        Dragon Master Knight
                                        LIGHT 12
                                        Dragon Master Knight
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 5000


                                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                         Rarity
                                        Elder Entity N'tss
                                         Rarity
                                        Elder Entity N'tss
                                        Elder Entity N'tss
                                        LIGHT 4
                                        Elder Entity N'tss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                        UR Rarity
                                        Titaniklad the Ash Dragon
                                        UR Rarity
                                        Titaniklad the Ash Dragon
                                        Titaniklad the Ash Dragon
                                        DARK 8
                                        Titaniklad the Ash Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                        SR Rarity
                                        Artemis, the Magistus Moon Maiden
                                        SR Rarity
                                        Artemis, the Magistus Moon Maiden
                                        Artemis, the Magistus Moon Maiden
                                        LIGHT
                                        Artemis, the Magistus Moon Maiden
                                        • ATK:

                                        • 800

                                        • LINK-1

                                        Link Arrow:

                                        Top


                                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                         Rarity
                                        Aussa the Earth Charmer, Immovable
                                         Rarity
                                        Aussa the Earth Charmer, Immovable
                                        Aussa the Earth Charmer, Immovable
                                        EARTH
                                        Aussa the Earth Charmer, Immovable
                                        • ATK:

                                        • 1850

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                        SR Rarity
                                        Hiita the Fire Charmer, Ablaze
                                        SR Rarity
                                        Hiita the Fire Charmer, Ablaze
                                        Hiita the Fire Charmer, Ablaze
                                        FIRE
                                        Hiita the Fire Charmer, Ablaze
                                        • ATK:

                                        • 1850

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                        SR Rarity
                                        Knightmare Phoenix
                                        SR Rarity
                                        Knightmare Phoenix
                                        Knightmare Phoenix
                                        FIRE
                                        Knightmare Phoenix
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Right


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                        UR Rarity
                                        Knightmare Unicorn
                                        UR Rarity
                                        Knightmare Unicorn
                                        Knightmare Unicorn
                                        DARK
                                        Knightmare Unicorn
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                        SR Rarity
                                        Wynn the Wind Charmer, Verdant
                                        SR Rarity
                                        Wynn the Wind Charmer, Verdant
                                        Wynn the Wind Charmer, Verdant
                                        WIND
                                        Wynn the Wind Charmer, Verdant
                                        • ATK:

                                        • 1850

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.



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