Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
UR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
SR Rarity
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Grand Spiritual Art - Ichirin
UR Rarity
Grand Spiritual Art - Ichirin
UR Rarity
Grand Spiritual Art - Ichirin
Spell Field
Grand Spiritual Art - Ichirin

    Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.

    UR Rarity
    Spirit Charmers
    UR Rarity
    Spirit Charmers
    UR Rarity
    Spirit Charmers
    Spell Quick
    Spirit Charmers

      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

      UR Rarity
      Terraforming
      UR Rarity
      Terraforming
      UR Rarity
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        UR Rarity
        Dogmatika Punishment
        UR Rarity
        Dogmatika Punishment
        UR Rarity
        Dogmatika Punishment
        Trap Normal
        Dogmatika Punishment

          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR Rarity
            Possessed Partnerships
            UR Rarity
            Possessed Partnerships
            UR Rarity
            Possessed Partnerships
            Trap Normal
            Possessed Partnerships

              Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

              Extra Deck

              UR Rarity
              Dragon Master Knight
              UR Rarity
              Dragon Master Knight
              UR Rarity
              Dragon Master Knight
              LIGHT 12
              Dragon Master Knight
              • ATK:

              • 5000

              • DEF:

              • 5000


              "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              EARTH 6
              Fossil Warrior Skull Knight
              • ATK:

              • 2400

              • DEF:

              • 1100


              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              DARK 8
              Titaniklad the Ash Dragon
              • ATK:

              • 2500

              • DEF:

              • 2500


              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

              SR Rarity
              Artemis, the Magistus Moon Maiden
              SR Rarity
              Artemis, the Magistus Moon Maiden
              SR Rarity
              Artemis, the Magistus Moon Maiden
              LIGHT
              Artemis, the Magistus Moon Maiden
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Top


              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

              UR Rarity
              Borreload Dragon
              UR Rarity
              Borreload Dragon
              UR Rarity
              Borreload Dragon
              DARK
              Borreload Dragon
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Left

              Right

              Bottom-Left

              Bottom-Right


              3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

              SR Rarity
              Hiita the Fire Charmer, Ablaze
              SR Rarity
              Hiita the Fire Charmer, Ablaze
              SR Rarity
              Hiita the Fire Charmer, Ablaze
              FIRE
              Hiita the Fire Charmer, Ablaze
              • ATK:

              • 1850

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              SR Rarity
              Wynn the Wind Charmer, Verdant
              SR Rarity
              Wynn the Wind Charmer, Verdant
              SR Rarity
              Wynn the Wind Charmer, Verdant
              WIND
              Wynn the Wind Charmer, Verdant
              • ATK:

              • 1850

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

              Popular Skills

              Awakening of the Charmers: 100%
              Awakening of the Charmers

              Need 19 UR

              UR Rarity
              Dogmatika Ecclesia, the Virtuous3 card
              UR Rarity
              Dragon Master Knight1 card
              UR Rarity
              Titaniklad the Ash Dragon1 card
              UR Rarity
              Borreload Dragon1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Grand Spiritual Art - Ichirin2 card
              UR Rarity
              Spirit Charmers3 card
              UR Rarity
              Terraforming1 card
              UR Rarity
              Dogmatika Punishment1 card
              UR Rarity
              Ice Dragon's Prison2 card
              UR Rarity
              Possessed Partnerships3 card

              Main: 20 Extra: 9

              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              Dogmatika Ecclesia, the Virtuous
              LIGHT 4
              Dogmatika Ecclesia, the Virtuous
              • ATK:

              • 1500

              • DEF:

              • 1500


              Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              Dogmatika Ecclesia, the Virtuous
              LIGHT 4
              Dogmatika Ecclesia, the Virtuous
              • ATK:

              • 1500

              • DEF:

              • 1500


              Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              UR Rarity
              Dogmatika Ecclesia, the Virtuous
              Dogmatika Ecclesia, the Virtuous
              LIGHT 4
              Dogmatika Ecclesia, the Virtuous
              • ATK:

              • 1500

              • DEF:

              • 1500


              Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


              SR Rarity
              Dogmatika Fleurdelis, the Knighted
              SR Rarity
              Dogmatika Fleurdelis, the Knighted
              Dogmatika Fleurdelis, the Knighted
              LIGHT 8
              Dogmatika Fleurdelis, the Knighted
              • ATK:

              • 2500

              • DEF:

              • 2500


              During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


              SR Rarity
              Familiar-Possessed - Aussa
              SR Rarity
              Familiar-Possessed - Aussa
              Familiar-Possessed - Aussa
              EARTH 4
              Familiar-Possessed - Aussa
              • ATK:

              • 1850

              • DEF:

              • 1500


              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


              SR Rarity
              Familiar-Possessed - Eria
              SR Rarity
              Familiar-Possessed - Eria
              Familiar-Possessed - Eria
              WATER 4
              Familiar-Possessed - Eria
              • ATK:

              • 1850

              • DEF:

              • 1500


              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


              SR Rarity
              Familiar-Possessed - Hiita
              SR Rarity
              Familiar-Possessed - Hiita
              Familiar-Possessed - Hiita
              FIRE 4
              Familiar-Possessed - Hiita
              • ATK:

              • 1850

              • DEF:

              • 1500


              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


              SR Rarity
              Familiar-Possessed - Wynn
              SR Rarity
              Familiar-Possessed - Wynn
              Familiar-Possessed - Wynn
              WIND 4
              Familiar-Possessed - Wynn
              • ATK:

              • 1850

              • DEF:

              • 1500


              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


              UR Rarity
              Grand Spiritual Art - Ichirin
              UR Rarity
              Grand Spiritual Art - Ichirin
              Grand Spiritual Art - Ichirin
              Spell Field
              Grand Spiritual Art - Ichirin

                Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                UR Rarity
                Grand Spiritual Art - Ichirin
                UR Rarity
                Grand Spiritual Art - Ichirin
                Grand Spiritual Art - Ichirin
                Spell Field
                Grand Spiritual Art - Ichirin

                  Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                  UR Rarity
                  Spirit Charmers
                  UR Rarity
                  Spirit Charmers
                  Spirit Charmers
                  Spell Quick
                  Spirit Charmers

                    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                    UR Rarity
                    Spirit Charmers
                    UR Rarity
                    Spirit Charmers
                    Spirit Charmers
                    Spell Quick
                    Spirit Charmers

                      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                      UR Rarity
                      Spirit Charmers
                      UR Rarity
                      Spirit Charmers
                      Spirit Charmers
                      Spell Quick
                      Spirit Charmers

                        Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                        UR Rarity
                        Terraforming
                        UR Rarity
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          UR Rarity
                          Dogmatika Punishment
                          UR Rarity
                          Dogmatika Punishment
                          Dogmatika Punishment
                          Trap Normal
                          Dogmatika Punishment

                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Possessed Partnerships
                                UR Rarity
                                Possessed Partnerships
                                Possessed Partnerships
                                Trap Normal
                                Possessed Partnerships

                                  Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                  UR Rarity
                                  Possessed Partnerships
                                  UR Rarity
                                  Possessed Partnerships
                                  Possessed Partnerships
                                  Trap Normal
                                  Possessed Partnerships

                                    Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                    UR Rarity
                                    Possessed Partnerships
                                    UR Rarity
                                    Possessed Partnerships
                                    Possessed Partnerships
                                    Trap Normal
                                    Possessed Partnerships

                                      Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                      UR Rarity
                                      Dragon Master Knight
                                      UR Rarity
                                      Dragon Master Knight
                                      Dragon Master Knight
                                      LIGHT 12
                                      Dragon Master Knight
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 5000


                                      "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                      R Rarity
                                      Fossil Warrior Skull Knight
                                      R Rarity
                                      Fossil Warrior Skull Knight
                                      Fossil Warrior Skull Knight
                                      EARTH 6
                                      Fossil Warrior Skull Knight
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1100


                                      1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                      UR Rarity
                                      Titaniklad the Ash Dragon
                                      UR Rarity
                                      Titaniklad the Ash Dragon
                                      Titaniklad the Ash Dragon
                                      DARK 8
                                      Titaniklad the Ash Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      Artemis, the Magistus Moon Maiden
                                      LIGHT
                                      Artemis, the Magistus Moon Maiden
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                      UR Rarity
                                      Borreload Dragon
                                      UR Rarity
                                      Borreload Dragon
                                      Borreload Dragon
                                      DARK
                                      Borreload Dragon
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      Hiita the Fire Charmer, Ablaze
                                      FIRE
                                      Hiita the Fire Charmer, Ablaze
                                      • ATK:

                                      • 1850

                                      • LINK-2

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                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

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                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

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                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      Wynn the Wind Charmer, Verdant
                                      WIND
                                      Wynn the Wind Charmer, Verdant
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

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                                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.



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