

DARK
4ATK:
1300
DEF:
0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


WIND
2ATK:
200
DEF:
2000
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position.


WIND
5ATK:
2000
DEF:
1300
A dragon from the cartoons that's more dangerous than it appears to be.


Trap
ContinuousWhen your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.


Trap
NormalWhen your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
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