

LIGHT
4ATK:
1200
DEF:
1000
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


LIGHT
4ATK:
1000
DEF:
1000
If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field.


LIGHT
4ATK:
2000
DEF:
0
If this card attacks, it is changed to Defense Position at the end of the Damage Step.


LIGHT
4ATK:
1500
DEF:
0
This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster.


LIGHT
4ATK:
1500
DEF:
1000
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.


LIGHT
4ATK:
1100
DEF:
1000
Many have fallen victim to this lunar warrior's crescent pike.


LIGHT
ATK:
1800
DEF:
1800
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


DARK
ATK:
0
DEF:
2900
3 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.


Spell
NormalFlip all face-down monsters on your opponent's side of the field face-up.


Spell
NormalTarget 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn.
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