

LIGHT
4ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.


EARTH
2ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.


LIGHT
4ATK:
1600
DEF:
1800
Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


FIRE
5ATK:
1800
DEF:
1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"


LIGHT
6ATK:
1800
DEF:
2000
This fairy uses her mystical power to protect the weak and provide spiritual support.


DARK
6ATK:
1750
DEF:
2000
A horrible torture machine with a large pendulum blade.


WATER
4ATK:
1400
DEF:
1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.


DARK
3ATK:
600
DEF:
1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.


EARTH
6ATK:
1750
DEF:
2030
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.


Spell
NormalSpecial Summon 1 Level 5 or higher Normal Monster from your hand.


Trap
NormalWhen an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.


Trap
NormalOne time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


Trap
NormalIf a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).


Trap
NormalYou can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.


Trap
NormalWhen your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.


Trap
ContinuousActivate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
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