

DARK
6ATK:
2400
DEF:
100
Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.


FIRE
6ATK:
2400
DEF:
1100
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


DARK
4ATK:
1300
DEF:
0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


EARTH
7ATK:
2500
DEF:
2450
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.


LIGHT
6ATK:
2400
DEF:
2000
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


EARTH
4ATK:
1400
DEF:
1100
Before the dawn of man, this lizard warrior ruled supreme.


EARTH
4ATK:
1400
DEF:
1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.


DARK
5ATK:
1800
DEF:
1700
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.


EARTH
4ATK:
1100
DEF:
1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.


Trap
NormalOne time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
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