

DARK
5ATK:
2200
DEF:
800
When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.


DARK
4ATK:
1200
DEF:
1200
If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.


DARK
6ATK:
2300
DEF:
1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.


DARK
4ATK:
1400
DEF:
2200
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.


DARK
8ATK:
2800
DEF:
2200
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


DARK
4ATK:
1000
DEF:
2000
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.


DARK
4ATK:
1700
DEF:
0
Other face-up monsters you control with the same Attribute as this card gain 500 ATK.


LIGHT
3ATK:
300
DEF:
1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.


DARK
4ATK:
1400
DEF:
1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


DARK
2ATK:
500
DEF:
500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.


DARK
4ATK:
1850
DEF:
800
A hunter that relentlessly pursues its target by order of the Machine King.


Spell
EquipPay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


Spell
EquipThe equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


Spell
ContinuousOnce per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.


Spell
ContinuousOnce per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.


Spell
ContinuousAll Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.


Trap
NormalActivate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.


Trap
ContinuousOnce per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.


Trap
NormalIf exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.


Trap
NormalWhen a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
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