Agent Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.

N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
DARK 3
The Agent of Destruction - Venus
  • ATK:

  • 0

  • DEF:

  • 1600


You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.

R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    N Rarity
    The Chorus in the Sky
    N Rarity
    The Chorus in the Sky
    N Rarity
    The Chorus in the Sky
    Spell Normal
    The Chorus in the Sky

      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.

      SR Rarity
      The Sacred Waters in the Sky
      SR Rarity
      The Sacred Waters in the Sky
      SR Rarity
      The Sacred Waters in the Sky
      Spell Normal
      The Sacred Waters in the Sky

        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.

        R Rarity
        The Sanctuary in the Sky
        R Rarity
        The Sanctuary in the Sky
        R Rarity
        The Sanctuary in the Sky
        Spell Field
        The Sanctuary in the Sky

          Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

          Extra Deck

          N Rarity
          Celestial Knightlord Parshath
          N Rarity
          Celestial Knightlord Parshath
          N Rarity
          Celestial Knightlord Parshath
          LIGHT
          Celestial Knightlord Parshath
          • ATK:

          • 2400

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

          R Rarity
          Protector of The Agents - Moon
          R Rarity
          Protector of The Agents - Moon
          R Rarity
          Protector of The Agents - Moon
          LIGHT
          Protector of The Agents - Moon
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Right

          Bottom-Right


          2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.

          UR Rarity
          Clear Wing Synchro Dragon
          UR Rarity
          Clear Wing Synchro Dragon
          UR Rarity
          Clear Wing Synchro Dragon
          WIND 7
          Clear Wing Synchro Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

          UR Rarity
          Masterflare Hyperion
          UR Rarity
          Masterflare Hyperion
          UR Rarity
          Masterflare Hyperion
          LIGHT 10
          Masterflare Hyperion
          • ATK:

          • 3200

          • DEF:

          • 2600


          1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

          R Rarity
          PSY-Framelord Zeta
          R Rarity
          PSY-Framelord Zeta
          R Rarity
          PSY-Framelord Zeta
          LIGHT 7
          PSY-Framelord Zeta
          • ATK:

          • 2500

          • DEF:

          • 1800


          1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

          R Rarity
          The Executor of the Underworld - Pluto
          R Rarity
          The Executor of the Underworld - Pluto
          R Rarity
          The Executor of the Underworld - Pluto
          DARK 5
          The Executor of the Underworld - Pluto
          • ATK:

          • 2300

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.

          Popular Skills

          Tuning in the Sky: 100%
          Tuning in the Sky

          Need 11 UR

          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          Clear Wing Synchro Dragon
          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Masterflare Hyperion
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet

          Main: 30 Extra: 9

          SR Rarity
          Majesty Hyperion
          SR Rarity
          Majesty Hyperion
          Majesty Hyperion
          DARK 8
          Majesty Hyperion
          • ATK:

          • 2100

          • DEF:

          • 2700


          You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


          SR Rarity
          Majesty Hyperion
          SR Rarity
          Majesty Hyperion
          Majesty Hyperion
          DARK 8
          Majesty Hyperion
          • ATK:

          • 2100

          • DEF:

          • 2700


          You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          UR Rarity
          Master Hyperion
          UR Rarity
          Master Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          SR Rarity
          The Agent of Creation - Venus
          SR Rarity
          The Agent of Creation - Venus
          The Agent of Creation - Venus
          LIGHT 3
          The Agent of Creation - Venus
          • ATK:

          • 1600

          • DEF:

          • 0


          You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


          SR Rarity
          The Agent of Creation - Venus
          SR Rarity
          The Agent of Creation - Venus
          The Agent of Creation - Venus
          LIGHT 3
          The Agent of Creation - Venus
          • ATK:

          • 1600

          • DEF:

          • 0


          You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          The Agent of Life - Neptune
          The Agent of Life - Neptune
          LIGHT 1
          The Agent of Life - Neptune
          • ATK:

          • 0

          • DEF:

          • 600


          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


          UR Rarity
          The Agent of Life - Neptune
          UR Rarity
          The Agent of Life - Neptune
          The Agent of Life - Neptune
          LIGHT 1
          The Agent of Life - Neptune
          • ATK:

          • 0

          • DEF:

          • 600


          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          N Rarity
          Mystical Shine Ball
          N Rarity
          Mystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          N Rarity
          The Agent of Destruction - Venus
          N Rarity
          The Agent of Destruction - Venus
          The Agent of Destruction - Venus
          DARK 3
          The Agent of Destruction - Venus
          • ATK:

          • 0

          • DEF:

          • 1600


          You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


          R Rarity
          The Agent of Entropy - Uranus
          R Rarity
          The Agent of Entropy - Uranus
          The Agent of Entropy - Uranus
          DARK 5
          The Agent of Entropy - Uranus
          • ATK:

          • 2200

          • DEF:

          • 1200


          If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


          R Rarity
          The Agent of Entropy - Uranus
          R Rarity
          The Agent of Entropy - Uranus
          The Agent of Entropy - Uranus
          DARK 5
          The Agent of Entropy - Uranus
          • ATK:

          • 2200

          • DEF:

          • 1200


          If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


          R Rarity
          The Agent of Entropy - Uranus
          R Rarity
          The Agent of Entropy - Uranus
          The Agent of Entropy - Uranus
          DARK 5
          The Agent of Entropy - Uranus
          • ATK:

          • 2200

          • DEF:

          • 1200


          If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


          R Rarity
          The Agent of Mystery - Earth
          R Rarity
          The Agent of Mystery - Earth
          The Agent of Mystery - Earth
          LIGHT 2
          The Agent of Mystery - Earth
          • ATK:

          • 1000

          • DEF:

          • 800


          When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


          R Rarity
          The Agent of Mystery - Earth
          R Rarity
          The Agent of Mystery - Earth
          The Agent of Mystery - Earth
          LIGHT 2
          The Agent of Mystery - Earth
          • ATK:

          • 1000

          • DEF:

          • 800


          When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


          R Rarity
          The Agent of Mystery - Earth
          R Rarity
          The Agent of Mystery - Earth
          The Agent of Mystery - Earth
          LIGHT 2
          The Agent of Mystery - Earth
          • ATK:

          • 1000

          • DEF:

          • 800


          When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                N Rarity
                The Chorus in the Sky
                N Rarity
                The Chorus in the Sky
                The Chorus in the Sky
                Spell Normal
                The Chorus in the Sky

                  Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                  N Rarity
                  The Chorus in the Sky
                  N Rarity
                  The Chorus in the Sky
                  The Chorus in the Sky
                  Spell Normal
                  The Chorus in the Sky

                    Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                    N Rarity
                    The Chorus in the Sky
                    N Rarity
                    The Chorus in the Sky
                    The Chorus in the Sky
                    Spell Normal
                    The Chorus in the Sky

                      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                      SR Rarity
                      The Sacred Waters in the Sky
                      SR Rarity
                      The Sacred Waters in the Sky
                      The Sacred Waters in the Sky
                      Spell Normal
                      The Sacred Waters in the Sky

                        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                        SR Rarity
                        The Sacred Waters in the Sky
                        SR Rarity
                        The Sacred Waters in the Sky
                        The Sacred Waters in the Sky
                        Spell Normal
                        The Sacred Waters in the Sky

                          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                          SR Rarity
                          The Sacred Waters in the Sky
                          SR Rarity
                          The Sacred Waters in the Sky
                          The Sacred Waters in the Sky
                          Spell Normal
                          The Sacred Waters in the Sky

                            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                            R Rarity
                            The Sanctuary in the Sky
                            R Rarity
                            The Sanctuary in the Sky
                            The Sanctuary in the Sky
                            Spell Field
                            The Sanctuary in the Sky

                              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                              R Rarity
                              The Sanctuary in the Sky
                              R Rarity
                              The Sanctuary in the Sky
                              The Sanctuary in the Sky
                              Spell Field
                              The Sanctuary in the Sky

                                Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                                N Rarity
                                Celestial Knightlord Parshath
                                N Rarity
                                Celestial Knightlord Parshath
                                Celestial Knightlord Parshath
                                LIGHT
                                Celestial Knightlord Parshath
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                R Rarity
                                Protector of The Agents - Moon
                                R Rarity
                                Protector of The Agents - Moon
                                Protector of The Agents - Moon
                                LIGHT
                                Protector of The Agents - Moon
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom-Right


                                2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                R Rarity
                                Protector of The Agents - Moon
                                R Rarity
                                Protector of The Agents - Moon
                                Protector of The Agents - Moon
                                LIGHT
                                Protector of The Agents - Moon
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom-Right


                                2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                UR Rarity
                                Clear Wing Synchro Dragon
                                UR Rarity
                                Clear Wing Synchro Dragon
                                Clear Wing Synchro Dragon
                                WIND 7
                                Clear Wing Synchro Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                UR Rarity
                                Draco Berserker of the Tenyi
                                UR Rarity
                                Draco Berserker of the Tenyi
                                Draco Berserker of the Tenyi
                                DARK 8
                                Draco Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                UR Rarity
                                Masterflare Hyperion
                                UR Rarity
                                Masterflare Hyperion
                                Masterflare Hyperion
                                LIGHT 10
                                Masterflare Hyperion
                                • ATK:

                                • 3200

                                • DEF:

                                • 2600


                                1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                R Rarity
                                PSY-Framelord Zeta
                                R Rarity
                                PSY-Framelord Zeta
                                PSY-Framelord Zeta
                                LIGHT 7
                                PSY-Framelord Zeta
                                • ATK:

                                • 2500

                                • DEF:

                                • 1800


                                1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                R Rarity
                                The Executor of the Underworld - Pluto
                                R Rarity
                                The Executor of the Underworld - Pluto
                                The Executor of the Underworld - Pluto
                                DARK 5
                                The Executor of the Underworld - Pluto
                                • ATK:

                                • 2300

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                                R Rarity
                                The Executor of the Underworld - Pluto
                                R Rarity
                                The Executor of the Underworld - Pluto
                                The Executor of the Underworld - Pluto
                                DARK 5
                                The Executor of the Underworld - Pluto
                                • ATK:

                                • 2300

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.



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