

EARTH
2ATK:
200
DEF:
200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.


DARK
10ATK:
2800
DEF:
2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.


DARK
10ATK:
3000
DEF:
3000
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.


DARK
10ATK:
100
DEF:
100
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


EARTH
4ATK:
1600
DEF:
0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.


EARTH
6ATK:
2200
DEF:
1200
Cannot be Special Summoned. At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.


WATER
1ATK:
350
DEF:
300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....


WIND
2ATK:
300
DEF:
600
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


Spell
NormalPay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.


Spell
NormalSelect 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.


Spell
ContinuousMonsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.


Spell
NormalDestroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.


Trap
NormalWhen this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it.


Trap
NormalDestroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.


Trap
NormalTarget 1 "Earthbound Immortal" monster in your Graveyard; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.


Trap
ContinuousWhile you control a monster, you take no battle damage.


Trap
NormalTarget 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
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