Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
SR Rarity
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
SR Rarity
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
SR Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
SR Rarity
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Grand Spiritual Art - Ichirin
UR Rarity
Grand Spiritual Art - Ichirin
UR Rarity
Grand Spiritual Art - Ichirin
Spell Field
Grand Spiritual Art - Ichirin

    Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.

    UR Rarity
    Spirit Charmers
    UR Rarity
    Spirit Charmers
    UR Rarity
    Spirit Charmers
    Spell Quick
    Spirit Charmers

      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        UR Rarity
        Possessed Partnerships
        UR Rarity
        Possessed Partnerships
        UR Rarity
        Possessed Partnerships
        Trap Normal
        Possessed Partnerships

          Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

          Extra Deck

          SR Rarity
          Artemis, the Magistus Moon Maiden
          SR Rarity
          Artemis, the Magistus Moon Maiden
          SR Rarity
          Artemis, the Magistus Moon Maiden
          LIGHT
          Artemis, the Magistus Moon Maiden
          • ATK:

          • 800

          • LINK-1

          Link Arrow:

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          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

          Popular Skills

          Awakening of the Charmers: 100%
          Awakening of the Charmers

          Need 17 UR

          UR Rarity
          D.D. Crow1 card
          UR Rarity
          Speedroid Terrortop1 card
          UR Rarity
          Wynn the Wind Channeler1 card
          UR Rarity
          Clear Wing Synchro Dragon1 card
          UR Rarity
          Cyber Slash Harpie Lady1 card
          UR Rarity
          Hi-Speedroid Kitedrake1 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Grand Spiritual Art - Ichirin1 card
          UR Rarity
          Spirit Charmers3 card
          UR Rarity
          Ice Dragon's Prison3 card
          UR Rarity
          Possessed Partnerships3 card

          Main: 20 Extra: 8

          UR Rarity
          D.D. Crow
          UR Rarity
          D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          SR Rarity
          Familiar-Possessed - Aussa
          SR Rarity
          Familiar-Possessed - Aussa
          Familiar-Possessed - Aussa
          EARTH 4
          Familiar-Possessed - Aussa
          • ATK:

          • 1850

          • DEF:

          • 1500


          You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


          SR Rarity
          Familiar-Possessed - Eria
          SR Rarity
          Familiar-Possessed - Eria
          Familiar-Possessed - Eria
          WATER 4
          Familiar-Possessed - Eria
          • ATK:

          • 1850

          • DEF:

          • 1500


          You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


          SR Rarity
          Familiar-Possessed - Hiita
          SR Rarity
          Familiar-Possessed - Hiita
          Familiar-Possessed - Hiita
          FIRE 4
          Familiar-Possessed - Hiita
          • ATK:

          • 1850

          • DEF:

          • 1500


          You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


          SR Rarity
          Familiar-Possessed - Wynn
          SR Rarity
          Familiar-Possessed - Wynn
          Familiar-Possessed - Wynn
          WIND 4
          Familiar-Possessed - Wynn
          • ATK:

          • 1850

          • DEF:

          • 1500


          You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


          SR Rarity
          Speedroid Taketomborg
          SR Rarity
          Speedroid Taketomborg
          Speedroid Taketomborg
          WIND 3
          Speedroid Taketomborg
          • ATK:

          • 600

          • DEF:

          • 1200


          If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


          UR Rarity
          Speedroid Terrortop
          UR Rarity
          Speedroid Terrortop
          Speedroid Terrortop
          WIND 3
          Speedroid Terrortop
          • ATK:

          • 1200

          • DEF:

          • 600


          If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


          UR Rarity
          Wynn the Wind Channeler
          UR Rarity
          Wynn the Wind Channeler
          Wynn the Wind Channeler
          WIND 5
          Wynn the Wind Channeler
          • ATK:

          • 1850

          • DEF:

          • 1500


          (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


          SR Rarity
          Speedroid CarTurbo
          SR Rarity
          Speedroid CarTurbo
          Speedroid CarTurbo
          WIND 3
          Speedroid CarTurbo
          • ATK:

          • 800

          • DEF:

          • 1200


          If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


          SR Rarity
          Speedroid Fuki-Modoshi Piper
          SR Rarity
          Speedroid Fuki-Modoshi Piper
          Speedroid Fuki-Modoshi Piper
          WIND 4
          Speedroid Fuki-Modoshi Piper
          • ATK:

          • 1000

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


          UR Rarity
          Grand Spiritual Art - Ichirin
          UR Rarity
          Grand Spiritual Art - Ichirin
          Grand Spiritual Art - Ichirin
          Spell Field
          Grand Spiritual Art - Ichirin

            Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


            UR Rarity
            Spirit Charmers
            UR Rarity
            Spirit Charmers
            Spirit Charmers
            Spell Quick
            Spirit Charmers

              Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


              UR Rarity
              Spirit Charmers
              UR Rarity
              Spirit Charmers
              Spirit Charmers
              Spell Quick
              Spirit Charmers

                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                UR Rarity
                Spirit Charmers
                UR Rarity
                Spirit Charmers
                Spirit Charmers
                Spell Quick
                Spirit Charmers

                  Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                  UR Rarity
                  Ice Dragon's Prison
                  UR Rarity
                  Ice Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        UR Rarity
                        Possessed Partnerships
                        UR Rarity
                        Possessed Partnerships
                        Possessed Partnerships
                        Trap Normal
                        Possessed Partnerships

                          Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                          UR Rarity
                          Possessed Partnerships
                          UR Rarity
                          Possessed Partnerships
                          Possessed Partnerships
                          Trap Normal
                          Possessed Partnerships

                            Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                            UR Rarity
                            Possessed Partnerships
                            UR Rarity
                            Possessed Partnerships
                            Possessed Partnerships
                            Trap Normal
                            Possessed Partnerships

                              Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                              SR Rarity
                              Artemis, the Magistus Moon Maiden
                              SR Rarity
                              Artemis, the Magistus Moon Maiden
                              Artemis, the Magistus Moon Maiden
                              LIGHT
                              Artemis, the Magistus Moon Maiden
                              • ATK:

                              • 800

                              • LINK-1

                              Link Arrow:

                              Top


                              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                              UR Rarity
                              Clear Wing Synchro Dragon
                              UR Rarity
                              Clear Wing Synchro Dragon
                              Clear Wing Synchro Dragon
                              WIND 7
                              Clear Wing Synchro Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                              UR Rarity
                              Cyber Slash Harpie Lady
                              UR Rarity
                              Cyber Slash Harpie Lady
                              Cyber Slash Harpie Lady
                              WIND 8
                              Cyber Slash Harpie Lady
                              • ATK:

                              • 2600

                              • DEF:

                              • 1400


                              1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                              UR Rarity
                              Hi-Speedroid Kitedrake
                              UR Rarity
                              Hi-Speedroid Kitedrake
                              Hi-Speedroid Kitedrake
                              WIND 8
                              Hi-Speedroid Kitedrake
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.


                              SR Rarity
                              Stardust Charge Warrior
                              SR Rarity
                              Stardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              SR Rarity
                              Castel, the Skyblaster Musketeer
                              SR Rarity
                              Castel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              WIND
                              Castel, the Skyblaster Musketeer
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                              R Rarity
                              Starliege Photon Blast Dragon
                              R Rarity
                              Starliege Photon Blast Dragon
                              Starliege Photon Blast Dragon
                              LIGHT
                              Starliege Photon Blast Dragon
                              • ATK:

                              • 1800

                              • DEF:

                              • 2500


                              2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.



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